Concepts | Boothill | |
Rarity | ||
Path | The Hunt | |
Combat Types | Physical | |
Ascension Materials | 308K 15 15 65 15 | |
Trace Materials | 3M 18 41 69 56 139 58 12 8 | |
Story | A cyborg cowboy drifting among the stars. Extremely optimistic and unrestrained. He is a member of the Galaxy Rangers who swore to punish the wretched by any and all means... His flamboyant and brash actions were all to draw the attention of the Interastral Peace Corporation — the target of his revenge. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Ascension Materials |
1 | 84.48 | 59.4 | 164 | 107 | 5% | 50% | 75 | 115 | |
20 | 164.74 | 115.83 | 319 | 107 | 5% | 50% | 75 | 115 | 4000 5 |
20+ | 198.53 | 139.59 | 385 | 107 | 5% | 50% | 75 | 115 | |
30 | 240.77 | 169.29 | 466 | 107 | 5% | 50% | 75 | 115 | 8000 10 |
30+ | 274.56 | 193.05 | 532 | 107 | 5% | 50% | 75 | 115 | |
40 | 316.8 | 222.75 | 614 | 107 | 5% | 50% | 75 | 115 | 16000 6 3 |
40+ | 350.59 | 246.51 | 679 | 107 | 5% | 50% | 75 | 115 | |
50 | 392.83 | 276.21 | 761 | 107 | 5% | 50% | 75 | 115 | 40000 9 7 |
50+ | 426.62 | 299.97 | 827 | 107 | 5% | 50% | 75 | 115 | |
60 | 468.86 | 329.67 | 908 | 107 | 5% | 50% | 75 | 115 | 80000 6 20 |
60+ | 502.66 | 353.43 | 974 | 107 | 5% | 50% | 75 | 115 | |
70 | 544.9 | 383.13 | 1056 | 107 | 5% | 50% | 75 | 115 | 160K 9 35 |
70+ | 578.69 | 406.89 | 1121 | 107 | 5% | 50% | 75 | 115 | |
80 | 620.93 | 436.59 | 1203 | 107 | 5% | 50% | 75 | 115 |
Skill
Skullcrush Spurs - Basic ATK | Single Target | |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Physical DMG equal to Deals minor Physical DMG to a single enemy. | |
Level | |
Sizzlin' Tango - Skill | Impair | |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Make a targeted enemy and Boothill enter the Standoff state. Boothill's Basic ATK becomes Enhanced, and he cannot use his Skill, lasting for The enemy target in Standoff becomes Taunted. When the enemy target/Boothill receives an attack from the other, the DMG they receive increases by After this target is defeated or becomes Weakness Broken, Boothill obtains 1 stack of Pocket Trickshot, then dispels Standoff. This Skill cannot regenerate Energy. This turn will not end after using this Skill. Initiates Standoff. After the target of Standoff is defeated or Weakness Broken, Boothill receives Pocket Trickshot and dispels Standoff. Boothill gains Enhanced Basic ATKs and this turn does not end. | |
Level | |
Dust Devil's Sunset Rodeo - Ultimate | Single Target | |
Energy Regeneration : 5 | |
Weakness Break : Single Target : 90 | |
Apply Physical Weakness to a target enemy, lasting for Deals Physical DMG equal to Apply Physical Weakness to a single enemy and deal a massive amount of Physical DMG, while also delaying their action. | |
Level | |
Five Peas in a Pod - Talent | Enhance | |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Every stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness-Reducing DMG by If the target is Weakness Broken when the Enhanced Basic Attack is used, for every stack of Pocket Trickshot, deals Break DMG to this target equal to After winning the battle, Boothill can retain Pocket Trickshot for the next battle. Pocket Trickshot makes the Enhanced Basic Attack deal more Toughness-Reducing DMG and deals additional Physical Break DMG to the enemy that is Weakness Broken. After winning the battle, retain Pocket Trickshot for the next battle. | |
Level | |
Attack | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attack an enemy, and when the battle starts, reduce their Toughness of the corresponding Type. | |
3-9× Smile - Technique | Enhance | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 60 | |
After the Technique is used, when using the Skill for the first time in the next battle, add Physical Weakness equal to that applied by the Ultimate to the target, lasting for After the Technique is used, inflicts Physical Weakness on a single enemy when using this unit's Skill for the first time in the next battle. | |
Fanning the Hammer - Basic ATK | Single Target | |
Energy Regeneration : 30 | |
Weakness Break : Single Target : 60 | |
Deals Physical DMG equal to The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy currently with Standoff. Deals Physical DMG to a single enemy. Can only attack the target with Standoff. | |
Level | |
Traces
Ghost Load | |
Requires Character Ascension 2 | |
Increase this character's CRIT Rate / CRIT DMG. The amount increased is equal to | 5000 3 1 |
ATK Boost (ATK) | |
Requires Character Ascension 2 | |
ATK increases by | 5000 3 6 |
Break Enhance (Break Effect) | |
Requires Character Ascension 3 | |
Break Effect increases by | 10000 3 3 |
Above Snakes | |
Requires Character Ascension 4 | |
Decreases the DMG this character receives from targets not in Standoff by | 20000 5 1 1 |
Break Enhance (Break Effect) | |
Requires Character Ascension 4 | |
Break Effect increases by | 20000 5 4 |
ATK Boost (ATK) | |
Requires Character Ascension 5 | |
ATK increases by | 45000 3 3 |
Break Enhance (Break Effect) | |
Break Effect increases by | 2500 2 |
HP Boost (HP) | |
Requires Character Ascension 3 | |
Max HP increases by | 10000 3 3 |
Break Enhance (Break Effect) | |
Requires Character Ascension 5 | |
Break Effect increases by | 45000 3 3 |
Point Blank | |
Requires Character Ascension 6 | |
When Pocket Trickshot is obtained via the Talent, regenerates | 160K 8 1 1 |
HP Boost (HP) | |
Requires Character Ascension 6 | |
Max HP increases by | 160K 8 8 |
ATK Boost (ATK) | |
Requires Character Lv. 75 | |
ATK increases by | 160K 8 8 |
Break Enhance (Break Effect) | |
Requires Character Lv. 80 | |
Break Effect increases by | 160K 8 8 |
Eidolons
Dusty Trail's Lone Star | ||
At the start of battle, obtain 1 stack of Pocket Trickshot, allowing Boothill to deal DMG that ignores |
Milestonemonger | ||
When Pocket Trickshot is obtained via the Talent, regenerates |
Marble Orchard's Guard | ||
Ultimate Lv. +2, up to a maximum of Lv. |
Cold Cuts Chef | ||
When the enemy target in Standoff is attacked by Boothill, the DMG they receive increases by |
Stump Speech | ||
Skill Lv. +2, up to a maximum of Lv. |
Crowbar Hotel's Raccoon | ||
When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Ascension Materials | |
Arrows | 3 | the-hunt-class | 317.52 | 264.6 | 846.72 | At the start of the battle, the wearer's CRIT Rate increases by | ||
Darting Arrow | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | When the wearer defeats an enemy, increases ATK by | ||
Adversarial | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | When the wearer defeats an enemy, increases SPD by | ||
Only Silence Remains | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ||
Swordplay | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | For each time the wearer hits the same target, DMG dealt increases by | ||
Subscribe for More! | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | Increases the DMG of the wearer's Basic ATK and Skill by | ||
River Flows in Spring | 4 | the-hunt-class | 476.28 | 396.9 | 846.72 | After entering battle, increases the wearer's SPD by | ||
Return to Darkness | 4 | the-hunt-class | 529.2 | 330.75 | 846.72 | Increases the wearer's CRIT Rate by | ||
In the Night | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | Increases the wearer's CRIT Rate by | ||
Sleep Like the Dead | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | Increases the wearer's CRIT DMG by |
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192 responses to “Boothill”
Does anyone know if the sphere damage bonus affects break damage?
it doesn’t
sphere damage bonus does not affect the break damage. Only break effect, defense reduction and res pen stats will work for break effect damage. Although a damage bonus or attack sphere will help with the normal attack damage.
probably one of the hardest characters to pre-build for me so far, break effect is suddenly non-existent now that I actually need it
I wanna ask where DMG Break comes from, is it only from break effect or is there other factors? Does DMG boost from Ruan Mei matter?
Dmg bonus dont matter
the Only stats that matters are:
Character LVL
Break Effect
thouness bar from Enemy
Def Ignor
Def shred
Enemy Weakness
(Res Pen i think)
Break damage is not affected by damage amp. Break effect is its damage amp. However def pen, def reduc, res pen, res reduc, and damage vulnerability affect break damage.
so does this mean atk sphere is more preferred than phy sphere?
it means that neither atk or phy bonus increases the break dmg, the only stat that you can build on yourself to increase the break dmg is break effect.
My opinion is use that with the most break effekt as sub stat(or spd is also not bad)
Break damage is not affected by attack as well. That means there really isn’t a main stat on sphere to boost his damage in a practical way.
so can i use HP% body on him, because it has a lot of break effect in it. or do i stick to finding crit body?
Break damage can’t crit. Even if you build his crit stats you won’t gain much damage in return. However you build up his HP and def he is tankier and you can then retry less oftenly.
With the addition of Apocalyptic Shadow the Holy trinity will finally be complete and no path will be left behind
We currently have little intel about how AS would be. I heard that there will be a boss standing in the middle and 4 mobs around it that are immediately replaced by a new one when killed. There is also a rumor about the mobs are simply unkillable but can still be controlled and weakness broken.
I predict it will be hunt focused since its following boothill, just like PF releasing after argenti
yeah probably makes sense based on previous patterns, although im not really sure a mode like this was needed? imo hunt’s in a pretty good position atm in moc since there have been so many 2 elite mocs since ratio’s release so i dont really get why we’d need a pure st focused mode. i also really dont want apocalyptic shadow to be timer-based, but objective based, or have a bigger focus on sustain or survivability
Can’t really expect the format to value single-target damage because that would not make much difference to the single boss stages we already familiar with in MoC. If it’s called a new mode then I expect it to value something else.
I expect AS to value weakness and toughness breaking more than brute force, and in turns Hoyo allows MoC to be brute-forced neglecting the weakness mechanic just as it used to be. Such as every boss here has higher-than-usual element res against non-weakness elements and high damage negation when not weakness broken. You might also be able to deal big chunks of damage for free simply by breaking the boss’s toughness bar. The unlimited supplies of mobs here might serve as stepping stones for Boothill and Seele and such who appreciate mobs to kickstart their kits and killing them might not grant any energy or scores required to earn stars.
If my expectation comes true, then Silver Wolf and every limited Hunt path character we know are whom going to dominate. Ruan Mei has an unique value of toughness reduction efficiency and is a must-go. Destruction units are playable in this format, too, but they won’t do as much toughness damage as Hunt path characters for the blast nature of their attacks.
If the rumor that the mobs are unkillable then every limited Hunt path character but Seele will dominate. Boothill doesn’t need mobs to be killable to kickstart his kit, he only needs the mobs to be either killable or breakable.
actually there already is a video about this mode before it taken down on youtube, it is boss-fight back to back, i dont exactly remember about the line up if there is minion on field, but i can assure no other elite exept the bosses we fought in story mode
I still struggle to clear the final level of both PF and MoC, I’ve cleared MoC 12 a few times but not consistently, so my question is: Do I get SW for my Ratio and keep my two imaginary teams to clear MoC (Dan IL,sparkle,tingyun,huohuo in first half and ratio,bronya,pela,aventueine in second) or do I get this guy as a second element dps? I feel like it’s worth to mention I have Seele but I have 0 relics that suit her and building her would take too long? Sorry if this is a stupid question I’m mad indecisive, also if the solution is building Seele then that would suck but I’ll do it if it’s the last/best solution
Currently my only 5 star supports are bronya E1, huohuo S1, aven, luocha, Sparkle (I have all 4 stars so I won’t list them)
Only taking into account Seele vs. him, no one else:
There are good comments made by others on earlier pages about Seele vs. him. Seele is a better value to invest in for both modes vs. BH. Also BH’s best relic set is most likely going to be one in 2.3. You could easily farm decent relic for Seele in the meantime.
Not sure if comment posted but if it didn’t, look on earlier comment why Seele would be better vs. him.
Unless you have favoritism towards Seele, she should be last resort to build as you’ve guess. SW is nice but Ratio is perfectly powerful even without her.
Based from leak gameplays I’ve seen Boothill > Ratio > Seele in MoC. Boothill also comes with physical weakness implantation so he won’t have viability issue.
In PF, you really should stick to erudition or destruction characters, but yes, Seele is best and only viable hunt in that mode if you are willing invest heavily. (Mine is 75/150crit and she loses to Serval quite decisively)
You want immediate power then Boothill is your go. He wrecks MoC at low investment.
Seele is powerful but requires investment of time to fill her traces and build her relics and some period for you to get used to her playstyle and is not considered an immediate power even by me, a devoted Seele user who brings her to almost each fight I have. Despite she is the only Hunt path unit that is good in PF that doesn’t mean she will be an immediate power in PF as well. I recommend building Seele if you like her or her unique playstyle. You want immediate power then she’s not your go.
No real changes this beta either 🙁
Worried. Guy is ST in an AOE focused game, he needs all the help he can get. Struggles without certain supports, eidolons bad, nothing like action advance to make his gameplay less painful. His ST damage can already be done by certain AOE characters. Like what even is his purpose? What is his draw? Is he being given the same testing attention as Robin or HMC?
Dude seems like the next Yanqing to me, sorry, Great design and animations, I’ll give him that, but I struggle to see the point of him.
To answer your question: his draw is that physical break which is one of the stronger breaks, and he can both trigger break quicker than any other character and trigger it additional times. At 3x trickshot stacks, his basic does 150 toughness damage, which is more than any other ability in the game, and even without Ruan Mei is more toughness damage than any other ability *with* Ruan Mei except for Xueyi’s ultimate. With Ruan Mei, he can break absurdly quickly.
He does have some restrictive teammates because our only real break buffing units are Ruan Mei and the new HTB, but once he’s revved up with his stacks he’s going to be a good hunt dps for sure.
I do want to comment that I love how your comment shows how we’ve gone full 180 from the start of the game, where everyone was saying “end game is single-target bosses, erudition has no place in a single-target game!” and now we have people saying the exact opposite.
That first sound impressive at glance, but we already see good AOE units doing the same damage on single target. Doing similar damage as a ST when I can just choose to go AOE and get the same result is pretty bad look for him. Doesn’t matter how much break/toughness guy does when he still doesn’t do more damage ST over a MT unit. Breaking to get that subpar damage seems like gimmick with little gain. Being powerhouse and nothing else is only good… when you actually are one.
Restrictive teammates, I give you. Maybe they have more break focused support units in future. Can’t say.
Then, there’s still bad Eidolons and lack of utility. Seele guy was right. To me it seem they are playing way too safe with him, and lets be real the next break centric unit (which we already have an idea who it’ll be based on leaks) is not going to have as many restriction as he does. Players will use the same supports with them, and he’ll still hit enemies like a wet noodle by comparison, trust me. Oh, and that other character will have actual utility like action advance, and so forth ON TOP of not being ST.
Are you talking AoE or blast? If you’re talking blast, then yes, we currently have a destruction problem with characters like DHIL and Jingliu. As for his damage, I think it will be overall good ST for a hunt unit, probably lower than Ratio when the enemy isn’t broken, but much higher when it is. He also has some very good utility in his kit, with guaranteed weakness implant, delay, and good toughness damage meaning you will be hitting enemies much more than the other way around.
For his issues, I agree he has some problems, but I disagree on where they are. His damage is mostly break damage, which really isn’t a gimmick when his kit triggers it this often. People recommend building break for Luka even without his kit revolving around it just because physical break, especially its DoT, is very strong. That does mean that you want to build to maximize break damage, which is harder to buff than regular damage. For LC, that’s ONLY his signature, and for supports it’s really Ruan Mei, HTB, Silver Wolf, Pela >>> anyone else. With his high toughness damage per basic attack, HTB will be by far the best support for him. Thankfully, everyone will get HTB for free, so it’s not too bad, but his LC is a significant issue. There’s just not another LC that does anything significant for him.
As for eidolons, his E2 looks underwhelming, but his E1 looks very strong, free defense ignore which stacks well with SW, Pela, and/or his signature LC. If you’re going all-in on him, E1S1 looks to be very good.
Yea, I meant blast. You bring up good point though. Maybe I’m just not understand the purpose of hunt in general, not just BH. If one pay attention to leaks, we may be getting destruction break unit if it pans out. Why get him over this unit based on the history of other destruction units in the game? That is the draw I am trying to figure out – seems like waste. I missed the delay, I also give you that. I admittedly don’t know how good/bad delay can be versus action advancement, because I don’t use it/play by it much if at all.
For support, why not mention Bronya for the Advancement? I do realize her buff would be mostly lost on him, but advancement is still a pretty good deal. Why not HTB OR RM + Bronya?
It kind of sad his E2 sucks so badly. That usually where I stop if I care about a character enough. Though I guess others can see it as good thing since less Eidolon to care about.
For the delay, I think it’s pretty good, but weaker than action advance for clearing in a certain timeframe. It does get value from extending debuff duration on enemies, but idk how relevant that is for him.
To reply on your question of Bronya, he doesn’t want hyperspeed Bronya because most of his damage is break damage, so getting to swap in ATK% boots actually does very little for his damage.
A speed synced Bronya at -1 speed could be very strong by doubling his number of turns. I’m not sure on how good it would be, for the following reasons:
His SP usage is somewhere between 0.5-1.0 per turn, depending on how many times you break the enemy due to Standoff lasting only 2 turns (maybe 3?? not sure if this ticks down on the first turn). E1S1 Bronya should allow this no problem though.
2nd, since his damage is mostly from breaks, Bronya’s buffs, while very strong, only buff his non-break damage, which should be pretty low since you’re building hundreds of BE% for his damage and A2 passive.
3rd and finally, is that his best support should be HTB by a generous margin. With Bronya, you can give Boothill more turns, but you’re doing nothing with Bronya to interact with HTB’s kit. You’d get more value from using a 2nd support that buffs break damage in some way, which would be RM for break efficiency or SW/Pela for def shred. All 3 of them would not only buff Boothill and HTB’s damage, but also attack the broken enemy to provide more triggers for HTB’s ultimate. With E1 and/or S1, the def shred from SW/Pela also get better (or RM E1). It comes down to whether a speed synced Bronya is better than Pela, which may come down to individual accounts. It’s much easier for me to say HTB+RM/SW/Pela.
As for the leaked destruction unit, I agree. I’m curious as to what it’ll turn out to be, since I’m not sure how they will make another break-oriented dps that isn’t just “Boothill forcing break damage, but what if he were destruction instead?”
No action advance in his kit? Because his ultimate causes massive action delay. Instead of him pushing his turn up, he pushes his opponent’s turn down.
Restrictive teammates? I only see Harmony TB as his best teammate. He/she is free & available to everyone.
I think he will become a well-balanced character, who will fulfill his role as a breaker, destroy his opponents while they are broken, but overall he won’t break the game.
Don’t forget that he can plant weakness, so he can deal with any type of enemies.
Ain’t no way you just compared this man to Yanqing 😭
Hopefully, I’m wrong on all parts. Despite my complaints, I actually am genuinely interested in getting him. His design and animations are very peak for me. I just want him to be “good” character. He doesn’t have to be grossly OP or meta defining like Archeron, DHIL or Jingliu. I not just complaining because I have a weird vendetta against him or want to see him fail like some do.
But if I am right, I won’t be surprised and I hope its figured out in enough time so I don’t end up wasting jades on him.
I never understand people like you , you are wrong and you know that , IDK why you saying this stuff , if its ego or you just dont know what you talking about.
What good 4* Lightcones would be good on Boothill? Also what Relics should be good for him, how much with the crit rate/dmg ratio?
relics idk yet there been leaks of a new break set that gives crit damage too but for weapon the best is probably shusang weapon in v5 its 86% more damage and i think it maybe the damage bonus works with breaks but im not sure
It doesn’t work for breaks as far as i know it’s just DMG%
no it make ignore some defense, idk if it work with break
Swordplay gives DMG Bonus which has no effect on breaks
Def shred and ignore does work on breaks but the only hunt LC with def ignore is Boothill’s signature
Why nobody ever mention Subscribe for More? Doesn’t his damage heavily relies on basic attacks?
His damage heavily relies on break dmg, its dealt through a basic atk but its not basic atk dmg
I would say a good 4* Lightcones is River Flows in Spring as Boothill is heavily scale with speed and Break effect but you will need a shielder for it. For his relic just go with 2 pc 2 pc break effect for now.
just a suggestion for hsr.honeyhunterworld admin, how about you make a mark that this is the “V1 – V4” update so we as reader knows that you guys already updated the Data. Because rn i need to double check opening each comments that posted about “V1-V4 update by user” it’s double job for us, reader and it’s annoying ngl, thanks in advanced.
boothill got buffed and it is nutty insane!
i wanna say it again just bc of the action delay buff
40% action delay on ult broothil
40% action delay and 10% less speed on welt
Ruin mei ult with another break and delay
and top it off with imaginary trailblazer for sweet break damage
im prying to get welt i want him so much by my idiot brain choose yanqing instead of him in the 300 wishes all the way at 1.1 :C
You forgot the Ascension 6 trace from H-TB that delays enemy’s action bye an other 30%
WAIT WHAT THAT A THING????? THAT EVEN BETTER! 😀