Archer

Archer
ArcherConceptsArcher
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass The Hunt
Combat TypesClass Quantum
Character Materials
Credit308K
Extinguished Core15
Glimmering Core15
Darkveil Moonlight65
Squirming Core15
Trace Materials
Credit3M
Meteoric Bullet18
Extinguished Core41
Destined Expiration69
Glimmering Core56
Countertemporal Shot139
Squirming Core58
Guardian's Lament12
Tracks of Destiny8
StoryDespair plays in cycles between the past and future. Countless ideals were incinerated before that red Holy Shroud. Yet, do not let this smear of ashes fool you —
Should someone create a phantasmal sweet dream under the guise of false ideals, then he will burn again, facing down the hypocrites of the world till the very end.
No matter where he is, he always remains justice’s steadfast companion.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
184.48661581055%50%75220
20164.74128.73091055%50%75220
Credit4000
Extinguished Core5
20+198.53155.13721055%50%75220
30240.77188.14511055%50%75220
Credit8000
Extinguished Core10
30+274.56214.55151055%50%75220
40316.8247.55941055%50%75220
Credit16000
Glimmering Core6
Darkveil Moonlight3
40+350.59273.96571055%50%75220
50392.83306.97371055%50%75220
Credit40000
Glimmering Core9
Darkveil Moonlight7
50+426.62333.38001055%50%75220
60468.86366.38791055%50%75220
Credit80000
Squirming Core6
Darkveil Moonlight20
60+502.66392.79421055%50%75220
70544.9425.710221055%50%75220
Credit160K
Squirming Core9
Darkveil Moonlight35
70+578.69452.110851055%50%75220
80620.93485.111641055%50%75220
LevelCharacter Materials
1
20
Credit4000
Extinguished Core5
20+
40
Credit16000
Glimmering Core6
Darkveil Moonlight3
40+
50
Credit40000
Glimmering Core9
Darkveil Moonlight7
50+
60
Credit80000
Squirming Core6
Darkveil Moonlight20
60+
70
Credit160K
Squirming Core9
Darkveil Moonlight35
70+
80

Skill

Kanshou and BakuyaKanshou and Bakuya - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Quantum DMG equal to of Archer's ATK to one designated enemy.

Deals minor Quantum DMG to one designated enemy.
Level 9
Caladbolg II: Fake Spiral SwordCaladbolg II: Fake Spiral Sword - Skill | Single Target
Energy Regeneration : 30
Weakness Break : Single Target : 60
Enters the "Circuit Connection" state. Deals Quantum DMG equal to of Archer's ATK to one designated enemy. When using his Skill in the "Circuit Connection" state, the current turn does not end, and the DMG dealt by Archer's Skill increases by . This effect can be stacked up to times, lasting until he exits the "Circuit Connection" state. After actively using his Skill time(s) or when there are insufficient Skill Points, using his Skill again causes him to exit the "Circuit Connection" state. Exits the "Circuit Connection" state after all enemy targets have been defeated in each wave.

Enters the "Circuit Connection" state. Deals massive Quantum DMG to one designated enemy. While in "Circuit Connection" state, the current turn does not end after using his Skill, and the DMG dealt by Archer's Skill increases. When Skill Points are insufficient to use his Skill again, exits the "Circuit Connection" state.
Level 15
Unlimited Blade WorksUnlimited Blade Works - Ultimate | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 90
Deals Quantum DMG equal to of Archer's ATK to one designated enemy and gains Charge(s), up to a maximum of Charge(s).

Deals massive Quantum DMG to one designated enemy and gains Charge.
Level 15
Mind's Eye (True)Mind's Eye (True) - Talent | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 30
When Archer's teammate attacks an enemy target, Archer consumes 1 Charge and immediately launches Follow-up ATK on the primary target, dealing Quantum DMG equal to of Archer's ATK and recovering 1 Skill Point.

After a teammate uses an attack, Archer consumes 1 Charge and launches Follow-up ATK on the primary target, dealing Quantum DMG and recovering 1 Skill Point.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy. After entering battle, reduces enemy targets' Toughness of the corresponding Type.

Level 1
ClairvoyanceClairvoyance - Technique
Energy Regeneration : 0
Weakness Break : Single Target : 60
Immediately attacks the enemy. After entering combat, deals Quantum DMG equal to of Archer's ATK to all enemies and gains Charge(s).

Immediately attacks the enemy. After entering battle, deals Quantum DMG to all enemies and gains Charge.
Level 1
EndEnd - Skill | End
Energy Regeneration : 0
Weakness Break : 0
Exits "Circuit Connection" state and ends the turn.

Level 1

Traces

Projection MagecraftProjection Magecraft
Requires Character Ascension 2
When Archer is on the field, increases the maximum Skill Point limit by 2.
Credit5000
Meteoric Bullet3
Guardian's Lament1
ATK BoostATK Boost (ATK)
Requires Character Ascension 2
ATK increases by 4%
Credit5000
Meteoric Bullet3
Extinguished Core6
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Ascension 3
Quantum DMG increases by 3.2%
Credit10000
Destined Expiration3
Glimmering Core3
Hero of JusticeHero of Justice
Requires Character Ascension 4
When Archer enters battle, gains 1 Charge.
Credit20000
Destined Expiration5
Tracks of Destiny1
Guardian's Lament1
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Ascension 4
Quantum DMG increases by 4.8%
Credit20000
Destined Expiration5
Glimmering Core4
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Countertemporal Shot3
Squirming Core3
GuardianGuardian
Requires Character Ascension 6
After allies gain a Skill Point, if there are 4 Skill Points or more, increases Archer's CRIT DMG by 120% for 1 turn(s).
Credit160K
Countertemporal Shot8
Tracks of Destiny1
Guardian's Lament1
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 6
CRIT Rate increases by 4%
Credit160K
Countertemporal Shot8
Squirming Core8
ATK BoostATK Boost (ATK)
Requires Character Lv. 75
ATK increases by 8%
Credit160K
Countertemporal Shot8
Squirming Core8
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Lv. 80
Quantum DMG increases by 6.4%
Credit160K
Countertemporal Shot8
Squirming Core8
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Quantum DMG increases by 3.2%
Credit2500
Extinguished Core2
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 3
CRIT Rate increases by 2.7%
Credit10000
Destined Expiration3
Glimmering Core3
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Ascension 5
Quantum DMG increases by 4.8%
Credit45000
Countertemporal Shot3
Squirming Core3

Eidolons

The Unreached DreamThe Unreached DreamThe Unreached Dream
After using Skill 3 time(s) within one turn, recovers 2 Skill Point(s) for allies.
The Unfulfilled HappinessThe Unfulfilled HappinessThe Unfulfilled Happiness
When using Ultimate, reduces the enemy target's Quantum RES by 20%, and induces Quantum Weakness for it, lasting for 2 turn(s).
The Untamed WillThe Untamed WillThe Untamed Will
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
The Unsung LifeThe Unsung LifeThe Unsung Life
Increases Ultimate DMG dealt by 150%.
The Nameless WatchThe Nameless WatchThe Nameless Watch
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
The Endless PilgrimageThe Endless PilgrimageThe Endless Pilgrimage
When the turn begins, recovers 1 Skill Point for allies. The number of maximum stacks for the DMG boost effect provided by his Skill increases by 1. His Skill DMG dealt ignores 20% of DEF.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Arrows
Arrows3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72At the start of the battle, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Darting Arrow
Darting Arrow3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases ATK by 24% for 3 turn(s).
Arrow of the Starchaser
Silvermane Medal
Adversarial
Adversarial3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s).
Arrow of the Starchaser
Ancient Engine
Only Silence Remains
Only Silence Remains4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.
Arrow of the Starchaser
Silvermane Medal
Swordplay
Swordplay4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Arrow of the Starchaser
Squirming Core
Subscribe for More!
Subscribe for More!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56The wearer's Basic ATK and Skill deals 24% more DMG. This effect increases by an extra 24% when the wearer's current Energy reaches its max level.
Arrow of the Starchaser
Artifex's Gyreheart
River Flows in Spring
River Flows in Spring4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Arrow of the Starchaser
Ancient Engine
Return to Darkness
Return to Darkness4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Increases the wearer's CRIT Rate by 12%. After a CRIT Hit, there is a 16% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack.
Arrow of the Starchaser
Immortal Lumintwig
In the Night
In the Night5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT Rate by 18%. While the wearer is in battle, for every 10 SPD that exceeds 100, increases DMG dealt by Basic ATK and Skill by 6%. At the same time, increases the CRIT DMG of Ultimate by 12%. This effect can stack up to 6 time(s).
Arrow of the Starchaser
Conqueror's Will
Sleep Like the Dead
Sleep Like the Dead5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by 36%, lasting for 1 turn(s). This effect can only trigger once every 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
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Language
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Story

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45 responses to “Archer”

  1. Question: What are best cones outside of his? I have every hunt cone save for BP hunt cone + Ratio’s, and I don’t plan to pull at all on collab banner because it feels like next level scam due to pity being completely separate from usual limited banner, and you still have to deal with potential loss. I’m not in the mood to throw away around 80 pulls just to be spooked by dumb shit like Bailu’s cone, on a banner that is completely separate entity from the usual banner. Meaning, I can’t just save up my loss for some future banner’s cone. I don’t want that. Therefore, I want to know which cones it the best alternative for him.

      
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    • See you at the end. That is the event light cone that should become available along with his release.

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  2. Have we heard or seen anything about Hunt March with Archer? If each Archer skill gives March charge, then she will get her enhanced basic really fast, and that buffs shifu’s crit damage by 60%. Also enables Izumo/Duran, and she’s an SP gen.

      
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    • wait…. March7 get a change for every Attack by her talent and then there Is the follow up from the eidolon “After Shifu uses Basic ATK or Skill to attack an enemy target, March 7th immediately launches a follow-up attack and deals Imaginary DMG equal to 60% of March 7th’s ATK to the primary target of this attack. Additionally, triggers the corresponding effect based on Shifu’s Path and then gains 1 point(s) of Charge. If there is no primary target available to attack, then attacks a single random enemy instead. This effect can only trigger once per turn.”

      i wonder if March7 will interrupt archer’ s “cicuit connection” (bad) or if She Will take action After it’s ending

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      • If you’re talking about March 7th getting enough charge for an enhanced basic attack, it just makes her next on the turn order which won’t interrupt Archer’s Circuit Connection as his turn won’t end.

        I’m not sure about her follow up, but I don’t think it will end his turn either, even if it does play in the middle of his turn.

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    • That look works but also look goofy tbh. Let me write this down:
      1. Every time Archer atk, give stack to March, so him comsuming…let’s say 3 times (6 sp), only give her 3 stacks.
      2. She can trigger FuA per turn after Archer finish his action, which also give stack to herself, and simultaneously triggering Archer FuA at same time, “ring around the rosie” kind of thing (if he has “Charge” stack), so +1sp recovery.
      3. Her Enhanced basic atk can’t recover sp, that’s the downside right there, but she can give him buff nonetheless.
      4. Thanks to March’s skill, she can help herself to break Quantum enemy (very good in Apoc)
      5. Duet with her, you can put Izumo for Archer.

      Summary: her buff really niche, but the downside is you have to measure up Archer attacking when she’s gonna use enhanced basic atk RIGHT before her AV so close, otherwise that’s gonna be waste. Also, aside from positive sp unit, she sometimes can’t do sp recover in her Enhanced basic atk.

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      • Ugh, you’re right about her enhanced basic not generating sp, so she’d have to be faster than Sparkle (who should be at 160.1+) to consistently get a normal basic between full Archer combos. Sparkle, Archer, and March acting should all happen with no action value passing, so March would act again before Sparkle and Archer. Skipping an Archer combo shouldn’t be too bad, since the 60% crit dmg buff to shifu lasts 2 turns and March will act right before Sparkle again.

        Base + Boots + e1(10%) = 137.2, so probably more than 10 rolls of speed to be faster than Sparkle, which set bonuses (hopefully 4pc musketeer) can help with.

        Not awful, but now her personal damage is in question. I’m pretty proud of my current 144 speed March build, but her basic/fua ends up doing 8k, her ult like 15k, and her enhanced basic hits between 50-100k due to it’s random amount of hits, with only Sparkle buffs. Ngl, maybe 100k after an Archer combo kinda sucks. She’s usable. If she’s fast.

        Cipher gives 40% vulnerability and deals 12% of Archer’s total damage with not even all of her ult’s damage. I’m getting her s1 so 24% def reduction too. Without speed tuning shenanigans. And contributing to Sparkle’s A6. I think I’ll just run Rutilant/Duran on Archer.

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        • I should correct myself that the percentage of Archer’s damage Cipher can do again is 24%

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  3. The fact that his SPD is 2 away from getting the full benefits from 4pc. Poet infuriates me

      
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    • oh what the fk i just calculated it

      105-(105*0.08)= 96.6

      this is bullshit bruh hopefully they lower the spd in v3

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  4. So. hmm.

    I have Sparkle and Fu Xuan. For this guy’s last teammate (and skill point generator), do I go Cypher or buffed Silver Wolf? Cypher is better at generating SP and lets both characters use the Duran planar set…

    eh, who am I kidding. the answer is probably going to be “I can’t afford to roll on either, given my other wants from this series of patches”

      
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    • i have an unused Sparkle tooand i’m search ing reason to pull for the cat, i love her model , voice , moveset and personality but her kit seems really nothing special. ( for Acheron, Pela with Cipher Cone probably Is the same, and buffed SW looks even Better). i was thinking She Will be great with Archer but just now popped up the synergy with March 7 . i’m skipping Hyacine now for Cipher but i’m really sad

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    • As of rn silver wolf after he buff puts archers damage far above what ciphers does even when factoring in ciphers damage but their both so Op it honestly falls upon who u want more tbh

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      • the concern is that cipher never has to skill, she gens sjill points really fast. I guess SW is only missing out on 13 all res shred by not skilling… but that’s still a concern. GAR needs so many skill points…

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