Swordplay

Swordplay
SwordplayConceptsSwordplay
RarityRaritystrRaritystrRaritystrRaritystr
TypeLight Cone, The Hunt Light Cone
PathClass The Hunt
DescriptionLight Cone for the Path of The Hunt. The Light Cone ability is only effective for characters of this Path.
SkillFor each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Ascension Materials
Credit308K
Extinguished Core15
Arrow of the Beast Hunter3
Arrow of the Demon Slayer9
Glimmering Core15
Arrow of the Starchaser12
Squirming Core12
StoryLooking rather skeptical, the girl thrust the small sword at her imaginary enemy in an attempt to convince herself that this thing was useful.
How can something so feeble compete with my two-handed sword? Do enemies even notice when they get stabbed?

The owner of the sword did not seem to care about its size.
After all, enemies are defeated by strategy, not swords.
It doesn't matter whether the sword is heavy or light, as long as you use the pointy end.

Table of Contents
Stats
Skill
Characters
Gallery

Stats

LevelATKDEFHPAscension Materials
121.61543
2083.1657.75166
Credit4000
Extinguished Core5
20+109.0875.75218
30141.4898.25283
Credit8000
Arrow of the Beast Hunter3
Extinguished Core10
30+176.04122.25352
40208.44144.75417
Credit16000
Arrow of the Demon Slayer3
Glimmering Core6
40+243168.75486
50275.4191.25551
Credit40000
Arrow of the Demon Slayer6
Glimmering Core9
50+309.96215.25620
60342.36237.75685
Credit80000
Arrow of the Starchaser4
Squirming Core5
60+376.92261.75754
70409.32284.25819
Credit160K
Arrow of the Starchaser8
Squirming Core7
70+443.88308.25888
80476.28330.75953
LevelAscension Materials
1
20
Credit4000
Extinguished Core5
20+
40
Credit16000
Arrow of the Demon Slayer3
Glimmering Core6
40+
50
Credit40000
Arrow of the Demon Slayer6
Glimmering Core9
50+
60
Credit80000
Arrow of the Starchaser4
Squirming Core5
60+
70
Credit160K
Arrow of the Starchaser8
Squirming Core7
70+
80

Skill

Answers of Their Own
For each time the wearer hits the same target, DMG dealt increases by , stacking up to time(s). This effect will be dispelled when the wearer changes targets.

Level 5

Characters

ConceptsRarityPathCombat TypesAscension Materials
Dan Heng
Dan Heng4
RarstrRarstrRarstrRarstr
the-hunt-classwind-damage_type
Storm Eye
Squirming Core
Arrow of the Starchaser
Destroyer's Final Road
Tracks of Destiny
Seele
Seele5
RarstrRarstrRarstrRarstrRarstr
the-hunt-classquantum-damage_type
Void Cast Iron
Conqueror's Will
Arrow of the Starchaser
Guardian's Lament
Tracks of Destiny
Topaz & Numby
Topaz & Numby5
RarstrRarstrRarstrRarstrRarstr
the-hunt-classfire-damage_type
Searing Steel Blade
Silvermane Medal
Arrow of the Starchaser
Regret of Infinite Ochema
Tracks of Destiny
Sushang
Sushang4
RarstrRarstrRarstrRarstr
the-hunt-classphysical-damage_type
Broken Teeth of Iron Wolf
Artifex's Gyreheart
Arrow of the Starchaser
Guardian's Lament
Tracks of Destiny
Yanqing
Yanqing5
RarstrRarstrRarstrRarstrRarstr
the-hunt-classice-damage_type
Gelid Chitin
Conqueror's Will
Arrow of the Starchaser
Guardian's Lament
Tracks of Destiny
Dr. Ratio
Dr. Ratio5
RarstrRarstrRarstrRarstrRarstr
the-hunt-classimaginary-damage_type
Suppressing Edict
Conqueror's Will
Arrow of the Starchaser
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Boothill
Boothill5
RarstrRarstrRarstrRarstrRarstr
the-hunt-classphysical-damage_type
IPC Work Permit
Shards of Desires
Countertemporal Shot
Boss Materials
Tracks of Destiny
Per Page
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