
![]() | Concepts | Anaxa |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | The Grove of Epiphany, where knowledge flourishes and philosophers are born. Yet here stands Anaxagoras the blasphemer, the Chrysos Heir who challenges the Coreflame of Reason. He is questioned: Would you defy the prophecy even if you must bear infamy, and insist on driving the thorns of doubt into the Sacred Tree of wisdom? ——"Ridiculous. In a world full of lies, I am the only truth." |
Table of Contents |
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Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 110.88 | 75.9 | 132 | 94 | 5% | 50% | 75 | 140 | |
20 | 216.22 | 148 | 257 | 94 | 5% | 50% | 75 | 140 | ![]() ![]() |
20+ | 260.57 | 178.37 | 310 | 94 | 5% | 50% | 75 | 140 | |
30 | 316.01 | 216.31 | 376 | 94 | 5% | 50% | 75 | 140 | ![]() ![]() |
30+ | 360.36 | 246.68 | 429 | 94 | 5% | 50% | 75 | 140 | |
40 | 415.8 | 284.62 | 495 | 94 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
40+ | 460.15 | 314.99 | 548 | 94 | 5% | 50% | 75 | 140 | |
50 | 515.59 | 352.93 | 614 | 94 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
50+ | 559.94 | 383.29 | 667 | 94 | 5% | 50% | 75 | 140 | |
60 | 615.38 | 421.25 | 733 | 94 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
60+ | 659.74 | 451.61 | 785 | 94 | 5% | 50% | 75 | 140 | |
70 | 715.18 | 489.56 | 851 | 94 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
70+ | 759.53 | 519.91 | 904 | 94 | 5% | 50% | 75 | 140 | |
80 | 814.97 | 557.87 | 970 | 94 | 5% | 50% | 75 | 140 |
Skill
![]() | Pain, Brews Truth - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Wind DMG equal to Deals minor Wind DMG to one enemy. | |
Level | |
![]() | Fractal, Exiles Fallacy - Skill | Bounce |
Energy Regeneration : 6 | |
Weakness Break : Single Target : 30 | |
Deals Wind DMG equal to Deals minor Wind DMG to one enemy and Bounces 5 times, prioritizing Bouncing to targets that have not been hit. | |
Level | |
![]() | Sprouting Life Sculpts Earth - Ultimate | AoE |
Energy Regeneration : 5 | |
Weakness Break : AoE : 60 | |
Inflicts the "Sublimation" state to all enemy units and immediately deals Wind DMG equal to In the "Sublimation" state, targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses for 1 turn. If the targets do not have Control RES, they are unable to take action in "Sublimation" state. Inflicts "Sublimation" on all enemies and deals Wind DMG. In "Sublimation" state, targets will be inflicted with 7 types of Weaknesses, and will not be able to take action if they do not have Control RES. Lasts for 1 turn. | |
Level | |
![]() | Tetrad Wisdom Reigns Thrice - Talent | Impair |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Each time Anaxa attacks enemy targets 1 time, inflicts 1 random Weakness Type to the targets, lasting for While Anaxa is on the battlefield, inflicts the "Qualitative Disclosure" state to enemy targets with at least When hitting enemy targets, inflicts 1 random Weakness. Enemies whose Weaknesses exceed | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | Pupil of Prism - Technique | Impair |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Using the Technique will cause enemies in a set area to enter the Terrified state. Terrified enemies will flee in a direction away from Anaxa for Causes surrounding enemies to become Terrified. Attacking a Terrified enemy applies 1 Weakness of the attacker's Type to all enemy targets. | |
Traces
![]() | Roaming Signifier |
Requires Character Ascension 2 | |
When using Basic ATK, additionally regenerates At the start of the turn, if there are no enemy targets in "Qualitative Disclosure" state, immediately regenerates | ![]() ![]() ![]() |
![]() | DEF Boost (DEF) |
Requires Character Ascension 2 | |
DEF increases by | ![]() ![]() ![]() |
![]() | DMG Boost: Wind (Wind DMG Boost) |
Requires Character Ascension 3 | |
Wind DMG increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 3 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | Imperative Gap |
Requires Character Ascension 4 | |
Based on the number of characters on the Path of Erudition in the team, triggers the corresponding effects in the current battle: 1: Increases Anaxa's CRIT DMG by 2 or more: Increases DMG dealt by all allies by | ![]() ![]() ![]() ![]() |
![]() | DMG Boost: Wind (Wind DMG Boost) |
Requires Character Ascension 4 | |
Wind DMG increases by | ![]() ![]() ![]() |
![]() | DEF Boost (DEF) |
Requires Character Ascension 5 | |
DEF increases by | ![]() ![]() ![]() |
![]() | DMG Boost: Wind (Wind DMG Boost) |
Requires Character Ascension 5 | |
Wind DMG increases by | ![]() ![]() ![]() |
![]() | Qualitative Shift |
Requires Character Ascension 6 | |
For every different Weakness Type an enemy target has, the DMG that Anaxa deals to that target ignores | ![]() ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 6 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | DEF Boost (DEF) |
Requires Character Lv. 75 | |
DEF increases by | ![]() ![]() ![]() |
![]() | DMG Boost: Wind (Wind DMG Boost) |
Wind DMG increases by | ![]() ![]() |
![]() | DMG Boost: Wind (Wind DMG Boost) |
Requires Character Lv. 80 | |
Wind DMG increases by | ![]() ![]() ![]() |
Eidolons
![]() | Stars, Hidden by Magician | ![]() |
After using Skill for the first time, recovers |
![]() | Soul, True to History | ![]() |
Ultimate additionally deals |
![]() | Pupil, Etched into Cosmos | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. |
![]() | Blaze, Plunged to Canyon | ![]() |
When using Skill, increases ATK by |
![]() | Embryo, Set Beyond Vortex | ![]() |
Skill Lv. +2, up to a maximum of Lv. |
![]() | Everything Is in Everything | ![]() |
Each instance of inflicting the "Sublimation" state in a single battle permanently increases Anaxa's DMG dealt in that battle, with the increase value equal to |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Data Bank | 3![]() ![]() ![]() | erudition-class![]() | 370.44 | 264.6 | 740.88 | Increases DMG dealt by the wearer's Ultimate by | ![]() ![]() |
![]() | Passkey | 3![]() ![]() ![]() | erudition-class![]() | 370.44 | 264.6 | 740.88 | After the wearer uses their Skill, additionally regenerates | ![]() ![]() |
![]() | Sagacity | 3![]() ![]() ![]() | erudition-class![]() | 370.44 | 264.6 | 740.88 | When the wearer uses their Ultimate, increases ATK by | ![]() ![]() |
![]() | The Birth of the Self | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 330.75 | 952.56 | Increases DMG dealt by the wearer's Follow-up ATKs by | ![]() ![]() |
![]() | Make the World Clamor | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 396.9 | 846.72 | The wearer regenerates | ![]() ![]() |
![]() | Geniuses' Repose | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 396.9 | 846.72 | Increases the wearer's ATK by | ![]() ![]() |
![]() | The Seriousness of Breakfast | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 396.9 | 846.72 | Increases the wearer's DMG by | ![]() ![]() |
![]() | Today Is Another Peaceful Day | 4![]() ![]() ![]() ![]() | erudition-class![]() | 529.2 | 330.75 | 846.72 | After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by | ![]() ![]() |
![]() | Night on the Milky Way | 5![]() ![]() ![]() ![]() ![]() | erudition-class![]() | 582.12 | 396.9 | 1164.24 | For every enemy on the field, increases the wearer's ATK by | ![]() ![]() |
![]() | Before Dawn | 5![]() ![]() ![]() ![]() ![]() | erudition-class![]() | 582.12 | 463.05 | 1058.4 | Increases the wearer's CRIT DMG by | ![]() ![]() |
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66 responses to “Anaxa”
Ah yeah, afraid to insult some sauce but Anaxa is kinda bad not only according to calculations, but also in game according to ppl on beta. I hope they buff him, but I heard rumors and leaks and it seems pretty realistic if they won’t make huge reworks or changes they’ll just give him for free because of anniversary. Nobody is sure tho, but this character is simply doomed with his banner after Castorice and in his current state, so I guess that is possible.
I’m stupid so please someone tell me what his best f2p lightcone would be?
“The Great Cosmic Enterprise” it will be added in 3.2 and available for free during event. It’ cone specifically designed for him and give huge damage buff. So if Anaxa won’t be change at V3 it will be great economy for account.
i have e0s1 jade would it really be worth it to pull this guy for my therta? also is there any info about cipher (the catgirl)? maybe when shes releasing or something idk i really like catgirls so
Cipher is predicted for 3.3
He doesn’t look like a most pull for Herta with his current kit if you already have Jade.
He does provide 30% extra damage and applies all weaknesses, but other than that there’s no big difference compare to Jade.
He doesn’t look like a most pull for Herta with his current kit if you already have Jade. He does provide 30% extra damage and applies all weaknesses, but other than that there’s no big difference compare to Jade.
Imagine if this guy smacks the Sunday boss during Phase 3
Since he generate energy pretty fast, wouldnt therta’s lc also perfect for him?
oop i didnt mean to reply you hahaha
Herta’s LC? Interesting idea.
Anaxa fits the 140 Energy requirement. Since he has 2 Turn-Ult with an Energy Rope, that means the 60% DMG bonus for Skill & Ult is permanent… and more importantly, Anaxa can generate an additional SP every 2 turns, on top of all the SP he already gives. Herta’s LC as second BiS, I’d wager?
Another wild idea, Rappa’s LC.
Specifically the “Raiton” buff you gain when casting Ultimate. Raiton advances your action by 50% after using Basic ATK twice. Good thing is, Anaxa is designed to use Basic ATK in his rotation. Maybe you can combine that with the Wind set? So every 2 turns, you get a 50% action advance and immediately another 24% with Ultimate… maybe? I’m not well-versed in turn order so maybe this can’t work because I misunderstand something.
Leakers keep giving him energy rope when he’s S1
Just so everyone is aware, with S1 he can run atk% rope and still get 2 turn ult
Side note, in all my infinite wisdom I deleted a good wind orb on the Rutland seg that I took off blade, regretting now
Yes, it seems so. Getting his LC allows you to run with ATK Rope.
INITIAL TURN
+ 10 (LC)
+ 30 (Trace)
+ 30 (Basic ATK / Skill)
End of Turn = 70 Energy
NEXT TURNS
+ 10 (LC)
+ 30 (Basic ATK / Skill)
+ 30 (additional Skill thanks to Talent)
End of Turn = 70 Energy
Even if you don’t manage to get 5 Weaknesses implanted on a specific enemy when Turn 2 starts, it doesn’t matter
Thanks to his Trace, he generates the 30 bonus Energy he would have gained through the additional Skill anyway
That’s 140 Energy in 2 turns, 100% guaranteed every time with no exception, which is amazing… unless they nerf him
WITH ENERGY ROPE (NO LIGHT CONE)
143.28 Energy within 2 Turns
That’s assuming his Trace benefits from the Energy Rope (no idea if it does)
LIGHT CONE + ENERGY ROPE
167.16 Energy within 2 Turns
I don’t remember how much Energy% the TV mobs reduce per attack though
Would this build guarantee a 2-turn Ultimate even with 1 Energy depletion inflicted?
(I hope my calculations aren’t wrong somewhere, I have an Excel sheet but I’m not great at this)
Do I need to use an energy rope with the event LC? I already have a good ATK% rope and I don’t really want to re-farm. Is the extra half-turn saved really worth it?
Is this confirmed to be a free Event LC though? Might be, didn’t keep up with the news.
Anyway, this LC only affects his DMG so if you want a 2-turn Ult, you have to get an Energy Regen rope… or use characters providing Energy.
At base value, Anaxa always gets 60 Energy per turn. So upon closing your 2nd turn, you “just” miss 20 Energy for his 140 threshold.
• Huohuo: +28 Energy
• Sunday: +28 Energy
• Tingyun: +50 Energy (60 Energy at E6)
Thing is, these 3 characters only provide Energy with their Ultimate, and I * think * they all have a 3-Turn Ultimate (right???)
This won’t match Anaxa’s achievable 2-turn rythm… guaranteed with an Energy Rope.
Now… do you NEED a 2-Turn Ultimate for Anaxa to be good? I don’t think so.
However, I still believe a 2-Turn Ultimate is quite interesting. It’s not just about his personal DMG, it’s also about the team synergies.
Number of hits per rotation, crowd control on the enemy and omni-Weakness type implant (+ debuff implant, for those who get his LC)
i’m assuming we can expect part one of his a4 to get nerfed? since Anaxa is gonna be best in slot for The Herta, he would get 270% crit damage without literally any relics or lightcones (base 50% + personal 140% + The Herta 80%)
thats not how his a4 works, if he is alone he gets 140% crit if theres a 2nd erudition then everyone gets 30% dmg bonus.
“Based on the number of characters on the path of Erudition in the team, triggers the corresponding effects”
Key word here being corresponding, meaning not combined.
a lot of ppl say this is silverwolf powercreep, but it really isn’t
“Implanting weakness” isnt the most overpowered thing really, lets say a boss already has quantum weak, that means its 20% resistance to every element but 0% to quantum, if characters like anaxa, ff and boothill planted their weakness (lets say wind weak), its still 20% resistance to wind, it just means wind attacks can reduce the toughness meter, nothing else, unless the character can res shred, silverwolf can res shred unlike the three of them who can implant weakness, but ofc shes garbage because of single target and her implant being RNG, so no this isnt really a direct silverwolf powercreep, weakness implants like these dont do much for dmg increase unless they come with res shred
imo, anaxa seems pretty strong both as an indepandant dps and a herta battery but that base spd is rly worrying me, although he can trigger double skills for more herta energy, and the additional 30% dmg and 12% def shred from sig, he feels like hes kinda lacking a little, hopefully they buff his base spd so he can be more frequent with his attacks to battery herta, and replace some of his traces with spd aswell
Afaik weakness implant does actually reduce the resistance values
It doesn’t unless specifically stated, Silver Wolf’s does because it says so