
![]() | Concepts | Yukong |
Faction | Xianzhou: The Luofu | |
Rarity | ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Chinese | 钟可 | |
English | Dawn M. Bennett | |
Korean | 전숙경 | |
Japanese | 冬馬由美 | |
Ascension Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | Head of the Sky-Faring Commission on the Xianzhou Luofu. Yukong was a seasoned pilot and a deadshot. Since heading up the commission, she's been buried under mountains of paperwork. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Ascension Materials |
1 | 81.6 | 51 | 125 | 107 | 5% | 50% | 100 | 130 | |
20 | 159.12 | 99.45 | 243 | 107 | 5% | 50% | 100 | 130 | ![]() ![]() |
20+ | 191.76 | 119.85 | 293 | 107 | 5% | 50% | 100 | 130 | |
30 | 232.56 | 145.35 | 356 | 107 | 5% | 50% | 100 | 130 | ![]() ![]() |
30+ | 265.2 | 165.75 | 406 | 107 | 5% | 50% | 100 | 130 | |
40 | 306 | 191.25 | 468 | 107 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
40+ | 338.64 | 211.65 | 518 | 107 | 5% | 50% | 100 | 130 | |
50 | 379.44 | 237.15 | 580 | 107 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
50+ | 412.08 | 257.55 | 630 | 107 | 5% | 50% | 100 | 130 | |
60 | 452.88 | 283.05 | 693 | 107 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
60+ | 485.52 | 303.45 | 743 | 107 | 5% | 50% | 100 | 130 | |
70 | 526.32 | 328.95 | 805 | 107 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
70+ | 558.96 | 349.35 | 855 | 107 | 5% | 50% | 100 | 130 | |
80 | 599.76 | 374.85 | 917 | 107 | 5% | 50% | 100 | 130 |
Skill
![]() | Arrowslinger - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Deals minor Imaginary DMG to an enemy. | |
Level | |
![]() | Emboldening Salvo - Skill | Support |
Energy Regeneration : 30 | |
Weakness Break : 0 | |
Obtains When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed. Obtains 2 stacks of Roaring Bowstrings. All allies' ATK increases when Roaring Bowstrings is active on this character. | |
Level | |
![]() | Diving Kestrel - Ultimate | Single Target |
Energy Regeneration : 5 | |
Weakness Break : Single Target : 90 | |
If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by When Roaring Bowstrings is active on this character, increases the CRIT Rate and CRIT DMG of all allies and deals massive Imaginary DMG to a single enemy. | |
Level | |
![]() | Seven Layers, One Arrow - Talent | Enhance |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Basic ATK additionally deals Imaginary DMG equal to Basic Attack additionally deals minor DMG, and the Toughness-Reducing DMG of this Basic Attack is increased. This effect can be triggered again after 1 turn have passed. | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attack an enemy, and when the battle starts, reduce their Toughness of the corresponding Type. | |
![]() | Chasing the Wind - Technique | Enhance |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using her Technique, Yukong enters Sprint mode for Increases Movement Speed. After attacking an enemy and entering battle, receive 2 stacks of Roaring Bowstrings. | |
Traces
![]() | Archerion |
Requires Character Ascension 2 | |
Yukong can resist 1 debuff application for 1 time. This effect can be triggered again after | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 2 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | DMG Boost: Imaginary (Imaginary DMG Boost) |
Requires Character Ascension 3 | |
Imaginary DMG increases by | ![]() ![]() ![]() |
![]() | Bowmaster |
Requires Character Ascension 4 | |
When Yukong is on the field, Imaginary DMG dealt by all allies increases by | ![]() ![]() ![]() ![]() |
![]() | DMG Boost: Imaginary (Imaginary DMG Boost) |
Requires Character Ascension 4 | |
Imaginary DMG increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 5 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | Majestas |
Requires Character Ascension 6 | |
When "Roaring Bowstrings" is active, Yukong regenerates | ![]() ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 6 | |
ATK increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Lv. 75 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | DMG Boost: Imaginary (Imaginary DMG Boost) |
Requires Character Lv. 80 | |
Imaginary DMG increases by | ![]() ![]() ![]() |
![]() | DMG Boost: Imaginary (Imaginary DMG Boost) |
Imaginary DMG increases by | ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 3 | |
ATK increases by | ![]() ![]() ![]() |
![]() | DMG Boost: Imaginary (Imaginary DMG Boost) |
Requires Character Ascension 5 | |
Imaginary DMG increases by | ![]() ![]() ![]() |
Eidolons
![]() | Aerial Marshal | ![]() |
At the start of battle, increases the SPD of all allies by |
![]() | Skyward Command | ![]() |
When any ally's current energy is equal to its energy limit, Yukong regenerates an additional |
![]() | Torrential Fusillade | ![]() |
Skill Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
![]() | Zephyrean Echoes | ![]() |
When "Roaring Bowstrings" is active, Yukong deals |
![]() | August Deadshot | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
![]() | Bowstring Thunderclap | ![]() |
When Yukong uses her Ultimate, she immediately gains |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Ascension Materials | |
![]() | Chorus | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | After entering battle, increases the ATK of all allies by | ![]() ![]() |
![]() | Meshing Cogs | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | After the wearer uses attacks or gets hit, additionally regenerates | ![]() ![]() |
![]() | Mediation | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | Upon entering battle, increases SPD of all allies by | ![]() ![]() |
![]() | Memories of the Past | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | Increases the wearer's Break Effect by | ![]() ![]() |
![]() | Planetary Rendezvous | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 330.75 | 1058.4 | After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by | ![]() ![]() |
![]() | Dance! Dance! Dance! | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | When the wearer uses their Ultimate, all allies' actions are Advanced Forward by | ![]() ![]() |
![]() | Carve the Moon, Weave the Clouds | 4![]() ![]() ![]() ![]() | harmony-class![]() | 476.28 | 330.75 | 952.56 | At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by | ![]() ![]() |
![]() | But the Battle Isn't Over | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 463.05 | 1164.24 | Increases the wearer's Energy Regeneration Rate by | ![]() ![]() |
![]() | Past and Future | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | When the wearer uses their Skill, the next ally taking action (except the wearer) deals | ![]() ![]() |
Per Page |
|
Gallery
Voice
Language
Title | loc_sound |
First Meeting | |
Greeting | |
Parting | |
About Self | |
Chat: Flying | |
Chat: Sky-Faring Commission | |
Hobbies | |
Annoyances | |
Something to Share | |
Knowledge | |
About Jing Yuan | |
About Yanqing | |
About Tingyun | |
About Sushang | |
About Bailu | |
About Jingliu | |
Battle Begins: Weakness Break | |
Battle Begins: Danger Alert | |
Turn Begins 1 | |
Turn Begins 2 | |
Turn Idling | |
Basic ATK | |
Skill 1 | |
Skill 2 | |
Hit by Light Attack | |
Hit by Heavy Attack | |
Ultimate: Activate | |
Ultimate: Unleash | |
Downed | |
Return to Battle | |
Health Recovery | |
Technique | |
Battle Won | |
Treasure Opening | |
Successful Puzzle-Solving | |
Enemy Target Found | |
Returning to Town |
Story
Title | Text |
Character Details | The Xianzhou Luofu's Head of the Sky-Faring Commission is gentle, yet seasoned and authoritative. Having been a pilot since young, she had become the commission's head with her outstanding combat achievements, yet she no longer flies due to a particularly brutal battle. Now, her shine had already dimmed as she shifted her focus to official duties, but she is always seen guiding the course of the Luofu. |
Character Story: Part I | "You know, only three kinds of people can work for the Sky-Faring Commission. Those who have the gift of gab, those who seek excitement, and those who crave to return to the stars — no exceptions." We are different from the Xianzhou natives with their unending lives. Even though Foxians are also considered a long-life species, our lives span only three centuries. Therefore, many of us are more passionate about enjoying the fun in life — chasing the best moments in life with all our heart and soul. Me? I am currently I had just become an adult back then, and I was dragged in front of the general for the infringement... Guess what happened? The general wanted me to join the Sky-Faring Commission purely because of my piloting prowess, and he thought I was going to make it big in the Sky-Faring Commission. Back then, he used to call me the "Delinquent Girl." Later on, they all called me "Ace." * Unlocked at Character Level |
Character Story: Part II | "Old decrepits are useless, like torn strips of clothes hanging on a wooden stick." Years ago, I heard an old poem not from here. Its structure, rhyme, and form were different from Xianzhou poems. I don't like it, but this particular sentence stayed with me, like a ghost I could not chase away. I've witnessed how Outworlders age, how their skin sag, their muscles shrink, how their brains degenerate irreversibly, how their bones weaken, and their eyes cloud over... I can understand their envy towards us. I used to think the same way, that we will never grow old, that we will maintain the same appearance of youth. Every time we head out for a battle, I always promise my comrades, "You just worry about holding onto your weapon. I'll bring you back to Xianzhou." But I broke my promise. After that fateful battle, only I returned to the Sky-Faring Commission, dragging my own damaged body. I can never return. I understood that then. From then on, I tunnel-visioned on official documents, abandoning any dream of returning to the sky. I grew old. * Unlocked at Character Level |
Character Story: Part III | "The plot in this story is just the opposite of Xianzhou natives like yourself." This story came from beyond Xianzhou. The story tells of a young man who made a deal with a deity. He wished to be immortal, to be deathless. The deity granted his wish. He would never die, but his body would continuously weaken and wither eternally. He would carry the burden and sufferance of old age of perpetuity. This was all because he dared to dream about an unchanging flesh. At the end of the story, the old man who told me the story expressed the sentiments above. Perhaps, to Outworlders, the Xianzhou ships are dreamboats of bliss that traverse the ocean of stars, where people will spend their everlasting lifespan in enjoyment of sublime happiness, never knowing the pains of separation, aging, and death. In my opinion, that was not the case. Xianzhou natives are precisely experiencing an eternal deterioration. Sure, I am as energetic as I was when I was fifty years old. I can drive a starskiff through a valley no wider than two yards, I can dance continuously for hours, and I can sing... You may find this difficult to believe, but I can sing better than many of the performing artists in the Exalting Sanctum. Unfortunately, I will not do any of those things again. I do not want to do any of them, as they bring me no enjoyment. Not many things do. Not anymore. This is our deterioration. This is the deterioration of all Xianzhou natives. * Unlocked at Character Level |
Character Story: Part IV | "Kites are mementos of fallen pilots. Take good care of them. Let them take off once more in place of those pilots who cannot return to the sky." When I crawled out of the burning wreckage of the starskiff, I saw the sky of that bloodless and emotionless planet, untainted by an atmosphere. It was the most beautiful sky I had ever seen, but all I could feel was unbearable sadness. I could only creep on the earth like a blasted ant, staring at it with bated breath. In my dream, that was the day I died. I think about it a lot. I think about the past. I have seen dead suns. I have seen sentient planets. I have seen the Reignbow Arbiter's Lux Arrow. I have seen too much. I have seen too many stars. I have seen the demise of too many lives. I have seen the births of too many beings. I have seen too much. I'm getting old. I think I'm getting old. I will die. My wings are broken. I can't go back. I think I'm old. I can't go back. I think I'll die. My wings are broken. I can't fly. I'm like an ant. I don't think I can fly. I think my wings are broken. I want to go back. I want to go back to the sky. I want to go back. I want to go back to the sky. I want to go back. I awoke from the dream. I want to go back. I want to go back. I want to go back. I need to go back. The sky belongs to me. I crave to return to the skies. I will complete the final flight of my life. * Unlocked at Character Level |
About You | * Unlocked after completing the Trailblaze Mission "The Voyage Continues." |
Your Story 1 | * Unlocked after completing the Trailblaze Mission "The Voyage Continues." |
Your Story 2 | * Unlocked after completing Trailblaze Mission "Silent Galaxy." |
32 responses to “Yukong”
Hear me out
Because her buffs dont rely on her stats like Bronya’s or Tingyun’s and because of that passive talent, full Break Effect Yukong might actually not be bad at all
A full break effect imaginary unit can delay the action of an enemy by a gigantic amount, so I think it would be pretty funny to try out
might be better if you go speed and energy recharge.
yes but you cant build energy recharge as substats so what else are you gonna do
just full speed?
yes. If you ever want her to work well with a good Seele, Dan Heng or Yanqing who all outspeed him and would most likely be using spd stats as well.
And I would go with some HP and Def since she is very squishy.
Plus, a halfhearted break effect from substats won’t really be meaningful.
it’s not that hard to get the right spd value with her and, therefore, use her in the most productive way unfortunately without e6 she is not reliable enough because of too much skill point investment and god damn why is she not in sliverwolf’s banner I want to snatch some compies of her. 🙁
She demands a lot of SP. I can see her synergize with Arlan, Fire MC, Blade, and other SP neutral / positive chars so she can keep up her buffs. Also better fit in teams with 2 DPS so her buffs don’f go to waste.
Definitely not a character you can just slot in easily. She needs a team that works around her caveats.
I can also see her synergizing pretty well with Luocha as the only healer that scales off attack yet. If someone gets both of them in the same team and activates Luocha’s healing field and her ATK buff at the same time, the resulting healing will be pretty sweet
As many wanted to make a mono electro team with Tingyun Bailu SW and JY, I’d be pretty pumped to make a mono imaginary one with her, Luocha, SW and Dan Heng IL.
She feels like she synergizes pretty well with Luocha which is to be expected I guess since they’re on the same banner, but I hope her skill point consumption isn’t too restricting because it might have extremely negative synergy with Dan Heng.
I don’t think I want her? I mean… Huge buffs but she will eat skill points every turn like a main dps. And then I would need to make sure to make my main dps go just after her which seems like a lot of work. Not for me.
Bronya buffs and consumes 1skill point every turn and yet she’s the best support of the game. Yukong seems really powerfull because she can dealt damage while buffing at the same time. Any character that can do two things at the same time it’s powerful.
Her talent does make it seem like using her skill every other turn will be her best option
Bonker buff but pretty hard to use. Unless her E6 is unlocked which makes her buff next allies whenever She cast ultimate.
but her Ultimate has good multiply and I assumed Yukong will get self buff when she uses Ultimate as well so that count as Yukong + 2 allies’ turn (and ultimate).
Just use skill -> Ult and tune your dps to move right after her? I don’t really see how that’s hard aside from spd tuning.
If anything she’s not SP efficient as her buffs only last for 1 dps turn, you can achieve stability with Bronya’s pushing but that’s pointless.
I think she will fit in a 1 turn nuke (burst dmg) oriented team, works great with 5* danheng in the future too.
Can’t believe that. Her ult is 361% Scale with only 90 energy like Natasha. Banner Sliver Wolf I’ll E6 her right
her energy is 130 not 90. I think Your reading her break stat.
You’re*
her ultimate lasts for one turn?
so the best way to maintain 2 stacks of “roaring bowstrings” while there’s tingyun and bronya is:
> tingyun
> yukong + skill
> bronya
> dps
the thing is tingyun e1 ult give the dps 20% spd. so if you want to showcase number, the dps spd can’t get through bronya spd
only for showcase other than that its stupid and not worth much
Why 3 Harmony? How can you survive Simulated Universe and Forgotten Hall?
Abundance path might be enough to keep you alive. as for memory of chaos then yea you’ll need a defensive unit.
I don’t think she’ll be as good as tingyun…if the wrong ally gets a turn, it’ll be just a waste, and she’s not Sp efficient too.
damn….. shes even more of a must pull then tingyun somehow
I dont think so. Ting gives so much more raw stats, and She is way easier to use without wasting her buffs.
Yukong is really good, but the only reason I would use her over Tingyun is if I wanted a imaginary breaker, and she is the only 4* imaginary in the game right now.