Robin

Robin
RobinConceptsRobin
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Harmony
Combat TypesClass Physical
Ascension Materials
Credit308K
Dream Collection Component15
Dream Flow Valve15
IPC Work Permit65
Dream Making Engine15
Trace Materials
Credit3M
Firmament Note18
Dream Collection Component41
Celestial Section69
Dream Flow Valve56
Heavenly Melody139
Dream Making Engine58
Past Evils of the Borehole Planet Disaster12
Tracks of Destiny8
StoryA Halovian singer born in Penacony and rose to cosmic fame. An elegant and demure young lady.
This time, she has been invited home by The Family to grace everyone with song during the Charmony Festival.
She can use the power of "Harmony" to broadcast her music, manifesting "resonance" among not only her fans but all manner of lifeforms.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyAscension Materials
187.12661741025%50%100160
20169.88128.73401025%50%100160
Credit4000
Dream Collection Component5
20+204.73155.14091025%50%100160
30248.29188.14971025%50%100160
Credit8000
Dream Collection Component10
30+283.14214.55661025%50%100160
40326.7247.56531025%50%100160
Credit16000
Dream Flow Valve6
IPC Work Permit3
40+361.55273.97231025%50%100160
50405.11306.98101025%50%100160
Credit40000
Dream Flow Valve9
IPC Work Permit7
50+439.96333.38801025%50%100160
60483.52366.39671025%50%100160
Credit80000
Dream Making Engine6
IPC Work Permit20
60+518.36392.710371025%50%100160
70561.92425.711241025%50%100160
Credit160K
Dream Making Engine9
IPC Work Permit35
70+596.77452.111941025%50%100160
80640.33485.112811025%50%100160
LevelAscension Materials
1
20
Credit4000
Dream Collection Component5
20+
40
Credit16000
Dream Flow Valve6
IPC Work Permit3
40+
50
Credit40000
Dream Flow Valve9
IPC Work Permit7
50+
60
Credit80000
Dream Making Engine6
IPC Work Permit20
60+
70
Credit160K
Dream Making Engine9
IPC Work Permit35
70+
80

Skill

Wingflip White NoiseWingflip White Noise - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Physical DMG equal to of Robin's ATK to a single enemy.

Deals minor Physical DMG to a single enemy.
Level 9
Pinion's AriaPinion's Aria - Skill | Support
Energy Regeneration : 30
Weakness Break : 0
Increase DMG dealt by all allies by , lasting for turn(s). This duration decreases by 1 at the start of Robin's turn.

Increases DMG dealt by all allies.
Level 15
Vox Harmonique, Opus CosmiqueVox Harmonique, Opus Cosmique - Ultimate | Support
Energy Regeneration : 5
Weakness Break : 0
Robin enters the Concerto state and makes all other allies immediately take action.
When in the Concerto state, increase all allies' ATK by of Robin's ATK plus . Moreover, after every attack by allies, Robin deals Additional Physical DMG equal to of her ATK 1 time. The CRIT Rate for this damage is set at and CRIT DMG is set at .
When in the Concerto state, Robin is immune to Crowd Control debuffs, and cannot enter her turn or take action.
A Concerto countdown appears on the Action Order bar. When the countdown's turn begins, Robin exits the Concerto state and immediately takes action. The countdown has its own fixed SPD of .

Enters the Concerto state, increases all allies' ATK, and causes all teammates to immediately take action. After an attack, Robin deals Additional Physical DMG. While Concerto lasts, Robin is immune to Crowd Control debuffs. Before Concerto ends, Robin won't take turn or action, lasting until the end of the countdown.
Level 15
Tonal ResonanceTonal Resonance - Talent | Support
Energy Regeneration : 0
Weakness Break : 0
Increase all allies' CRIT DMG by . Also, after allies attack enemy targets, Robin additionally regenerates Energy for herself.

Increase all allies' CRIT DMG, and Robin additionally regenerates Energy after allies attack enemies.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
Overture of InebriationOverture of Inebriation - Technique | Support
Energy Regeneration : 0
Weakness Break : 0
After using Technique, creates a dimension around the character that lasts for seconds. Enemies within this dimension will not attack Robin and will follow Robin while the dimension is active. After entering battle while the dimension is active, Robin regenerates Energy at the start of each wave. Only 1 dimension created by allies can exist at the same time.

Creates a dimension around the character. Enemies within this dimension will not attack Robin. After entering battle while the dimension is active, Robin additionally regenerates #2[i] Energy at the start of each wave.
Level 1

Traces

Coloratura CadenzaColoratura Cadenza
Requires Character Ascension 2
When the battle begins, this character's action is Advanced Forward by 25%.
Credit5000
Firmament Note3
Past Evils of the Borehole Planet Disaster1
HP BoostHP Boost (HP)
Requires Character Ascension 2
Max HP increases by 4%
Credit5000
Firmament Note3
Dream Collection Component6
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Celestial Section3
Dream Flow Valve3
Impromptu FlourishImpromptu Flourish
Requires Character Ascension 4
While in the Concerto state, all allies' CRIT DMG dealt when launching follow-up attacks increases by 25%.
Credit20000
Celestial Section5
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit20000
Celestial Section5
Dream Flow Valve4
HP BoostHP Boost (HP)
Requires Character Ascension 5
Max HP increases by 6%
Credit45000
Heavenly Melody3
Dream Making Engine3
Sequential PassageSequential Passage
Requires Character Ascension 6
When using Skill, additionally regenerates 5 Energy.
Credit160K
Heavenly Melody8
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Heavenly Melody8
Dream Making Engine8
HP BoostHP Boost (HP)
Requires Character Lv. 75
Max HP increases by 8%
Credit160K
Heavenly Melody8
Dream Making Engine8
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit160K
Heavenly Melody8
Dream Making Engine8
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2500
Dream Collection Component2
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Celestial Section3
Dream Flow Valve3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Heavenly Melody3
Dream Making Engine3

Eidolons

Land of SmilesLand of SmilesLand of Smiles
While in the Concerto state, increases all allies' All-Type RES PEN by 24% when they attack. This effect can stack up to 0 stacks.
Afternoon Tea For TwoAfternoon Tea For TwoAfternoon Tea For Two
Additionally increase the Talent's CRIT DMG Boost effect by 16% and Energy Regeneration effect by 1 Energy.
Inverted TuningInverted TuningInverted Tuning
Skill Lv. +2, up to a maximum of Lv. 15. Ultimate Lv. +2, up to a maximum of Lv. 15.
Raindrop KeyRaindrop KeyRaindrop Key
When Robin uses her Ultimate, dispels Crowd Control debuffs from all allies and increases the Effect RES of all allies by 50% while Robin is in the Concerto state.
Lonestar's LamentLonestar's LamentLonestar's Lament
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Talent Lv. +2, up to a maximum of Lv. 15.
Moonless MidnightMoonless MidnightMoonless Midnight
While in the Concerto state, the CRIT DMG of the Additional Physical DMG caused by the Ultimate increases by 450%. The Moonless Midnight effect can be triggered up to 8 time(s). The trigger count is reset when this unit uses their Ultimate.

Light Cones

ConceptsRarityPathATKDEFHPSkillAscension Materials
Chorus
Chorus3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After entering battle, increases the ATK of all allies by 8%. Effects of the same type cannot stack.
Stellaris Symphony
Silvermane Medal
Meshing Cogs
Meshing Cogs3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After the wearer uses attacks or gets hit, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Mediation
Mediation3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Upon entering battle, increases SPD of all allies by 12 points for 1 turn(s).
Stellaris Symphony
Squirming Core
Memories of the Past
Memories of the Past4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Increases the wearer's Break Effect by 28%. When the wearer attacks, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Planetary Rendezvous
Planetary Rendezvous4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.
Stellaris Symphony
Conqueror's Will
Dance! Dance! Dance!
Dance! Dance! Dance!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.
Stellaris Symphony
Artifex's Gyreheart
Carve the Moon, Weave the Clouds
Carve the Moon, Weave the Clouds4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.
Stellaris Symphony
Conqueror's Will
But the Battle Isn't Over
But the Battle Isn't Over5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Increases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).
Stellaris Symphony
Silvermane Medal
Past and Future
Past and Future4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Skill, the next ally taking action (except the wearer) deals 16% increased DMG for 1 turn(s).
Stellaris Symphony
Squirming Core
Past Self in Mirror
Past Self in Mirror5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Increases the wearer's Break Effect by 60%. When the wearer uses their Ultimate, increases all allies' DMG by 24%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered.
At the start of each wave, all allies regenerate 10 Energy immediately. Effects of the same type cannot stack.
Stellaris Symphony
Immortal Lumintwig
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Story

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391 responses to “Robin”

  1. Robin seems to be insane value for F2P players. the fact that her ult Advances everyone forward but herself may allow F2P have an easier time zero cycling like the whale do without needed specific crazy speed stats. I will be skipping Boothill for Robin.

      
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    • Robin is currently the worst limited harmony character for f2p if you are talking versatility

      She is super teammate dependent, like if you don’t play ratio topaz you probably need huohuo to even get her ult uptime to be somewhat decent

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      • It was said, way before the beta started, that she is a follow-up attack buffer. But that is as a bonus buff.

        People used to say that Sparkle is teammates dependent because of the bonus that only applied if there is 3 quantum character in the team, but after everyone tested her, no one is saying shit.

        In some situation, that full team advance can be very clutch.

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    • I’ll take the E1, I mean her LC is good but only for one turn. It does boost her Atk throughout the whole Concerto, but the other will only be buffed for like 1 attack.

      I’ll just exchange Bronya LC for that 1 Skill Point regen and 10% ER (that’s only 5% difference), Atk buff are nice and all, but I’ll just run her with Atk boots thus probably reaching 3 ~ 4k atk, any more than that feels like diminishing. E1 on the other hand boost your FuAttackers 30% more speed and increase additional damage.

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  2. “kakugo surun yo~”

    Pika tto rune ga hikareba, Wow woh wow woh

    Watashi wa koi ni ochiru no, Wow woh wow woh

    Pariru paarira anata no sei de

    Parira rune pika muteki nanda yo~♪

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  3. Her ult moves at 90 speed. In order to get two rounds of moves before it expires you’ll need either 180 speed or 136.8 speed with a second support running DanceDanceDance R5.

    This makes asta her favourite secondary support by a mile:
    Asta provides 180 speed to all your units very easily.
    Asta has a damaging skill, which allows the ultimate damage to go through
    Asta has an AOE attack buff of 70% at level 10.
    Running attack boots on robin has no downside with her.

    That being said, she obviously favours a duo-DPS lineup so it’s hard to fit a second support unless you’re going sustainless.

      
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    • you can cheat the ultimate just like how LL works, if you go to second phase and the 90 speed timer isnt up again it will go back to its original position like if you just ulted. This already is shown to be how LL works so I am assuming her ult thing is the same.

      Also, you can just run bronya or sparkle to do the same thing as asta but way better

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  4. OMG ACHERON IS GONNA EAT MY FUNDS ALREADY
    I AM SO IN LOVE WITH ROBIN ITS NOT OKAY (IM A GAY FURRY THIS GAME IS BREAKING ME)

      
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  5. NGL she looks worse than Ruan Mei at the moment. Nowhere near as SP positive, insane ult cost, near useless trace upgrades, and buffs that cant really compete.

    Hope she gets some buffs like RM got in beta, maybe moving a few eidolons to base kit, but might be better to save for a RM rerun at this point.

      
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    • her skill is literally the same as ruin mei wdym skill point negative??? and with skill and trace she gives more damage bonus than ruin mei skill, and her attack bonus the advance forward and her additional damage is probably close to ruin mei res pen. i just dont get your point

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      • 1: she doesn’t gain as much energy per action as RM, and she can’t gain energy during ult, making her less SP positive since ult is going to have a lower speed than her.
        2: Her trace node buffs are awful compared to other limited characters. Literally 4*s have that 25% AV boost at battle start. The other ones rely on ult state which you are already gonna not have very often.
        3: Her ult buffs may provide some decent DPS, but it lasts shorter than RM ult. Her skill provides less value than RM skill does too.
        4: the fact that a HUGE portion of kit strength is locked behind Eidolons means she is not very F2P friendly.

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          • “She is very team dependent”
            So is every support in this game, what’s your point you fucking ninny

        • “HUGE portion of kit strength is locked behind Eidolons”
          Yeah, she needs E6S5 to advance All teammates with her ult… so useless.

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        • 1. Duh wdym Energy per action, they both got 20/30 energy per atk or skill. Bruh she can literally gain energy via her passive. yea she’s not SP positive since you can basically cover it up with Topaz or Aventurine BA

          2. And that’s why she needs high speed characters to trigger her passive for early ult, besides this is just beta, it might get changed or buffed in the future

          3. Ruan Mei Ult doesn’t do shit if you don’t break your enemies

          4. Are you sure we’re reading the same thing Bruh? you’re just biased and this point.

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  6. NGL she looks worse than Ruan Mei at the moment. Nowhere near as SP positive, insane ult cost, near useless trace upgrades, and buffs that cant really compete.

    Hope she gets some buffs like RM got in beta, maybe moving a few eidolons to base kit, but might be better to save for a RM rerun at this point.

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  7. I don’t have ruan mei, How’s Robin looking for blade + bronya or in a sparkle inhibitor team?

      
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    • Blade dosnt scale off attack as much as hp so she isnt as good with him, den heng is a good fit for her but tingyun still seems better with him

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    • Robin is looking to be a more generic party buffer than Ruan Mei. RM is moving more towards a break effect DoT team support. For Blade its tricky due to his HP Scaling, Robin will give him the increased dmg, CD, and a FuA buff however Blade wont use her atk% buff as much. VS Ruan Mei’s DMG increase , spd boost, and RES PEN. and bonus Break effect she provides. IMO both are very strong options for him and if you dont have Ruan Mei Robin will be an amazing alternative.

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    • Robin is best in multiple DPS or follow-up teams, and probably not Blade since her atk buff is wasted on him
      My first thought is Ratio + Robin + Aven + Topaz

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