Table of Contents |
Characters |
Light Cones |
Inventory |
Achievements |
Enemy Creatures |
Characters
Concepts | Rarity | Path | Combat Types | ATK | DEF | HP | Ascension Materials | |
Robin | 5 | harmony-class | physical-damage_type | 640.33 | 485.1 | 1280.66 | ||
Boothill | 5 | the-hunt-class | physical-damage_type | 620.93 | 436.59 | 1203.05 | ||
Trailblazer | 5 | harmony-class | imaginary-damage_type | 446.29 | 679.14 | 1086.62 | ||
Trailblazer | 5 | harmony-class | imaginary-damage_type | 446.29 | 679.14 | 1086.62 | ||
Per Page |
|
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Ascension Materials | |
Sailing Towards A Second Life | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | Increases the wearer's Break Effect by | ||
Boundless Choreo | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Increase the wearer's CRIT Rate by | ||
For Tomorrow's Journey | 4 | harmony-class | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ||
Flowing Nightglow | 5 | harmony-class | 635.04 | 463.05 | 952.56 | Every time an ally attacks, the wearer gains 1 stack of Cantillation. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by | ||
Per Page |
|
Inventory
Per Page |
|
Achievements
Concepts | Achievement Series | Show | Description | Reward | |
The Last Tycoon | The Rail Unto the Stars | ✅ | Commune with the Watchmaker ※ Meet the first Nameless in Penacony | 10 | |
We Will Be Freemen as Our Fathers Were | The Rail Unto the Stars | ✅ | Inherit the Watchmaker's legacy ※ Continue the unfinished journey of the last Nameless in Penacony | 10 | |
If We Walk in the Light | The Rail Unto the Stars | ✅ | Embark on a new trailblaze journey as desired ※ Defeat the Harmonious Choir, Dominicus... | 10 | |
In the End, We Awaken From Our Dreams | The Rail Unto the Stars | ✅ | Witness the first light of dawn on Penacony Defeat "Embryo of Philosophy" Sunday | 20 | |
Sincerity Is Eternally the Ultimate | The Rail Unto the Stars | ❌ | Make peace with the Penacony's custodian of justice ※ Persuade Argenti in Superstar Showdown | 10 | |
The Ultimate is Eternal Sincerity | The Rail Unto the Stars | ❌ | Defeat Penacony's custodian of justice ※ Defeat Argenti in Superstar Showdown | 10 | |
Elysian Balloon | Fathom the Unfathomable | ❌ | Break the special Boss Stone balloon at Dreamflux Reef | 5 | |
Second Balloon Eruption | Fathom the Unfathomable | ❌ | Break the special Boss Stone balloon at Scorchsand Audition Venue | 5 | |
A Post-Balloon Odyssey | Fathom the Unfathomable | ❌ | Break the special Boss Stone balloon at Penacony Grand Theater | 5 | |
New Penacony Dreams | Fathom the Unfathomable | ✅ | Open Treasures | 10 |
Per Page |
|
Enemy Creatures
Concepts | Difficulty | Reward | |
"Harmonious Choir" The Great Septimus | Boss Enemy | ||
Echo of Faded Dreams | Enemy Creatures | ||
"Past Confined and Caged" | Elite Enemy | ||
"Tomorrow in Harmonious Chords" | Elite Enemy | ||
"Present Inebriated in Revelry" | Elite Enemy | ||
Dreamjolt Troupe's Fortune Seller | Enemy Creatures | ||
Memory Zone Meme "Insatiable Vanity" | Enemy Creatures | ||
The Past, Present, and Eternal Show | Boss Enemy | ||
Per Page |
|
257 responses to “New in 2.2”
Ah yes 240 energy cost and a skill that automatically regenerates 120 energy
Argenti in shambles seeing Firefly’s energy fuckery
Her kit is focused on raw multipliers (I think, I’ll be honest those multipliers confuse me) and def ignore which means she’ll want dmg% amplifiers like the classic Ruan Mei
Also giving her 98 spd AFTER traces is pretty annoying but everything else seems pretty awesome
97 spd*
it’s only 5 from traces
Since her self-energy is so ridiculous I feel like Huohuo isn’t even needed and her dmg reduction passive makes me lean toward using aventurine with her instead
I feel like any battery is pointless since it’s 50% energy each skill anyway.
Yeah that was my thought
Funnily enough her current kit is very much like just cooler Jingliu
Power AND Feature Creep? This girl is on fire (hehe)
but HuoHuo isn’t just about energy regeneration, the constant healing, the debuff dispel, the 40% atk bonus, the 12%Speed if E1
she’s still the Best option Imo
also the energy regenration benefit the whole team, some other characters like it
My reason was because Firefly is self-sufficient on HP as long as you can keep the shield and has a passive that benefits being at low HP
DMG reduction affects shields as well so if she’s at 1hp her shield won’t even get dented
I’ll find out who’s actually better for her later tho
Given gamble man with the fancy hat, has many ways of refreshing his shield. More so at e1. Yeah, he should easily be able to keep the shields up. Along with offering a bit of damage, more so than HuoHuo might bring to the table.
I do agree that her buffs help the others, but let’s say your firefly consumed half her health, but then she got bombarded by attacks since Destruction units do have slightly higher aggro. Sure it may not always happen but it can. At that point the regen is all you have but still. It may not be enough.
Working in tandem with her built in damage reduction and protecting her with a shield or hell even using Fu Xuan for damage redirection and further reduction is probably better. And it’s likely why it was put in her kit in the first place along with the self heal in ult state.
Argenti would be ulting multiple times every turn with that energy regen madness.
Has there been anything substantial about Jade? All I could find was her LC art
Yeah the entire kit is out. She essentially keeps on ramping up to some absurd atk and crit (+ 120 CRIT DMG) self buffs over the course of a fight.
She’s like Argenti, but even more unfortunate. Jade seems to be a Pure Fiction bot and that’s about it, which is unfortunate in my opinion. Her entire kit is aoe, she has 0 buffs against one enemy, extra multipliers or anything of the sort.
I figured as much with her being Erudition. I was always planning to have her be a PF exclusive like Himeko/Herta.
Do we have any info on what her lightcone does?
Her sig gives 16% CR, 16 FuA DMG% FOR EVERY 20% CD above 120% up to 4 stacks and 16% DEF ignore to Ult and FuA
Thank you :3
Seems pretty basic but then again she’s pretty simple herself so
ppl actually pulling for kit?
if your favorite character is a dps. You most likely want characters who will work well with them. So I can yeah, some people will pull for kit after grabbing their favorite characters.
Well if you like a character, it’s kinda offensive for them to be bad. Ur skipping others, just for a pretty face?
Jade is delegated solely to Pure Fiction… . She only works in 1 of the 3 end game modes, and doesn’t seem outstanding in SU either. It doesn’t help PF just feels so, dry? I have no ambition or drive to replay PF stages, it also doesn’t feel skillful or anything of the sort. Just crazy buffs and “blessings” at work mowing down enemies
I’ll be honest. Kinda ya. My long term goal in this game is to collect every playable member of the Ten Stonehearts. Jade’s design being kinda cool is just a cherry on top. And now I can do that as I have 2 fully built teams for MoC and they will likely work in the new Hunt focused (supposedly) mode too. If those folks ever get so crept I cannot even clear MoC 7, I’ll start looking for replacements.
I also build characters I like and just do endgame with them where it makes sense, not trying to only go for the best or nothing. It’s why I was using DoT before Black Swan was a thing for example. I learned my lesson with Silver Wolf where I only pulled her cuz she was at the time very broken but now she does nothing for me as I have good coverage and I don’t like Mono Quantum. I’ll always try and balance good units with liking said units.
Absolutely nothing wrong with going for meta tho, we all play the game however we like and if 0 cycles and the like are your cup of tea, that’s perfectly fine 😀 And I completely agree it’s kinda wasteful for Jade to only be viable in PF but she’s sadly the archetypal Erudition with no bounce so she was doomed in MoC. Could be a fun meme attempt tho hehe
heres her entire kit copied from the hsr leak subreddit
Stats
HP: 1086
Attack: 659
Defense: 509
Speed: 103
Taunt: 75
Ascension Materials: Credit (x308000), Dream Collection Component (x15), Dream Flow Valve (x15), Dream Flamer (x65), Dream Making Engine (x15)
Trace Materials: Credit (x3000000), Tracks of Destiny (x8), Rough Sketch (x18), Dynamic Outlining (x69), Exquisite Colored Draft (x139), Lost Echo of the Shared Wish (x12), Dream Collection Component (x41), Dream Flow Valve (x56), Dream Making Engine (x58)
Eidolons
Selflessness? Still Settleable: The follow-up attack DMG from Jade’s Talent increases by 20%. Every time Jade acquires a Charge, she additionally obtains 1 Charge(s).
Morality? Herewith Authenticated: When Pawned Asset increases to 15 stacks, Jade’s CRIT Rate increases by 18%.
Sincerity? Put Option Only: When using the Ultimate, the DMG dealt by Jade ignores 12% of the enemy’s DEF, lasting for 3 turn(s).
Equity? Pending Sponsorship: When there is a character in the Debt Collector state on field, Jade’s Quantum RES PEN increases by 20%, and Jade gains the Debt Collector state.
Traces
Stats Quantum DMG Boost (22.4%), ATK (18%), Effect RES (10%)
Reverse Repo: When an enemy enters combat, Jade gains 1 stack of Pawned Asset. When the turn of a character in the Debt Collector state begins, Jade additionally gains 3 stacks of Pawned Asset.
Discounted Brokerage: When the combat begins, Jade’s action is Advanced Forward by 50%.
Unredeemed Asset: In the Talent, every stack of Pawned Asset additionally increases Jade’s ATK by 0.5%.
Skills
[Basic ATK] Lash of Riches
Deals Quantum DMG equal to 45% (117%) of Jade’s ATK to a single enemy, and Quantum DMG equal to 15% (39%) of Jade’s ATK to any adjacent enemies.
[Skill] Surety of Unscrupulous Takeover
Appoints a single ally as a Debt Collector, increasing their SPD by 30, lasting for 3 turn(s). When a Debt Collector attacks, deals Additional Quantum DMG equal to 10% (25%) of Jade’s ATK to every enemy hit by the attack and consumes the Debt Collector’s HP equal to 5% of their Max HP. If their current HP is insufficient, their current HP is reduced to 1.
If Jade becomes a Debt Collector, she is unable to gain the SPD increase effect and she will not consume HP after attacking.
When there is a character in the Debt Collector state on field, Jade is unable to use the Skill. The Debt Collector state duration reduces by 1 turn at the start of Jade’s every turn.
[Ultimate] Descend to this Abyss, Succumb to this Incarceration
Cost: 140 energy.
Deals Quantum DMG equal to 120% (300%) of Jade’s ATK to all enemies. Enhances the follow-up attack from Jade’s Talent, increasing the follow-up attack’s DMG dealt multiplier by 40% (100%). The Enhanced follow-up attack can take effect 2 time(s).
[Talent] Gold Dust Pawnage
When Jade or a Debt Collector attacks, Jade acquires 1 Charge for every enemy hit by the attack. When Charge reaches 8 points, consumes 8 and launches a follow-up attack, dealing Quantum DMG equal to 60% (150%) of Jade’s ATK to all enemies. This follow-up attack cannot acquire Charge for Jade.
When Jade launches a follow-up attack from the Talent, immediately gains 5 stacks of Pawned Asset. Every stack of Pawned Asset increases CRIT DMG by 1.2% (3.0%), up to a maxmium of 50 stacks.
[Technique] POV of a Huntress After using the Technique, enemies in a set area are inflicted with Blind Fealty for 10 second(s). Enemies in the Blind Fealty state will not actively attack the team. When attacking an enemy in the Blind Fealty state to enter combat, causes all enemies in the Blind Fealty state to simultaneously enter combat. After entering combat, deals Quantum DMG equal to 50% of Jade’s ATK to all enemies and immediately gains 15 stacks of Pawned Asset.
Thank you kind person 😀
About https://star-rail-map.appsample.com/:
Hey! I couldn’t really find a supportpage or something and the contact form on the appsample website doesn’t work, so sorry about contacting you this way lol. From what I know I cleared everything collectible on the HSR map, but the progress bar is still showing me I have like 36 chests and 1 book to go. It’s not like the bar still needs to update because it has always been this way. My Hoyolab says I collected 654 treasures, but that must be with all the quest-related/hidden/unlockable stuff too. Does the map actually have 600 treasures or is that just like a placeholder? The collect progress json does seem to say I have 600, as well as the markers_all json seems to say there are 600 chests.
Also: “o409″:”Shape of Scorch” seems to be missing in the markers. Maybe thats why all the battle icons in Fyxestroll Garden and Penacony don’t work.
You can contact me on my e-mail if you want.
Thanks in advance!
Kind regards, Natalie
Firefly has high base attack stat and high attack scalar in her enhanced skill. However she has neither damage amp nor crit values on her own, so she may not be able to deal an impressive amount of critable damage.
However she is speculated to have very high toughness damage and she is able to make every enemy weak to fire literally consistantly. When teammed with the Harmony Trailblazer, over 50% of her damage composition are break damage. If Boothill may outright abandon the critable damage and only stick to the break damage, Firefly is a mix of the two and should not abandon any of them.
You may see two thresholds of break effect in her kit: 250% and 360%. Assuming she already has 250% break effect, increasing it to 360% you only gain 55% / 27.5% attack scalar for her critable damage and 10% more def pen in addition to the 30% she already has. She also deals ~31% more break damage. That’s definitely a boost on her damage, but might not worth the opportunity cost for substats.
You may want Firefly to have 180 speed when transformed, so she may launch three enhanced skills for every of her ultimate rather than just two. That would be a huge change to her damage output and you should definitely not give up on giving her 180 speed.
My plans on her relics:
• +12% attack on 2pc;
• +16% break effect on 2pc;
• Rutilant Arena because she’s lacking of damage amp and crit values;
• Crit value body, speed boost, atk% sphere and atk% rope. You shouldn’t have fewer than 2 main stats on atk% or her attack stat might be too low.
Let’s estimate her attack stat:
• 1391 base stats from character and sig lc;
• +352.7 from gloves;
• +12% from relic set bonus;
• +86.4% from relic main stats (assuming 2 of them are atk% main stat).
She now has 3112 attack. Just a bit more substats and she has 3200, thus gaining +48 break effect.
How difficult it is to reach 250 break effect:
• +37.3 from minor trace;
• +48 from major trace; (3200 atk)
• +60 from sig lc;
• +16 from relic set bonus;
• +20 from Ruan Mei;
• +60 from Harmony Trailblazer (200 break effect).
She now has 241.3 break effect. It’s pretty easy to reach the 250 threshold. I’m not using break effect rope and it is still fine.
Let’s estimate her speed stat:
• 92 base speed;
• +5 from minor traces;
• +50 when transformed (speculated lv.10 value);
• +25 from speed boots.
She now has 172 speed. When counting Ruan Mei’s passive speed boost and some potential substats it is easy to reach the 180 threshold. Yes, of course you may opt to use atk% boost, but it would be substats intensive to reach the 180 threshold.
The rest of the substats can be distributed freely among atk%, crit value, crit damage, break effect, and speed.
How she feels like in real play:
• She starts the battle with 120 energy. Cast her first skill and she is immediately ready to transform.
• If she has 180 speed, she may cast three enhanced skills before she untransforms. Assuming the enhanced skill deals the same toughness damage as Jing Liu’s (60 to main target and 30 to adjacent targets), when counting all of the break efficiency bonuses she deals a total of 360 toughness damage to the main target and 180 to the adjacent targets. Assuming each cast of her enhanced skill generates 30 energy like Jing Liu’s, she now has 95 energy, not counting any hits and kills.
• After she untransforms, a cast of her unenhanced skill generates 30 + 120 energy, meaning she is immediately ready to transform again. However it is possible that her unenhanced skill only generates 20 energy like Jing Liu’s, in this case she now has 235 energy, that’s just a little bit. She must kill something or gets hit at least once during the process or it would be a painful lose to her.
I’m only thinking about the team of Firefly + HTB + Ruan Mei. Team her with someone else and things may change accordingly.
Hey a few things to note.
We’re getting an entire new artifact set as well as planner. So don’t worry about current relics. You are highly encouraged to farm the new ones as well, they are very strong and tailor made for Firefly, supplementing extra def shred and a lot more break to fill the absurd 350 requirement.
I do wanna mention that, for optimized tryhards, crit might be the answer. You can stack Crit Rate on her relics, and use Sparkle to supplement the CDMG. Not only that, but Sparkle seems best at granting Firefly the most turns. I think trying to speed tune with Bronya will be a nightmare
For other supports, I’m curious if Robin will be better than Ruan Mei. It seems stupid at a glance, but she already innately boosts her break efficiency, and more importantly, the ATK boost, which can easily reach over 1000, (expect 1.3k on a well built Robin), can be converted into break, as well as extra damage of course. Both wanna go as fast as possible, and Firefly happens to move a lot, there is some synergy here.
You only get +40 more when attacking a fire weak enemy with the new planar set. That’s far not enough to reach 360. When not considering RM and HTB it is difficult to maintain even the 250 bottomline.
I don’t think Sparkle is an option because Firefly is too fast. Excluding the speed boots she has 147 speed, you may need Sparkle to be slower than that to make the most of the action advance. In this case the crit damage boost uptime is too low. If Sparkle is faster than Firefly then Sparkle must have 180 speed and she speed boosts on Firefly herself are completely wasted, and also you are unable to afford the heavy usage of SP.
I’m skipping Robin so I’m not considering it. Assuming you get 1300 attack from it, so let’s compare.
Team 1:
Firefly + RM + HTB
Firefly uses the aformentioned relics and gains +80 break effect, +10% speed, +66% damage amp, and +20% res pen from teammates.
Substats: 2 on atk%, 2 on break effect, 12 on crit rate and 16 on crit damage.
Final stats: 3220 attack, 181.2 speed, 80.44 crit rate, 143.28 crit damage, and 252.96 break effect.
In this case her enhanced skill has 526.48% attack scalar and does ~36000 damage to the main target.
Team 2:
Firefly + Sparkle + Robin
Firefly uses the +6% speed and +40 break effect planar set and drops the Rutilant Arena. She uses atk% boots, crit rate body, atk% orb, and break rope. She gains +100 break damage from Sparkle for 50% uptime and +1300 attack, +50 damage amp, and +20 crit damage from Robin consistantly.
Substats: 18 on crit rate, and 14 on crit damage.
Final stats: 4412 attack, 152.52 speed, 89.96 crit rate, 151.62 crit damage, and 278.1 break effect. You need 13 substat rolls to reach 360 so do not consider it.
In this case her enhanced skill has 539.05% attack scalar and does ~37000 damage to the main target, or ~51000 when Sparkle’s crit damage boost is on.
Very well you get ~22% more critable damage for the team 2, but you also has 1/4 less break efficiency and you have no access to the super break damage mechanic that Firefly benefits a lot from.
The enemy is assumed to be at lv.95 and no innate Fire weakness, thus 20 fire res in nature. Note that giving something a weakness itself does not reduce its element res unless stated otherwise. Silver Wolf’s skill reduces element res while a certain blessing in simu does not, leading to the latter having no effect on the actual Ice damage.
Assuming Sparkle has 150 speed. Firefly has ~65.6 AV and Sparkle has ~66.7 AV. The untransformation timer has ~111.11 AV.
Ultimate -> enhanced skill -> enhanced skill (65.6 AV spent) -> enhanced skill (32.8 AV spent, 98.4 in total) -> it reaches 111.11 AV and Firefly untransforms.
In this case Sparkle’s crit damage boost has only 1/3 uptime.
Assuming Sparkle has 180 speed and Firefly has 181. Firefly has ~55.24 AV and Sparkle has ~55.55 AV.
Ultimate -> enhanced skill -> enhanced skill (55.24 AV spent) -> enhanced skill (27.62 AV spent, 82.86 in total) -> it reaches 111.11 AV and Firefly untransforms.
In this case Sparkle’s crit damage boost has only 1/3 uptime, again. I’m afraid you won’t get the 4th enhanced skill from Sparkle. In this case Firefly needs speed boost and some investments on her speed stats, leading to much fewer critable damage. It is only a sidegrade at best.
Thanks for the info.
So, as it stands, do you guys think Firefly will work for PF? Also is it worth it to get her Eidolons or to get Jade?
I don’t see why not. Lots of Destruction units work in PF. Will she be better than current top PF characters? That I don’t know. I am just an enjoyer, not a number cruncher xD
As for Eidolons vs Jade, well it probably depends on if you’re struggling with PF as that’s where Jade will work. If not, her value becomes a love pull.
Firefly’s eidolons (the leaked ones anyway) sounds insane tho. Her E2 for example turns her into Seele xD