Concepts | Boothill | |
Rarity | ||
Path | The Hunt | |
Combat Types | Physical | |
Ascension Materials | 308K 15 15 65 15 | |
Trace Materials | 3M 18 41 69 56 139 58 12 8 | |
Story | A cyborg cowboy drifting among the stars. Extremely optimistic and unrestrained. He is a member of the Galaxy Rangers who swore to punish the wretched by any and all means... His flamboyant and brash actions were all to draw the attention of the Interastral Peace Corporation — the target of his revenge. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Ascension Materials |
1 | 84.48 | 59.4 | 164 | 107 | 5% | 50% | 75 | 115 | |
20 | 164.74 | 115.83 | 319 | 107 | 5% | 50% | 75 | 115 | 4000 5 |
20+ | 198.53 | 139.59 | 385 | 107 | 5% | 50% | 75 | 115 | |
30 | 240.77 | 169.29 | 466 | 107 | 5% | 50% | 75 | 115 | 8000 10 |
30+ | 274.56 | 193.05 | 532 | 107 | 5% | 50% | 75 | 115 | |
40 | 316.8 | 222.75 | 614 | 107 | 5% | 50% | 75 | 115 | 16000 6 3 |
40+ | 350.59 | 246.51 | 679 | 107 | 5% | 50% | 75 | 115 | |
50 | 392.83 | 276.21 | 761 | 107 | 5% | 50% | 75 | 115 | 40000 9 7 |
50+ | 426.62 | 299.97 | 827 | 107 | 5% | 50% | 75 | 115 | |
60 | 468.86 | 329.67 | 908 | 107 | 5% | 50% | 75 | 115 | 80000 6 20 |
60+ | 502.66 | 353.43 | 974 | 107 | 5% | 50% | 75 | 115 | |
70 | 544.9 | 383.13 | 1056 | 107 | 5% | 50% | 75 | 115 | 160K 9 35 |
70+ | 578.69 | 406.89 | 1121 | 107 | 5% | 50% | 75 | 115 | |
80 | 620.93 | 436.59 | 1203 | 107 | 5% | 50% | 75 | 115 |
Skill
Skullcrush Spurs - Basic ATK | Single Target | |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Physical DMG equal to Deals minor Physical DMG to a single enemy. | |
Level | |
Sizzlin' Tango - Skill | Impair | |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Make a targeted enemy and Boothill enter the Standoff state. Boothill's Basic ATK becomes Enhanced, and he cannot use his Skill, lasting for The enemy target in Standoff becomes Taunted. When the enemy target/Boothill receives an attack from the other, the DMG they receive increases by After this target is defeated or becomes Weakness Broken, Boothill obtains 1 stack of Pocket Trickshot, then dispels Standoff. This Skill cannot regenerate Energy. This turn will not end after using this Skill. Initiates Standoff. After the target of Standoff is defeated or Weakness Broken, Boothill receives Pocket Trickshot and dispels Standoff. Boothill gains Enhanced Basic ATKs and this turn does not end. | |
Level | |
Dust Devil's Sunset Rodeo - Ultimate | Single Target | |
Energy Regeneration : 5 | |
Weakness Break : Single Target : 90 | |
Apply Physical Weakness to a target enemy, lasting for Deals Physical DMG equal to Apply Physical Weakness to a single enemy and deal a massive amount of Physical DMG, while also delaying their action. | |
Level | |
Five Peas in a Pod - Talent | Enhance | |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Every stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness-Reducing DMG by If the target is Weakness Broken when the Enhanced Basic Attack is used, for every stack of Pocket Trickshot, deals Break DMG to this target equal to After winning the battle, Boothill can retain Pocket Trickshot for the next battle. Pocket Trickshot makes the Enhanced Basic Attack deal more Toughness-Reducing DMG and deals additional Physical Break DMG to the enemy that is Weakness Broken. After winning the battle, retain Pocket Trickshot for the next battle. | |
Level | |
Attack | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attack an enemy, and when the battle starts, reduce their Toughness of the corresponding Type. | |
3-9× Smile - Technique | Enhance | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 60 | |
After the Technique is used, when using the Skill for the first time in the next battle, add Physical Weakness equal to that applied by the Ultimate to the target, lasting for After the Technique is used, inflicts Physical Weakness on a single enemy when using this unit's Skill for the first time in the next battle. | |
Fanning the Hammer - Basic ATK | Single Target | |
Energy Regeneration : 30 | |
Weakness Break : Single Target : 60 | |
Deals Physical DMG equal to The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy currently with Standoff. Deals Physical DMG to a single enemy. Can only attack the target with Standoff. | |
Level | |
Traces
Ghost Load | |
Requires Character Ascension 2 | |
Increase this character's CRIT Rate / CRIT DMG. The amount increased is equal to | 5000 3 1 |
ATK Boost (ATK) | |
Requires Character Ascension 2 | |
ATK increases by | 5000 3 6 |
Break Enhance (Break Effect) | |
Requires Character Ascension 3 | |
Break Effect increases by | 10000 3 3 |
Above Snakes | |
Requires Character Ascension 4 | |
Decreases the DMG this character receives from targets not in Standoff by | 20000 5 1 1 |
Break Enhance (Break Effect) | |
Requires Character Ascension 4 | |
Break Effect increases by | 20000 5 4 |
ATK Boost (ATK) | |
Requires Character Ascension 5 | |
ATK increases by | 45000 3 3 |
Break Enhance (Break Effect) | |
Break Effect increases by | 2500 2 |
HP Boost (HP) | |
Requires Character Ascension 3 | |
Max HP increases by | 10000 3 3 |
Break Enhance (Break Effect) | |
Requires Character Ascension 5 | |
Break Effect increases by | 45000 3 3 |
Point Blank | |
Requires Character Ascension 6 | |
When Pocket Trickshot is obtained via the Talent, regenerates | 160K 8 1 1 |
HP Boost (HP) | |
Requires Character Ascension 6 | |
Max HP increases by | 160K 8 8 |
ATK Boost (ATK) | |
Requires Character Lv. 75 | |
ATK increases by | 160K 8 8 |
Break Enhance (Break Effect) | |
Requires Character Lv. 80 | |
Break Effect increases by | 160K 8 8 |
Eidolons
Dusty Trail's Lone Star | ||
At the start of battle, obtain 1 stack of Pocket Trickshot, allowing Boothill to deal DMG that ignores |
Milestonemonger | ||
When Pocket Trickshot is obtained via the Talent, regenerates |
Marble Orchard's Guard | ||
Ultimate Lv. +2, up to a maximum of Lv. |
Cold Cuts Chef | ||
When the enemy target in Standoff is attacked by Boothill, the DMG they receive increases by |
Stump Speech | ||
Skill Lv. +2, up to a maximum of Lv. |
Crowbar Hotel's Raccoon | ||
When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Ascension Materials | |
Arrows | 3 | the-hunt-class | 317.52 | 264.6 | 846.72 | At the start of the battle, the wearer's CRIT Rate increases by | ||
Darting Arrow | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | When the wearer defeats an enemy, increases ATK by | ||
Adversarial | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | When the wearer defeats an enemy, increases SPD by | ||
Only Silence Remains | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ||
Swordplay | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | For each time the wearer hits the same target, DMG dealt increases by | ||
Subscribe for More! | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | Increases the DMG of the wearer's Basic ATK and Skill by | ||
River Flows in Spring | 4 | the-hunt-class | 476.28 | 396.9 | 846.72 | After entering battle, increases the wearer's SPD by | ||
Return to Darkness | 4 | the-hunt-class | 529.2 | 330.75 | 846.72 | Increases the wearer's CRIT Rate by | ||
In the Night | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | Increases the wearer's CRIT Rate by | ||
Sleep Like the Dead | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | Increases the wearer's CRIT DMG by |
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184 responses to “Boothill”
Since there’s very few ways to break, and def shred gets better the more you have (and his sig has 20% ignore)
shouldn’t Silver wolf be really good with him?
That’s 89% def down which is a massive break dmg increase
To increase break dmg*
I made a post on one of the HTB pages since I was curious as to how HTB performed compared to other units, and my calcs of E0S0 Boothill with Bronya/Ruan Mei/HTB/Silver Wolf with S5 Resolution.
RM+SW was actually the best, even if only slightly, and 4pc quantum Boothill with a… more reasonable LC on SW should do slightly better than Resolution’s 16% shred.
He doesn’t need Silver Wolf, because his ultimate deals physical vulnerability.
The only question: 300% Break for 30% Crit Chance/150% Crit DMG – how can we collect so much Break Effect without Simulated Universe buffs? My Xueyi is having 200% just by sheer luck in items.
Well, is a bit simple.
Trailblazer E4 = 60 BE if u have 200 BE on him.
Ruan Mei trace = 20 BE
Boothill trace = 37,3 BE
Use relic Rope = 64,8 BE
Set Watchmaker 4 pieces on a support = 30 BE
If u got the signature lightcone = 60 BE
Total = 272,1
And i not count any of substat of relic or 2 pieces set on him. But if you don’t get the lightcone is really more dificult achieve 300 of breakeffect and balancing crit damage and rate.
Boothill’s traces give him 37.3% Break Effect
Watchmaker set on a support gives 30%
Talia Planar set gives 36%
2pc/2pc of the break effect relics gives 32%
Ruan Mei gives 20%
Boothill’s Lightcone gives 60%
Break effect rope give 64.8%
Add all of these up = 279.8% Break Effect on Boothill and that is BEFORE any substats in the relics
Another source of Break Effect is the new Harmony Trailblazer – Technique gives 30% break effect when using 2 turns, and his Eidolon 4 straight up just gives teammates more break effect “Increases the Break Effect of all allies except the Trailblazer. The increase is equal to 15% of the Trailblazer’s Break Effect plus 30%.” So I would just stack a bunch of Break Effect on trailblazer and speed. Boothill + Ruan Mei + Trailblazer is going to be great since Trailblazer’s Ult also lets the entire team deal more Break DMG to enemies when they are weakness broken, even Ruan Mei and Gallagher would deal good Break DMG
if no ruan mei?
37.3 traces
32 thief
36 talia
60 Trailblazer (200 be)
64.8 rope
20 Ruan Mei
30 watchmaker (not very high uptime)
60 sig S1
~5.8 per sub
To hit 300 you’ll need either
S1 sig (no other option compares to it anyway)
Harmony tb
or abt 19 break subs if you don’t have either
So yeah he really wants his sig
holy they cooked
he’s MGR Raiden if he wasn’t a mediocre overrated character
Assuming e0s1 4pc quantum 2pc talia Boothill, e0s0 Ruan Mei, e4 HTB and e0 Gallagher,
Base break dmg for 480 toughness (his max) is 33907.9797
So his break damage is 33907.9797*(1+300%)=135631.9188. (300% being his break effect which I could get with 0 BE subs assuming s1, but if s0 then it’d take a few subs)
With 3 stacks, puts his dmg on a broken target as 135631.9188*0.56*3=227861.6236.
But this is his solo damage assuming no outside modifiers.
On Argenti with team modifiers (except HTB ult because i’m not quite sure what it means by “scales with current attack’s toughness reducing damage”)
With all buffs up (Ruan Mei ult, Gallagher’s Besotted) you get about 161245.2365 base break damage, 161245.2365*0.56*3=270891.9972 if max stacks
So ~270k damage, very solid, but keep in mind this is against 480 or above toughness enemy (Argenti), and Argenti is weakness broken with Gallagher+Ruan Mei ult up.
His normal dmg from Skill looks really low, around ~30k with the buffs in this team, but keep in mind the stats I assumed on Boothill are not the best and it’s very possible to do better.
Boothill does best against bosses, with phys weakness that he can implant, he can also force mono-physical if you wanna do that but I’m not sure how well that would perform.
Ruan Mei, HTB and Robin seem to be his best supports currently alongside SW/Pela. He has the highest (?) floor out of any dps so far as long as he fulfills his basic requirements which isn’t hard to do, but he also doesn’t scale as well as other dpses due to break not being affected by most dmg% buffs or crit multipliers. Difference between S1 and S0 isn’t as big as it is for other dpses, but he also doesn’t have any especially good F2P LC options. Boat and Swordplay solid as always, River Flows in Spring might be a pretty good option if you place him next to a shielder like Aventurine or Gepard.
SW and Pela provide very good Def% reduction and Jiaoqiu I heard also has a lot of Def% reduction so expect her to be the best nihility option for Boothill.
The main issue you’re gonna have to work around is getting the first couple stacks of his talent and breaking enemies so you can start killing them, but that’s exactly what his ult and Ruan Mei are for. Might want to build HTB as a sub-dps so you can kill fodder faster.
Is it viable to run Boothill without a dedicated sustain? Not sure, even if it’s a break focused team and Boothill can delay actions with his ult (assuming he can action cut too) I’m not very confident in no sustain Boothill right now. Heard Jiaoqiu has a Huohuo-like passive healing effect so she might be able to replace a sustain.
Due to over like 70% of his damage NOT being even slightly affected by dmg% or crit or atk multipliers, you MIGHT be able to forego those almost entirely in favour of more break effect and SPD. I’m not sure if running Adversial (3* LC) can change anything though. His passive crit rate+dmg also helps you to forego hunting for additional crit stats.
(also something funny but Boothill with SPD boots+Ruan Mei field and like 1 speed substat at most can reach 145 speed)
Important to remember that these are VERY preliminary calcs, and HTB’s ult buff is also missing so expect a lot of changes.
Im glad youre passionate about the game, but I think you should use some of this freetime on something productive man. This does come off a bit unhealthy.
This response above is passive-aggressive wtf.
I’m currently on session break in college, and the math didn’t take longer than ~5 minutes to do, writing the comment took about as long if not longer. I think I deserve to be able to indulge in a game I like and theorycraft every once in a while.
Don’t let that comment affects you. Rather see more in-depth analysis comments like you did, instead of the regular doomposters vs worshipers drama.
There is one thing I noticed, his max toughness break count is probably 960, it goes by his basic attack, which during his skill, he can only do “Fanning the Hammer”, and the weakness break is 60 x 1600% = 960
Actual MoC gameplay has come out, and it seems like this is the case (435k with HTB+Ruan Mei and enhanced basic attack breaking Argenti)
Light cones
Sig is obv BiS
Stellar sea is a nice option as alway
swordplay seems excellent
This is actually an insanely sig dependent character. His damage split between normal and break is about 5050 from my initial calculations, which makes any stat that doesn’t both buff his normal damage and break damage pretty bad. although swordplay for example is a nice stat stick he just doesn’t really care about the stats.
Final Victor might also be really good because of the lack of attack up he has.
Probably not BiS 4 star but is an option if you don’t have Swordplay.
This is my Metal Gear Rising: Revengeance!
He’s the true raiden expy, not Acheron
Are you sure you don’t mean Arlecchino expy?
its actually amazing how much u hate women. Youve been camping under acheron’s comments trying to downplay her potential and shilling JY+Sparkle instead only for her to function much better than JY has ever could with way cheaper supports. You’re a weirdo.
Uuugh this is why Acheron should not be limited to Nihility team only. Boothill’s skill and ulti definitely have debuff that can add Acheron’s stack. Hoyoverse why are you like this? 🙁
I mean… Boothill would contribute nothing to Acheron’s dmg
He can contribute to Acheron’s stack so she can ult faster.
“When in Standoff, the enemy target receives 30% more DMG when attacked by the other unit.” There’s his contribution toward Acheron’s damage.
“the other unit” this dmg boost seems to only apply to Boothill
It affects both Boothill and the enemy target. Simplified description says “initiates and increases the DMG received by Boothill and the selected enemy from each other” so Boothill would receive 15% more DMG from other enemy units, while the enemy target would receive 30% more DMG from the other ally units.
Yes, “from each other”, so Boothill takes more damage from the marked enemy and the marked enemy takes more damage from Boothill. Others don’t take advantage of this debuff.
Lord have mercy on my bank account. Robin and Boothill both look cracked. leaning towards Boothill for the aesthetic alone and the fact Robin is basically overkill at this point
🫡
Me personally, i am a sucker for music themed characters and Robin Checks every single box there is for me.
Yea Me too, Robin fits the bill for FuA characters soo well. Besides she’s basically a Bard role in DnD 😂
I don’t usually pull male characters, but when I do, he must be western themed.
Don’t mind me. Red Dead Redemption is my all time favorite game series 😩