Concepts | Firefly | |
Rarity | ||
Path | Destruction | |
Combat Types | Fire | |
Ascension Materials | 308K 15 15 65 15 | |
Trace Materials | 3M 18 41 69 56 139 58 12 8 | |
Story | A member of the Stellaron Hunters, wearing a set of mechanized armor known as "SAM." Her character is marked by unwavering loyalty and determination. Engineered as a weapon against the Swarm, she experiences accelerated growth, but a tragically shortened lifespan. She joined the Stellaron Hunters in search of a way to defy her fated demise. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Ascension Materials |
1 | 102.96 | 105.6 | 111 | 92 | 5% | 50% | 125 | 240 | |
20 | 200.77 | 205.92 | 216 | 92 | 5% | 50% | 125 | 240 | 4000 5 |
20+ | 241.96 | 248.16 | 261 | 92 | 5% | 50% | 125 | 240 | |
30 | 293.44 | 300.96 | 316 | 92 | 5% | 50% | 125 | 240 | 8000 10 |
30+ | 334.62 | 343.2 | 360 | 92 | 5% | 50% | 125 | 240 | |
40 | 386.1 | 396 | 416 | 92 | 5% | 50% | 125 | 240 | 16000 6 3 |
40+ | 427.28 | 438.24 | 460 | 92 | 5% | 50% | 125 | 240 | |
50 | 478.76 | 491.04 | 516 | 92 | 5% | 50% | 125 | 240 | 40000 9 7 |
50+ | 519.95 | 533.28 | 560 | 92 | 5% | 50% | 125 | 240 | |
60 | 571.43 | 586.08 | 615 | 92 | 5% | 50% | 125 | 240 | 80000 6 20 |
60+ | 612.61 | 628.32 | 660 | 92 | 5% | 50% | 125 | 240 | |
70 | 664.09 | 681.12 | 715 | 92 | 5% | 50% | 125 | 240 | 160K 9 35 |
70+ | 705.28 | 723.36 | 760 | 92 | 5% | 50% | 125 | 240 | |
80 | 756.76 | 776.16 | 815 | 92 | 5% | 50% | 125 | 240 |
Skill
Order: Flare Propulsion - Basic ATK | Single Target | |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Fire DMG equal to Deals minor Fire DMG to a single enemy. | |
Level | |
Order: Aerial Bombardment - Skill | Single Target | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 60 | |
Consumes SAM's HP equal to Consumes a portion of this unit's HP to regenerates Energy. Deals Fire DMG to a single enemy. | |
Level | |
Firefly Type-IV: Complete Combustion - Ultimate | Enhance | |
Energy Regeneration : 5 | |
Weakness Break : 0 | |
Upon entering the Complete Combustion state, Advances SAM's Action by A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown turn starts, SAM exits the Complete Combustion state. The countdown has a fixed SPD of SAM cannot use Ultimate while in Complete Combustion. Upon entering the Complete Combustion state, Advances SAM's Action by | |
Level | |
Chrysalid Pyronexus - Talent | Talent | |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
The lower the HP, the lower the DMG received. When HP is If Energy is lower than The lower the HP, the lower the DMG received. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases. If Energy is lower than | |
Level | |
Attack | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
Δ Order: Meteoric Incineration - Technique | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 60 | |
Leaps into the air and moves without restrictions for Leaps into the air and moves without restrictions. After a few seconds of movement, plunges and attacks all enemies within range. At the start of each wave, applies a Fire Weakness to enemies without one and deals Fire DMG to all enemies. | |
Firefly Type-IV: Pyrogenic Decimation - Basic ATK | Single Target | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 45 | |
Restores HP by an amount equal to Restores a portion of this unit's own HP and deals Fire DMG to a single enemy. | |
Level | |
Firefly Type-IV: Deathstar Overload - Skill | Blast | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 90 / Blast : 45 | |
Restores HP by Restores a portion of this unit's own HP. When the single enemy target has no Fire Weakness, applies Fire Weakness to the target, and deals massive Fire DMG to it and Fire DMG to adjacent targets. | |
Level | |
Traces
Module α: Antilag Outburst | |
Requires Character Ascension 2 | |
While in Complete Combustion, attacking enemies without Fire Weakness can also reduce Toughness by an amount equal to | 5000 3 1 |
Effect RES Boost (Effect RES) | |
Requires Character Ascension 2 | |
Effect RES increases by | 5000 3 6 |
Break Boost (Break Effect) | |
Requires Character Ascension 3 | |
Break Effect increases by | 10000 3 3 |
SPD Boost (SPD) | |
Requires Character Ascension 3 | |
SPD increases by | 10000 3 3 |
Module β: Autoreactive Armor | |
Requires Character Ascension 4 | |
For every | 20000 5 1 1 |
Break Boost (Break Effect) | |
Requires Character Ascension 4 | |
Break Effect increases by | 20000 5 4 |
Effect RES Boost (Effect RES) | |
Requires Character Ascension 5 | |
Effect RES increases by | 45000 3 3 |
Break Boost (Break Effect) | |
Requires Character Ascension 5 | |
Break Effect increases by | 45000 3 3 |
Module γ: Core Overload | |
Requires Character Ascension 6 | |
If SAM is in Complete Combustion with a Break Effect that is | 160K 8 1 1 |
SPD Boost (SPD) | |
Requires Character Ascension 6 | |
SPD increases by | 160K 8 8 |
Effect RES Boost (Effect RES) | |
Requires Character Lv. 75 | |
Effect RES increases by | 160K 8 8 |
Break Boost (Break Effect) | |
Requires Character Lv. 80 | |
Break Effect increases by | 160K 8 8 |
Break Boost (Break Effect) | |
Break Effect increases by | 2500 2 |
Eidolons
In Reddened Chrysalis, I Once Rest | ||
When using the Enhanced Skill, ignores |
From Shattered Sky, I Free Fall | ||
When using the Enhanced Basic ATK or the Enhanced Skill in Complete Combustion state to defeat an enemy target or cause them to be Weakness Broken, SAM immediately gains 1 extra turn. This effect can trigger again after |
Amidst Silenced Stars, I Deep Sleep | ||
Skill Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
Upon Lighted Firefly, I Soon Gaze | ||
While in Complete Combustion, SAM is immune to Crowd Control debuffs. This effect can only trigger |
From Undreamt Night, I Thence Shine | ||
Ultimate Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
In Finalized Morrow, I Full Bloom | ||
While in Complete Combustion, increases SAM's Fire RES PEN by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Ascension Materials | |
Collapsing Sky | 3 | destruction-class | 370.44 | 198.45 | 846.72 | Increases the wearer's Basic ATK and Skill DMG by | ||
Shattered Home | 3 | destruction-class | 370.44 | 198.45 | 846.72 | The wearer deals | ||
Mutual Demise | 3 | destruction-class | 370.44 | 198.45 | 846.72 | If the wearer's current HP is lower than | ||
The Moles Welcome You | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by | ||
A Secret Vow | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | Increases DMG dealt by the wearer by | ||
Under the Blue Sky | 4 | destruction-class | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ||
Woof! Walk Time! | 4 | destruction-class | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ||
Nowhere to Run | 4 | destruction-class | 529.2 | 264.6 | 952.56 | Increases the wearer's ATK by | ||
Something Irreplaceable | 5 | destruction-class | 582.12 | 396.9 | 1164.24 | Increases the wearer's ATK by | ||
The Unreachable Side | 5 | destruction-class | 582.12 | 330.75 | 1270.08 | Increases the wearer's CRIT rate by |
Per Page |
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629 responses to “Firefly”
Firefly mains rise! (I’m not included)
She clears the current Moc in 1 cycle like Acheron!
https://youtu.be/T6notxkdsMc?si=74zBDjnsF1KOoOpQ
As the biggest Acheron hater there is, this showcase hurt to watch
I unironically think this speed boots Acheron, with a sustainer could have 0 cycled. Not breaking Gepard before Acheron ulting, damage controlling so you enter the 2nd wave with both Pela and Silverwolf’s ultimate up. Terrible build and gameplay mistakes
That’s not even taking into account, that running Fu Xuan was literally worthless, switch the boots to ATK, slot Sparkle in and enjoy. Tectone of all people was able to clear this side with Acheron, without any sustain. If you can’t do it, lol.
Your slacking. No long post that takes up half the page, as to why Archeron is overrated?
Of course Eggman can do it. They might be unable to defeat a blue animal that eats chili dogs but they are a genius that can make robots power by tiny little animals. Only a genius would be able to make such fuel effective robots.
I like how Firefly in that video has somewhat relatable relics, then he shows what Acheron has.
I mean, I wish I have that kind of relics. 90/260 crit in combat is what I’d have if I give Acheron Sparkle’s buff lol fuck me
Nah, I’m happy enough in my 3 cycles Noobsville, dreaming of a day I’d have 161 SPD supports.
Yeah being able to get like over 200 crit damage and still have a decent crit rate. takes some godly rng artifact luck or months possibly more of pure pain.
but how can one be a Firefly main, if you can’t fly and are not on fire?
The sad thing here is that THAT IS FIREFLY’S BEST TEAM ever.
There will never be a replacement for Harmony TB + Ruan Mei combo.
And Gallagher is already as good as a healer you can get for being Fire, break effect unit, and heals outside turns.
Firefly isn’t a good zero-cycler just as it, because she needs 2 casts of normal skill to transform again. It is easy for her to melt the duo elite in the first wave within 3 swipes, but melting the last boss in the second wave at full toughness in 2 swipes is kinda impossible even if the boss was single-phased. To address this issue you must either give her alot of speed from substats and make intensive use of S5 DDD and possibly company her with Bronya and like, or somehow be able to regen 115 energy on her allowing 1 fewer cast of normal skill. Either way might not be feasible under many circumstances.
However she is an expert 1-cycler, 2-cycler, and 3-cycler. Her damage output is stable, not relying on the relic builds and is hard to be hindered by the enemy given the break playstyle seldom allow the enemy to take turns, meaning it is as easy as drinking the water for Firefly to destroy any MoC in a reasonably fast speed.
But are they faster than Sonic?
I mean 1,2, or even 3 cycle is pretty great as is. It doesn’t have to be 0 cycle or nothing and I dunno why that’s such a widespread thing nowadays as though 0 cycling is the only way to play. It’s still 60 jades at the end of the day lol. Blasphemy I know.
guys i have a question
my current build is 2pc firesmith 2pc BE & 2pc talia. ive been farming crit firesmith pieces, but i have 2 of them with high BE. can firefly use the extra fire dmg from the 2pc bonus? my ball has atk for now, because i was unsure if fire dmg would be useful or not
no, dmg% or elemental dmg% have no impact to superbreak dmg. so yeah, it’s useless
you should wait for the new break relic to release
Hybrid wise, yeah she can probably get some use out of fire dmg bonus. Just make sure your build has enough break effect. Also ATK ball is best bc one of her traces gives her 6% break effect every 100 atk over 2400 to a max of 60% additional break effect. For building hybrid, ATK seems to be the best since it buffs the normal dmg and give BE for break dmg.
Hopefully they’ll fix her e1 def ignore. It’s not working rn.
It does work, her E1 gives her ESkill 15% def ignore, Super Break and Break aren’t part of her ESkill so they’re not affected. This is how I understand it.
That’s clearly not intentional but rather a bug. Welt’s signature light cone gives some atk% when casting the skill and the effect benefits additional damage from Welt’s talent properly, which isn’t considered part of Welt’s skill.
Oh, true, good thing I was wrong then
is MOC enemies rn have higher hp than before? especially kafka and gepard boss. or it just me didn’t have enough damage.
They probably do but my Rat team performed the same as always. My DoT team struggled but they’re poorly built tbh xD
They absolutely do
Gepard in 2.0 MoC 12 had 600k or so HP whereas I believe he has 1million or so this time
It’s probably balanced around the blessing, otherwise such a massive spike in 2 patches is… bad
Yes, the devs intentionally increased the HP of many enemies in the MoC, especially when the Memory Turbulence is something strong.
The MT we had vs. the Aventurine boss was a 15% HP damage every cycle and 30% vulnerability on the enemy’s side, which is very strong, leading to the devs increasing the Aventurine boss’s HP to ~1m per phase and ~2m in total.
The MT we have for now is a 25% energy regen every cycle, which is almost a Huohuo for free, and 30% damage amp on every character, which is also very strong, plus the Gepard boss and the Kafka boss are not as strong as the Aventurine boss, and the devs desided they have to have ~1m HP to stand a challenge to the player.
The MoC in the 2.3 patch has a MT that is not so useful for most of the teams, and the bosses there do not have HP as high as what we now have. The Cocolia boss there has ~838k HP and the Argenti boss there has ~628k HP per phase and ~1.3m HP in total.
Cocolia you say? Cue the theme music.
Wrapped in biting wind
Hearts will never bleed
Frozen and banished
In their restless dreams
They try so hard to breathe
Pulses flutter and sting
Within this bleakness
Pain will come with the blade
Pain will wake up the despondent crowd
In this dormant world somehow
Unsheathe a sword not to kill
Unsheathe a sword to rend those clouds above the ground
Wake up, it’s time to gather now
The only warmth remains
In hands clasped so tight
The only fire exists
In brave hearts
Seasons that refuse
To change over the years
Will find their way back
Back on track
(Oh, oh, oh, oh, oh)
We’ve made a choice, go fight against your fate!
Pain will come with the blade
Pain will wake up the despondent crowd
In this dormant world somehow
Unsheathe a sword not to kill
Unsheathe a sword to rend those clouds above the ground
Wake up, it’s time to gather now
Forget about the rules
Written on weathered rock
There were chasers of light
Find the way or get lost
We have no way to know
Where they all headed for
See the light from afar
Just blaze through the thorns
We know it’s right over there
We have something to declare
Whatever is arriving, we’ll be prepared
We’ve made a choice, go fight against your fate!
Pain will come with the blade
Pain will wake up the despondent crowd
In this dormant world somehow
Unsheathe a sword not to kill
Unsheathe a sword to rend those clouds above the ground
Wake up to hear the cheering sound
Is it possible for her to 0-cycle Aventurine in MOC?
Pointless, my lord. The MoC you fight Aventurine is long already over by the time of Firefly’s release.
Oh, well, good to know. I will tell Cocolia and Kafka to get lost from the current reset, since they are old bosses and can’t be reused in later resets.
I will tell every time Cocolia gots a rerun, her HP is adjusted by the devs (increased for most of the time) and the Memory Turbulence is something different. When you fight the Aventurine boss again, any strategy you find for now might not apply any more.
Haven’t seen one with most of the beta showcases, I kind of doubt it tho unless you have E2 since she will have to spend time breaking him first to deal dmg, the best dmg I have seen from her against Aventurine in her ideal team is just about 800k dmg within 2 turns, barely able to get 1 phase done and even if you do, not enough turn left to break / kill his last phase in that same cycle without Bronya / Robin / E2
Actually I found one, but it is Crit build and very high team investment ( everyone with Eidolons and Signature ), probably not worth it
https://www.youtube.com/watch?v=rPg02DCM6gk
Thanks. Actually, it doesn’t seem to be that hopeless even for cheaper teams.
Need E1 for synergy with Bronya, if her v3 change put E1 into her base kit then yes
Can someone humor my thought for a minute?
Everyone is discussing BreakFly vs FastFly but i want to introduce FastFly.
I’ll skip all the braindead math and leave only a schizo one.
Courtesty of kj415j45’s calculations on page 10 i will take his stats cuz lazy to count that myself.
If Firefly with SPD boots/RM/no substats can get 136.72 SPD in battle lets discuss 190 SPD in battle w/o ultimate (+53.28 SPD from relic substats. Yes, 10+ SPD on each relic slot…)
Also team setup is IMC/Firefly/RM/Asta cuz i dont see any other way for it to work lol
Ult’s countdown is 90 SPD = 111.1 AV
We need to split 111.AV in 3 values, since 1st move is “free” in terms of AV
SPD with ult = 240 SPD = 41.7 AV
111.1 – 41.7 = 69.4 AV for two moves
so basically 41.7 + 34.7 + 34.7
34.7 AV = 288.2 SPD, we need 48.2 SPD from Asta for these 2 moves to be able to reach 34.7 AV, and Asta ult gives it for exactly 2 turns
and with that 4 turns during combustion is possible, i think
Basically first two move after ultimate are on her own, then next 2 moves are under Asta’s ult.
If you can snapshot Asta’s ult to be able it to last 3 turns then it becomes a little easier, but the concept is there
How bad *bad* is it? if you can get 391.1% BE with no substats like kj415j45 said, then shes still gonna do “some” damage, but the idea of it is pretty funny
Imo that might be able to clear MoC 12, extremely expensive (need E1 to even be able to cast enh skill that often), you would 100% need the healer’s set on someone to get SP’s at the beginning…
But i’d better discuss that than critfly since everyone talks about it 🙂
If Firefly has E1, it would better to just use Bronya. You won’t even need such unrealistic substats. Though with high speed on Bronya and DanceDanceDance Firefly would be able to get 2 extra turns.
And even better than an extra turn in her ultimate, Bronya can significantly speed up her gaining energy for the second ultimate, which may help you to enter the second wave in the ultimate, exit your ultimate, take a turn with Firefly and then advance her with Bronya, use Firefly’s ultimate and advance Firefly’s action. Although it would require a careful speed finetuning.
I don’t see a reason you would prefer Asta over Bronya. E2S1 Bronya may work well even with E0 Firefly.
I was so hyperfixated on strictly SPD i forgot about Bronya, yeah thats a much easier/much less insane option, just build Fastnya and keep Firefly on the ~182 SPD breakpoint
Now my rant sounds like “guys hear me out, Natasha hypercarry with E6…”
Can only defend myself with “but bronya is in another team” lol
My silly thinking made me look silly who wouldve thought
If you got 190 SPD without Ult, then you have 240 SPD at Ult. It seems not working as it does not exceed 90*4 = 270.
So you added Asta, who can buff Firefly with 50 SPD for 2 Turns. Now she gets 290 SPD. Let’s do some calculation here.
10000/240=41.7 AV
10000/290=34.5 AV
0 AV => Ult. 1st Skill. Asta active Ult. At 290 SPD.
34.5 AV => 2nd Skill. At 290 SPD.
69 AV => 3rd Skill. At 240 SPD.
110.7 AV => 4th Skill.
111.1 AV => exit Ult.
It does work as you expected. But I don’t think it’s worth farming relics with those insane sub-stats, especially when the expected Stats are calculated based on the brand-new relic sets. Also, you may find that the 4th Skill is at 110.7 AV. That means if you don’t have a 190 SPD, even a bit different can destroy the SPD trick. Causing at least 20-27 sub-stat wasting.
Check out the action value trick -> https://starrail.honeyhunterworld.com/firefly-character/comment-page-10/#comment-46897
You can do the same thing with Sparkle too! Then you can build more BE sub-stats on relics. The trick also works with Bronya or even Robin.
However, putting Asta in Firefly’s team does have some potential, as you can break the toughness more quickly by using Asta’s skill. Nice catch.
I run the numbers. You need 160 spd to have 4 moves during ulti.
Asta with S5 dance^3 and courier set is a must.
Assume Asta ult on the end of FF 1st enhanced turn, AP cosumptions are as follows:
1st move: free
2nd move: 7600/(160+92*0.1+50+52.8+92*0.12)=28.03 AP
3rd move: 10000/(160+92*0.1+50+52.8)=36.9 AP
4th move: 10000/(160+92*0.1+50)=45.83 AP
Total AP 28.03+36.9+45.83=110.76<111.11
This 160 spd does not include RM's talent. Thus you do need around 14-15 sub stats to achieve this.