Table of Contents |
Characters |
Light Cones |
Inventory |
Achievements |
Enemy Creatures |
Characters
Concepts | Rarity | Path | Combat Types | ATK | DEF | HP | Ascension Materials | |
Robin | 5 | harmony-class | physical-damage_type | 640.33 | 485.1 | 1280.66 | ||
Boothill | 5 | the-hunt-class | physical-damage_type | 620.93 | 436.59 | 1203.05 | ||
Trailblazer | 5 | harmony-class | imaginary-damage_type | 446.29 | 679.14 | 1086.62 | ||
Trailblazer | 5 | harmony-class | imaginary-damage_type | 446.29 | 679.14 | 1086.62 | ||
Per Page |
|
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Ascension Materials | |
Sailing Towards A Second Life | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | Increases the wearer's Break Effect by | ||
Boundless Choreo | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Increase the wearer's CRIT Rate by | ||
For Tomorrow's Journey | 4 | harmony-class | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ||
Flowing Nightglow | 5 | harmony-class | 635.04 | 463.05 | 952.56 | The wearer gains 1 stack of Cantillation every time any ally attacks. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by | ||
Per Page |
|
Inventory
Per Page |
|
Achievements
Concepts | Achievement Series | Show | Description | Reward | |
Wind at Your Back, World in Your Sight | The Memories We Share | ❌ | Complete the mission "Back in Business: Epilogue" and witness Mingxi's journey | 5 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 20 | |
... | The Rail Unto the Stars | ❌ | ... | 10 | |
... | The Rail Unto the Stars | ❌ | ... | 10 | |
Elysian Balloon | Fathom the Unfathomable | ❌ | Break the special Boss Stone balloon at Dreamflux Reef | 5 | |
Second Balloon Eruption | Fathom the Unfathomable | ❌ | Break the special Boss Stone balloon at Scorchsand Audition Venue | 5 | |
A Post-Balloon Odyssey | Fathom the Unfathomable | ❌ | Break the special Boss Stone balloon at Penacony Grand Theater | 5 |
Per Page |
|
Enemy Creatures
Concepts | Difficulty | Reward | |
Penacony Boss | Boss Enemy | ||
Penacony Boss's Summon | Enemy Creatures | ||
"Past Confined and Caged" | Elite Enemy | ||
"Tomorrow in Harmonious Chords" | Elite Enemy | ||
"Present Inebriated in Revelry" | Elite Enemy | ||
Dreamjolt Troupe's Fortune Seller | Enemy Creatures | ||
Memory Zone Meme "Insatiable Vanity" | Enemy Creatures | ||
The Past, Present, and Eternal Show | Boss Enemy | ||
Per Page |
|
116 responses to “New in 2.2”
So does anyone have the Jade leaks ?
So Firefly/Sam and Jade have been drip marketed and are confirmed to come with the 2.3 patch.
Firefly/Sam has a Kamen Rider theme. She transforms into Sam when she casts the ultimate and she gains a speed boost and has access to enhanced skill. Her untransformation timer is just like Robin’s, if you slayed everything in the first wave before her untransformation then the timer is reset at the begining of the next wave. Should be a superb unit for zero cycling MoC. Gameplay wise, her enhanced skill does ultimate damage instead of skill damage, but casting the skill itself does not count as casing an ultimate, and she makes use of break effect but unlike Boothill, her damage output leans more towards immediate crit-able damage, and instead her major traces, signature light cone and her custom-made relic set rewards def pen depending on the break effect, leading to her having a high def pen in nature. However she lacks other kind of modifiers on her own, meaning a high synergy with Ruan Mei. She has the ability to implant Fire weakness so you need not worry about her losing damage when toughness breaking is not feasile.
Jade is an AoE follow-up attacker who relies on a secondary DPS in her team to trigger her damage. She signs a contract with a teammate, which costs the latter a small portion of their HP, and whenever the latter launches an attack, Jade does additional damage to each enemy that was hit during the attack and also gains some stacks for the FUA in her talent. The additional damage is resolved based on Jade’s statistics and if it was the killing blow, it counts as Jade’s kill, so she solely takes the energy gain and also Seele’s talent does not trigger in such situation. Her best teammate would be Herta, who does the most frequent AoE attack in the game and greatly bumps Jade’s damage output. Other Erudition characters are suboptimal for the purpose, especially Jing Yuan, who does high damage at low frequency.
These are based on the early leaks and rumors of the kits of the aforementioned characters and are subjects to be disproven or considered outdated.
I’m planning to pull for Firefly/Sam E0S1 at least and skip Aventurine, Robin, Boothill, and Jade, just to make sure I can get her in the mathematically unluckest scenario without the risk of spending.
Thanks for the writeup of what we know about their kits so far!
High def pen on Firefly from kit, LC, and relics will be quite interesting. Should boost break damage pretty well, but we’ll have to see how much it all adds up to. If all 3 do end up in the final kit with defense shred, FF could easily overstack on it if paired with SW or Pela, all it would take is for the 3 to add up to ~50%, and that could be easily done with 10% (trace) + 20% (LC) + 20% (similar to quantum set). it might not matter too much, depending on how important the break damage ends up being, since if it’s low then she may prefer to have another support than more def shred.
Jade’s early kit, to me, seems very weird. Her FUA is more damage for all the enemies hit by her linked ally’s attack? So she seems to work poorly with our recent FUA units such as Topaz and Ratio, and seems more like a secondary DPS in AoE/PF than anything else to me. Definitely missing some details on her kit, so we’ll see what we see in a few weeks.
The transformation device looks like it from the Ultra series. Given tiny girl, transforms into giant. Main character, transforms into giant of light. Which would inspire the Kamen rider series.
Can you imagine if they give Firefly a henshin pose? lol. I actually wish they would.
Quick get Goha.. I mean the great saiyaman to teach her a thing or two about posing.
Yeah given Ultraman was 1966. Kamen rider would come much later. Which had a history of transformation devices for the main character, long before the Kamen rider series took off.
Thanks for the explanation.
I’m wondering how well Firefly will work in a team of Jing Liu, Blade and Luocha as a triple destruction team that sacrifices HP for massive damage with Luocha on the side for auto healing. Too bad I didn’t pull for Luocha in the previous phase -_-‘
Initially I wanted to pull for Jade in order to create the IPC Idol protection squad with Topaz, Aventurine and Robin, but looking a her kit, Jade doesn’t seem to work well with a FUA team despite having a FUA in her kit. Seems to be an addition to the mono quantum lineup of Seele, Sparkle, Jade and Fu Xuan.
Firefly/Sam is a high-speed SP consumer. The team simply won’t work due to the negative SP economy. She’s better placed in a mono carry team.
Jade in mono quantum doesn’t work, too. She has bad synergy with Seele because she steal the kills leading to Seele’s talent not triggering.
If Jade’s additional damage is dealt once only per attack just like Ting Yun and Robin’s then she should be good in the FUA team.
Firefly don’t have ability to implant Fire weakness or there will be other kit leaks?
her leaked E1 do that.
And a rumor indicates that she now do so at E0.
If implant Fire weakness is real, I would imagine SW make poker face complain she is slowly losing her job xD
If this keeps going, SW might end up stuck only in the mono quantum teams in the future =x
My interpretation is that they’re trying to let all the new break-oriented DPS characters like Boothill/FF implant their weaknesses, since you can’t do break damage without the weakness present. They don’t get the resistance removed, so SW still does get value from that. And especially for break damage, that resistance is important for the overall damage.
Yeah that a good point. Since Silver Wolf is not just weakness implant. they help to debuff resistance, along with every attack they make debuffing the foe in some way. that and defense shred, which last I look it up. defense shred can stack, up to 100%. Which, well. If someone is playing break effect Silver Wolf. having fire implant might benefit her. At least in terms of breaking. For she can then implant her own element onto the foe, if it doesn’t already exist. Making it easier to break the foe.
does anybody know when the beta starts? i’m saving for firefly and plan on prefarming once she gets leaked
Conventionally, a day before Boothill’s banner.
Also rumor says there will be a relic set for her soon, possibly just by the release of 2.3. If it’s true then you may not be able to prefarm her relics.
Her ascension material is presumably the same as Gallagher and her trace material is presumably the same as Sparkle. However you should wait for the beta because it’s just an assumption.
You probably mean the trace material is the same as Misha, not Sparkle. Firefly is Destruction, yes?
Yes, that’s what I mean. I was sleepy by the moment I post.
Isn’t Boothill the second banner, so we would see some details around the start of Robin’s banner?
Usually it’s the initial kit around the start of the 1st banner, followed by a few weeks of them changing numbers, swapping/changing Eidolons, etc., which then ends around the 2nd banner in a version or so as the kit is finalized for reveal.
Yes, if Robin is the first banner than it’s one day before Robin’s banner. Anyway it should be one day before the release of 2.2 patch.
Why is it not available in Vietnamese? plssss :(((((
So, I need help, my situation:
•Can clear 3 stars consistently up to MoC 11 and PF 2, only sometimes can I 3 star PF 3 (forget about 4) and MoC 12
•My teams are; (Dr. Ratio S1, Bronya E1S1, Pela S5 tutorial E6, Aventurine) and (DHIL E2S1, Sparkle, TingYun E6, Huohuo S1) the problem here is that they’re both imaginary DPS
•I have Seele and will build her, but right now she doesn’t hit for anything
•I’m trying to choose between Silverwolf and Robin, they both have benefits but I’m not sure which one outweighs the other
P.S. my only struggle is with my Dr. Ratio not being strong enough to brute force, my DHIL can and does brute force most PF, also if anyone can recommend my next DPS to help clear PF that would be appreciated
i would reccomend you to uninstall the game
Honestly your account is fine, just pick whoever you personally like more.
What i see is that you need some kind of AOE dps, in order to beat PF, I strongly recommend you to build herta ant himeko, them two can easily beat PF, with a good support like asta, ruan mei or future robin. If you dont want that team, you can pull for argenti, cause jing yuan and acheron are not havien rerun soon. However, try always to use the characters u like, and rememeber that a new rupture effect metagame is coming with armony trailblazer and boothill. If i were you, i would pull for robin or ruan mei, and build the herta-himeko team. Hope this was useful;)
Herta truly became my salvation in PF. She and Bronya calmly close me up to IV 1* (then I need to connect my head). Despite the fact that I was collecting from what I had and F2P LS from the MoC store with cats. (I don’t play for erudition and there aren’t really any cones, but now I want Himeko’s LS)
I mean,we are seeing the same leaks here no?
Go for Robin,skip Boothill,pull Sunday,if you have anything left pull for Firefly or skip for Jade
So, I need help, my situation:
•Can clear 3 stars consistently up to MoC 11 and PF 2, only sometimes can I 3 star PF 3 (forget about 4) and MoC 12
•My teams are; (Dr. Ratio S1, Bronya E1S1, Pela S5 tutorial E6, Aventurine) and (DHIL E2S1, Sparkle, TingYun E6, Huohuo S1) the problem here is that they’re both imaginary DPS
•I have Seele and will build her, but right now she doesn’t hit for anything
•I’m trying to choose between Silverwolf and Robin, they both have benefits but I’m not sure which one outweighs the other
P.S. my only struggle is with my Dr. Ratio not being strong enough to brute force, my DHIL can and does brute force most PF, also if anyone can recommend my next DPS to help clear PF that would be appreciated
I have S1 Bronya and Ruan Mei signatures, should I use one of those or are there better 4 star options for her?
For Robin
Just use new LC – For Tomorrow’s Journey that will be add in 2.2 and will be available for free darning event. It’s best and free version for Robin.
With the changes should I go with E1 or S1? I don’t care about 0 cycle clears or anything, just 3 stars.
For Robin
E1 will be better.
Can anyone explain what the “Super Break DMG” means?
From the way it’s worded it looks like the damage is calculated based on the amount of toughness that would be reduced rather than break effect now
It is probably the same mechanic as how HTB’s ult worked before, but they gave it a name since it has a different formula than the standard break effect formula.
It basically removes the elemental multiplier from the break effect formula entirely, and replaces the toughness bar term with a simple multiplier based on the amount of toughness damage done by that attack.
So instead of (0.5 + Enemy Toughness Bar/120), it would be (Toughness damage done/30)
V3 major changes in short:
—
Robin:
E1 no longer speed up teams nor self damage multiplier, instead, buff team with res pen which was at E6 in v2.
Team res pen from E6 was moved to E1, E6’s damage multiplier was buffed.
Trace that give herself some healing was replaced by using skill + 5 energy.
—
Boothill:
Technique and Skill would directly apply Physical Weakness instead of having a chance.
Weakness from Technique was extended 1 turn to 2 turn.
Technically move the Pocket Trickshot from Talent to Skill.
>After this target is defeated or becomes Weakness Broken, Boothill obtains 1 stack of Pocket Trickshot, then dispels Standoff.
In v2, Weakness Broken won’t dispels Standoff.
It seems that Pocket Trickshot gives him more damage buff than v2.
E2 adds “This effect will be triggered up to 1 time”. Not sure if this is limit for future combo.
E6 get slightly buffed.
—
HTB:
Additional break damage from Ultimate was considered as a new “Super Break DMG”. Not sure if the dmg formula was changed or not.
Trace 1 get slightly nerfed.
E4 that increase team’s break effect was changed from “15% HTB’s Break Effect + 30%” to “15% HTB’s Break Effect”. The 30% was moved to Ultimate’s buff.
Missed 1 Boothill’s change:
Ultimate would delayed by 40% instead of 10% Break Effect + 10%.
HTB’s 30% break effect in the ultimate benefits themself, not just the rest in the team, meaning they now have 30% free break effect.
And this effect shoud buff E4 that grants even more BE.