Dr. Ratio

Dr. Ratio
Dr. RatioConceptsDr. Ratio
FactionIntelligentsia Guild
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass The Hunt
Combat TypesClass Imaginary
Chinese
English
Korean
Japanese
Ascension Materials
Credit308K
Thief's Instinct15
Usurper's Scheme15
Suppressing Edict65
Conqueror's Will15
Trace Materials
Credit3M
Arrow of the Beast Hunter18
Thief's Instinct41
Arrow of the Demon Slayer69
Usurper's Scheme56
Arrow of the Starchaser139
Conqueror's Will58
Past Grievances of the Planet-Boring Disaster12
Tracks of Destiny8
StoryMember of the Intelligentsia Guild.
Eccentric temperament, sharp-tongued but with an elegant demeanor.
The face under the strange plaster head sculpture is apparently unexpectedly handsome.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyAscension Materials
195.0462.71431065%50%75150
20185.33122.262781065%50%75150
Credit4000
Thief's Instinct5
20+223.34147.343351065%50%75150
30270.86178.694061065%50%75150
Credit8000
Thief's Instinct10
30+308.88203.774631065%50%75150
40356.4235.125351065%50%75150
Credit16000
Usurper's Scheme6
Suppressing Edict3
40+394.42260.25921065%50%75150
50441.94291.556631065%50%75150
Credit40000
Usurper's Scheme9
Suppressing Edict7
50+479.95316.637201065%50%75150
60527.47347.987911065%50%75150
Credit80000
Conqueror's Will6
Suppressing Edict20
60+565.49373.068481065%50%75150
70613.01404.419201065%50%75150
Credit160K
Conqueror's Will9
Suppressing Edict35
70+651.02429.499771065%50%75150
80698.54460.8410481065%50%75150
LevelAscension Materials
1
20
Credit4000
Thief's Instinct5
20+
40
Credit16000
Usurper's Scheme6
Suppressing Edict3
40+
50
Credit40000
Usurper's Scheme9
Suppressing Edict7
50+
60
Credit80000
Conqueror's Will6
Suppressing Edict20
60+
70
Credit160K
Conqueror's Will9
Suppressing Edict35
70+
80

Skill

Mind is MightMind is Might - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Imaginary DMG equal to of Dr. Ratio's ATK to a single enemy.

Deals minor Imaginary DMG to a single target.
Level 9
Intellectual MidwiferyIntellectual Midwifery - Skill | Single Target
Energy Regeneration : 30
Weakness Break : Single Target : 60
Triggers Talent effect 1 time. Every debuff the target has additionally triggers the Talent once, up to a max of times. Then, deals Imaginary DMG worth of Dr. Ratio's ATK to the target.

Triggers Talent effect 1 time. Every debuff the target has additionally triggers the Talent once and deals Imaginary DMG to the target.
Level 15
Syllogistic ParadoxSyllogistic Paradox - Ultimate | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 90
Deals Imaginary DMG equal to of Dr. Ratio's ATK to a single enemy target and applies Wiseman's Folly. When other teammates attack a target affected by Wiseman's Folly, Dr. Ratio has a fixed chance to launch a follow-up attack against this target due to his Talent.
Wiseman's Folly can be triggered up to times. After Dr. Ratio uses his Ultimate, the trigger count for the follow-up attack is refreshed. Wiseman's Folly only affects the most recent target of Dr. Ratio's Ultimate.

Deals Imaginary DMG to an enemy target and inflicts Wiseman's Folly. When Dr. Ratio's allies attack targets afflicted with Wiseman's Folly, Dr. Ratio has a chance of initiating 1 Talent follow-up attack on them.
Level 15
Cogito, Ergo SumCogito, Ergo Sum - Talent | Enhance
Energy Regeneration : 5
Weakness Break : Single Target : 30
Randomly gain 1 out of the following 5 buffs:
After Dr. Ratio launches an attack that did not defeat the targeted enemy, launch a follow-up attack against the target. If the target is defeated by the original attack, launch a follow-up attack on a random enemy target instead. Both versions of the follow-up attack deals Imaginary DMG equal to of Dr. Ratio's ATK. This effect can only be triggered once per Dr. Ratio's attack.
Increases Dr Ratio's ATK by , stacking up to times.
Increases Dr. Ratio's CRIT Rate by , stacking up to times.
Increases Dr. Ratio's CRIT DMG by , stacking up to times.
Increases Dr. Ratio's SPD by , stacking up to times.
Buff effects last for turns.

When using the Skill, selects 1 random effect from follow-up attacks, ATK Boost, CRIT Rate Boost, CRIT DMG Boost, and SPD Boost.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attack an enemy. When the battle starts, the enemy's Toughness of the corresponding Type reduces.
Level 1
Mold of IdolatryMold of Idolatry - Technique | Impair
Energy Regeneration : 0
Weakness Break : 0
After using Technique, creates a special dimension that Taunts nearby enemies, lasting second(s). After entering battle with enemies in the dimension, there is a base chance to inflict SPD Reduction on enemies for turn(s). Only 1 dimension created by allies can exist at the same time.

Creates a dimension. Enemies within the dimension are taunted. After entering combat with enemies in the dimension, there is a high chance to reduce enemies' SPD.
Level 1

Traces

SummationSummation
Requires Character Ascension 2
When Dr. Ratio's teammates attack a target affected by Wiseman's Folly, the trigger rate of his Talent's follow-up attack increases by 8% for every debuff on the target, up to a maximum of 40%.
Credit5000
Arrow of the Beast Hunter3
Past Grievances of the Planet-Boring Disaster1
DMG Boost: ImaginaryDMG Boost: Imaginary (Imaginary DMG Boost)
Requires Character Ascension 2
Imaginary DMG increases by 3.2%
Credit5000
Arrow of the Beast Hunter3
Thief's Instinct6
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Arrow of the Demon Slayer3
Usurper's Scheme3
InferenceInference
Requires Character Ascension 4
When Skill is used to attack a target, there is a 100% base chance to reduce the attacked target enemy's Effect RES by 10% for 2 turn(s).
Credit20000
Arrow of the Demon Slayer5
Tracks of Destiny1
Past Grievances of the Planet-Boring Disaster1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit20000
Arrow of the Demon Slayer5
Usurper's Scheme4
DMG Boost: ImaginaryDMG Boost: Imaginary (Imaginary DMG Boost)
Requires Character Ascension 5
Imaginary DMG increases by 4.8%
Credit45000
Arrow of the Starchaser3
Conqueror's Will3
DeductionDeduction
Requires Character Ascension 6
When Dr. Ratio is on the field, all allies deals 10% more DMG to debuffed enemies.
Credit160K
Arrow of the Starchaser8
Tracks of Destiny1
Past Grievances of the Planet-Boring Disaster1
DEF BoostDEF Boost (DEF)
Requires Character Ascension 6
DEF increases by 7.5%
Credit160K
Arrow of the Starchaser8
Conqueror's Will8
DMG Boost: ImaginaryDMG Boost: Imaginary (Imaginary DMG Boost)
Requires Character Lv. 75
Imaginary DMG increases by 6.4%
Credit160K
Arrow of the Starchaser8
Conqueror's Will8
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit160K
Arrow of the Starchaser8
Conqueror's Will8
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2500
Thief's Instinct2
DEF BoostDEF Boost (DEF)
Requires Character Ascension 3
DEF increases by 5%
Credit10000
Arrow of the Demon Slayer3
Usurper's Scheme3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Arrow of the Starchaser3
Conqueror's Will3

Eidolons

The Calamity of ArroganceThe Calamity of ArroganceThe Calamity of Arrogance
Gains buffs equal to that provided by the Talent at the start of battle. Receive 2 stack(s) for each type of buff. The Talent's buff stacks increase by 2 stacks, and increases its duration by 1 turn(s).
Minuscule Yet ProfoundMinuscule Yet ProfoundMinuscule Yet Profound
After the follow-up attack from his Talent hits a target, deals Additional Imaginary DMG equal to 20% of Dr. Ratio's ATK for every debuff currently on the enemy target. This effect can be triggered for a maximum of 4 time(s) during each follow-up attack.
Know ThyselfKnow ThyselfKnow Thyself
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
With Ignorance Comes FollyWith Ignorance Comes FollyWith Ignorance Comes Folly
Each time Dr. Ratio receives a buff from using his Skill, he gains 3 additional Energy.
Adrift in VastnessAdrift in VastnessAdrift in Vastness
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
The Truth EternalThe Truth EternalThe Truth Eternal
Increases the trigger effect for Wiseman's Folly by 1. The DMG dealt by the Talent's follow-up attack triggered by Wiseman's Folly increases by 50%.

Light Cones

ConceptsRarityPathATKDEFHPSkillAscension Materials
Arrows
Arrows3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72At the start of the battle, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Darting Arrow
Darting Arrow3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases ATK by 24% for 3 turn(s).
Arrow of the Starchaser
Silvermane Medal
Adversarial
Adversarial3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s).
Arrow of the Starchaser
Ancient Engine
Only Silence Remains
Only Silence Remains4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.
Arrow of the Starchaser
Silvermane Medal
Swordplay
Swordplay4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Arrow of the Starchaser
Squirming Core
Subscribe for More!
Subscribe for More!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the DMG of the wearer's Basic ATK and Skill by 24%. This effect increases by an extra 24% when the wearer's current Energy reaches its max level.
Arrow of the Starchaser
Artifex's Gyreheart
River Flows in Spring
River Flows in Spring4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Arrow of the Starchaser
Ancient Engine
Return to Darkness
Return to Darkness4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Increases the wearer's CRIT Rate by 12%. After a CRIT Hit, there is a 16% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack.
Arrow of the Starchaser
Immortal Lumintwig
In the Night
In the Night5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT Rate by 18%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6% and the CRIT DMG of their Ultimate is increased by 12%. This effect can stack up to 6 time(s).
Arrow of the Starchaser
Conqueror's Will
Sleep Like the Dead
Sleep Like the Dead5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36% for 1 turn(s). This effect can only trigger once every 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
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Voice

Language
Titleloc_sound

Story

TitleText
Character Details
Character Story: Part I
* Unlocked at Character Level 20
Character Story: Part II
* Unlocked at Character Level 40
Character Story: Part III
* Unlocked at Character Level 60
Character Story: Part IV
* Unlocked at Character Level 80
About You
* Unlocked after completing the Trailblaze Mission "The Voyage Continues."
Your Story 1
* Unlocked after completing the Trailblaze Mission "The Voyage Continues."
Your Story 2
* Unlocked after completing Trailblaze Mission "Silent Galaxy."

105 responses to “Dr. Ratio”

  1. I think its great that he buffs himself based on debuffs on the enemies bc it means you can use your Harmony characters on a team worth investing in instead.

    Jokes aside, I have E1 Topaz with LC, so I’m on the fence.. just cuz I like his design. Funny name, looks like KAITO, plus I just wanna see what i could do with him. Thought abt that new planar set that boosts same type dmg, give it to Luocha and run Welt with them both. The FUA 4set doesnt sound like it’d rly work on him so its probably gonna be 2pc FUA and 2pc Imaginary with Inert Salsotto. He makes his kit sound terrible with rng but its giving Seele vibes where you build up to dealing high numbers overtime… the difference being Seele can be buffed by others.. if you dont have a way to debuff, you basically lose his whole kits purpose. Idk, the way theyre experimenting with these new characters is weird, considering no amount of complexity compares to some of these Destruction units sheer power with near no consequence. Sure, Jingliu and Blade siphon health from themselves/allies and Imbibitor Lunae uses a lot of skill points but at this poiint those drawbacks have become neutral with some of the existing character already being able to help with it. Dr Ratio sounds like you GOTTA wait for him to be… above average? May sound like a lot of complaining but I might still go for him and his LC if I can, Im no meta slave and I dont rly get bothered/swayed by ppls opinions on who is better or worse, whos good and bad. If I want ’em, I’ll get ’em.

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  2. he is legitimately the powercreep seele and topaz in st, and will be the best character in path hunt. But it’s still mid. The multiplier is very mid, Hunt will continue to be under the shadow of Destruc or even Erudition, before they release Yae Sakura with an extra turn kit without difficult conditions

      
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    • I agree, Hunt is suppose to be fast and cut down key target before your team start taking damage but that wasn’t the case when Destruct can be build as fast and doing the job even better by wipe everything at once with their powerful blast or aoe attacks. it’s like how Yae Miko will never worth it when Raiden exist, so troublesome to get over this fact. another Yae though, there might still be hope in her.

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  3. He seem to have notable weakness in aoe or more specifically, at Pure Fiction mode which my Seele, Jingliu should be able to do well there, just trying to find a reason to skip him, he have excellent kit for doing damage himself and bring good utility, but i don’t think i will be happy with him as my playable character. will definitely saving for Sam or whatever inside that mobile suit.

      
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    • Remarking that a The Hunt character lacks in AoE and that it’s a reason to skip said character is so stupid that it’s pathetic. The game itself tells you that The Hunt characters specialize in single target and killing bosses, you are just stating the obvious.

      I already expected Honkai Star Rail players to suck at Reading & Comprehension too since it shares the playerbase with Genshin impact, but this is a new low.

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      • Seele perform better in aoe than pure ST and Topaz just auto mark new target, or atleast can let Clara deal with aoe, i bring the aoe situation up because the new mode that suppose to be good source of Jade seem to about more of a mass battles than the current moc that exist right now and players may NEED someone that can handle that aswell. i mean i understand that he’s doing great for his role, but my point was he wasn’t the only that can, and there’s just so much interesting character coming right after him too. mecha and badass cowboy character design like Sam or Boothill are more to my liking for example. and my current roster already could handled the same thing Dr. Ratio can.

        if possible i don’t want to pulling for a new character just to not using them often or could get bored of them first. saving jade in gacha is insightful, no?

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    • You probably can do without SW, but she’s definitely the ideal partner-in-crime for him.
      Another good option is Topaz + Gui (especially C1 Gui)

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  4. what are his best teams? does this bro have good f2p units for him? i don’t have welt and i’m not sure if i’ll be able to pull sw, since i’m focusing on argenti first

      
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    • Guinaifen is probably the best 4* to pair up with him.
      Her skill is aoe and gives 2 debuffs. her E1 gives her skill another debuff. give her Luka LC for another debuff.

      Asta’s good, her atk% and spd buffs are high.
      great if you’re gonna run Dr Ratio with Topaz or Guin.

      Yukong is good, solid atk%, CR%, CDMG% buffs. plus imaginary dmg% trace and LC. tough to build coz of speed tuning.

      Tingyun is always great.
      Pela is good but has less debuffs.
      Hanya could be good….. maybe not.

      DrRatio’s team would probably go like:
      SoloSustain…. Harmony……. Nihility/Topaz….. DrRatio

      or if you don’t have solo sus like Luocha, Fuxuan or Huohuo
      Tank…. Healer…. Nihilty/Topaz…… DrRatio

      I placed topaz with nihility coz she inflicts 1-3 debuffs(talent,LC and E1), could be ran as sub-carry and amplifies FUA dmg.

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      • I don’t know about Gui since I don’t have her, but I think Sampo is definitely among the best if not the best partner for Dr. Ratio. His basic attack alone already afflicts three stack of debuffs, five stack for skills, and it last for three turns too. All we need is to pump up those EHR% and we suppose to be good.

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    • completely free to play team whould probably looke like : Natasha – Dan Heng / Serval / Hook ( because of the debuffs / DoT’s ) – Pela ( litteraly best F2p debuff aplier) – Ratio.

      F2P with all 5 star standard team ( unlikely ) : Welt – Natasha or bailu ( Bailu better healing but natasha cleanse ) – bronya ( just becuase she is broken ) – Ratio.
      if you have trouble sustaining, just swap out bronya for another sustain character ( doesnt matter who ) welt will help Dr. Ratio with getting buffs more then enough.

      if you own all 4 stars also ( more likely ) : Ting Yun for higher up time on ult or Hanya for more speed and attack – Guinaifen, welt, luka or pela ( depends on the content you play against ) – Lynx Prefferably – Ratio.
      ting yun can be swapped out if , again, you have trouble with sustaining.

      Premium Team whould probably be : Huohuo ( preffered) or Fu Xuan – (And/Or part) SW, Welt ( better for sustaining if you have trouble again ), Ting yun, Hanya, bronya, Pela ( if you do not have SW on the team ) Guinaifen Topaz, Ruan Mei, Xueyi , Asta, Yukong . these units can all work together and can be swapped out for one another if the content calls for it – Dr. Ratio.

      If you want my team i have in mind : Huohuo – Welt – Topaz – Dr. Ratio.
      This team has pretty much 1 and a half sustain unit because of the Welt slow, Topaz for the follow up attack boost and solid follow up DPS.
      because of Huohuo , you can have much higher uptime on all of the ults that, in return, also boosts all damage dealt.

      Or : Fu Xuan – SW – Yukong – Dr. Ratio.
      Really nice playing against either Quantum weak of Imaginary weak enemies.

      this list can also change really depending on what characters you like to play and what characters you have build and leveled.
      Example : Clara – Guinaifen – Kafka – Dr. Ratio. for fast clears and because DoT’s also count as Debuffs
      Xueyi – Sampo – Welt – Dr. ratio. for really fast breaks and fast clears.
      HuoHuo – Fuxuan – Welt – Dr. Ratio. Slow but reliable clears

      hope this kinda helped

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  5. Easy skip for me.

    If Qingque is 4-stars gacha character, then Ratio is the 5-stars version.
    Not interested for needing to gacha to actually make the character reach its character potential in form of buffing him.

      
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    • pretty sure it was leaked that if he has 4 debuffs on a target he just gets 1 of each buff is he uses his skill, basicaly removing the whole rng part of the talent

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  6. Although i have a well invested topaz, im still hesitant on getting him since im still confused on the necessity of double hunt on a team and how they would work together with the game usually having 3< enemies per encounter.

      
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      • yeah, she and dr ratio can quickly melt targets one at a time.
        but if they have another nihility on the team, like guin or sw, then they can target separately.

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        • But that’s not very ideal for a “well invested Topaz” (which I would assume to be at least E1S1), since not only will she delay her mark but all of her LC and E1 stacks as well. I was looking forward to pull this guy at first, but after recent changes to his kit, the antisynergy with the new FUA set and his full single target nature, he really just seems like an imaginary Topaz minus her versatility as a debuffer. I firmly believe current characters like JY or Clara will be more comfortable to play, Topaz and LL can melt through elites while Clara gets to clear the whole wave with her ult.

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          • true…, thank you for the insight since im torn between him and screwllum which has been rumoured to be a blast imaginary FUA-er

  7. So basically, he disguise himself as gacha pool buff and follow-up atk that heavily depend how many debuff on enemy. Hmm….tricky, but is his kit that really rewarding? Kinda mid tbh

      
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    • I mean in exchange for 4 debuffs being on the enemy as a condition:
      your skill deals 470% ATK
      you get 12%CR, 36%CD, 36%ATK and 15%SPD permanently

      I’d say that’s pretty good, also characters like Welt and Silver Wolf can apply enough debuffs on their own to meet the requirement.

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      • It’s not permanent it last 3 turns but with that duration it may as well be. The issue I see here is the buff chosen is random so there’s no actual guarantee that it’s going to have all buffs at max stacks and you need to first stack debuffs on enemies so unless you’ve got debuffers like Pela, Silver Wolf or Welt built you’re not gonna be having all those buffs on at all.

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