
![]() | Concepts | Saber |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | The solitary Heroic Spirit traverses the long night of fate. The banner of the round table remains unfurled in a dream. Alas, the knight-king of Camelot has yet to reach that ever-distant utopia. Though still a young maiden, she has heeded the call for this most unique iteration of the Holy Grail War. With the Sword in the Stone offering its choice once more, how shall she shatter the illusions of the past? “The wishes I did not fulfill will end here.” |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 76.56 | 85.8 | 185 | 101 | 5% | 50% | 125 | 360 | |
20 | 149.29 | 167.31 | 360 | 101 | 5% | 50% | 125 | 360 | ![]() ![]() |
20+ | 179.92 | 201.63 | 434 | 101 | 5% | 50% | 125 | 360 | |
30 | 218.2 | 244.53 | 527 | 101 | 5% | 50% | 125 | 360 | ![]() ![]() |
30+ | 248.82 | 278.85 | 601 | 101 | 5% | 50% | 125 | 360 | |
40 | 287.1 | 321.75 | 693 | 101 | 5% | 50% | 125 | 360 | ![]() ![]() ![]() |
40+ | 317.72 | 356.07 | 767 | 101 | 5% | 50% | 125 | 360 | |
50 | 356 | 398.97 | 859 | 101 | 5% | 50% | 125 | 360 | ![]() ![]() ![]() |
50+ | 386.63 | 433.29 | 933 | 101 | 5% | 50% | 125 | 360 | |
60 | 424.91 | 476.19 | 1026 | 101 | 5% | 50% | 125 | 360 | ![]() ![]() ![]() |
60+ | 455.53 | 510.51 | 1100 | 101 | 5% | 50% | 125 | 360 | |
70 | 493.81 | 553.41 | 1192 | 101 | 5% | 50% | 125 | 360 | ![]() ![]() ![]() |
70+ | 524.44 | 587.73 | 1266 | 101 | 5% | 50% | 125 | 360 | |
80 | 562.72 | 630.63 | 1358 | 101 | 5% | 50% | 125 | 360 |
Skill
![]() | Invisible Air: Barrier of the Wind King - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Wind DMG equal to Deals minor Wind DMG to one designated enemy. | |
Level | |
![]() | Strike Air: Hammer of the Wind King - Skill | Blast |
Energy Regeneration : 30 | |
Weakness Break : Single Target : 60 / Blast : 30 | |
Deals Wind DMG equal to Deals Wind DMG to one designated enemy and minor Wind DMG to enemies adjacent to it. If consuming "Core Resonance" after using this ability is able to fully regenerate Energy, then increase the DMG multiplier for this usage of Skill before consuming all "Core Resonance", or else gains | |
Level | |
![]() | Excalibur - Ultimate | AoE |
Energy Regeneration : 5 | |
Weakness Break : AoE : 120 | |
Deals Wind DMG equal to Deals massive Wind DMG to all enemies. Additionally deals minor Wind DMG to random enemies, Bouncing | |
Level | |
![]() | Dragon Reactor Core - Talent | Enhance |
Energy Regeneration : 10 | |
Weakness Break : 0 | |
Obtains Obtains "Core Resonance" when entering battle. When any ally target uses an Ultimate, increases DMG dealt by | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | Behold, the King of Knights - Technique | Enhance |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, increases After using Technique, gains "Core Resonance" and increases ATK at the start of the next battle. | |
![]() | Release, the Golden Scepter - Basic ATK | AoE |
Energy Regeneration : 30 | |
Weakness Break : AoE : 60 | |
Gains Gains | |
Level | |
Traces
![]() | Knight of the Dragon |
Requires Character Ascension 2 | |
Increases | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 2 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | DMG Boost: Wind (Wind DMG Boost) |
Requires Character Ascension 3 | |
Wind DMG increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 3 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | Blessing of the Lake |
Requires Character Ascension 4 | |
![]() ![]() ![]() ![]() |
![]() | DMG Boost: Wind (Wind DMG Boost) |
Requires Character Ascension 4 | |
Wind DMG increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 5 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | ATK Boost (Wind DMG Boost) |
Requires Character Ascension 5 | |
Wind DMG increases by | ![]() ![]() ![]() |
![]() | Crown of the Star |
Requires Character Ascension 6 | |
When using Skill, increases | ![]() ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 6 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Lv. 75 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | DMG Boost: Wind (Wind DMG Boost) |
Requires Character Lv. 80 | |
Wind DMG increases by | ![]() ![]() ![]() |
![]() | DMG Boost: Wind (Wind DMG Boost) |
Wind DMG increases by | ![]() ![]() |
Eidolons
![]() | The Lost White Walls | ![]() |
Increases DMG dealt by |
![]() | The Sealed Round Table | ![]() |
Increases CRIT DMG dealt with "Release, the Golden Scepter" and "Strike Air: Hammer of the Wind King" by |
![]() | The Fabled Fifteen Centuries | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
![]() | The Wondrous Fourteen Nights | ![]() |
Increases |
![]() | The Dreamed Utopian Dawn | ![]() |
Skill Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
![]() | The Long Fated Night | ![]() |
Increases the RES PEN caused by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Collapsing Sky | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | The wearer's Basic ATK and Skill deal | ![]() ![]() |
![]() | Shattered Home | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | The wearer deals | ![]() ![]() |
![]() | Mutual Demise | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | If the wearer's current HP percentage is lower than | ![]() ![]() |
![]() | The Moles Welcome You | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by | ![]() ![]() |
![]() | A Secret Vow | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | Increases DMG dealt by the wearer by | ![]() ![]() |
![]() | Under the Blue Sky | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Woof! Walk Time! | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Nowhere to Run | 4![]() ![]() ![]() ![]() | destruction-class![]() | 529.2 | 264.6 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Something Irreplaceable | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 396.9 | 1164.24 | Increases the wearer's ATK by | ![]() ![]() |
![]() | The Unreachable Side | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 330.75 | 1270.08 | Increases the wearer's CRIT Rate by | ![]() ![]() |
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Gallery
Video #1
Voice
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Story
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17 responses to “Saber”
bro this kit is ass, ngl. How come collab character, that like used her NP maybe twice throught entire series, comes with kit that basically allows her to ulti every second turn? Also Dragon Reactor Core. I dont even think this was mentioned in Fate/Stay Night series at all? People who never played fgo would have 0 clue what is this all about. And its also besides the part where they cut the best part of her NP animation they did (in collab teaser starting part of NP animation showcase where she unveils Excalibur), like somehow its not a thing anymore? According to what I saw from beta animations. And obligatory yap about multipliers, they are kind of low except for Ultimate, but i dont think Ultimate would deal that much damage to cover for the fact that every other multiplier she has right now is just 1.0 HSR multiplier? also consider the fact that her technique gives her stupid ass atk%, while her lightcone also gives her 80 atk%. This is so oversaturated on attack, its insane
Anyways I just hope they bring back the starting part of animation for NP and rebalance her kit somewhat in next version iterations so it would actually make some sense
The Dragon Reactor Core is an FGO thing at all. Artoria being the incarnation of the Red Dragon meant to oppose the incarnation of the White Dragon, Vortigern. It was there since the visual novel released. Which by the way is never brought up in FGO at all. Also the reason she struggled to use Excalibur more often in the series is because Shirou had a horrible mana reserve and magic circuits. The moment she got a better source for mana (literally the corrupted Holy Grail in the Heaven’s Feel route) she had no trouble with spamming Excalibur left and right.
As for the kit itself and the ultimate animation. It’s the v1 kit of course it won’t be the final product and changes will happen. And it’s once again it’s the V1 the animations aren’t finished, Archer has the same issue of his UBW not being an endless field of swords but just a box of swords. These obviously will be changed before the release.
Your information is correct, but the interpretation is off. Firstly, Heroic Spirits are inherently stronger than their summoned versions, as summoned versions rely on the summoner’s mana. Saber’s Ultimate is likely to have the highest cost in the game, reflecting its power.
Let’s discuss her Noble Phantasm (NP). In Fate/Zero, Saber rarely used her NP due to Kiritsugu’s strategy, which aimed to conceal her true identity. Additionally, in one of the Fate routes, Lancer’s NP sealed Saber’s NP, providing another reason for its limited use. Beyond this, the low usage of her NP can be interpreted as a result of its high mana cost and dependence on a human summoner’s mana supply.
It makes sense that Saber’s kit revolves around her Ultimate, as it’s her most iconic ability. The frequent use of her Ultimate in the game is likely influenced by the game’s current balance. Her Ultimate already has a high multiplier, but if its frequency were reduced to make it harder to trigger, the multiplier would need to be increased to compensate. This latter approach might align better with her lore, but it seems the developers struggled to balance this with gameplay. Additionally, they likely wanted to avoid a character with low damage during downtimes, which would require increasing the damage of her other skills as well.
You kind of dont understand why its collab not with Fate but with specifically Fate/Stay Night UBW. In such collabs, that, again, specifically state which story is being collabed with, all the information, usually, should be pulled almost exclusively from the story that is being collabed with. Sometimes, when information is not enough, you can pull more from other related sources, which is fine, but currently with Saber, this is not the case. It looks more like as desingners went looking left and right for anything that they thought looks or sounds cool, and just add it up together. And this is the problem I have with V1 right now. Its just bunch of cool easter eggs, added together without much thought put into it.
Also your statement about making ultimate harder to trigger would make balancing struggle is incorrect. Just look at Phainon. They dont give a crap about proper balancing anymore, they just make character they favour strong, and characters they dont care that much about do random bullshit. Both Saber and Archer are getting taxed on this instance alone. And think about the fact that we most likely getting Elisiya while collab banner still running? This is going to make collab characters even less attractive to pull towards, and ultimately, use.
This character is currently, unfortunately, a king of fanservice, instead of the king of knights.
But tbh I probably should not even be surprised, as seeing how right now Mihoyo handles all of its games, it is leaning more towards selling a product instead of making a good experience, and in hsr its obviously Phainon who they want to sell more
You sort of failed to refute his points about it actually being faithful to FSN. Additionally you complain about her being fan service, which is weird because it’s a collab event. Fan service is sort of the point. Though I have my own complaints (Sabers Eidolons should be better and Archer should DEFINITELY have a territory on UBW) I find your complaints very unfounded as if you were looking for something to hate.
You had too much expectation forgetting that this is HoYoverse
Their collabs have always been for exposure and money
Fate fanbase is huge, people will spend regardless
Welcome to reality lmao
Very bad of kit description. Did they hire a new translator? Beta will be filled with word, phrase, and even sentence buffs.
“If Saber has “Mana Burst” and “Core Resonance” at the same time, then she can fully regenerate her Energy after using a Skill and consumes “Mana Burst” to allow allies to recover 1 Skill Point while letting her immediately take action.”
Uhhh, no?
Better say: after Ultimate, she is locking Talent “Ult energy regen per stack” part. After using Skill with “Mana Burst” and “Core Resonance” -> reactivate ability to recharge Ult with stacks and 100% advance herself + 1 SP recovery.
this is even more confusing way of wording, tbh
It should be worded like this: While Saber has “Mana Burst” and “Core Resonance” at the same time, using a Skill would consume “Mana Burst” and fully regenerate her Energy, recover 1 Skill Point and advance her action by 100%
This way its consistent with other descriptions. And from what i’ve seen it actually is just a 100% action advance, instead of being an extra action, like Seele’s resurgence, which is very sad to see. I would much rather have bonus action than action advance, considering her current multiplier already not so great
I hate this so much, actually requires so much maf. someone help what relics good. Obviously want ERR but what else, just build CR/CD? Who do I put her with beside Tribbie. Or do I put Tribbie w/ Archer gagghhhhhhh
her kit is literally so easy are you serious lol just build her dealing dmg and sparkle/sunday are better for archer why would you put him with tribbie?
no she don’t need er she can full her ult so fast you can go with Wavestrider Captain set or Scholar Lost in Erudition and 2pc Firmament Frontline: Glamoth with 135 spd with sunday -1 spd but you need support who can ult fast like huohuo Tingyun sunday bronya
“Obviously ERR”?
Hahahaha
what relics to y’all think would be good, I was thinking scholar, but her ult gives her an enhanced basic attack not an enhanced skill so I’m at a loss, any ideas?
“Wavestrider Captain”, maybe? w/ Rutilant Arena for Ornaments?
Sabahhhhhhhhh
its BAEEEEBERRRRR