Sparkle

Sparkle
SparkleConceptsSparkle
FactionMasked Fools
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Harmony
Combat TypesClass Quantum
Chinese赵爽
EnglishLizzie Freeman
Korean성예원
Japanese上田麗奈
Ascension Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Dream Flamer65
Shards of Desires15
Trace Materials
Credit3M
Firmament Note18
Tatters of Thought41
Celestial Section69
Fragments of Impression56
Heavenly Melody139
Shards of Desires58
Past Evils of the Borehole Planet Disaster12
Tracks of Destiny8
StoryA member of the Masked Fools. Inscrutable and unscrupulous.
A dangerous maestro of theatrics, utterly engrossed in the art of performance. Adorned with innumerable masks, she is the hero with a thousand faces.
Wealth, status, power... None of those matters to Sparkle. The only thing that can get her attention is "amusement."

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyAscension Materials
171.28661901015%50%100110
20139128.73711015%50%100110
Credit4000
Tatters of Thought5
20+167.51155.14471015%50%100110
30203.15188.15421015%50%100110
Credit8000
Tatters of Thought10
30+231.66214.56181015%50%100110
40267.3247.57131015%50%100110
Credit16000
Fragments of Impression6
Dream Flamer3
40+295.81273.97891015%50%100110
50331.45306.98841015%50%100110
Credit40000
Fragments of Impression9
Dream Flamer7
50+359.96333.39601015%50%100110
60395.6366.310551015%50%100110
Credit80000
Shards of Desires6
Dream Flamer20
60+424.12392.711311015%50%100110
70459.76425.712261015%50%100110
Credit160K
Shards of Desires9
Dream Flamer35
70+488.27452.113021015%50%100110
80523.91485.113971015%50%100110
LevelAscension Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Dream Flamer3
40+
50
Credit40000
Fragments of Impression9
Dream Flamer7
50+
60
Credit80000
Shards of Desires6
Dream Flamer20
60+
70
Credit160K
Shards of Desires9
Dream Flamer35
70+
80

Skill

MonodramaMonodrama - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Quantum DMG equal to of Sparkle's ATK to a single target enemy.

Deals minor Quantum DMG to a single enemy.
Level 9
DreamdiverDreamdiver - Skill | Support
Energy Regeneration : 30
Weakness Break : 0
Increases the CRIT DMG of a single target ally by of Sparkle's CRIT DMG plus , lasting for turn(s). And at the same time, Advances Forward this ally's action by .
When Sparkle uses this ability on herself, the Action Advance effect will not trigger.

Increases an ally's CRIT DMG and Advances Forward their action.
Level 15
The Hero with a Thousand FacesThe Hero with a Thousand Faces - Ultimate | Support
Energy Regeneration : 5
Weakness Break : 0
Recovers Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by , lasting for turns.

Recovers Skill Points for the team, and enables the DMG Boost provided by Sparkle's Talent to be additionally enhanced.
Level 15
Red HerringRed Herring - Talent | Support
Energy Regeneration : 0
Weakness Break : 0
While Sparkle is on the battlefield, additionally increases the max number of Skill Points by . Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by . This effect lasts for turn(s) and can stack up to time(s).

Increases the team's Max Skill Points. Whenever an ally consumes Skill Points, enables all allies to deal more damage.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
Unreliable NarratorUnreliable Narrator - Technique | Support
Energy Regeneration : 0
Weakness Break : 0
Using the Technique grants all allies Misdirect for seconds. Characters with Misdirect will not be detected by enemies, and entering battle in the Misdirect state recovers Skill Point(s) for the team.

Using the Technique grants all allies Misdirect. Characters with Misdirect will not be detected by enemies, and entering battle while in Misdirect recovers Skill Points for allies.
Level 1

Traces

AlmanacAlmanac
Requires Character Ascension 2
When using Basic ATK, additionally regenerates 10 Energy.
Credit5000
Firmament Note3
Past Evils of the Borehole Planet Disaster1
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 2
CRIT DMG increases by 5.3%
Credit5000
Firmament Note3
Tatters of Thought6
HP BoostHP Boost (HP)
Requires Character Ascension 3
Max HP increases by 4%
Credit10000
Celestial Section3
Fragments of Impression3
Artificial FlowerArtificial Flower
Requires Character Ascension 4
The CRIT DMG Boost effect provided by the Skill will be extended until the start of the target's next turn.
Credit20000
Celestial Section5
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
HP BoostHP Boost (HP)
Requires Character Ascension 4
Max HP increases by 6%
Credit20000
Celestial Section5
Fragments of Impression4
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 5
CRIT DMG increases by 8%
Credit45000
Heavenly Melody3
Shards of Desires3
NocturneNocturne
Requires Character Ascension 6
Increases all allies' ATK by 15%. When there are 1/2/3 Quantum-Type allies in the team, additionally increases Quantum-Type allies' ATK by 5%/15%/30%.
Credit160K
Heavenly Melody8
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 6
Effect RES increases by 6%
Credit160K
Heavenly Melody8
Shards of Desires8
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Lv. 75
CRIT DMG increases by 10.7%
Credit160K
Heavenly Melody8
Shards of Desires8
HP BoostHP Boost (HP)
Requires Character Lv. 80
Max HP increases by 8%
Credit160K
Heavenly Melody8
Shards of Desires8
HP BoostHP Boost (HP)
Max HP increases by 4%
Credit2500
Tatters of Thought2
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 3
Effect RES increases by 4%
Credit10000
Celestial Section3
Fragments of Impression3
HP BoostHP Boost (HP)
Requires Character Ascension 5
Max HP increases by 6%
Credit45000
Heavenly Melody3
Shards of Desires3

Eidolons

Suspension of DisbeliefSuspension of DisbeliefSuspension of Disbelief
The Cipher effect granted by the Ultimate lasts for 1 extra turn. All allies with Cipher have their ATK increased by 40%.
Purely FictitiousPurely FictitiousPurely Fictitious
Every stack of the Talent's effect allows allies to additionally ignore 8% of the target's DEF when dealing DMG.
PipedreamPipedreamPipedream
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Life Is a GambleLife Is a GambleLife Is a Gamble
The Ultimate recovers 1 more Skill Point. The Talent additionally increases the Max Skill Points by 1.
Parallax TruthParallax TruthParallax Truth
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Narrative PolysemyNarrative PolysemyNarrative Polysemy
The CRIT DMG Boost effect provided by the Skill additionally increases by an amount equal to 30% of Sparkle's CRIT DMG. When Sparkle uses Skill, her Skill's CRIT DMG Boost effect will apply to all allies with Cipher. When Sparkle uses her Ultimate, any single ally who benefits from her Skill's CRIT DMG Boost will spread that effect to allies with Cipher.

Light Cones

ConceptsRarityPathATKDEFHPSkillAscension Materials
Chorus
Chorus3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After entering battle, increases the ATK of all allies by 8%. Effects of the same type cannot stack.
Stellaris Symphony
Silvermane Medal
Meshing Cogs
Meshing Cogs3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After the wearer uses attacks or gets hit, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Mediation
Mediation3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Upon entering battle, increases SPD of all allies by 12 points for 1 turn(s).
Stellaris Symphony
Squirming Core
Memories of the Past
Memories of the Past4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Increases the wearer's Break Effect by 28%. When the wearer attacks, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Planetary Rendezvous
Planetary Rendezvous4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.
Stellaris Symphony
Conqueror's Will
Dance! Dance! Dance!
Dance! Dance! Dance!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.
Stellaris Symphony
Artifex's Gyreheart
Carve the Moon, Weave the Clouds
Carve the Moon, Weave the Clouds4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.
Stellaris Symphony
Conqueror's Will
But the Battle Isn't Over
But the Battle Isn't Over5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Increases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).
Stellaris Symphony
Silvermane Medal
Past and Future
Past and Future4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Skill, the next ally taking action (except the wearer) deals 16% increased DMG for 1 turn(s).
Stellaris Symphony
Squirming Core
Past Self in Mirror
Past Self in Mirror5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Increases the wearer's Break Effect by 60%. When the wearer uses their Ultimate, increases all allies' DMG by 24%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered.
At the start of each wave, all allies regenerate 10 Energy immediately. Effects of the same type cannot stack.
Stellaris Symphony
Immortal Lumintwig
Per Page
PrevNext

Voice

Language
Titleloc_sound
First Meeting
Greeting
Parting
About Self: Name
About Self: Dream
About Self: Past
Chat: Masked Fools
Hobbies
Annoyances
Something to Share
Knowledge
About Sampo
About Black Swan
About Aventurine
Eidolon Activation
Character Ascension
Max Level Reached
Trace Activation
Added to Team With Trailblazer
Added to Team With Black Swan
Added to Team With Sampo
...
Battle Begins: Weakness Break
Battle Begins: Danger Alert
Turn Begins 1
Turn Begins 2
Turn Idling
Basic ATK
Skill 1
Skill 2
Hit by Light Attack
Hit by Heavy Attack
Ultimate: Activate
Ultimate: Unleash
Downed
Return to Battle
Health Recovery
Technique
Battle Won
Treasure Opening 1
Treasure Opening 2
Precious Treasure Opening
Successful Puzzle-Solving 1
Successful Puzzle-Solving 2
Enemy Target Found
Returning to Town

Story

TitleText
Character DetailsA member of the Masked Fools. Inscrutable and unscrupulous.
A dangerous maestro of theatrics, utterly engrossed in the art of performance. Adorned with innumerable masks, she is the hero with a thousand faces.
Wealth, status, power... None of this matters to Sparkle. The only thing that can get her attention is "amusement."
Character Story: Part IThe girl, an abandoned orphan, lived without knowledge of her origins or destination until she encountered a passing troupe. From a distance, she watched a black-haired lady with a double ponytail, gracefully moving across the stage like a fish. Despite donning various masks, they did not hinder her laughs and cries during her performance, captivating the audience even from afar. The fish leaped in front of her, then dove back down, creating ripples in the surface of the water.

Gradually, she realized she was watching the performance from beneath the stage.

Intrigued, she continued to watch the performances for countless days, but she remained an audience member, never stepping into the spotlight. After one of the shows ended, she went backstage, where the black-haired lady handed her a mask.
"Can I perform, too?"
"Why not? If others believe you are 'Sparkle,' then you are. Go, it's time for your show."


As the curtain, serving as the fourth wall, was drawn, the stage remained dimly lit, revealing an unsettling black void. Though wearing a mask, she knew the audience could see and hear her. She kept recalling Sparkle's performance, imitating her movements, voice, and demeanor.

"You've done very well for your first time."
"But my imitation... Was not perfect."
"That is a minor hiccup, but not a problem as long as nobody notices the difference... By the way, we are leaving tomorrow, so for as long as you want, you are the true Sparkle here, and you can make her whoever you want her to be."

Sparkle wanted to say something, but the lady affectionately rubbed her head.
"Not many people come to see us, except for you. We're just a small troupe, and we don't have grand aspirations of becoming famous in the cosmos... It brings me joy to meet someone like you who will remember an insignificant character named Sparkle... Don't cry, you can keep this mask. Now it's yours."
Sparkle nodded.
"When you don this mask, you have the power to become anyone and no one... If you truly aspire to be an actor, don't limit yourself to this small stage. Set your sights on the larger world and explore new horizons."
* Unlocked at Character Level 20
Character Story: Part IIAs the last descendant of the Puppet Clan, the girl lacked the freedom to choose. She was bound to live her life according to the dictates of the mask, as puppets were mere vessels for the masks.

According to their legend, the longer a puppet dons a mask, the higher the chances of the puppet acquiring a soul, resembling a true human. However, in human folklore, masks were depicted as tools used for resurrecting the deceased, thus leading to the dwindling numbers of her people.

However, as she had no interest in becoming human, being a doll was not an unfavorable choice for her. She dutifully obeyed the commands of the mask, despite the risk of attracting pursuers, as defying the mask proved to be challenging.

Movement was a crucial aspect.
By the will of the mask, she needed to smile sweetly when happy, hold her forehead while crying, grit her teeth when angry, narrow her eyes when jealous, and make a scene when in despair. There were also signature gestures, such as raising her eyebrows slightly to face others with the left side of her face, and raising her hand to express love, although she had to lower it later, as slightly biting her lower lip was the way to convey her true desires.

Voice was another aspect.
Depending on the situation, her voice needed to be cheerful when happy, mellifluous when expressing lyrical emotions, calm and assertive when making statements, strained when harboring hatred, and sorrowful when filled with grief.

Remarkably, she managed to sustain this way of life for years, seamlessly blending into her surroundings and even becoming a playwright. Nobody ever suspected that she wore a mask. However, she couldn't help but wonder if there existed another type of "mask" in the world — perhaps someone wearing such a mask would laugh when seeking revenge, shed tears when smiling, remain silent when raging... And speak the most sarcastic remarks with the utmost calmness.

Naturally, she couldn't do this due to the will of the mask, but as a playwright, making her characters on stage act like this was easy for her.

One morning, the doorbell rang, but it wasn't her usual delivery person at the door.
"Dear Miss Sparkle, I wonder if we could have a chat?"
"We have read your latest work, and we're curious if you know anything about the 'Mask'..."


* Unlocked at Character Level 40
Character Story: Part IIIThe faceless girl realized that she must be under some kind of curse. Why else couldn't she feel any stimuli? Her sense of pain, taste, and smell were all intact, yet she was unable to react to them. Naturally, she couldn't experience joy, anger, sadness, or a range of emotions. She could only strive to observe others' reactions in various situations to understand their feelings.

"...How would you feel if you were drinking a cup of bitter tea? How would you drink it?"
Although tied to the chair and immobilized, the homeless man on the left made an appreciative gesture and nodded. The girl in the middle immediately cried and shook her head in denial, while the madam on the right wrinkled her nose in disgust.

"What if you were in an extremely cold hut, with only this cup of tea at hand?"
Naturally, the man nodded. The girl cried for a while and then reluctantly accepted, while the lady still reacted in disgust.

She continued to change her scenarios and ask questions day and night until her interviewees passed out. She would send them home and seek out new targets for her "interviews."

During that time, the town's inhabitants all had the same nightmare. They found themselves trapped in a place where a blurred-faced young girl politely asked them questions, and they had no choice but to answer. They could only provide responses repeatedly until the young girl meticulously recorded every detail on paper masks, one after another. Whenever a mask was filled, it was replaced by another.

This nightmare was soon replaced by another, as residents claimed to see paper masks flying through the air in the middle of the night. The masks would talk to each other, faintly glowing before eventually fading out, resembling sparklers in the night sky. They appeared every night, as if they were residents living in the shadow of the town.

In a dark basement, a young lady remained unaware of this nightmare. She had gathered enough information about people's nuanced emotions and their perceptions of different things... To make more paper masks. She firmly believed that although she possessed no emotions, the masks she created had flesh and blood. She even believed that one day, they would become real beings.
* Unlocked at Character Level 60
Character Story: Part IV"There are a few versions that are particularly popular." When Sparkle arrived at Fool's Tavern, she admitted her deeds. "Liking and believing are two different things, but people are more likely to believe in their favorite stories."

"Lies? Come on, I'm not trying to tell a grand story or fabricate an eye-catching experience... I'm wholeheartedly exercising my imagination for my own sake. I imagine various lives, seek excitement, and then recreate them as best I can, and pump the brakes on my imaginative balloon just a second before it bursts."

"Seriously, having a script is far from enough. First and foremost, I must wholeheartedly believe that the character I'm portraying truly exists. Then, I need to imagine the other stories where the character would appear. I always need extra information to make their motivation logical and emotional."

"And only then will I feel I can grasp the essence of the character without being influenced by others. After all, I might encounter other Fools, and I won't know what they want until I know who they are. Sometimes, you simply like the appearance of a character, and sometimes, you just want to experience it for fun. I do that sometimes, too."

"And of course, there are those who play solely for the sake of gain or to be regarded in that way, hoping for unimaginable wealth, status, or power... Anyway, what I'm trying to convey is that in such an environment, who but myself can guarantee that I won't stray from my intended path and become a character in someone else's story? Nobody! That's why I have to tirelessly imagine and immerse myself in the act."

"No, I'm not denying it... It's truly addictive to me. The more I imagine, the more I get absorbed in those characters, the wonderful and tragic situations I create for them, and the emotions they experience in those circumstances..."

"Sure, I used to think about that kind of life... Joining a troupe, becoming an actor, traveling to unknown planets for performances, creating a character with my own name on it... But then, one day, I had a sudden realization!"

"If you want to perform, is there a stage more captivating than your own life?"

* Unlocked at Character Level 80
Character Story: Part I
Character Story: Part II
Character Story: Part III
Character Story: Part IV
About You
* Unlocked after completing the Trailblaze Mission "The Voyage Continues."
Your Story 1
* Unlocked after completing the Trailblaze Mission "The Voyage Continues."
Your Story 2
* Unlocked after completing Trailblaze Mission "Silent Galaxy."

630 responses to “Sparkle”

  1. currently have 160SPD with 230 base CDMG, but i can’t get hackerspace body with SPD sub yet so i’m using random CDMG body relic with spd sub to reach 160..
    does 12% spd from SPD set ultimate really worth it or i’ll be fine without it?
    if i have to go slower than 160 SPD, i’m considering 4-passerby set for extra 1 SP at start of battle.

    anyone familiar with setup can give some advice? thank you

      
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      • Listing some break points here and the earliest Cycle at which they benefit you.

        134 = 2 turns on 1st Cycle
        160 = 2 turns on 1st~2nd Cycles
        172 = 2 turns on 1st~3rd Cycles
        178 = 2 turns on 1st~4th Cycles
        182 = 2 turns on 1st~5th Cycles
        200 = 3 turns on 1st Cycle, 2 turns for all subsequent Cycles

        Granted there are also gains during latter Cycles, but those become increasingly irrelevant the stronger you get. So it’ll just come down to how much the earlier extra turn matters to your overall performance.

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    • That’s hard to tell, her crit DMG buffs are busted, she offers some good DMG bonus but everything else is wasted on Blade, you’re not going to need those skill points nor the ATK, plus the action forward is 50% instead of 100%.
      They’re probably going to perform similarly but I think Bronya is still on top with Blade.
      Sparkle Bronya Blade though, that may be interesting if you don’t have Ruan Mei, but I’m no Blade expert so I don’t know really.

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      • The ATK% buff is just a minor part of her kit anyway, and the SP can be used elsewhere (your 3rd and 4th characters). You’re bound to play Sparkle drag strat, which will allow Blade to run HP% boots. All of his turns will be buffed, and it’s practically guaranteed that all his FUAs and Ults will too.

        With Spd tuned Bronya even though only half those turns are buffed, the double turns will grant Blade more FUAs and Ults over time.

        Sparkle+Bronya allows you to do a double drag strat though. Sparkle and Bronya will have high Speed, with Sparkle being a few points of Spd faster. Now THAT does sound interesting. I’d love to calc this one, but I’ll just leave it for some other time.

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        • Oh yeah that’s my bad, I forgot most of her ATK% comes from E1 and I also forgot about his FUA.

          About the skillpoints though, at least with the current roster of characters, I’m not really sure, they’re mostly going to be used to gain some extra energy unlike more SP hungry comps who are actively going to increase their damage output (unless you run dual dps but at that point just play RM or wait for her rerun ig), but at least they’re not entirely wasted.

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      • yeah that attack % is only 10%. if your not running her on a Quantum team. Which if you grab her light cone. She will be able to grant your whole party. 10% Crit rate and 28% crit damage.

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    • You can actually use both sparkle and bronya with blade if you run him with hp boots and a skill point efficient healer as long as bronya faster than sparkle! So yes, you do benefit.

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      • Technically either work, but it’s best for Sparkle to be faster than Bronya.

        Let’s assume that Sparkle’s AV is 60, Bronya’s is 61, and Blade’s is 105. Sparkle and Bronya here have around 164+ Spd, I’m just simplifying the AVs.

        1. At the start of the match, by the time Sparkle takes her turn, the others have -60 to their AV (1 for Bronya, 45 for Blade).
        2. When Sparkle drags Blade, 50% of his base AV (let’s round it up to 53 for convenience) is subtracted from his current AV (45) which in this case would put him at 0 AV, directly taking action after Sparkle.
        3. After Blade’s turn ends, his AV goes back to 105. The next to take action is Bronya who’s currently 1 AV away.
        4. It’s now Bronya’s turn, progressing the others by 1 AV (59 for Sparkle, 104 for Blade). Bronya immediately causes Blade to take action, all 104 of his AV reduced to 0. And so Blade takes action once again.

        Rinse and repeat. The key point here is that their actions are always close together, and Blade always hits 0 AV when either of them uses their Skills. Sparkle’s SPD doesn’t matter as long as she’s faster than Bronya, and Bronya’s AV will be your basis to see how many turns you’ll get in AV-limited/Cycle content.

        Now what if Bronya has 60 AV, and Sparkle has 61 AV instead?
        1. As above, when Bronya takes her turn the rest have -60 AV (so Sparkle has 1, Blade has 45).
        2. Bronya drags Blade immediately and after his turn ends, he goes back to 105.
        3. Sparkle takes her turn, progressing the order by 1 AV. She subtracts 50% of Blade’s base AV (53) from his current AV (104), which now puts him at 51 AV. Reminder that Bronya has 59 AV atm.
        4. Blade eventually takes his 2nd turn. And from there, the process repeats, where Bronya is only 8 AV away from him.

        It seems largely similar but there’s a glaring problem. Because of Sparkle’s 50% advancement, Blade is left hanging several tens of AV away. This can cause him to “lose” that turn in AV-limited content, since that turn has the potential fall under the next Cycle depending on the AV cutoff.

        The only benefit to this setup is that in the interim, that is between Sparkle and Blade’s, and Blade and Bronya’s turns… Blade is buffed by Sparkle. This means any FUAs triggered due to getting hit or Ultimates used during that time will benefit from Sparkle buff, unlike the earlier method.

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    • for Ratio and Topaz. Seems like you already have a buffer for Ratio on that team. Topaz. Might benefit more from someone like Pela to help debuff foes.
      Jingliu not sure.

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    • From what i see, i think that sparkle is like bronya. the crit dmg buff & advance forward from her skill is amazing, and same goes with her talent+ultimate. The only thing that doesnt work well is here trace that buffs specifically for mono-quantum.

      Other than that however, if you really like her, pull for her

      😀

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      • she are meant to be daniel buffer, but youre right about atk buff are restrict to quantum dps. but again you should be glad my friend “QINQUE IS QUANTUM DANIEL”

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      • are we need spd tunning between sparkle & main dps?
        for 100% advance foward?
        i mean after sparkle skill dps will be gain turn next after sparkle.

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    • Right now, not really. Her distinctive feature is helping characters/teams that use a lot of SP. You’d probably get a lot of future value out of her since there will definitely be more of those in the future, but she’d just be a slightly worse Bronya with those two.

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  2. Can any smart people explain how her action advance works and what it means for certain characters? I know Seele is a special exception and you’d prefer running slow sparkle, but I don’t know if there are others. I believe the 50% action advance is basically Bronya’s as long as your Sparkle isn’t above x2 the speed of your DPS, but that’s about all I know. If I have something wrong, and if someone can explain it better or knows more info, please comment so.

      
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    • Yes, as long as she isn’t 2x Speed the DPS is the general rule, but to be more specific when she’s buffing a character their current AV shouldn’t be more than half of their base AV (slows and delays exist after all).

      You can attempt to Spd tune and that will grant you an extra turn half the time but of course those extra turns won’t be buffed. You trade off Atk% boots to get Spd on your DPS and those extra turns (being unbuffed) will account for even lesser of your overall damage so I’m quite dubious if it’s worth doing.

      [fight start] DPS > Sparkle > DPS (buffed) > Sparkle > DPS (hits 0 AV when buffed) > DPS > . . .

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    • The game moves along in “real time”, where turns are events along the timeline. Speed translates into action value: (10000 / speed). This action value determines when the next event occurs.

      100 speed makes your action value 100 (10000/100). Sparkle’s 50% forward will reduce this by [100 x 0.5 = 50], Bronya’s 100% foward reduces this by [100 x 1 = 100]. I will be using this in my examples:

      Sparkle / Bronya both at 134 speed (74.6 action value)
      Unnamed DPS at 100 speed. (100 action value)
      Sparkle/Bronya: 74.6 action value ‘passes’, they get at turn.
      DPS is at 100 action value. When either use their skill, they attempt to reduce this by 50/100, but caps at 25.4.
      The DPS’s new action value is 74.6, being the next event in the timeline.

      Notice how you only get 25.4 action advance; you can always get 50 / 100 if you are slower than the DPS.

      So you’d want to be slower than the DPS always – if not for major caveats:
      You still want speed on Sparkle/Bronya to use their skills more frequently.
      So you have to run speed boots, not atk% boots on your DPS (43% atk is a lot to lose)
      Seele breaks this, as she has 143.25 speed after her skill buff with 0 substats, atk% boots.
      In sparkle’s case, action value not reduced enough to fit inside an MoC cycle.
      Mitigated with the DanceDanceDance LC or even more DPS speed (see previous issue).
      In bronya’s case, skill point consumtion.
      Mitigated with E1 or/and her LC.

      For a DPS exceptions: An e6 sushang that somehow maintains her talent would fit.
      Hanya’s ultimate could also create an exception, though I’ve not calculated it so I’m unsure exactly how.
      Bronya E2 (Yes, using both) also creates an exception, although you may need bronyaE2S1 to maintain skill points.

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      • No, as The Vizier said above, the extra turn they give in this case is unbuffed and makes your team more SP hungry while at the same time having an overall weaker DPS.

        You get far more out of it getting Sparkle to drag you along the turn order at 161+ speed so you can keep your DPS slow and focus on purely DPS stats like crit and attack %. Seele is the only character that can make full use of the extra turn thanks to her advance on her normal which also makes her SP neutral.

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        • Thank you Vizier, Zilosis, and Reina. Although Zilosis’ message seems to be slightly wrong, I didn’t fully understand the concept of action value, so it was a nice explanation regardless of the rest of the message. I’m not entirely sure how to know if character’s current AV is more than half their base AV though. An explanation, if possible, would be greatly appreciated. Thank you again for your messages ❤️

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          • What I meant about current AV is the one shown in-game on the turn order.

            Outside of “immediate turn” type of advances (such as Bronya’s skill), the % advancements tend to look at the unit’s base AV (10000/Spd). A unit with 100 Spd would have a base AV of 100. Ideally, their current AV on the turn order before Sparkle uses her skill would be half or less of their base AV (50 in this case), so when they get buffed, they’ll hit 0 AV and take their turn right after Sparkle.

            If this is still confusing, it’s only really a consideration for people who’ll use Past and Future or Bronya’s Sig LC.

            The general rule that Sparkle’s Spd shouldn’t be more than double your DPS of choice is hard to reach in the first place. In the above example, Sparkle would need well over 200 Spd for your 100 Spd DPS to not hit 0 AV when getting buffed by her, which is again only relevant if you’re using those two LCs.

    • there is a user name as “Reina” say that the fast sparkle, the better because her advanced forward is not like bronya advance forward. so you need to build sparkle to 160 or even more because this person “Reina” think that. so IDK if this answer you or not.

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    • Ah.. hello, this is good timing am also looking to find some additional info about Sparkle
      Zilosis already giving a proper explanation but i would like to adding more thought about how AV work too.

      Her 50% action forward should working with same pattern as Topaz’s Numby advancement, so, If i try to explaining that in Labyrinth of Touhou 2 term, Sparkle 50% advance must be working like…. if Aya granting about 5000 fixed points of ATB (Activetime bar) gauge to ally, every time a character reaching 10000 units of ATB they’ll be getting a turn, so if they’re already above 5000 ATB, + 5000 would making that go over 10000 (any excess is wasted here giving less effect than 50% advancement) moving to the top of action order then getting their turn, then having their ATB reset back to 0. ATB can going to negative value, if you get hit by a 40% imprison at 0 ATB, it’ll go down to -4000 and 50% action forward only bring that value up to 1000.

      For example in MoC, if you having 133.3 speed you’ll be fast enough to reach 10000 ATB 2 times during the first cycle normally result in getting 2 turns, basically, only for the first cycle, you having a cycle AV limits of about 150 ticks of your SPD as your units of ATB advancement per tick.

      let’s say Seele with 115 SPD and Sparkle with 134 SPD, during battle, at 74.63 ticks of cycle AV this should bring Sparkle enough to reach 10000 ATB getting her turn, while Seele already at 8582 ATB, when targeting Seele with 50% advancement + 5000 to Seele 8582 ATB making that 13582 would be enough to advancing Seele to top of action order this time, of course any excess is no count. but by making Sparkle slower than Seele, she’ll gaining the full 5000 ATB value instead.
      as Seele SPD stat will change mid battle, you can adjusting their speed to your preference accordingly.

      Yup am not that smart! i only like RPG game and my example may using a difference term and could be wrong, not many actually getting to test Sparkle with their hand yet, myself too, and every help is appreciate.

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    • All characters and enemies have an action value on the turn order in battle. This value is calculated based on advance forwards, speed, and maybe smth else I’m forgetting. The higher a units action value, the sooner they act. So the lowest action value goes first. Bronya’s 100% action advance means that the selected character’s action value automatically becomes 0. Sparkle will take the selected unit’s action value and cut it in half with her 50% forward

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  3. Her traces fucking suck, the basic attack one is useless since you always want to spam skill, the skill one is a bandaid fix to make her buff work with follow ups that should honestly be basekit, and the last one disproportionately wastes it’s power budget into buffing only one team setup.

      
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    • well in the rare case you do use a basic attack on her. It does grant the same energy as her skill. So it does have a benefit. Of always ensuring you will get her ultimate back very quickly, no matter how the fight plays out. Which I can only really see being used at maybe the start of a fight. If you don’t have her ultimate ready or didn’t enter a fight using her tech.
      Well given her buff does last just long enough for follow up attacks. It should also benefit characters who gain a Ultimate back due to a enemy hitting them and it ideal to use it. Which the attack % buff. Well given that for only Quantum teams. I can see that being useful. For allowing Silver Wolf to gain more attack and do more damage. That or be able to switch over to a energy recharge piece, without worrying about losing attack % for Silver Wolf. letting her maintain the damage she did before but gain ultimate back much faster.

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    • I think they’re all pretty solid. A “band-aid fix” being put into traces makes sense, as that’s basically what they do on a lot of characters, and (don’t hate me for this) it also happens on other Hoyoverse games like Genshin. I think a 15% attack buff from a trace is also pretty good already; the mono-quantum synergy is just really extra nice. Regardless, she’s a really strong character, and even if the traces are “bad” by some people’s standards, it doesn’t take away from that fact.

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      • Which given it only for Quantum characters. It does give a boost to them. Which does make it more desirable to pick up characters like Silver Wolf, Seele, Fu Xuan and others on their rerun. Which since they would need an attack boost more than say Jingliu. it does make sense. Even without that attack boost. going by theory crafting. she will still be usable on other teams.

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    • the first one sucks, that’s true.
      the second one has it’s use. when you get your ult back because of/after using your skill/na or being hit/ kill sth in between the 1 turn and 2 turn the ultimate is buffed. you technically can also use sparkle then time your ult with the buffed unit correctly befor the buffed unit starts the turn but you won’t get the energy you got in between turn one and turn two aka getting hit or kill sth.
      the last one is also usefull you just have to play her with fu xuan or silverwolf. both are units which are generally used. that’s 30 of 45% atk.

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      • Yeah the attack % is a fair bit for Quantum teams. Since that is like being granted a free pair of attack boots. Making it easier for say a Silver Wolf to get that speed your looking. That or trade an attack link rope out for a energy recharge one, while maintaining current levels of damage. Letting Silver Wolf get that ultimate back faster and do that damage.

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      • Yeah 30 energy no matter what you do. Does sound very nice. If you forget to keep track of your skill points and spend a few to many. Sounds like a build in fail safe. To ensure you can use her as a spell point generator or keep her light cone buffs up 100% of the time.

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    • I don’t think anyone has realised but you are allowed to miss out on the skill’s buffs for a turn or two, if it means you can spend that extra sp on another unit with bigger buffs/damage like yukong or bronya
      she’s clearly meant to be a versatile support, not just a hypercarry support, she has a lot of potential in dual carry comps who eat a lot of sp like a high speed himeko and herta or argenti and JY

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      • Yeah that a very good point. Her flexible play style. Does make her more worth while to pick up. Can be used as a buffer or simply a character that is very good at generating skill points, so others can just spam their skills. Which given her ultimate gives back skill points. her basic attacks and skill giving the same amount of energy. Is far better than most would give it credit for. Since normally you would have to choose between basic attack to get skill points back and spamming skills to get energy back. Here that is not the case. She will always get her ultimate back in the same amount of turns, no matter what you do. The only question is really, how many skill points do you want?

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    • Hard to say; Sparkle explicitly scales with Quantum characters more than anything, but the skill points will still help. Conversely, Acheron doesn’t have an energy gauge so Tingyun doesn’t synergize with her as well. I wouldn’t say Sparkle is must-pull support for Acheron but is probably one of the better options in lieu of someone like Ruan Mei or Bronya.

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    • Think it might be a bit to soon to answer that. Might have a better idea in a few more days. Once more information gets released. So keep your eyes out.

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    • As long as Archeron crits, then yes. However an early leak indicates that she needs at least 2 other Nihility characters to fully activate her power, which means she may not want any Harmony. It also indicates that at E2 the requirement is substracted by 1.

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    • apparently acheron has a trace that makes her want two nihility supports (goes down to one at e2) so before e2 her ideal would be black swan + pela most likely

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    • from what i know about acheron, she seems best with debuffers like sw or pela. sparkles just generally an amazing support tho so she will still work

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  4. Ah yes Hu Tao enters the multiverse. Got tired of being a dps, so wanted to try out being a support for awhile.

      
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      • Think it might be due to that video going around. Called *Star Rails Your Hu Tao*. Where someone just edits clips together. To make it seem like Hu tao when into star rail.

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