Boothill

Boothill
BoothillConceptsBoothill
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass The Hunt
Combat TypesClass Physical
Ascension Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
IPC Work Permit65
Shards of Desires15
Trace Materials
Credit3M
Meteoric Bullet18
Tatters of Thought41
Destined Expiration69
Fragments of Impression56
Countertemporal Shot139
Shards of Desires58
Boss Materials12
Tracks of Destiny8
StoryA cyborg cowboy drifting among the stars. Extremely optimistic and unrestrained.
He is a member of the Galaxy Rangers who swore to punish the wretched by any and all means...
His flamboyant and brash actions were all to draw the attention of the Interastral Peace Corporation — the target of his revenge.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyAscension Materials
184.4859.41641075%50%75115
20164.74115.833191075%50%75115
Credit4000
Tatters of Thought5
20+198.53139.593851075%50%75115
30240.77169.294661075%50%75115
Credit8000
Tatters of Thought10
30+274.56193.055321075%50%75115
40316.8222.756141075%50%75115
Credit16000
Fragments of Impression6
IPC Work Permit3
40+350.59246.516791075%50%75115
50392.83276.217611075%50%75115
Credit40000
Fragments of Impression9
IPC Work Permit7
50+426.62299.978271075%50%75115
60468.86329.679081075%50%75115
Credit80000
Shards of Desires6
IPC Work Permit20
60+502.66353.439741075%50%75115
70544.9383.1310561075%50%75115
Credit160K
Shards of Desires9
IPC Work Permit35
70+578.69406.8911211075%50%75115
80620.93436.5912031075%50%75115
LevelAscension Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
IPC Work Permit3
40+
50
Credit40000
Fragments of Impression9
IPC Work Permit7
50+
60
Credit80000
Shards of Desires6
IPC Work Permit20
60+
70
Credit160K
Shards of Desires9
IPC Work Permit35
70+
80

Skill

Skullcrush SpursSkullcrush Spurs - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Physical DMG equal to of Boothill's ATK to a single enemy.

Deals minor Physical DMG to a single enemy.
Level 9
Sizzlin' TangoSizzlin' Tango - Skill | Impair
Energy Regeneration : 0
Weakness Break : 0
Make a targeted enemy and Boothill enter the Standoff state. Boothill's Basic ATK becomes Enhanced, and he cannot use his Skill, lasting for turn(s). The remaining turn count reduces by 1 at the start of Boothill's turn.
The enemy target in Standoff becomes Taunted. When the enemy target/Boothill receives an attack from the other, the DMG they receive increases by /.
After this target is defeated or becomes Weakness Broken, Boothill obtains 1 stack of Pocket Trickshot, then dispels Standoff.
This Skill cannot regenerate Energy. This turn will not end after using this Skill.

Initiates Standoff. After the target of Standoff is defeated or Weakness Broken, Boothill receives Pocket Trickshot and dispels Standoff. Boothill gains Enhanced Basic ATKs and this turn does not end.
Level 15
Dust Devil's Sunset RodeoDust Devil's Sunset Rodeo - Ultimate | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 90
Apply Physical Weakness to a target enemy, lasting for turn(s).
Deals Physical DMG equal to of Boothill's ATK to the target and delays their action by .

Apply Physical Weakness to a single enemy and deal a massive amount of Physical DMG, while also delaying their action.
Level 15
Five Peas in a PodFive Peas in a Pod - Talent | Enhance
Energy Regeneration : 0
Weakness Break : 0
Every stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness-Reducing DMG by , stacking up to stacks.
If the target is Weakness Broken when the Enhanced Basic Attack is used, for every stack of Pocket Trickshot, deals Break DMG to this target equal to // of Boothill's Physical Break DMG. The max Toughness taken into account by this attack cannot exceed × times of the base Toughness-Reducing DMG dealt by the Basic Attack "Skullcrush Spurs."
After winning the battle, Boothill can retain Pocket Trickshot for the next battle.

Pocket Trickshot makes the Enhanced Basic Attack deal more Toughness-Reducing DMG and deals additional Physical Break DMG to the enemy that is Weakness Broken. After winning the battle, retain Pocket Trickshot for the next battle.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attack an enemy, and when the battle starts, reduce their Toughness of the corresponding Type.
Level 1
3-9× Smile3-9× Smile - Technique | Enhance
Energy Regeneration : 0
Weakness Break : Single Target : 60
After the Technique is used, when using the Skill for the first time in the next battle, add Physical Weakness equal to that applied by the Ultimate to the target, lasting for turn(s).

After the Technique is used, inflicts Physical Weakness on a single enemy when using this unit's Skill for the first time in the next battle.
Level 1
Fanning the HammerFanning the Hammer - Basic ATK | Single Target
Energy Regeneration : 30
Weakness Break : Single Target : 60
Deals Physical DMG equal to of Boothill's ATK to a single enemy target.
The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy currently with Standoff.

Deals Physical DMG to a single enemy. Can only attack the target with Standoff.
Level 9

Traces

Ghost LoadGhost Load
Requires Character Ascension 2
Increase this character's CRIT Rate / CRIT DMG. The amount increased is equal to 10% / 50% of Break Effect. CRIT Rate / CRIT DMG can be increased by a max of 30% / 150%.
Credit5000
Meteoric Bullet3
Boss Materials1
ATK BoostATK Boost (ATK)
Requires Character Ascension 2
ATK increases by 4%
Credit5000
Meteoric Bullet3
Tatters of Thought6
Break EnhanceBreak Enhance (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Destined Expiration3
Fragments of Impression3
Above SnakesAbove Snakes
Requires Character Ascension 4
Decreases the DMG this character receives from targets not in Standoff by 30%.
Credit20000
Destined Expiration5
Tracks of Destiny1
Boss Materials1
Break EnhanceBreak Enhance (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit20000
Destined Expiration5
Fragments of Impression4
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Countertemporal Shot3
Shards of Desires3
Break EnhanceBreak Enhance (Break Effect)
Break Effect increases by 5.3%
Credit2500
Tatters of Thought2
HP BoostHP Boost (HP)
Requires Character Ascension 3
Max HP increases by 4%
Credit10000
Destined Expiration3
Fragments of Impression3
Break EnhanceBreak Enhance (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Countertemporal Shot3
Shards of Desires3
Point BlankPoint Blank
Requires Character Ascension 6
When Pocket Trickshot is obtained via the Talent, regenerates 10 Energy. This effect will also be triggered when obtaining Pocket Trickshot stacks that exceed the max.
Credit160K
Countertemporal Shot8
Tracks of Destiny1
Boss Materials1
HP BoostHP Boost (HP)
Requires Character Ascension 6
Max HP increases by 6%
Credit160K
Countertemporal Shot8
Shards of Desires8
ATK BoostATK Boost (ATK)
Requires Character Lv. 75
ATK increases by 8%
Credit160K
Countertemporal Shot8
Shards of Desires8
Break EnhanceBreak Enhance (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit160K
Countertemporal Shot8
Shards of Desires8

Eidolons

Dusty Trail's Lone StarDusty Trail's Lone StarDusty Trail's Lone Star
At the start of battle, obtain 1 stack of Pocket Trickshot, allowing Boothill to deal DMG that ignores 16% of enemy target's DEF.
MilestonemongerMilestonemongerMilestonemonger
When Pocket Trickshot is obtained via the Talent, regenerates 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). This effect will be triggered up to 0 time(s), and will also be triggered when obtaining Pocket Trickshot stacks that exceed the max.
Marble Orchard's GuardMarble Orchard's GuardMarble Orchard's Guard
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Cold Cuts ChefCold Cuts ChefCold Cuts Chef
When the enemy target in Standoff is attacked by Boothill, the DMG they receive increases by 12%. When Boothill is attacked by the enemy target in Standoff, the effect of receiving more DMG is reduced by 12% on him.
Stump SpeechStump SpeechStump Speech
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Crowbar Hotel's RaccoonCrowbar Hotel's RaccoonCrowbar Hotel's Raccoon
When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to 40% of the original DMG multiplier and deals Break DMG to adjacent targets equal to 70% of the original DMG multiplier.

Light Cones

ConceptsRarityPathATKDEFHPSkillAscension Materials
Arrows
Arrows3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72At the start of the battle, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Darting Arrow
Darting Arrow3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases ATK by 24% for 3 turn(s).
Arrow of the Starchaser
Silvermane Medal
Adversarial
Adversarial3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s).
Arrow of the Starchaser
Ancient Engine
Only Silence Remains
Only Silence Remains4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.
Arrow of the Starchaser
Silvermane Medal
Swordplay
Swordplay4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Arrow of the Starchaser
Squirming Core
Subscribe for More!
Subscribe for More!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the DMG of the wearer's Basic ATK and Skill by 24%. This effect increases by an extra 24% when the wearer's current Energy reaches its max level.
Arrow of the Starchaser
Artifex's Gyreheart
River Flows in Spring
River Flows in Spring4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Arrow of the Starchaser
Ancient Engine
Return to Darkness
Return to Darkness4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Increases the wearer's CRIT Rate by 12%. After a CRIT Hit, there is a 16% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack.
Arrow of the Starchaser
Immortal Lumintwig
In the Night
In the Night5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT Rate by 18%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6% and the CRIT DMG of their Ultimate is increased by 12%. This effect can stack up to 6 time(s).
Arrow of the Starchaser
Conqueror's Will
Sleep Like the Dead
Sleep Like the Dead5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36% for 1 turn(s). This effect can only trigger once every 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
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Voice

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Story

TitleText

184 responses to “Boothill”

  1. Since there’s very few ways to break, and def shred gets better the more you have (and his sig has 20% ignore)
    shouldn’t Silver wolf be really good with him?
    That’s 89% def down which is a massive break dmg increase

      
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    • I made a post on one of the HTB pages since I was curious as to how HTB performed compared to other units, and my calcs of E0S0 Boothill with Bronya/Ruan Mei/HTB/Silver Wolf with S5 Resolution.

      RM+SW was actually the best, even if only slightly, and 4pc quantum Boothill with a… more reasonable LC on SW should do slightly better than Resolution’s 16% shred.

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  2. The only question: 300% Break for 30% Crit Chance/150% Crit DMG – how can we collect so much Break Effect without Simulated Universe buffs? My Xueyi is having 200% just by sheer luck in items.

      
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    • Well, is a bit simple.
      Trailblazer E4 = 60 BE if u have 200 BE on him.
      Ruan Mei trace = 20 BE
      Boothill trace = 37,3 BE
      Use relic Rope = 64,8 BE
      Set Watchmaker 4 pieces on a support = 30 BE
      If u got the signature lightcone = 60 BE
      Total = 272,1
      And i not count any of substat of relic or 2 pieces set on him. But if you don’t get the lightcone is really more dificult achieve 300 of breakeffect and balancing crit damage and rate.

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    • Boothill’s traces give him 37.3% Break Effect

      Watchmaker set on a support gives 30%

      Talia Planar set gives 36%

      2pc/2pc of the break effect relics gives 32%

      Ruan Mei gives 20%

      Boothill’s Lightcone gives 60%

      Break effect rope give 64.8%

      Add all of these up = 279.8% Break Effect on Boothill and that is BEFORE any substats in the relics

      Another source of Break Effect is the new Harmony Trailblazer – Technique gives 30% break effect when using 2 turns, and his Eidolon 4 straight up just gives teammates more break effect “Increases the Break Effect of all allies except the Trailblazer. The increase is equal to 15% of the Trailblazer’s Break Effect plus 30%.” So I would just stack a bunch of Break Effect on trailblazer and speed. Boothill + Ruan Mei + Trailblazer is going to be great since Trailblazer’s Ult also lets the entire team deal more Break DMG to enemies when they are weakness broken, even Ruan Mei and Gallagher would deal good Break DMG

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      • To hit 300 you’ll need either
        S1 sig (no other option compares to it anyway)
        Harmony tb
        or abt 19 break subs if you don’t have either
        So yeah he really wants his sig

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  3. Assuming e0s1 4pc quantum 2pc talia Boothill, e0s0 Ruan Mei, e4 HTB and e0 Gallagher,
    Base break dmg for 480 toughness (his max) is 33907.9797
    So his break damage is 33907.9797*(1+300%)=135631.9188. (300% being his break effect which I could get with 0 BE subs assuming s1, but if s0 then it’d take a few subs)
    With 3 stacks, puts his dmg on a broken target as 135631.9188*0.56*3=227861.6236.
    But this is his solo damage assuming no outside modifiers.
    On Argenti with team modifiers (except HTB ult because i’m not quite sure what it means by “scales with current attack’s toughness reducing damage”)
    With all buffs up (Ruan Mei ult, Gallagher’s Besotted) you get about 161245.2365 base break damage, 161245.2365*0.56*3=270891.9972 if max stacks
    So ~270k damage, very solid, but keep in mind this is against 480 or above toughness enemy (Argenti), and Argenti is weakness broken with Gallagher+Ruan Mei ult up.
    His normal dmg from Skill looks really low, around ~30k with the buffs in this team, but keep in mind the stats I assumed on Boothill are not the best and it’s very possible to do better.
    Boothill does best against bosses, with phys weakness that he can implant, he can also force mono-physical if you wanna do that but I’m not sure how well that would perform.
    Ruan Mei, HTB and Robin seem to be his best supports currently alongside SW/Pela. He has the highest (?) floor out of any dps so far as long as he fulfills his basic requirements which isn’t hard to do, but he also doesn’t scale as well as other dpses due to break not being affected by most dmg% buffs or crit multipliers. Difference between S1 and S0 isn’t as big as it is for other dpses, but he also doesn’t have any especially good F2P LC options. Boat and Swordplay solid as always, River Flows in Spring might be a pretty good option if you place him next to a shielder like Aventurine or Gepard.
    SW and Pela provide very good Def% reduction and Jiaoqiu I heard also has a lot of Def% reduction so expect her to be the best nihility option for Boothill.
    The main issue you’re gonna have to work around is getting the first couple stacks of his talent and breaking enemies so you can start killing them, but that’s exactly what his ult and Ruan Mei are for. Might want to build HTB as a sub-dps so you can kill fodder faster.
    Is it viable to run Boothill without a dedicated sustain? Not sure, even if it’s a break focused team and Boothill can delay actions with his ult (assuming he can action cut too) I’m not very confident in no sustain Boothill right now. Heard Jiaoqiu has a Huohuo-like passive healing effect so she might be able to replace a sustain.
    Due to over like 70% of his damage NOT being even slightly affected by dmg% or crit or atk multipliers, you MIGHT be able to forego those almost entirely in favour of more break effect and SPD. I’m not sure if running Adversial (3* LC) can change anything though. His passive crit rate+dmg also helps you to forego hunting for additional crit stats.
    (also something funny but Boothill with SPD boots+Ruan Mei field and like 1 speed substat at most can reach 145 speed)

    Important to remember that these are VERY preliminary calcs, and HTB’s ult buff is also missing so expect a lot of changes.

      
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    • Im glad youre passionate about the game, but I think you should use some of this freetime on something productive man. This does come off a bit unhealthy.

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      • I’m currently on session break in college, and the math didn’t take longer than ~5 minutes to do, writing the comment took about as long if not longer. I think I deserve to be able to indulge in a game I like and theorycraft every once in a while.

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        • Don’t let that comment affects you. Rather see more in-depth analysis comments like you did, instead of the regular doomposters vs worshipers drama.

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    • There is one thing I noticed, his max toughness break count is probably 960, it goes by his basic attack, which during his skill, he can only do “Fanning the Hammer”, and the weakness break is 60 x 1600% = 960

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      • Actual MoC gameplay has come out, and it seems like this is the case (435k with HTB+Ruan Mei and enhanced basic attack breaking Argenti)

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    • This is actually an insanely sig dependent character. His damage split between normal and break is about 5050 from my initial calculations, which makes any stat that doesn’t both buff his normal damage and break damage pretty bad. although swordplay for example is a nice stat stick he just doesn’t really care about the stats.

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    • Final Victor might also be really good because of the lack of attack up he has.
      Probably not BiS 4 star but is an option if you don’t have Swordplay.

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    • its actually amazing how much u hate women. Youve been camping under acheron’s comments trying to downplay her potential and shilling JY+Sparkle instead only for her to function much better than JY has ever could with way cheaper supports. You’re a weirdo.

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  4. Uuugh this is why Acheron should not be limited to Nihility team only. Boothill’s skill and ulti definitely have debuff that can add Acheron’s stack. Hoyoverse why are you like this? 🙁

      
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      • “When in Standoff, the enemy target receives 30% more DMG when attacked by the other unit.” There’s his contribution toward Acheron’s damage.

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          • It affects both Boothill and the enemy target. Simplified description says “initiates and increases the DMG received by Boothill and the selected enemy from each other” so Boothill would receive 15% more DMG from other enemy units, while the enemy target would receive 30% more DMG from the other ally units.

          • Yes, “from each other”, so Boothill takes more damage from the marked enemy and the marked enemy takes more damage from Boothill. Others don’t take advantage of this debuff.

  5. Lord have mercy on my bank account. Robin and Boothill both look cracked. leaning towards Boothill for the aesthetic alone and the fact Robin is basically overkill at this point

      
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