Firefly

Firefly
FireflyConceptsFirefly
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Destruction
Combat TypesClass Fire
Ascension Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Raging Heart65
Shards of Desires15
Trace Materials
Credit3M
Borisin Teeth18
Tatters of Thought41
Lupitoxin Sawteeth69
Fragments of Impression56
Moon Madness Fang139
Shards of Desires58
Lost Echo of the Shared Wish12
Tracks of Destiny8
StoryA member of the Stellaron Hunters, wearing a set of mechanized armor known as "SAM." Her character is marked by unwavering loyalty and determination.
Engineered as a weapon against the Swarm, she experiences accelerated growth, but a tragically shortened lifespan.
She joined the Stellaron Hunters in search of a way to defy her fated demise.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyAscension Materials
1102.96105.6111925%50%125240
20200.77205.92216925%50%125240
Credit4000
Tatters of Thought5
20+241.96248.16261925%50%125240
30293.44300.96316925%50%125240
Credit8000
Tatters of Thought10
30+334.62343.2360925%50%125240
40386.1396416925%50%125240
Credit16000
Fragments of Impression6
Raging Heart3
40+427.28438.24460925%50%125240
50478.76491.04516925%50%125240
Credit40000
Fragments of Impression9
Raging Heart7
50+519.95533.28560925%50%125240
60571.43586.08615925%50%125240
Credit80000
Shards of Desires6
Raging Heart20
60+612.61628.32660925%50%125240
70664.09681.12715925%50%125240
Credit160K
Shards of Desires9
Raging Heart35
70+705.28723.36760925%50%125240
80756.76776.16815925%50%125240
LevelAscension Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Raging Heart3
40+
50
Credit40000
Fragments of Impression9
Raging Heart7
50+
60
Credit80000
Shards of Desires6
Raging Heart20
60+
70
Credit160K
Shards of Desires9
Raging Heart35
70+
80

Skill

Order: Flare PropulsionOrder: Flare Propulsion - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Deals minor Fire DMG to a single enemy.
Level 9
Order: Aerial BombardmentOrder: Aerial Bombardment - Skill | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 60
Consumes SAM's HP equal to of SAM's Max HP and regenerates a fixed amount of Energy equal to of SAM's Max Energy. Deals Fire DMG equal to of SAM's ATK to a single target enemy. If the current HP is not sufficient, then SAM's HP is reduced to 1 when using this Skill.

Consumes a portion of this unit's HP to regenerates Energy. Deals Fire DMG to a single enemy.
Level 15
Firefly Type-IV: Complete CombustionFirefly Type-IV: Complete Combustion - Ultimate | Enhance
Energy Regeneration : 5
Weakness Break : 0
Upon entering the Complete Combustion state, Advances SAM's Action by 100% and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by , and when using the Enhanced Basic ATK or Enhanced Skill, increases SAM's Weakness Break efficiency by , increases the DMG the Weakness Broken enemy target receives by , lasting until the current attack ends.
A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown turn starts, SAM exits the Complete Combustion state. The countdown has a fixed SPD of .
SAM cannot use Ultimate while in Complete Combustion.

Upon entering the Complete Combustion state, Advances SAM's Action by 100%, gains Enhanced Basic ATK and Enhanced Skill, increases Weakness Break efficiency, increases the DMG the Weakness Broken enemy target receives, and increases SPD, lasting until the countdown ends.
Level 15
Chrysalid PyronexusChrysalid Pyronexus - Talent | Talent
Energy Regeneration : 0
Weakness Break : 0
The lower the HP, the lower the DMG received. When HP is or lower, the DMG Reduction reaches its maximum effect, reducing up to a maximum of . During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by .
If Energy is lower than when the battle starts, regenerates Energy to . Once Energy is regenerated to its maximum, dispels all debuffs on SAM.

The lower the HP, the lower the DMG received. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases. If Energy is lower than #2[i]% when the battle starts, regenerates Energy to #2[i]%. Once Energy is regenerated to its maximum, dispels all debuffs on SAM.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
Δ Order: Meteoric IncinerationΔ Order: Meteoric Incineration - Technique
Energy Regeneration : 0
Weakness Break : Single Target : 60
Leaps into the air and moves without restrictions for seconds, which can be ended early by launching a Plunging Attack. When this duration ends, SAM descends and immediately attacks all enemies within a set area. At the start of each wave, applies a Fire Weakness to enemies without one, lasting for turn(s). Then, deals Fire DMG equal to of SAM's ATK to all enemies.

Leaps into the air and moves without restrictions. After a few seconds of movement, plunges and attacks all enemies within range. At the start of each wave, applies a Fire Weakness to enemies without one and deals Fire DMG to all enemies.
Level 1
Firefly Type-IV: Pyrogenic DecimationFirefly Type-IV: Pyrogenic Decimation - Basic ATK | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 45
Restores HP by an amount equal to of this unit's Max HP. Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Restores a portion of this unit's own HP and deals Fire DMG to a single enemy.
Level 9
Firefly Type-IV: Deathstar OverloadFirefly Type-IV: Deathstar Overload - Skill | Blast
Energy Regeneration : 0
Weakness Break : Single Target : 90 / Blast : 45
Restores HP by of Firefly's Max HP. Applies Fire Weakness to a single enemy if the target enemy does not already have it, lasting for turn(s). Deals Fire DMG equal to × Break Effect + of SAM's ATK to the target enemy. At the same time, deals Fire DMG equal to × Break Effect + of SAM's ATK to adjacent enemies. A maximum of Break Effect is calculated.

Restores a portion of this unit's own HP. When the single enemy target has no Fire Weakness, applies Fire Weakness to the target, and deals massive Fire DMG to it and Fire DMG to adjacent targets.
Level 15

Traces

Module α: Antilag OutburstModule α: Antilag Outburst
Requires Character Ascension 2
While in Complete Combustion, attacking enemies without Fire Weakness can also reduce Toughness by an amount equal to 55% of the original ability's Toughness Reduction.
Credit5000
Borisin Teeth3
Lost Echo of the Shared Wish1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 2
Effect RES increases by 4%
Credit5000
Borisin Teeth3
Tatters of Thought6
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
Module β: Autoreactive ArmorModule β: Autoreactive Armor
Requires Character Ascension 4
For every 100 of SAM's ATK that exceeds 2400, increases SAM's Break Effect by 6%, up to a maximum increase of 60%.
Credit20000
Lupitoxin Sawteeth5
Tracks of Destiny1
Lost Echo of the Shared Wish1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit20000
Lupitoxin Sawteeth5
Fragments of Impression4
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 5
Effect RES increases by 6%
Credit45000
Moon Madness Fang3
Shards of Desires3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Moon Madness Fang3
Shards of Desires3
Module γ: Core OverloadModule γ: Core Overload
Requires Character Ascension 6
If SAM is in Complete Combustion with a Break Effect that is 250%/360% or higher, additionally ignores 30%/40% of the target's DEF when attacking.
Credit160K
Moon Madness Fang8
Tracks of Destiny1
Lost Echo of the Shared Wish1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Moon Madness Fang8
Shards of Desires8
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Lv. 75
Effect RES increases by 8%
Credit160K
Moon Madness Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit160K
Moon Madness Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Break Effect increases by 5.3%
Credit2500
Tatters of Thought2

Eidolons

In Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once Rest
When using the Enhanced Skill, ignores 15% of the target's DEF. And the Enhanced Skill does not consume Skill Points.
From Shattered Sky, I Free FallFrom Shattered Sky, I Free FallFrom Shattered Sky, I Free Fall
When using the Enhanced Basic ATK or the Enhanced Skill in Complete Combustion state to defeat an enemy target or cause them to be Weakness Broken, SAM immediately gains 1 extra turn. This effect can trigger again after 1 turn(s).
Amidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep Sleep
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Upon Lighted Firefly, I Soon GazeUpon Lighted Firefly, I Soon GazeUpon Lighted Firefly, I Soon Gaze
While in Complete Combustion, SAM is immune to Crowd Control debuffs. This effect can only trigger 2 time(s) during each Complete Combustion.
From Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence Shine
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
In Finalized Morrow, I Full BloomIn Finalized Morrow, I Full BloomIn Finalized Morrow, I Full Bloom
While in Complete Combustion, increases SAM's Fire RES PEN by 12%. When using the Enhanced Basic ATK or Enhanced Skill, increases the Weakness Break efficiency by 50%.

Light Cones

ConceptsRarityPathATKDEFHPSkillAscension Materials
Collapsing Sky
Collapsing Sky3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Increases the wearer's Basic ATK and Skill DMG by 20%.
Worldbreaker Blade
Conqueror's Will
Shattered Home
Shattered Home3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer deals 20% more DMG to enemy targets whose HP percentage is greater than 50%.
Worldbreaker Blade
Squirming Core
Mutual Demise
Mutual Demise3
RarstrRarstrRarstr
destruction-class370.44198.45846.72If the wearer's current HP is lower than 80%, CRIT Rate increases by 12%.
Worldbreaker Blade
Silvermane Medal
The Moles Welcome You
The Moles Welcome You4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%.
Worldbreaker Blade
Conqueror's Will
A Secret Vow
A Secret Vow4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Worldbreaker Blade
Silvermane Medal
Under the Blue Sky
Under the Blue Sky4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Worldbreaker Blade
Immortal Lumintwig
Woof! Walk Time!
Woof! Walk Time!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 16%. This also applies to DoT.
Worldbreaker Blade
Squirming Core
Nowhere to Run
Nowhere to Run4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Increases the wearer's ATK by 24%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK.
Worldbreaker Blade
Silvermane Medal
Something Irreplaceable
Something Irreplaceable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Worldbreaker Blade
Ancient Engine
The Unreachable Side
The Unreachable Side5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Increases the wearer's CRIT rate by 18% and increases their Max HP by 18%. When the wearer is attacked or consumes their own HP, their DMG increases by 24%. This effect is removed after the wearer uses an attack.
Worldbreaker Blade
Immortal Lumintwig
Per Page
PrevNext

Voice

Language
Titleloc_sound

Story

TitleText

629 responses to “Firefly”

    • As the biggest Acheron hater there is, this showcase hurt to watch

      I unironically think this speed boots Acheron, with a sustainer could have 0 cycled. Not breaking Gepard before Acheron ulting, damage controlling so you enter the 2nd wave with both Pela and Silverwolf’s ultimate up. Terrible build and gameplay mistakes

      That’s not even taking into account, that running Fu Xuan was literally worthless, switch the boots to ATK, slot Sparkle in and enjoy. Tectone of all people was able to clear this side with Acheron, without any sustain. If you can’t do it, lol.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Your slacking. No long post that takes up half the page, as to why Archeron is overrated?

        Of course Eggman can do it. They might be unable to defeat a blue animal that eats chili dogs but they are a genius that can make robots power by tiny little animals. Only a genius would be able to make such fuel effective robots.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • I like how Firefly in that video has somewhat relatable relics, then he shows what Acheron has.
        I mean, I wish I have that kind of relics. 90/260 crit in combat is what I’d have if I give Acheron Sparkle’s buff lol fuck me
        Nah, I’m happy enough in my 3 cycles Noobsville, dreaming of a day I’d have 161 SPD supports.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • Yeah being able to get like over 200 crit damage and still have a decent crit rate. takes some godly rng artifact luck or months possibly more of pure pain.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
    • The sad thing here is that THAT IS FIREFLY’S BEST TEAM ever.

      There will never be a replacement for Harmony TB + Ruan Mei combo.

      And Gallagher is already as good as a healer you can get for being Fire, break effect unit, and heals outside turns.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • Firefly isn’t a good zero-cycler just as it, because she needs 2 casts of normal skill to transform again. It is easy for her to melt the duo elite in the first wave within 3 swipes, but melting the last boss in the second wave at full toughness in 2 swipes is kinda impossible even if the boss was single-phased. To address this issue you must either give her alot of speed from substats and make intensive use of S5 DDD and possibly company her with Bronya and like, or somehow be able to regen 115 energy on her allowing 1 fewer cast of normal skill. Either way might not be feasible under many circumstances.

      However she is an expert 1-cycler, 2-cycler, and 3-cycler. Her damage output is stable, not relying on the relic builds and is hard to be hindered by the enemy given the break playstyle seldom allow the enemy to take turns, meaning it is as easy as drinking the water for Firefly to destroy any MoC in a reasonably fast speed.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • I mean 1,2, or even 3 cycle is pretty great as is. It doesn’t have to be 0 cycle or nothing and I dunno why that’s such a widespread thing nowadays as though 0 cycling is the only way to play. It’s still 60 jades at the end of the day lol. Blasphemy I know.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
  1. guys i have a question
    my current build is 2pc firesmith 2pc BE & 2pc talia. ive been farming crit firesmith pieces, but i have 2 of them with high BE. can firefly use the extra fire dmg from the 2pc bonus? my ball has atk for now, because i was unsure if fire dmg would be useful or not

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Hybrid wise, yeah she can probably get some use out of fire dmg bonus. Just make sure your build has enough break effect. Also ATK ball is best bc one of her traces gives her 6% break effect every 100 atk over 2400 to a max of 60% additional break effect. For building hybrid, ATK seems to be the best since it buffs the normal dmg and give BE for break dmg.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • It does work, her E1 gives her ESkill 15% def ignore, Super Break and Break aren’t part of her ESkill so they’re not affected. This is how I understand it.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • That’s clearly not intentional but rather a bug. Welt’s signature light cone gives some atk% when casting the skill and the effect benefits additional damage from Welt’s talent properly, which isn’t considered part of Welt’s skill.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
  2. is MOC enemies rn have higher hp than before? especially kafka and gepard boss. or it just me didn’t have enough damage.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
      • They absolutely do
        Gepard in 2.0 MoC 12 had 600k or so HP whereas I believe he has 1million or so this time
        It’s probably balanced around the blessing, otherwise such a massive spike in 2 patches is… bad

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • Yes, the devs intentionally increased the HP of many enemies in the MoC, especially when the Memory Turbulence is something strong.

      The MT we had vs. the Aventurine boss was a 15% HP damage every cycle and 30% vulnerability on the enemy’s side, which is very strong, leading to the devs increasing the Aventurine boss’s HP to ~1m per phase and ~2m in total.

      The MT we have for now is a 25% energy regen every cycle, which is almost a Huohuo for free, and 30% damage amp on every character, which is also very strong, plus the Gepard boss and the Kafka boss are not as strong as the Aventurine boss, and the devs desided they have to have ~1m HP to stand a challenge to the player.

      The MoC in the 2.3 patch has a MT that is not so useful for most of the teams, and the bosses there do not have HP as high as what we now have. The Cocolia boss there has ~838k HP and the Argenti boss there has ~628k HP per phase and ~1.3m HP in total.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Cocolia you say? Cue the theme music.

        Wrapped in biting wind
        Hearts will never bleed
        Frozen and banished

        In their restless dreams
        They try so hard to breathe
        Pulses flutter and sting
        Within this bleakness

        Pain will come with the blade
        Pain will wake up the despondent crowd
        In this dormant world somehow
        Unsheathe a sword not to kill
        Unsheathe a sword to rend those clouds above the ground
        Wake up, it’s time to gather now
        The only warmth remains
        In hands clasped so tight
        The only fire exists
        In brave hearts
        Seasons that refuse
        To change over the years
        Will find their way back
        Back on track
        (Oh, oh, oh, oh, oh)

        We’ve made a choice, go fight against your fate!
        Pain will come with the blade
        Pain will wake up the despondent crowd
        In this dormant world somehow
        Unsheathe a sword not to kill
        Unsheathe a sword to rend those clouds above the ground
        Wake up, it’s time to gather now

        Forget about the rules
        Written on weathered rock
        There were chasers of light
        Find the way or get lost
        We have no way to know
        Where they all headed for
        See the light from afar
        Just blaze through the thorns
        We know it’s right over there
        We have something to declare
        Whatever is arriving, we’ll be prepared

        We’ve made a choice, go fight against your fate!
        Pain will come with the blade
        Pain will wake up the despondent crowd
        In this dormant world somehow
        Unsheathe a sword not to kill
        Unsheathe a sword to rend those clouds above the ground
        Wake up to hear the cheering sound

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • Oh, well, good to know. I will tell Cocolia and Kafka to get lost from the current reset, since they are old bosses and can’t be reused in later resets.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • I will tell every time Cocolia gots a rerun, her HP is adjusted by the devs (increased for most of the time) and the Memory Turbulence is something different. When you fight the Aventurine boss again, any strategy you find for now might not apply any more.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
    • Haven’t seen one with most of the beta showcases, I kind of doubt it tho unless you have E2 since she will have to spend time breaking him first to deal dmg, the best dmg I have seen from her against Aventurine in her ideal team is just about 800k dmg within 2 turns, barely able to get 1 phase done and even if you do, not enough turn left to break / kill his last phase in that same cycle without Bronya / Robin / E2

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  3. Can someone humor my thought for a minute?
    Everyone is discussing BreakFly vs FastFly but i want to introduce FastFly.
    I’ll skip all the braindead math and leave only a schizo one.

    Courtesty of kj415j45’s calculations on page 10 i will take his stats cuz lazy to count that myself.

    If Firefly with SPD boots/RM/no substats can get 136.72 SPD in battle lets discuss 190 SPD in battle w/o ultimate (+53.28 SPD from relic substats. Yes, 10+ SPD on each relic slot…)
    Also team setup is IMC/Firefly/RM/Asta cuz i dont see any other way for it to work lol
    Ult’s countdown is 90 SPD = 111.1 AV
    We need to split 111.AV in 3 values, since 1st move is “free” in terms of AV
    SPD with ult = 240 SPD = 41.7 AV
    111.1 – 41.7 = 69.4 AV for two moves

    so basically 41.7 + 34.7 + 34.7
    34.7 AV = 288.2 SPD, we need 48.2 SPD from Asta for these 2 moves to be able to reach 34.7 AV, and Asta ult gives it for exactly 2 turns
    and with that 4 turns during combustion is possible, i think

    Basically first two move after ultimate are on her own, then next 2 moves are under Asta’s ult.

    If you can snapshot Asta’s ult to be able it to last 3 turns then it becomes a little easier, but the concept is there

    How bad *bad* is it? if you can get 391.1% BE with no substats like kj415j45 said, then shes still gonna do “some” damage, but the idea of it is pretty funny
    Imo that might be able to clear MoC 12, extremely expensive (need E1 to even be able to cast enh skill that often), you would 100% need the healer’s set on someone to get SP’s at the beginning…
    But i’d better discuss that than critfly since everyone talks about it 🙂

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • If Firefly has E1, it would better to just use Bronya. You won’t even need such unrealistic substats. Though with high speed on Bronya and DanceDanceDance Firefly would be able to get 2 extra turns.
      And even better than an extra turn in her ultimate, Bronya can significantly speed up her gaining energy for the second ultimate, which may help you to enter the second wave in the ultimate, exit your ultimate, take a turn with Firefly and then advance her with Bronya, use Firefly’s ultimate and advance Firefly’s action. Although it would require a careful speed finetuning.
      I don’t see a reason you would prefer Asta over Bronya. E2S1 Bronya may work well even with E0 Firefly.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • I was so hyperfixated on strictly SPD i forgot about Bronya, yeah thats a much easier/much less insane option, just build Fastnya and keep Firefly on the ~182 SPD breakpoint

        Now my rant sounds like “guys hear me out, Natasha hypercarry with E6…”

        Can only defend myself with “but bronya is in another team” lol
        My silly thinking made me look silly who wouldve thought

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • If you got 190 SPD without Ult, then you have 240 SPD at Ult. It seems not working as it does not exceed 90*4 = 270.

      So you added Asta, who can buff Firefly with 50 SPD for 2 Turns. Now she gets 290 SPD. Let’s do some calculation here.
      10000/240=41.7 AV
      10000/290=34.5 AV

      0 AV => Ult. 1st Skill. Asta active Ult. At 290 SPD.
      34.5 AV => 2nd Skill. At 290 SPD.
      69 AV => 3rd Skill. At 240 SPD.
      110.7 AV => 4th Skill.
      111.1 AV => exit Ult.

      It does work as you expected. But I don’t think it’s worth farming relics with those insane sub-stats, especially when the expected Stats are calculated based on the brand-new relic sets. Also, you may find that the 4th Skill is at 110.7 AV. That means if you don’t have a 190 SPD, even a bit different can destroy the SPD trick. Causing at least 20-27 sub-stat wasting.

      Check out the action value trick -> https://starrail.honeyhunterworld.com/firefly-character/comment-page-10/#comment-46897
      You can do the same thing with Sparkle too! Then you can build more BE sub-stats on relics. The trick also works with Bronya or even Robin.

      However, putting Asta in Firefly’s team does have some potential, as you can break the toughness more quickly by using Asta’s skill. Nice catch.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • I run the numbers. You need 160 spd to have 4 moves during ulti.
      Asta with S5 dance^3 and courier set is a must.
      Assume Asta ult on the end of FF 1st enhanced turn, AP cosumptions are as follows:
      1st move: free
      2nd move: 7600/(160+92*0.1+50+52.8+92*0.12)=28.03 AP
      3rd move: 10000/(160+92*0.1+50+52.8)=36.9 AP
      4th move: 10000/(160+92*0.1+50)=45.83 AP
      Total AP 28.03+36.9+45.83=110.76<111.11

      This 160 spd does not include RM's talent. Thus you do need around 14-15 sub stats to achieve this.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton