大丽花
大丽花Nombre大丽花
RarezaRaritystrRaritystrRaritystrRaritystrRaritystr
VíaClass Nihilidad
Tipos de combateClass Fuego
Materiales exclusivos
Crédito308K
Jirones de pensamientos15
Fragmento de impresiones15
Protuberancia radiante65
Fragmento de deseos15
Material de Rastros
Crédito3M
Espíritu ardiente18
Jirones de pensamientos41
Esencia de fuego estelar69
Fragmento de impresiones56
Incinerador divino139
Fragmento de deseos58
Silencio taponador12
Huellas del destino8
Historia美梦燃烧了永火官邸,也带走关于「她」的点滴。
「毁灭」、「记忆」…背叛的花朵盛放在所经之地——
重返无人知晓的梦境,将她再度点燃的会是何方?

Índice
Atributos
Habilidad básica
Rastros
Eidolon
Conos de luz
Inventario
Gallery
Volumen de los diálogos
Historia

Atributos

NivelATQDEFPVVELProb. CRITDaño CRITProvocaciónEnergíaMateriales exclusivos
192.482.5148965%50%100130
20180.18160.88288965%50%100130
Crédito4000
Jirones de pensamientos5
20+217.14193.88347965%50%100130
30263.34235.12421965%50%100130
Crédito8000
Jirones de pensamientos10
30+300.3268.12480965%50%100130
40346.5309.38554965%50%100130
Crédito16000
Fragmento de impresiones6
Protuberancia radiante3
40+383.46342.38614965%50%100130
50429.66383.62687965%50%100130
Crédito40000
Fragmento de impresiones9
Protuberancia radiante7
50+466.62416.62747965%50%100130
60512.82457.88821965%50%100130
Crédito80000
Fragmento de deseos6
Protuberancia radiante20
60+549.78490.88880965%50%100130
70595.98532.12954965%50%100130
Crédito160K
Fragmento de deseos9
Protuberancia radiante35
70+632.94565.121013965%50%100130
80679.14606.381087965%50%100130
NivelMateriales exclusivos
1
20
Crédito4000
Jirones de pensamientos5
20+
40
Crédito16000
Fragmento de impresiones6
Protuberancia radiante3
40+
50
Crédito40000
Fragmento de impresiones9
Protuberancia radiante7
50+
60
Crédito80000
Fragmento de deseos6
Protuberancia radiante20
60+
70
Crédito160K
Fragmento de deseos9
Protuberancia radiante35
70+
80

Habilidad básica

拨弄…记忆绽开裂隙拨弄…记忆绽开裂隙 - ATQ básico | ATQ individual
Recuperación de energía : 20
Ruptura de Debilidad : ATQ individual : 30
对指定敌方单体造成等同于大丽花攻击力的火属性伤害。

对敌方单体造成少量火属性伤害。
Nivel 10
舔舐…背叛伸出火舌舔舐…背叛伸出火舌 - Habilidad básica | Ráfaga
Recuperación de energía : 30
Ruptura de Debilidad : ATQ individual : 30 / Ráfaga : 30
开启结界,持续回合,大丽花回合开始时持续回合数减1。随后对指定敌方单体及其相邻目标造成等同于大丽花攻击力的火属性伤害。
结界持续期间,我方全体的弱点击破效率提高,敌方目标未处于弱点击破状态时承受的削韧值也能够转化为超击破伤害

开启结界。对敌方单体及其相邻目标造成火属性伤害。
结界持续期间,我方全体的弱点击破效率提高,敌方目标未被击破时也能受到超击破伤害
Nivel 15
沉溺…飞灰邀入墓床沉溺…飞灰邀入墓床 - Habilidad definitiva | ATQ AdE
Recuperación de energía : 5
Ruptura de Debilidad : ATQ AdE : 60
使敌方全体陷入【败谢】状态,持续回合。随后造成等同于大丽花攻击力的火属性伤害,由敌方全体均分。
【败谢】状态下,敌方目标防御力降低,并且会被添加所有【共舞者】属性的弱点。

为敌方全体添加【共舞者】属性的弱点并使其防御力降低。造成大量火属性伤害,由敌方全体均分。
Nivel 15
谁在害怕康士坦丝?谁在害怕康士坦丝? - Talento | Rebote
Recuperación de energía : 2
Ruptura de Debilidad : ATQ individual : 9
进入战斗时,大丽花恢复点能量,并使自身和另一位开战的队友共同成为【共舞者】。每当场上不存在另一位【共舞者】时,使自身和击破特攻最高的队友共同成为【共舞者】。【共舞者】攻击处于弱点击破状态的敌方目标后,会将本次攻击的削韧值转化为1次超击破伤害
敌方目标受到另一位【共舞者】攻击后,大丽花发动追加攻击,造成次伤害,每次对敌方随机单体造成等同于大丽花攻击力的火属性伤害。每次对处于弱点击破状态的敌方目标造成伤害后,会将本次伤害的削韧值转化为1次超击破伤害
该效果每回合最多触发1次,若追加攻击施放前目标被消灭则对敌方随机单体发动。

进入战斗时,大丽花恢复能量,并使自身和开战队友成为【共舞者】。【共舞者】攻击处于弱点击破状态下的敌方目标后,额外造成超击破伤害
敌方目标受到另一位【共舞者】攻击后,大丽花发动追加攻击,对敌方随机单体造成少量火属性伤害,并且对处于弱点击破状态下的敌方目标额外造成超击破伤害,共弹射#2[i]次。
Nivel 15
攻击攻击
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

Nivel 1
心,是最好的坟茔心,是最好的坟茔 - Técnica | Alteración
Recuperación de energía : 0
Ruptura de Debilidad : 0
使用秘技后,制造1片持续秒的特殊领域。处于特殊领域内的敌人不会主动攻击我方目标。与处于特殊领域内的敌人进入战斗后,大丽花立即开启战技的结界,并且对处于弱点击破状态的敌方目标,会将开战削韧值转化为1次超击破伤害
我方制造的领域效果最多存在1个。

制造特殊领域,领域内敌人不会攻击我方目标。与领域内敌人进入战斗后,大丽花立即开启结界,并且对处于弱点击破状态下的敌方目标造成超击破伤害
Nivel 1

Rastros

又一场葬礼又一场葬礼
Requiere niv. de ascensión de personaje 2
进入战斗时,使其他角色的击破特攻提高,提高数值等同于24%大丽花的击破特攻+50%,持续1回合。当大丽花受到队友提供的治疗效果或护盾时,再次触发该效果,持续3回合,单个回合内不可重复触发。
Crédito5000
Espíritu ardiente3
Silencio taponador1
效果抵抗强化效果抵抗强化 (RES a efecto)
Requiere niv. de ascensión de personaje 2
RES a efecto +4%
Crédito5000
Espíritu ardiente3
Jirones de pensamientos6
击破强化击破强化 (Efecto de Ruptura)
Requiere niv. de ascensión de personaje 3
Efecto de Ruptura +5.3%
Crédito10000
Esencia de fuego estelar3
Fragmento de impresiones3
速度强化速度强化 (VEL)
Requiere niv. de ascensión de personaje 3
VEL +2
Crédito10000
Esencia de fuego estelar3
Fragmento de impresiones3
致哀,故人致哀,故人
Requiere niv. de ascensión de personaje 4
施放天赋的追加攻击时,为我方恢复1个战技点,该效果每施放2次天赋的追加攻击可触发1次。
Crédito20000
Esencia de fuego estelar5
Huellas del destino1
Silencio taponador1
击破强化击破强化 (Efecto de Ruptura)
Requiere niv. de ascensión de personaje 4
Efecto de Ruptura +8%
Crédito20000
Esencia de fuego estelar5
Fragmento de impresiones4
效果抵抗强化效果抵抗强化 (RES a efecto)
Requiere niv. de ascensión de personaje 5
RES a efecto +6%
Crédito45000
Incinerador divino3
Fragmento de deseos3
击破强化击破强化 (Efecto de Ruptura)
Requiere niv. de ascensión de personaje 5
Efecto de Ruptura +8%
Crédito45000
Incinerador divino3
Fragmento de deseos3
弃旧,恋新弃旧,恋新
Requiere niv. de ascensión de personaje 6
我方目标为敌方目标添加弱点时,速度提高30%,持续2回合。若我方火属性角色施放攻击期间添加过弱点,则攻击后对每个添加弱点的目标额外造成20点火属性固定削韧,并恢复10%能量上限的能量,最多通过此效果恢复至能量上限的50%
Crédito160K
Incinerador divino8
Huellas del destino1
Silencio taponador1
速度强化速度强化 (VEL)
Requiere niv. de ascensión de personaje 6
VEL +3
Crédito160K
Incinerador divino8
Fragmento de deseos8
效果抵抗强化效果抵抗强化 (RES a efecto)
Requiere personaje de niv. 75
RES a efecto +8%
Crédito160K
Incinerador divino8
Fragmento de deseos8
击破强化击破强化 (Efecto de Ruptura)
Efecto de Ruptura +5.3%
Crédito2500
Jirones de pensamientos2
击破强化击破强化 (Efecto de Ruptura)
Requiere personaje de niv. 80
Efecto de Ruptura +10.7%
Crédito160K
Incinerador divino8
Fragmento de deseos8

Eidolon

当一朵花含苞待放当一朵花含苞待放当一朵花含苞待放
天赋为【共舞者】提供的超击破伤害倍率对我方全体角色生效,其中【共舞者】的倍率额外提高40%。【共舞者】施放攻击后,对受到攻击的敌方目标额外造成等同于其韧性上限25%的固定削韧(至少10点,至多300点)。该效果每个敌方目标只能触发1次,敌方目标受到致命攻击后重置该目标的可触发次数。
新生,鲜灵,爱怜新生,鲜灵,爱怜新生,鲜灵,爱怜
大丽花在场时,敌方全体全属性抗性降低20%。敌方目标入场时,立即陷入【败谢】状态,持续3回合。
可惜花瓣薄如蝉翼可惜花瓣薄如蝉翼可惜花瓣薄如蝉翼
终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
可惜花蕊为虫剥蚀可惜花蕊为虫剥蚀可惜花蕊为虫剥蚀
天赋的追加攻击的伤害次数增加5次,并且每次击中时使目标受到的伤害提高12%,持续2回合。
凋落,腐烂,憎恨凋落,腐烂,憎恨凋落,腐烂,憎恨
战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
然而它总是,致命美丽然而它总是,致命美丽然而它总是,致命美丽
【共舞者】的击破特攻提高150%。施放天赋的追加攻击时,使所有【共舞者】下一次行动提前20%

Conos de luz

NombreRarezaVíaATQDEFPVHabilidad básicaMateriales exclusivos
Vacío
Vacío3
RarstrRarstrRarstr
nihility-class317.52264.6846.72Al comenzar la batalla, el acierto de efecto del portador aumenta en un 20% durante 3 turnos.
Obsidiana de la obsesión
Motor antiguo
Bucle
Bucle3
RarstrRarstrRarstr
nihility-class317.52264.6846.72El daño que el portador inflige a los enemigos afectados por Ralentización aumenta en un 24%.
Obsidiana de la obsesión
Motor antiguo
Sombra oculta
Sombra oculta3
RarstrRarstrRarstr
nihility-class317.52264.6846.72Tras usar la habilidad básica, el siguiente ATQ básico del portador inflige al objetivo un daño adicional equivalente al 60% de su ATQ.
Obsidiana de la obsesión
Corazón armonioso mecánico
Buenas noches, que duermas bien
Buenas noches, que duermas bien4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Por cada estado negativo que tenga el enemigo, el daño infligido por el portador aumenta en un 12%. Se puede acumular hasta 3 veces. Este efecto también es válido para el Daño con el tiempo.
Obsidiana de la obsesión
Medalla del guardia
Visión de presa
Visión de presa4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56El acierto de efecto del portador aumenta en un 20% y el Daño con el tiempo que inflige aumenta en un 24%.
Obsidiana de la obsesión
Motor antiguo
Determinación reluciente
Determinación reluciente4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Cuando el portador golpea a un objetivo, si este no está afectado por Cepo, hay un 60% de probabilidad base de afectarlo con Cepo. En este estado, la DEF del objetivo se reduce en un 12% durante 1 turno.
Obsidiana de la obsesión
Corazón armonioso mecánico
Calderón
Calderón4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56El efecto de Ruptura del portador aumenta en un 16% y el daño que inflige a los enemigos afectados por Electrocución o Intemperie aumenta en un 16%. Este efecto también es válido para el Daño con el tiempo.
Obsidiana de la obsesión
Medalla del guardia
Volveremos a encontrarnos
Volveremos a encontrarnos4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72Cuando el portador usa su ATQ básico o su habilidad básica, inflige un daño adicional equivalente al 48% de su ATQ a un enemigo al azar de los atacados.
Obsidiana de la obsesión
Motor antiguo
Antes de que comience la misión del tutorial
Antes de que comience la misión del tutorial4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56El acierto de efecto del portador aumenta en un 20%. Cuando el portador ataca a un enemigo con reducción de DEF, recupera 4 pts. de energía.
Obsidiana de la obsesión
Núcleo serpenteante
En nombre del mundo
En nombre del mundo5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4El portador inflige un 24% más de daño a los enemigos afectados por estados negativos. Cuando el portador usa su habilidad básica, su acierto de efecto en ese ataque aumenta en un 18% y su ATQ en un 24%.
Obsidiana de la obsesión
Medalla del guardia
Per Page
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68 responses to “”

  1. ah rip i just returned to this game and yet im confused whether pulling for cipher or the dahlia(since i have ff but no fugue nor hmc since im using rmc) or just wait until 4.0

    my priority was to get anaxa but i think it would take longer to rerun and I’m currently lacking 2nd team for end game contents

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  2. if the only break character i have is e0s1 boothill and i really like him would i be better off pulling for fugue or constance? i wouldnt be able to afford lc in either situation unless i got very lucky, and my only other support for him is e1s1 ruan mei

      
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    • dahlia is a crazy break effect powerhouse support that’s supposed to bring the now obsolete archetype back into the game so she’s gonna boost your boothill way more than fugue can, that being said, both fugue and now dahlia are fire element just like firefly, boothill even before was lagging behind firefly in most cases and with 2 supports dedicated to her he’s gonna feel even more of a downgrade compared to her, but i think dahlia will give a very good boost to boothill either way

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      • Its the other way around, Boothill was pulling ahead of Firefly in all content except PF, she only kept up with him if E2.

        With that said, Dahlia is a major upgrade for Boothill but depends on your investment level and match up-content he’s facing. Better than Fugue for all content but not a replacement by all means, she replaces Ruan Mei instead.

        She enables Boothill to run with sustain which is good, but I wonder if the boost is high enough to leave Sunday out. Really depends on how favourable the match up is.

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  3. if i have no break characters at all on my account except lingsha and ruan mei, and they rerun the break cast again (ff, rappa, boothill, fugue), who should i wish for? ff and dahlia? i’ve heard fugue isn’t worth it

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  4. My current break team is: Firefly(E2S1) + Lingsha(E2S1) + Ruan Mei (E1S1) + HMC(E6)

    Who should I replace with Dahlia? Is it an issue that I have no Fugue? I’d like to keep Lingsha in the team, but I’m concerned there might be anti-synergy with Dahlia.

      
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    • You replace RM there. it’s not really close. Dahlia just does her job better (for break teams).

      And I don’t see any antisynergy with Lingsha. Dahlia is even intended to have a sustain on her team, note the very large teamwide break effect buff that only activates when someone heals or shields her.

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    • Ruan Mei would be replaceable if you insisted on keeping Lingsha. Firefly desperately needs that Super Break buff, and without Fugue, HCM is the only option you have atm. Dahlia allows Super Break to occur without having to break enemies first, which means Ruan Mei is no longer necessary. Ideally, you should run sustainless and use ruan Mei with Dahlia, though.

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  5. My sb team is pretty invested with ff e2, fugue e0, lingsha e0 and rm e1. I can buy e2 rm with the new shop thing so I really wonder how better e0 dahlia is in comparison.

    Right now I’m calculating like this:
    1. 30 pity plus guarantee, with 60 pulls rn = 10 pulls after getting dahlia when v3.8 starts
    2. v3.8 +80 pulls, v4.0 +80 pull = 170 pulls before end of v4.0, if sp sparkle is second half she is guarantee
    3. v4.1 +80 pulls, v4.2 +80 pull = 170 pulls before end of v4.2, if yae Sakura is first half I might have 130 pulls with chance to miss her
    4. no of pulls are assumed, i am using ldshop as reference for patch banners
    5. assumed 5* at 80 pity
    6. only sp sparkle and yae are priority but I still need a working team for them

    Problems:
    1. no leeway to get regular sparkle if she reruns before v4.2
    2. if Yao Guang/pearl is necessary for sp sparkle
    3. sp sparkle and yae might need separate teams

    So am I missing something in my assumption or is this plan feasible enough to get dahlia or do yall have any other suggestion. Then again these are based on leaks that are subject to change.

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  6. hi, have a question.

    in this video: https://www.youtube.com/watch?v=k9XajnQAx0E @19:53

    it says that E4 to E6 is literly the same from E0 to E2 in damage per action value, but how is this possible?
    i mean her E6 gives “”just” 150% break effekt” and action advance.
    if my ff already have like 440 BE from my old team without dahlia, will this 150 extra break effect make the difference?
    or is it more like a big DPAV increase because from the “dance partner action advance effect” and the E5 increasing her lvls?

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  7. few questions about her kit
    1. is skills super break also triggered on exo toughness
    2. do you build her with err or be
    3. how fast does she ult and how much speed does she needs ( my relic rolls are horrible )

    should I try and get her? consider these
    1. i am f2p and will not pull lc
    2. i use [ ff, rm, lingsha, fugue ] [ cas, evernight, cyrene, luocha ] [ phai, Sunday, dhpt, x ] where x is either rm, rmc, cyrene or bronya based on availability
    3. i like her design but am willing to compromise
    4. i am looking forward to the 4.x char especially sp sparkle and yae sakura
    5. I don’t have regular sparkle
    6. currently at 30 pity with guarantee with around 50 pull right now

      
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    • 1. No, since exo toughness only happens after the enemy is initially broken
      2. Very likely BE since she scales off of it, ult debuff duration is LONG, and her damage will probably be more from her talent. I’d just hold onto both until she’s finalized.
      3. Really depends on math/simulations, and subject to change, but her talent hits only once per turn (like hunt March 7th), so normally I’d say at least in the ballpark of her carry, but her carry is Firefly, the speed queen. At base 96 speed, it’s hard to say where that speed breakpoint will end up.

      >Should I try and get her?
      First off, obviously wait until we get more info on 4.0, we have almost nothing concrete besides elation being a path (whatever that means mechanically), and Sparkle SP + Yao Guang for 4.0.
      Secondly, based on the obvious baked in buffs for Firefly, Constance is obviously a buff for firefly to make her relevant again, like Hysilens for Kafka. There’s no guarantee that 4.X will cater to break at all so treat the situation based on how you feel about pulling Fugue currently. That being said, you will have the GOAT team for Firefly if you do pull (and that’s incredibly unlikely to change anytime soon).

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      • Superbreak does happen during or on the exo break. Always has, but now it will happen even on the first break too. (Doing both super break damage and break damage in the same damage instance.) That’s why the exo break always did a boat load more damage than the initial break. Due to the initial break not applying the superbreak damage. But now it will happen on both break instances increasing damage further and actually making RM a bad match up for the Dalia and Fugue combo since she keeps enemies broken for much longer thus delaying any other breaks from happening.

        The thing about The Dalia, she does not only increase Firefly’s damage by a solid 3x+ more than RM does. But she also fix’s not one, not two but THREE main issues that the SB team has. The first is well, no damage until the enemy is broken. The second is Firefly’s downtime, before you never wanted to leave ult as you always needed 2 skills to get back into it and thus you lost a LOT of damage. Now however you’ll ult again after the first skill allowing you to get off another enhanced skill right away doing another load of damage before the cycle is over. The last thing she fix’s is the weakness implant issue. Depending on Firefly to do it alone especially when she can only do it to one enemy at a time was always a major headache especially when Firefly would kill the boss p1 only for the 2nd part to come up and get rid of said weakness implant and then you had to wait for the next Firefly turn to implant again wasting lots of your allies turns doing 0 damage and 0 weakness break damage. That’s why the teams fallen off the way it has. Even if all she did is fix the weakness without increasing damage per hit she would already be a great character.

        Imo if you’ve already invested heavily into the premium Firefly team, going for a simple E0/S0 here to revive that team is a very worthwhile pull. Why say no to 1 cost to revive a team that cost 4+. Imo it’s a bigger waste to let the team rot and let the old investment die out.

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        • I wasn’t saying that superbreak doesn’t happen during exo toughness, I was saying her SKILL doesn’t work – remember, her skill doesn’t give superbreak, it just allows it on enemies that aren’t broken.

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      • I have a question about this :
        “When an ally target adds Weakness to an enemy target, increases SPD by 30% for 2 turn(s)”

        does she increase her own speed by 30% or the ally ?

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      • thanks it helps 👍
        for 1 I was a bit focused on the wording of the skill that said toughness reduction is converted to sb so I wondered if reducing exo toughness was also considered.

        for the later half I’m crying in broke since leaks stated sp sparkle as main 4.x character and don’t have anyone who can support her

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    • Based on your considerations, I’d say you’d definitely benefit from getting her, but not getting her lightcone will make her a nightmare to build since it gives such a huge BE boost, and severely limit your LC options. It’s possible, but you’re looking at needing some godly relics. She wants as much BE as possible since she increases everyone’s BE based on that, and she’s fortunately a lot like other break units in that she primarily just wants BE and speed, but that comes with the consideration that you need her relics rolling JUST into those substats. That said, considering you have Firefly and Fugue, you probably have decent pieces laying around for her already.

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  8. the way mihoyo buff break dps
    *kil/ a genius society member for daughter of relic set✓
    *dahlia kit are 100%about make firefly simp happy, but is that worth it? after firefly recieve jingyuan slander/harrasment for a whole 10patch?
    *Break meta=firefly? is that how mihoyo see break meta? while other is npc?
    *Break meta will surely be ded , if they made half of dahlia kit still racist toward break dps other than FIREFLY.

      
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    • RM and Fugu don’t really play together that well because delaying enemy action means you delay the refresh of 2 break bars, so making a RM replacement benefits that playstyle.
      RM works better with HMC who is fully focused on superbreak buff, so delaying enemy action means more opportunities to push in superbreak. In essence, getting Dhalia lets you run FF team on one side, and RM, HMC as a second team core for Boothil/Rappa, which is totally a “buff” for players going all in on Break. RM and HMC are also welfare units.
      It’s a character for a game in which the entire endgame requires more than one team built. She makes a lot of sense there.

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      • it’s actually very simple. Dahlia is Firefly dedicated support, meanwhile Fugue is Rappa/Boothill support. Ruan Mei is the only break general support that can fit both teams.

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