| Earthly Escapade | 5 | harmony-class | 529.2 | 463.05 | 1164.24 | Increases the wearer's CRIT DMG by 32%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's teammates have their CRIT Rate increased by 10% and their CRIT DMG increased by 28%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s). | |
| Dreamville Adventure | 4 | harmony-class | 423.36 | 396.9 | 952.56 | After the wearer uses a certain type of ability such as Basic ATK, Skill, or Ultimate, all allies gain Childishness, which increases allies' DMG for the same type of ability as used by the wearer by 12%. Childishness only takes effect for the most recent type of ability the wearer used and cannot be stacked. | |
| Poised to Bloom | 4 | harmony-class | 423.36 | 396.9 | 952.56 | Increases the wearer's ATK by 16%. Upon entering battle, if two or more characters follow the same Path, then these characters' CRIT DMG increases by 16%. Abilities of the same type cannot stack. | |
| For Tomorrow's Journey | 4 | harmony-class | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by 16%. After the wearer uses their Ultimate, increases their DMG dealt by 18%, lasting for 1 turn(s). | |
| Flowing Nightglow | 5 | harmony-class | 635.04 | 463.05 | 952.56 | Every time an ally attacks, the wearer gains 1 stack of Cantillation. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by 3%, stacking up to 5 time(s). When the wearer uses their Ultimate, removes Cantillation and gains Cadenza. Cadenza increases the Wearer's ATK by 48% and increases all allies' DMG dealt by 24%, lasting for 1 turn(s). | |
| A Grounded Ascent | 5 | harmony-class | 476.28 | 529.2 | 1164.24 | After the wearer uses Skill or Ultimate on one ally character, the wearer regenerates 6 Energy and the ability's target receives 1 stack of "Hymn" for 3 turn(s), stacking up to 3 time(s). Each stack of "Hymn" increases its holder's DMG dealt by 15%. After every 2 instance(s) of Skill or Ultimate the wearer uses on one ally character, recovers 1 Skill Point. | |
| If Time Were a Flower | 5 | harmony-class | 529.2 | 396.9 | 1270.08 | Increases the wearer's CRIT DMG by 36%. After the wearer launches Follow-up ATK, additionally regenerates 12 Energy and gains "Presage," lasting for 2 turn(s). While the wearer has "Presage," all ally targets' CRIT DMG increases by 48%. When entering battle, the wearer regenerates 21 Energy and gains "Presage," lasting for 2 turn(s). | |
| Pursuit of the Wind | 4 | harmony-class | 476.28 | 396.9 | 1058.4 | After entering battle, increases all allies' Break DMG dealt by 16%. Abilities of the same type cannot stack. | |
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One response to “Heavenly Melody”
Great now I can’t prefarm for sparkle now…