Robin

Robin
RobinConceptsRobin
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Harmony
Combat TypesClass Physical
Ascension Materials
Credit308K
Dream Collection Component15
Dream Flow Valve15
IPC Work Permit65
Dream Making Engine15
Trace Materials
Credit3M
Firmament Note18
Dream Collection Component41
Celestial Section69
Dream Flow Valve56
Heavenly Melody139
Dream Making Engine58
Past Evils of the Borehole Planet Disaster12
Tracks of Destiny8
StoryA Halovian singer born in Penacony and rose to cosmic fame. An elegant and demure young lady.
This time, she has been invited home by The Family to grace everyone with song during the Charmony Festival.
She can use the power of "Harmony" to broadcast her music, manifesting "resonance" among not only her fans but all manner of lifeforms.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyAscension Materials
187.12661741025%50%100160
20169.88128.73401025%50%100160
Credit4000
Dream Collection Component5
20+204.73155.14091025%50%100160
30248.29188.14971025%50%100160
Credit8000
Dream Collection Component10
30+283.14214.55661025%50%100160
40326.7247.56531025%50%100160
Credit16000
Dream Flow Valve6
IPC Work Permit3
40+361.55273.97231025%50%100160
50405.11306.98101025%50%100160
Credit40000
Dream Flow Valve9
IPC Work Permit7
50+439.96333.38801025%50%100160
60483.52366.39671025%50%100160
Credit80000
Dream Making Engine6
IPC Work Permit20
60+518.36392.710371025%50%100160
70561.92425.711241025%50%100160
Credit160K
Dream Making Engine9
IPC Work Permit35
70+596.77452.111941025%50%100160
80640.33485.112811025%50%100160
LevelAscension Materials
1
20
Credit4000
Dream Collection Component5
20+
40
Credit16000
Dream Flow Valve6
IPC Work Permit3
40+
50
Credit40000
Dream Flow Valve9
IPC Work Permit7
50+
60
Credit80000
Dream Making Engine6
IPC Work Permit20
60+
70
Credit160K
Dream Making Engine9
IPC Work Permit35
70+
80

Skill

Wingflip White NoiseWingflip White Noise - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Physical DMG equal to of Robin's ATK to a single enemy.

Deals minor Physical DMG to a single enemy.
Level 9
Pinion's AriaPinion's Aria - Skill | Support
Energy Regeneration : 30
Weakness Break : 0
Increase DMG dealt by all allies by , lasting for turn(s). This duration decreases by 1 at the start of Robin's turn.

Increases DMG dealt by all allies.
Level 15
Vox Harmonique, Opus CosmiqueVox Harmonique, Opus Cosmique - Ultimate | Support
Energy Regeneration : 5
Weakness Break : 0
Robin enters the Concerto state and makes all other allies immediately take action.
When in the Concerto state, increase all allies' ATK by of Robin's ATK plus . Moreover, after every attack by allies, Robin deals Additional Physical DMG equal to of her ATK 1 time. The CRIT Rate for this damage is set at and CRIT DMG is set at .
When in the Concerto state, Robin is immune to Crowd Control debuffs, and cannot enter her turn or take action.
A Concerto countdown appears on the Action Order bar. When the countdown's turn begins, Robin exits the Concerto state and immediately takes action. The countdown has its own fixed SPD of .

Enters the Concerto state, increases all allies' ATK, and causes all teammates to immediately take action. After an attack, Robin deals Additional Physical DMG. While Concerto lasts, Robin is immune to Crowd Control debuffs. Before Concerto ends, Robin won't take turn or action, lasting until the end of the countdown.
Level 15
Tonal ResonanceTonal Resonance - Talent | Support
Energy Regeneration : 0
Weakness Break : 0
Increase all allies' CRIT DMG by . Also, after allies attack enemy targets, Robin additionally regenerates Energy for herself.

Increase all allies' CRIT DMG, and Robin additionally regenerates Energy after allies attack enemies.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
Overture of InebriationOverture of Inebriation - Technique | Support
Energy Regeneration : 0
Weakness Break : 0
After using Technique, creates a dimension around the character that lasts for seconds. Enemies within this dimension will not attack Robin and will follow Robin while the dimension is active. After entering battle while the dimension is active, Robin regenerates Energy at the start of each wave. Only 1 dimension created by allies can exist at the same time.

Creates a dimension around the character. Enemies within this dimension will not attack Robin. After entering battle while the dimension is active, Robin additionally regenerates #2[i] Energy at the start of each wave.
Level 1

Traces

Coloratura CadenzaColoratura Cadenza
Requires Character Ascension 2
When the battle begins, this character's action is Advanced Forward by 25%.
Credit5000
Firmament Note3
Past Evils of the Borehole Planet Disaster1
HP BoostHP Boost (HP)
Requires Character Ascension 2
Max HP increases by 4%
Credit5000
Firmament Note3
Dream Collection Component6
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Celestial Section3
Dream Flow Valve3
Impromptu FlourishImpromptu Flourish
Requires Character Ascension 4
While in the Concerto state, all allies' CRIT DMG dealt when launching follow-up attacks increases by 25%.
Credit20000
Celestial Section5
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit20000
Celestial Section5
Dream Flow Valve4
HP BoostHP Boost (HP)
Requires Character Ascension 5
Max HP increases by 6%
Credit45000
Heavenly Melody3
Dream Making Engine3
Sequential PassageSequential Passage
Requires Character Ascension 6
When using Skill, additionally regenerates 5 Energy.
Credit160K
Heavenly Melody8
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Heavenly Melody8
Dream Making Engine8
HP BoostHP Boost (HP)
Requires Character Lv. 75
Max HP increases by 8%
Credit160K
Heavenly Melody8
Dream Making Engine8
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit160K
Heavenly Melody8
Dream Making Engine8
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2500
Dream Collection Component2
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Celestial Section3
Dream Flow Valve3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Heavenly Melody3
Dream Making Engine3

Eidolons

Land of SmilesLand of SmilesLand of Smiles
While in the Concerto state, increases all allies' All-Type RES PEN by 24% when they attack. This effect can stack up to 0 stacks.
Afternoon Tea For TwoAfternoon Tea For TwoAfternoon Tea For Two
Additionally increase the Talent's CRIT DMG Boost effect by 16% and Energy Regeneration effect by 1 Energy.
Inverted TuningInverted TuningInverted Tuning
Skill Lv. +2, up to a maximum of Lv. 15. Ultimate Lv. +2, up to a maximum of Lv. 15.
Raindrop KeyRaindrop KeyRaindrop Key
When Robin uses her Ultimate, dispels Crowd Control debuffs from all allies and increases the Effect RES of all allies by 50% while Robin is in the Concerto state.
Lonestar's LamentLonestar's LamentLonestar's Lament
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Talent Lv. +2, up to a maximum of Lv. 15.
Moonless MidnightMoonless MidnightMoonless Midnight
While in the Concerto state, the CRIT DMG of the Additional Physical DMG caused by the Ultimate increases by 450%. The Moonless Midnight effect can be triggered up to 8 time(s). The trigger count is reset when this unit uses their Ultimate.

Light Cones

ConceptsRarityPathATKDEFHPSkillAscension Materials
Chorus
Chorus3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After entering battle, increases the ATK of all allies by 8%. Effects of the same type cannot stack.
Stellaris Symphony
Silvermane Medal
Meshing Cogs
Meshing Cogs3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After the wearer uses attacks or gets hit, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Mediation
Mediation3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Upon entering battle, increases SPD of all allies by 12 points for 1 turn(s).
Stellaris Symphony
Squirming Core
Memories of the Past
Memories of the Past4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Increases the wearer's Break Effect by 28%. When the wearer attacks, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Planetary Rendezvous
Planetary Rendezvous4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.
Stellaris Symphony
Conqueror's Will
Dance! Dance! Dance!
Dance! Dance! Dance!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.
Stellaris Symphony
Artifex's Gyreheart
Carve the Moon, Weave the Clouds
Carve the Moon, Weave the Clouds4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.
Stellaris Symphony
Conqueror's Will
But the Battle Isn't Over
But the Battle Isn't Over5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Increases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).
Stellaris Symphony
Silvermane Medal
Past and Future
Past and Future4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Skill, the next ally taking action (except the wearer) deals 16% increased DMG for 1 turn(s).
Stellaris Symphony
Squirming Core
Past Self in Mirror
Past Self in Mirror5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Increases the wearer's Break Effect by 60%. When the wearer uses their Ultimate, increases all allies' DMG by 24%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered.
At the start of each wave, all allies regenerate 10 Energy immediately. Effects of the same type cannot stack.
Stellaris Symphony
Immortal Lumintwig
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Story

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386 responses to “Robin”

  1. Any idea for her playstyle ?
    is 3 turn ult viable ?
    can the lc + trace covers her 160 energy ?
    when to ult for optimal outcome ?

      
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    • i could imagine, with enough Skill point. Any DPS + Bronya + Sparkle + Robin. At the very end of first turn, after 2 Cycles from both Bronya and Sparkle, Robin uses her Ult and Bronya and Sparkle get an other round for DPS. Insane easy 0 Cycle run.

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    • Playstyle is most likely going to be with Follow-up attackers.
      either with high frequency attackers such as Ratio – Topaz or even Yan Qing or with reactive follow-up attackers such as March-7th or Clara.
      frankly most follow-up attackers will work so pick whatever you have build, the only one i wouldn’t recommend is Jing Yuan because of how slow he is.

      3 turn ult is very possible.
      for the calculation i will assume you have ER role and ER planar set – use Clara and March 7th ( highest attack count ) and have Sig LC S1.
      Base ER is 124.4% and ER will get +3% after every ally attack up to 139.4.
      every enemy will attack once between Robin’s turns and every ally will attack once between turns ( to keep it more simple ).
      4 + 1 Elite enemy

      Skill (37.3 ) – March skill – Clara ( 2.5 ) – Another Character ( 2.6 ) – Clara Hit + March FA ( 2 X 2.7 ) – Clara Hit + March FA ( 2 X 2.8) – Now LC at max stacks so assuming Clara is getting hit at about 3 more times and March 7th has 1 more FA ( 4 X 2.8 )
      1st turn will get you 64.6 energy
      2nd turn ( Robin Basic attack 27.9 )(every attack gets you 2.8 energy – attack count = 10 ) will get you 55.9 energy
      3rd turn = same as 2nd turn = 55.9 energy
      ( 55.9 X 2 ) + 64.6 = 176.4 energy. you can ult a little before Robin’s 3rd turn.
      Of course, talent + start of battle energy will get you about 86.2 energy. so 86.2 + 64.6 energy = 150.8 energy.

      just after 2nd turn you will be able to ult.

      easy numbers are :
      1st turn or turn after Ult energy can either be Robin Skill = 64.6 energy or Robin Basic attack = 52.7 energy
      subsequent turns or turns after max LC stacks Robin Skill = 70.1 energy or Robin Basic attack = 55.9 energy

      this is all energy without casting any other attacking ults or counting Robin’s own ult cast or getting hit.
      best time to ult is just after the other characters attacked – just before Robin’s own turn or just before the enemy’s turn to get as much damage as possible.

      TL:DR – Skill + 1 basic will get you enough energy for 1st cycle ult – any turn after that will depend a little on the attack count but you can get a good 3 turn ult.

      P.S – I am not that great at math so i might have missed some things.
      Have a Great day.

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  2. Niche support for follow-up teams? She seems pretty useless for standard hypercarry/dual carry/dot teams when compared with Ruan Mei / Sparkle / BronyaE1

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  3. The important question is:

    Does her ultimate additional damage trigger meshing cogs?

    More than once that is…

      
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    • Physical damage sphere works on Robin and she is plenty in attack by nature. To maximize her damage potential I recommend physical damage sphere over attack sphere.

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      • Idk about that man, although she did hit pretty hard I disagree with Physical damage sphere.

        First off, the difference between Elemental dmg & Atk% sphere is just around 3% ~ 5%. And her Ult scales off atk, meaning extra attack will boost her 22.8% atk buff from her ult for the whole team.

        this is the same situation as Aventurine, where if you go Imaginary Damage his damage is higher but his shield will not benefit from it at all.

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  4. Interesting numbers….that 160 energy requirement though,
    Also if I understand this correctly….. and her ult does proc 1 atk from her per ally’s attack….and buff all allies include herself……
    If you have her LC, max level, and 5 star hands, you have a base of like 1628 atk.
    get 120 spd for SSS (24%), (28%) from traces, atk boots (43.2%x3=129.6%) on body, orb and feet, 48% from LC, (22.8% +200) from ult Rope is probably ER for consistency and faster rotations
    Thats 252-253% atk bonus? then you have the 150% Crit damage and the 50% dmg bonus from skill and 24% dmg bonus from LC?
    Sounds like she is doing at least 10k+ damager per ally atk if thats correct.

    Also traces due feel meh and alot is stacked on her casting ult.
    That A2 is alright A4 looks weak and A6 is why even….

      
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    • You forgot to factor in Dmg%, which makes the damage around 15k or more (For the build i have its currently at 17k). IDK what Planar set she would want but personally im gonna use Penacony. She benefits from both the Dmg% and Energy rate. And yeah it looks like she needs astronomically high energy recharge. People who have her with Huo Huo can benefit greatly, sadly i dont have HuoHuo.

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      • even better. i dont have huohuo either so i guess ill make do with LC and vonwacqs.

        Hopefully thats enough to compensate.
        Now im guessing we build her slow but not too slow?

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      • penacony set DMG% doesn’t affect the “wearer” btw

        if DMG% affect her DMF, physical sphere over ATK% sphere?

        signature LC party buff only last 1 turn which is kinda meh compared to Ruan Mei LC. hopefully they fix it on v2.

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        • oh shit you’re right. Man thats so lame, it actually works differently to Planetary Rendezvoux.

          If i use Planetary LC on Asta for example, she gives the entire team +FireDmg%
          But if i use Penacony, she gives Fire charas (Other than herself) +10Dmg%
          She still benefits from the ER but man that really sucks

          For Dmg% im assuming it works on Robin because Tingyuns Additional dmg works the same in which it also gets buffed by Dmg%. But it might not work like that in practice because of weirdge coding, in which case her value significantly drops for me.

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          • wait a sec, it is party turn or Robin’s turn? if it works like Sparkle LC (mask) then it’s no problem.

            but if it works like Sparkle ulti, each time allies take turn the buff gone.

          • Robin’s sig lc’s buff is assigned to Robin herself that gives attack boost to herself and damage amp to the whole team. It never expire before Robin takes her turn.

          • I was definitely misled at first with how LC was written out.

            In terms of getting multiple turns for allies after using her ult, what spd do they have to have? double of the concerto state?
            and from what it sounds like that E1 is a permanent speed buff for allies and doesnt expire during battle once she gets out of the state

  5. She will certainly get buffed.

    She does a lot but most of it were underwhelming, the ascension traces in particular looks really bad.

      
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  6. I like that she’s actually singing on her ult, but I hope there’s a way to tone it down a little. I’m worried it’s gonna get old real fast, and I don’t want it to keep overwriting HSR’s banger BGMs all the time (especially Wildfire 🥲)

      
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  7. Does her ult additional physical damage trigger on aoe attack ?
    so like 5 instance of physical damage to 5 enemies ?

      
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    • I guess it’s like TY’s additional damage that only happens once each attack. If multiple enemies were attacked during the attack, the additional damage is dealt to a random enemy among them, preferentially to not already dead.

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        • I’m not sure about Clara and March since the buff only lasts as long as she’s in Concerto state, during which enemies may not even manage to attack the aforementioned characters once, but Ratio, Topaz and Aventurine will benefit from it the most without any specific condition. If you manage your rotation correctly getting 6 actions (by ulting when your rotation starts, with all the characters being advanced forward for the next one before concerto ends), you can get Aventurine’s ult + FUA + NA (3 Robin’s attacks), Ratio’s ult, skill, 3xFUAS (5 Robin’s attacks), Topaz’s double FUA for certain, surely a third attack if you NA instead of skilling, while also being SP positive with this rotation (3 Robin’s attacks). And these are just the first 3 actions, the next 3 may vary based on enemies actions, maybe aventurine can FUA again and advance Numby once, otherwise you’ll probably end up with 1 from Aventurine’s NA (unless you skill), 2 from Topaz and 2 from Ratio, so 5 more. If all of her ticks deal 20k DMG (I’ve seen more, I’ve seen less, I don’t really know how much it is yet), then she’s going to be a powerhouse for FUAs.

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