Robin

Robin
RobinConceptsRobin
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Harmony
Combat TypesClass Physical
Ascension Materials
Credit308K
Dream Collection Component15
Dream Flow Valve15
IPC Work Permit65
Dream Making Engine15
Trace Materials
Credit3M
Firmament Note18
Dream Collection Component41
Celestial Section69
Dream Flow Valve56
Heavenly Melody139
Dream Making Engine58
Past Evils of the Borehole Planet Disaster12
Tracks of Destiny8
StoryA Halovian singer born in Penacony and rose to cosmic fame. An elegant and demure young lady.
This time, she has been invited home by The Family to grace everyone with song during the Charmony Festival.
She can use the power of "Harmony" to broadcast her music, manifesting "resonance" among not only her fans but all manner of lifeforms.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyAscension Materials
187.12661741025%50%100160
20169.88128.73401025%50%100160
Credit4000
Dream Collection Component5
20+204.73155.14091025%50%100160
30248.29188.14971025%50%100160
Credit8000
Dream Collection Component10
30+283.14214.55661025%50%100160
40326.7247.56531025%50%100160
Credit16000
Dream Flow Valve6
IPC Work Permit3
40+361.55273.97231025%50%100160
50405.11306.98101025%50%100160
Credit40000
Dream Flow Valve9
IPC Work Permit7
50+439.96333.38801025%50%100160
60483.52366.39671025%50%100160
Credit80000
Dream Making Engine6
IPC Work Permit20
60+518.36392.710371025%50%100160
70561.92425.711241025%50%100160
Credit160K
Dream Making Engine9
IPC Work Permit35
70+596.77452.111941025%50%100160
80640.33485.112811025%50%100160
LevelAscension Materials
1
20
Credit4000
Dream Collection Component5
20+
40
Credit16000
Dream Flow Valve6
IPC Work Permit3
40+
50
Credit40000
Dream Flow Valve9
IPC Work Permit7
50+
60
Credit80000
Dream Making Engine6
IPC Work Permit20
60+
70
Credit160K
Dream Making Engine9
IPC Work Permit35
70+
80

Skill

Wingflip White NoiseWingflip White Noise - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Physical DMG equal to of Robin's ATK to a single enemy.

Deals minor Physical DMG to a single enemy.
Level 9
Pinion's AriaPinion's Aria - Skill | Support
Energy Regeneration : 30
Weakness Break : 0
Increase DMG dealt by all allies by , lasting for turn(s). This duration decreases by 1 at the start of Robin's turn.

Increases DMG dealt by all allies.
Level 15
Vox Harmonique, Opus CosmiqueVox Harmonique, Opus Cosmique - Ultimate | Support
Energy Regeneration : 5
Weakness Break : 0
Robin enters the Concerto state and makes all other allies immediately take action.
When in the Concerto state, increase all allies' ATK by of Robin's ATK plus . Moreover, after every attack by allies, Robin deals Additional Physical DMG equal to of her ATK 1 time. The CRIT Rate for this damage is set at and CRIT DMG is set at .
When in the Concerto state, Robin is immune to Crowd Control debuffs, and cannot enter her turn or take action.
A Concerto countdown appears on the Action Order bar. When the countdown's turn begins, Robin exits the Concerto state and immediately takes action. The countdown has its own fixed SPD of .

Enters the Concerto state, increases all allies' ATK, and causes all teammates to immediately take action. After an attack, Robin deals Additional Physical DMG. While Concerto lasts, Robin is immune to Crowd Control debuffs. Before Concerto ends, Robin won't take turn or action, lasting until the end of the countdown.
Level 15
Tonal ResonanceTonal Resonance - Talent | Support
Energy Regeneration : 0
Weakness Break : 0
Increase all allies' CRIT DMG by . Also, after allies attack enemy targets, Robin additionally regenerates Energy for herself.

Increase all allies' CRIT DMG, and Robin additionally regenerates Energy after allies attack enemies.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
Overture of InebriationOverture of Inebriation - Technique | Support
Energy Regeneration : 0
Weakness Break : 0
After using Technique, creates a dimension around the character that lasts for seconds. Enemies within this dimension will not attack Robin and will follow Robin while the dimension is active. After entering battle while the dimension is active, Robin regenerates Energy at the start of each wave. Only 1 dimension created by allies can exist at the same time.

Creates a dimension around the character. Enemies within this dimension will not attack Robin. After entering battle while the dimension is active, Robin additionally regenerates #2[i] Energy at the start of each wave.
Level 1

Traces

Coloratura CadenzaColoratura Cadenza
Requires Character Ascension 2
When the battle begins, this character's action is Advanced Forward by 25%.
Credit5000
Firmament Note3
Past Evils of the Borehole Planet Disaster1
HP BoostHP Boost (HP)
Requires Character Ascension 2
Max HP increases by 4%
Credit5000
Firmament Note3
Dream Collection Component6
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Celestial Section3
Dream Flow Valve3
Impromptu FlourishImpromptu Flourish
Requires Character Ascension 4
While in the Concerto state, all allies' CRIT DMG dealt when launching follow-up attacks increases by 25%.
Credit20000
Celestial Section5
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit20000
Celestial Section5
Dream Flow Valve4
HP BoostHP Boost (HP)
Requires Character Ascension 5
Max HP increases by 6%
Credit45000
Heavenly Melody3
Dream Making Engine3
Sequential PassageSequential Passage
Requires Character Ascension 6
When using Skill, additionally regenerates 5 Energy.
Credit160K
Heavenly Melody8
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Heavenly Melody8
Dream Making Engine8
HP BoostHP Boost (HP)
Requires Character Lv. 75
Max HP increases by 8%
Credit160K
Heavenly Melody8
Dream Making Engine8
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit160K
Heavenly Melody8
Dream Making Engine8
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2500
Dream Collection Component2
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Celestial Section3
Dream Flow Valve3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Heavenly Melody3
Dream Making Engine3

Eidolons

Land of SmilesLand of SmilesLand of Smiles
While in the Concerto state, increases all allies' All-Type RES PEN by 24% when they attack. This effect can stack up to 0 stacks.
Afternoon Tea For TwoAfternoon Tea For TwoAfternoon Tea For Two
Additionally increase the Talent's CRIT DMG Boost effect by 16% and Energy Regeneration effect by 1 Energy.
Inverted TuningInverted TuningInverted Tuning
Skill Lv. +2, up to a maximum of Lv. 15. Ultimate Lv. +2, up to a maximum of Lv. 15.
Raindrop KeyRaindrop KeyRaindrop Key
When Robin uses her Ultimate, dispels Crowd Control debuffs from all allies and increases the Effect RES of all allies by 50% while Robin is in the Concerto state.
Lonestar's LamentLonestar's LamentLonestar's Lament
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Talent Lv. +2, up to a maximum of Lv. 15.
Moonless MidnightMoonless MidnightMoonless Midnight
While in the Concerto state, the CRIT DMG of the Additional Physical DMG caused by the Ultimate increases by 450%. The Moonless Midnight effect can be triggered up to 8 time(s). The trigger count is reset when this unit uses their Ultimate.

Light Cones

ConceptsRarityPathATKDEFHPSkillAscension Materials
Chorus
Chorus3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After entering battle, increases the ATK of all allies by 8%. Effects of the same type cannot stack.
Stellaris Symphony
Silvermane Medal
Meshing Cogs
Meshing Cogs3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After the wearer uses attacks or gets hit, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Mediation
Mediation3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Upon entering battle, increases SPD of all allies by 12 points for 1 turn(s).
Stellaris Symphony
Squirming Core
Memories of the Past
Memories of the Past4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Increases the wearer's Break Effect by 28%. When the wearer attacks, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Planetary Rendezvous
Planetary Rendezvous4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.
Stellaris Symphony
Conqueror's Will
Dance! Dance! Dance!
Dance! Dance! Dance!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.
Stellaris Symphony
Artifex's Gyreheart
Carve the Moon, Weave the Clouds
Carve the Moon, Weave the Clouds4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.
Stellaris Symphony
Conqueror's Will
But the Battle Isn't Over
But the Battle Isn't Over5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Increases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).
Stellaris Symphony
Silvermane Medal
Past and Future
Past and Future4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Skill, the next ally taking action (except the wearer) deals 16% increased DMG for 1 turn(s).
Stellaris Symphony
Squirming Core
Past Self in Mirror
Past Self in Mirror5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Increases the wearer's Break Effect by 60%. When the wearer uses their Ultimate, increases all allies' DMG by 24%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered.
At the start of each wave, all allies regenerate 10 Energy immediately. Effects of the same type cannot stack.
Stellaris Symphony
Immortal Lumintwig
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Voice

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Story

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386 responses to “Robin”

  1. Tingyun also does additional damage from her skill as described in her description page so Robin probably isn’t doing follow up attacks unless there are later changes.

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  2. Robin biggest weakness is her Ultimate cost and subsequent casts, everything else seems very good and in some cases you may not require more than one ult.
    Her ultimate uptime will heavily depend on your investment on the follow-up attack team, if you have the IPC team (Topaz/Ratio/Adventurine) her problems may not be as bad.
    However that may be a high cost for some so i can see some other options that could make Robin and the teams with her, better.
    The character that can help Robin support the team is: Tingyun.
    In short, Tingyun ults Robin, which allows for 1 turn Robin Ult with the added benefit that the DMG % buff can be useful for Robin.
    Robin Tingyun combo open ups the door for other DPS that are not FUA related, if anything it could be good to even FUA teams., i can see some comps that could even replace a sustain for another buffer or attacker, so everyone can get the most out of Robin’s buffs and action forward.

      
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  3. Does anyone know if the attacks from her Ult are considered follow-up attacks? There’s no verbiage to indicate such but you never know. I suspect it’s handled like the extra lightning damage from Tingyun instead?

      
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  4. so i guess the best in slot team would be
    Ratio, Topaz, Robin, and Aventurine?
    all have follow ups, unless there’s another sustain with follow ups i forget

      
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  5. Im kinda confused, why is she exceptionally good for follow-up teams? How does she differ from sparkle / bronya or ruan mei for example in supporting those teams?

      
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    • Her talent gives her 2 energy for her 160 cost ult per ally attack, and her ult gives each ally attack extra damage.

      Follow up attack units (especially Topaz, Ratio, and Clara) have multiple attack actions per turn, and as such trigger the talent and ult more often than other characters.

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  6. Putting Robin in a team with Bronya, Sparkle, and any DPS sounds interesting

    – DPS turn
    – Bronya skill on DPS
    – DPS turn
    – Sparkle skill on DPS
    – DPS turn
    – Robin Ult or skill into ult (immediate action advance other three characters)
    – Repeat the first five actions

    Idk how viable it would actually be when factoring in stats of characters but it can potentially lead to 6 actions for your DPS in a turn cycle
    if I’m thinking about this correctly.
    Any thoughts on this?

      
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    • You’d want Sparkle first ideally due to how her advance works. Other than that, I think the first actions scramble your order, with your DPS furthest back due to having taken the most recent turn, causing the turns after Robin’s ult to then be Sparkle into Bronya into DPS all at the same AV, so instead of getting extra turns you’d get 1 turn buffed by Sparkle and Bronya simultaneously.

      I think any way you do it, you are probably lose the initial rotation immediately after the Robin ult because Bronya and Sparkle will be at the exact same AV as your DPS.

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  7. For relic sets, think it’ll be 4pc Phys, 2pc Phys/ATK, or 4pc SPD? Leaning a bit on the 2pc combo. As for Planars, looking at Space Sealing or Glamoth.

      
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    • Was bout that as well. I’m more tempted towards 2PC Phys + 2PC Prisoner/Station (ATK) with ATK boots – seems like we can run a slow robin since her buff is tied to her own turns rather than the team. As for Planars, I’m with you with either space sealing or glamoth.

      Sub stats to look for seem to be as much ATK and ATK% as possible, and possibly some SPD or Break Effect. Her additional phys damage seems to be set so no need to add anymore. Energy Regen as well for the link rope

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  8. well, those were beautiful animations. if only her critdmg buffs is transferred to her eidolons i can pull for this

      
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      • There is a theory that a character’s kit has a fixed sum of mana and every ability and effect in it has a mana cost. Should an effect that is useless to a specific team gets deleted, the mana spent on it can be spent to somewhere else, making this character more synergized to the said team.

        Example:
        I hope so Ting Yun’s energy recharge gets removed so she gives more attack and damage amp and I can now team her with Acheron.

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        • Yeah but in this case… crit dmg is almost universally applicable, unless you’re using a DoT team (and DoTs shouldn’t trigger her additional dmg? So the synergy isn’t really there) so she’d probably end up with a less useful talent

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          • One barely useful talent on her base kit wont hurt her. She’s overloaded even on E0

            Team wide buffs. Crit dmg, dmg and atk.

            Exception buff. Advance whole team.

            Exclusive buff. Follow up atks
            additional critdmg

            Self buffs. Give additional atk that presumably, always crit, cc immunity, er regen, quickturn buff on battle start and self heal

  9. Can someone gaslight me into thinking she is the best pull ever in the game? Because I can’t convince myself of that with these numbers. I would really appreciate it if you could help me put into perspective how good she is.
    Probable teams may be
    Ratio-Robin-Tingyun-Aventurine
    Imbibitor Lunae (E2), Robin, Tingyun, Luocha
    Jingliu, Robin, Tingyun, Luocha

    Pure Fiction = Argenti, Robin, Herta, Aventurine.

      
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    • I think instead of thinking of her like the typical support you think of her as a hybrid DPS and instead of tingyun you put ratio,topaz, and aventurine there. now you have 3 other team mates with follow up attacks

      now after the robin ult if you set things up correctly you could get robin to do a massive amount of follow up attacks from (1x ratio ult, 1x ratio skill 3x ratio follow up,1x topaz skill, 2x numby, 1x aventurine ult, 1x aventurine follow up, 1x aventurine basic) that’s theoretically 11 follow up attacks that does 144% + guaranteed 150% guaranteed crit dmg each time

      and that hasn’t taken into account if she buffs herself and the buff from topaz and the fact that your team might be able to get another attack in before the ult expires

      other than that I don’t see her being a good generalist, she’s 100% for follow up attacks teams

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    • if done right you can set her up for 11x follow up attacks after the ult with a full follow up team like Ratio, Topaz, Aventurine

      might even be more if your team is speedy. definitely not a general support tho

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    • I don’t need to gaslight you though, she will be one of the strongest units in the game. She has the potential to be best support IMO depending on how the dual DPS meta evolves. She is DEF the best FUA team support, it’s not even a contest IMO. She can be a Ruan Mei substitute for DoT teams. She can be BiS for any dual DPS comp probably. Still strong in hypercarry, just not competing with Sparkle/Bronya. She does it all.

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