| Void | 3 | nihility-class | 317.52 | 264.6 | 846.72 | At the start of the battle, the wearer's Effect Hit Rate increases by 20% for 3 turn(s). | |
| Loop | 3 | nihility-class | 317.52 | 264.6 | 846.72 | Increases DMG dealt from its wearer to Slowed enemies by 24%. | |
| Adversarial | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s). | |
| The Birth of the Self | 4 | erudition-class | 476.28 | 330.75 | 952.56 | Increases DMG dealt by the wearer's Follow-up ATKs by 24%. If the current HP percentage of the target enemy is below or equal to 50%, increases DMG dealt by Follow-up ATKs by an extra 24%. | |
| Eyes of the Prey | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Increases the wearer's Effect Hit Rate by 20% and increases DoT by 24%. | |
| Make the World Clamor | 4 | erudition-class | 476.28 | 396.9 | 846.72 | The wearer regenerates 20 Energy immediately upon entering battle, and increases DMG dealt by the wearer's Ultimate by 32%. | |
| We Are Wildfire | 4 | preservation-class | 476.28 | 463.05 | 740.88 | At the start of the battle, the DMG dealt to all allies decreases by 8% for 5 turn(s). At the same time, immediately restores HP to all allies equal to 30% of the respective HP difference between the characters' Max HP and current HP. | |
| River Flows in Spring | 4 | the-hunt-class | 476.28 | 396.9 | 846.72 | After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn. | |
| We Will Meet Again | 4 | nihility-class | 529.2 | 330.75 | 846.72 | After the wearer uses Basic ATK or Skill, deals Additional DMG equal to 48% of the wearer's ATK to a random enemy that has been attacked. | |
| Something Irreplaceable | 5 | destruction-class | 582.12 | 396.9 | 1164.24 | Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn. | |
I still don't quite get the change to her skill. If I understand it correctly it now has a random f...