Silver Wolf

Silver Wolf
Silver WolfConceptsSilver Wolf
FactionStellaron Hunters
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Nihility
Combat TypesClass Quantum
ChineseHanser
EnglishMelissa Fahn
Korean장미
Japanese阿澄佳奈
Ascension Materials
Credit308K
Ancient Part15
Ancient Spindle15
Void Cast Iron65
Ancient Engine15
Trace Materials
Credit3M
Obsidian of Dread18
Ancient Part41
Obsidian of Desolation69
Ancient Spindle56
Obsidian of Obsession139
Ancient Engine58
Destroyer's Final Road12
Tracks of Destiny8
StoryA member of the Stellaron Hunters and a genius hacker.
She sees the universe as a massive immersive simulation game and has fun with it.
She's mastered the skill known as "aether editing," which can be used to tamper with the data of reality.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyAscension Materials
187.1262.71431075%50%100110
20169.88122.272781075%50%100110
Credit4000
Ancient Part5
20+204.73147.343351075%50%100110
30248.29178.694061075%50%100110
Credit8000
Ancient Part10
30+283.14203.774631075%50%100110
40326.7235.125351075%50%100110
Credit16000
Ancient Spindle6
Void Cast Iron3
40+361.55260.25921075%50%100110
50405.11291.556631075%50%100110
Credit40000
Ancient Spindle9
Void Cast Iron7
50+439.96316.637201075%50%100110
60483.52347.997911075%50%100110
Credit80000
Ancient Engine6
Void Cast Iron20
60+518.36373.068481075%50%100110
70561.92404.419201075%50%100110
Credit160K
Ancient Engine9
Void Cast Iron35
70+596.77429.59771075%50%100110
80640.33460.8510481075%50%100110
LevelAscension Materials
1
20
Credit4000
Ancient Part5
20+
40
Credit16000
Ancient Spindle6
Void Cast Iron3
40+
50
Credit40000
Ancient Spindle9
Void Cast Iron7
50+
60
Credit80000
Ancient Engine6
Void Cast Iron20
60+
70
Credit160K
Ancient Engine9
Void Cast Iron35
70+
80

Skill

System WarningSystem Warning - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Quantum DMG equal to of Silver Wolf's ATK to a single enemy.

Deals minor Quantum DMG to a single enemy.
Level 9
Allow Changes?Allow Changes? - Skill | Single Target
Energy Regeneration : 30
Weakness Break : Single Target : 60
There is a base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by for turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered.
Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept.
In addition, there is a base chance to further reduce the All-Type RES of the enemy by for turn(s).
Deals Quantum DMG equal to of Silver Wolf's ATK to this enemy.

There is a high chance to apply additional Type Weaknesses to a single enemy and deals Quantum DMG to this target enemy.
Level 15
User BannedUser Banned - Ultimate | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 90
There's a base chance to decrease the target enemy's DEF by for turn(s). And at the same time, deals Quantum DMG equal to of Silver Wolf's ATK to the target enemy.

There is a high chance of lowering a single enemy's DEF and deals massive Quantum DMG to this target enemy.
Level 15
Awaiting System Response...Awaiting System Response... - Talent | Impair
Energy Regeneration : 0
Weakness Break : 0
Silver Wolf can create three types of Bugs: reduce ATK by , reduce DEF by , and reduce SPD by .
Every time Silver Wolf attacks, she has a base chance to implant a random Bug that lasts for turn(s) in an enemy target.

After each attack, there is a chance of inflicting the attacked enemy with 1 random Bug.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
Force Quit ProgramForce Quit Program - Technique
Energy Regeneration : 0
Weakness Break : Single Target : 60
Immediately attacks the enemy. After entering battle, deals Quantum DMG equal to of Silver Wolf's ATK to all enemies, and ignores Weakness Types and reduces Toughness from all enemies. Enemies with their Weakness Broken in this way will trigger the Quantum Weakness Break effect.

Attacks the enemy. After entering battle, deals minor DMG to all enemies and reduces Toughness of all enemies irrespective of Weakness Types.
Level 1

Traces

ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2500
Ancient Part2
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit160K
Obsidian of Obsession8
Ancient Engine8
GenerateGenerate
Requires Character Ascension 2
Bug's duration is extended for 1 turn(s). Every time an enemy is inflicted with Weakness Break, Silver Wolf has a 65% base chance of implanting a random Bug in the enemy.
Credit5000
Obsidian of Dread3
Destroyer's Final Road1
Effect Hit Rate BoostEffect Hit Rate Boost (Effect Hit Rate)
Requires Character Ascension 2
Effect Hit Rate increases by 4%
Credit5000
Obsidian of Dread3
Ancient Part6
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Obsidian of Desolation3
Ancient Spindle3
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Ascension 3
Quantum DMG increases by 3.2%
Credit10000
Obsidian of Desolation3
Ancient Spindle3
InjectInject
Requires Character Ascension 4
The duration of the Weakness implanted by Silver Wolf's Skill increases by 1 turn(s).
Credit20000
Obsidian of Desolation5
Tracks of Destiny1
Destroyer's Final Road1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit20000
Obsidian of Desolation5
Ancient Spindle4
Effect Hit Rate BoostEffect Hit Rate Boost (Effect Hit Rate)
Requires Character Ascension 5
Effect Hit Rate increases by 6%
Credit45000
Obsidian of Obsession3
Ancient Engine3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Obsidian of Obsession3
Ancient Engine3
Side NoteSide Note
Requires Character Ascension 6
If there are 3 or more debuff(s) affecting the enemy when the Skill is used, then the Skill decreases the enemy's All-Type RES by an additional 3%.
Credit160K
Obsidian of Obsession8
Tracks of Destiny1
Destroyer's Final Road1
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Ascension 6
Quantum DMG increases by 4.8%
Credit160K
Obsidian of Obsession8
Ancient Engine8
Effect Hit Rate BoostEffect Hit Rate Boost (Effect Hit Rate)
Requires Character Lv. 75
Effect Hit Rate increases by 8%
Credit160K
Obsidian of Obsession8
Ancient Engine8

Eidolons

Social EngineeringSocial EngineeringSocial Engineering
After using her Ultimate to attack enemies, Silver Wolf regenerates 7 Energy for every debuff that the target enemy currently has. This effect can be triggered up to 5 time(s) in each use of her Ultimate.
Zombie NetworkZombie NetworkZombie Network
When an enemy enters battle, reduces their Effect RES by 20%.
PayloadPayloadPayload
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Bounce AttackBounce AttackBounce Attack
After using her Ultimate to attack enemies, deals Additional Quantum DMG equal to 20% of Silver Wolf's ATK for every debuff currently on the enemy target. This effect can be triggered for a maximum of 5 time(s) during each use of her Ultimate.
Brute Force AttackBrute Force AttackBrute Force Attack
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Overlay NetworkOverlay NetworkOverlay Network
For every debuff the target enemy has, the DMG dealt by Silver Wolf increases by 20%, up to a limit of 100%.

Light Cones

ConceptsRarityPathATKDEFHPSkillAscension Materials
Void
Void3
RarstrRarstrRarstr
nihility-class317.52264.6846.72At the start of the battle, the wearer's Effect Hit Rate increases by 20% for 3 turn(s).
Obsidian of Obsession
Ancient Engine
Loop
Loop3
RarstrRarstrRarstr
nihility-class317.52264.6846.72Increases DMG dealt from its wearer to Slowed enemies by 24%.
Obsidian of Obsession
Ancient Engine
Hidden Shadow
Hidden Shadow3
RarstrRarstrRarstr
nihility-class317.52264.6846.72After using Skill, the wearer's next Basic ATK deals Additional DMG equal to 60% of ATK to the target enemy.
Obsidian of Obsession
Artifex's Gyreheart
Good Night and Sleep Well
Good Night and Sleep Well4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT.
Obsidian of Obsession
Silvermane Medal
Eyes of the Prey
Eyes of the Prey4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Effect Hit Rate by 20% and increases DoT by 24%.
Obsidian of Obsession
Ancient Engine
Resolution Shines As Pearls of Sweat
Resolution Shines As Pearls of Sweat4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12% for 1 turn(s).
Obsidian of Obsession
Artifex's Gyreheart
Fermata
Fermata4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Break Effect by 16%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16%. This also applies to DoT.
Obsidian of Obsession
Silvermane Medal
We Will Meet Again
We Will Meet Again4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72After the wearer uses Basic ATK or Skill, deals Additional DMG equal to 48% of the wearer's ATK to a random enemy that has been attacked.
Obsidian of Obsession
Ancient Engine
Before the Tutorial Mission Starts
Before the Tutorial Mission Starts4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Effect Hit Rate by 20%. When the wearer attacks DEF-reduced enemies, regenerates 4 Energy.
Obsidian of Obsession
Squirming Core
In the Name of the World
In the Name of the World5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4Increases the wearer's DMG to debuffed enemies by 24%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18%, and ATK increases by 24%.
Obsidian of Obsession
Silvermane Medal
Per Page
PrevNext

Voice

Language
Titleloc_sound
First Meeting
Greeting
Parting
About Self: Name
Chat: Universe
Chat: Prometheus
Hobbies
Annoyances
Something to Share
Knowledge
About Kafka
About Blade
About Screwllum
* Unlocked after completing the Companion Mission "Punklorde Mentality"
Eidolon Activation
Character Ascension
Max Level Reached
Trace Activation
Added to Team With Kafka
Added to Team With Blade
About Sam
Battle Begins: Weakness Break
Battle Begins: Danger Alert
Turn Begins 1
Turn Begins 2
Turn Idling
Skill
Hit by Light Attack
Hit by Heavy Attack
Ultimate: Activate
Ultimate: Unleash
Downed
Return to Battle
Health Recovery
Technique
Battle Won
Treasure Opening 1
Treasure Opening 2
Precious Treasure Opening
Successful Puzzle-Solving 1
Successful Puzzle-Solving 2
Enemy Target Found
Returning to Town

Story

TitleText
Character DetailsThe universe is just another game to this super hacker.
No matter how thorny the defense system, Silver Wolf can crack it with ease. Her hacking battle with Screwllum of the Genius Society has become stuff of legends in the hacking world.
How many more levels are there to beat in the universe? Silver Wolf looks forward to finding out.
Character Story: Part IShe toyed with the joystick, day in, day out.
A fast food restaurant with only one employee, a basement turned into an arcade hall, several old arcade machines — this was her childhood.

She didn't have a legal name or an identity number, only a nickname the proprietress chose for her.
She did not have any friends, but she is not lonely.
She liked the game of Pong — two lines and a dot of light, the simplest of ball games. She could play it for a whole day.
She liked Battle Wheel 32 — eight blocks of different colors on a matrix-drawn sky. There was only one rule: Win, no matter what.
She liked Geometric Wars, Odysseus, and Star Cheetah. The score records on these games were filled with astronomical numbers left by other patrons.

She toyed with the joystick, day in, day out.
Until one day, only one name remained on all of the score records.

She set down the joystick and looked around the empty basement.
Many people have sought respite in this place, but few stayed behind.
Many have left, but few returned.
She blinked and turned off the screen.

That night, the only employee of the fast food restaurant said goodbye to proprietress, and became the next person to leave.
The game called Basement ended that night.
* Unlocked at Character Level 20
Character Story: Part IIShe traveled west through the barren land, arriving at Mount Scrap.
She wants to find a job, but was obstructed by her tendency to be a loner.
On Punklorde, almost everyone works in teams. Loners usually don't last long.

Acquiescing to her situation, she fabricated some virtual partners.
Her first one was called Friend. Of course it was.
Her second was Demon Lord, inspired by a poster she saw on the streets. In her imagination, it was a veteran who had lost the ability to speak.
She suddenly thought this team was too harmonious and lacked realism, so she named the third one Whitecollar and the fourth Servant.
Her final one was called Preschool Classmate — there wasn't a special meaning attached to this. She just really ran out of ideas. After much deliberation, she deleted this last person from her list.
She stored her "partners" in an intelligent weapon, so she could pompously introduce her sizable team to intermediaries.

She got her first job — its risk was as unimaginable as its reward.
Maybe she sold herself too well that people believed her, or they just wanted to see this newbie's performance, dead or alive.

On Punklorde, almost everyone works in teams. Loners usually don't last long.
Those who could last would eventually become legends.

After 24 system hours, she walked out of the Slag Gang's base — alone and through the front gate.
The intermediary was silent. They looked at her, then at the sky, before turning around to toss a chest full of gold ingots on the ground.
The game called Mount Scrap ended that day.
* Unlocked at Character Level 40
Character Story: Part IIIShe stood at the top of the tallest building in the Rainbow City, from which she could see her birthplace.
A fast food restaurant with only one employee, a basement turned into an arcade hall, several old arcade machines — this was her childhood.

She remembered liking the game of Pong — two lines and a dot of light, the simplest of ball games. She could play it for a whole day.
Just like how right now the crimson lights of the hoard of drones filled the night sky in crisscrossed line. Wave by wave they swarmed her, and wave by wave they fell.

She remembered liking Battle Wheel 32 — eight blocks of different colors on a matrix-drawn sky. There was only one rule: Win, no matter what.
Just like how right now distinct colors split the internet into eight regions, and people from all kinds of organizations gather in the square for a singular goal — to capture Silver Wolf, no matter the cost.

She remembered liking Geometric Wars, liking Odysseus, liking Star Cheetah. The score records on these games were filled with insurmountable, astronomical numbers.
Just like how right now— Wait, no, only this is somewhat different...
"Insurmountable." Hah, what's that?

She stood at the top of the tallest building in the Rainbow City, from which she could see her birthplace.
She has climbed too high for another person to stand beside her.
However, she looked up even higher than before. She can see the starry skies within reach of her hands, but yet so impossibly far.

"So boring."
The game called Rainbow City ended that day.
* Unlocked at Character Level 60
Character Story: Part IVShe stood on a chair and dusted the screen of the arcade machine in circular motions again and again, trying to wipe away each particle of dust on it.
She returned to that fast food restaurant, to that basement. She opened the door, and everything was where they used to be. The proprietress kept all the arrangements for her.

The soft pink light spilled on the screen like the neon lights in the city, reminding her of the starry skies she saw on that day.
She was not the first to reach the top of that building, and not the first to have gazed upon those starry expanses.
She knew the story of Zero, the greatest hacker and the most terrifying player in the era of Internet Wars. He caused the first global network paralysis just to summon the IPC's escort ship to his doorstep.
She thought of Sage, the creator of the aether editing technology, a weirdo who named himself after the dead. To leave the planet, he was willing to discard his physical flesh, raid into the Dark Zone, and become a wraith eternally wandering the Interastral Network.
She recalled Stoneblade, the pride of Mount Scrap. His tales of resisting the Oasis Zone were oft-told among families in the barren land. Some said he eventually left with the Galaxy Rangers, continuing his rebellious spark in the cosmos.
His lover, Twinsnake, a celebrity in the Oasis Zone. Her whereabouts were widely disputed, and all people knew was that their birth could not stop them from being together, but the cosmos eventually parted them.

On Punklorde, any hacker who can be called "legendary" has ended up with the same fate.
As the legend of the current era, she knew that she has already arrived at that threshold.

Clop, clop... She heard footfalls coming from above her, getting closer, closer...
One, two, three, four people.
A man, a woman, a metal humanoid, and...
She sat down, turned around, and looked around the empty basement one last time, before turning to the person at the door...

"I'll join."
The game called Punklorde ended that day.
* Unlocked at Character Level 80
Character Story: Part I
Character Story: Part II
Character Story: Part III
Character Story: Part IV
About "You"
* Unlocked after completing the Trailblaze Mission "The Voyage Continues."
Your "Story": Part I
* Unlocked after completing the Trailblaze Mission "The Voyage Continues."
Your "Story": Part II
* Unlocked after completing Trailblaze Mission "Silent Galaxy."

116 responses to “Silver Wolf”

  1. And reality once again teaches us the difference between theorycrafting and doomposting.

    So, to debunk some of the misconceptions that used to float around prior to her release:

    Weakness implantation RNG:
    – Both weaknesses and bugs are implanted smartly, limited to types enemies don’t already have.
    – If multiple weaknesses can be implanted, the odds are evenly split between them, making type coverage more important than type quantity.
    – She does not need a mono team to function. As long as your team’s types overlap with enemy weaknesses, you can mitigate RNG. And because most enemies come with 3 weaknesses by default, building many different teams around Silver Wolf’s mechanics isn’t difficult even with the limited roster we have at the moment.
    – Thanks to the above, players with limited budgets have the option of investing less into future damage-dealers and more into support and sustain. Low-spending and f2p players benefit the most from the flexibility she provides, so they should lay off the copium and face the reality that they will never have perfect type coverage without her.

    Despite all the Nerfs…:
    – Literally the strongest support in the game already, and she’s not even shilled in MoC yet.
    – At higher Eidolons, capable of putting out more damage than dedicated damage dealers.
    – The wording of her talent is confusing, but in practice, bugs are easy to apply and refresh, and they apply smartly, so any 3 triggers will always result in 3 different bugs.

    Nihility vs Abundance:
    – Thanks to patch 1.1 reducing enemy Effect RES across the board, the EHR requirements for Nihility and other status-inflicting characters have been lowered.
    – Assumptions regarding MoC difficulty based on doing the content while underleveled favored survivability over damage, but as players are beginning to catch up to MoC bosses in terms of levels, traces, gear and stats, more and more team comps become viable. Specifically, aggressively breaking enemy weaknesses with crowd-controlling statuses is now a more viable playstyle, and Silver Wolf is perfectly suited for it.

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  2. For those that don’t know. Her E2 is currently bugged in that it does not effect enemies past round 1 or bosses past phase 1. It will be fixed.

    Another thing about E2 is that it counts as a perma debuff and counts towards the debuff boosts from her 5* LC, E1, E4 and E6. It allows you to always get 5 debuffs not counting the ultimate debuff even if you cannot apply weakness since E2, 3x bug and res decrease. Unknown if 3rd trace passive counts as it’s own debuff or if it’s applied on top of the 10% from skill.

    SW can have 4 to 6 debuffs applied after a single skill with everything, allowing you to Ult right after using it to gain max benefit from her LC and her Eidolons right at the start of the battle. If her 3rd trace does count as it’s own debuff, then it’s 5 to 7. 7 being if you get a second bug off on the same attack due to weakness break. 1x E2 debuff, 2x bug, 2x res weakness, 1x applied weakness and finally 1x entangled.

      
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    • Does that also include it being dispelled or is that an actual feature? I swear bronya is able to dispel her E2 when I was doing World 6 Runs

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  3. I don’t like her character in game, so easy skip.
    Is her skillset amazing? Yup.
    Is her personality fun? Yup.
    But she is wearing too skimpy clothes, I hate it. I can literally almost see her butt creak.

      
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      • Naah just a preference. I also prefer husbandos I guess.
        I’m glad she’s an easy skip for me tbh. Need more characters like that in game because Jing Yuan/Luocha/Blade + Kafka/ Dan Hengil all combined are killing me 😡 Want them all.

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  4. Alright, some quick things that could change things up for SW skill specifically. (source: https://www.reddit.com/r/HonkaiStarRail/comments/13vwzc7/theorycrafting_silver_wolf_by_testing_intro_trial/?sort=new)
    In short, Silver Wolf Skill always implants a NEW weakness and it doesn’t differentiate between innate weakness and implanted weakness.
    In my opinion, this two details are huge for silver wolf, because they lessen her skill RNG to the point of having almost none at all.

    1.- Always applies new weakness: This means that if an enemy is already weak to some of your allies, IT WON’T CHOOSE THEIR ELEMENT WHEN IMPLANTING WEAKNESS. Example: If you have 3 Fire characters and 1 Quantum (SW) but the enemy is already quantum, then SW’s skill will always choose Fire as its weakness implant.

    2.- No differentiation between Innate and implanted weakness: This is equally huge, in the case that SW’s skill chooses the wrong element, the skill will always plants a new element, Example: Same as before 3 Fire characters, 1 Quantum (SW) but with an enemy that is not weak to neither Quantum or Fire. If the skill chooses quantum, THE NEXT SKILL WILL GUARANTEE A FIRE WEAKNESS BECAUSE IT WILL ALWAYS IMPLANT A WEAKNESS THAT IT DOESN’T HAVE.

    If you play your cards well with SW’s teams you can have 0% RNG on her skill, even with multiple elements on your team.
    Keep in mind this could be wrong since the testing is done on tutorial + SU but so far i believe it since these mechanics are practically already code in-game.

      
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    • Thank you for pointing that out. I see too many people parroting mono team without too much thought, but she opens up so many more possibilities. Let’s hope that wasn’t changed when she comes out.

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      • She still works best in a mono team. No matter what you can spam her skill which can cause 2 debuffs since it hits twice, and does 2x more damage over a basic attack. So not only is her damage better, but it will also guarantee that an enemy is weak to every member of your team.

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        • But the characters within the same element are not necessarily synergistic. I.E. the ice destruction woman who damages her own teammates and shuts down Yanqing. Yeah, you don’t wanna use them in the same team anyway, but Hoyo themselves are not concerned with in-element synergy enough to justify running mono this and mono that. Besides, a mono team doesn’t need Silver Wolf anyway, if you don’t wanna force it into content that it isn’t supposed to go up against. The beauty of teambuilding is synergizing character kits, not matching colors within the party.

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    • This actually sounds kinda annoying at the same time though, as if you pair SW up with Seele, but you’re facing a foe already weak to Quantum but not to whatever other two elements are on your team (say, Phys and Elec, if you were running Tingyun and Natasha), you will NEVER apply the Quantum RES shred to them, it’ll just bounce between those two weaknesses since you can only apply one weakness at a time. Sure, you’ll still be getting every other benefit SW can offer, but it’s still disappointing in regards to maximising damage as it will become an issue against basically any targets who are already weak to your main DPS’s element, at least until we have enough characters to form competent teams without having to spread out our elements i.e. mono or duo element team comps.

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      • you never could double dip on the element that an enemy is weak to even in the beta. the -20% res shred when implanting is to remove the inate resistance enemies have to element they are not weak to

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      • You just described a scenario where you WOULD NOT want to use Silverwolf.

        Here is a scenario where you WOULD want to use SW: Ennemy is weak to Phys and Elec but not Quantum. You already have Seele, Natasha and Tingyun. Slot SW and enjoy.

        Is it a mono team? NO Does it work? hell yeah.

        The more I think about it, the more I realise that SW is a really bad pull for people who don’t like to solve puzzles. If you’re smart and witty though, she’s a perfect pull.

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        • Well, you kinda would, since the weakness application is not her whole thing, she also provides massive debuffs to the enemy. She’s strong even without it, and can be be the second Seele support (alongside the obvious Bronya). Seele gets Harem-ed by Bronyas, and I don’t think she minds that at all.

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      • Why wouldn’t you want to use SW in an already quantum weak enemy? (assuming you have Seele)
        SW still a good support, don’t know why you are trying to min-max her potential when most characters don’t even work on many situations while SW makes to situations possible in the first place.
        The only situation where SW is suboptimal is when the enemy counters your team very hard (Cocolia against Ice per example) but even then your DPS could by pass that if its very strong and doesn’t mind being on -40% DMG RES but still prefers having weakness implant.
        You also have to consider that there are TWO teams on MoC, your other team will most likely benefit from SW and there’s a high chance of you not having Bronya because it has even worse odds than getting Bailu/Gepard for obvious reasons.

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        • You also have to realize that SW is a very good damage dealer herself. If you build her for DPS she’s literally on par with The Hunt chars, not Seele level but around 75% of her DPS in total which is still very impressive for someone that also gives as many debuffs as she does.

          If an enemy is already weak to your main DPS and sub DPS then it’s already an easy fight and it’s not reliant on SW applying weakness. At that point she simply becomes a stronger but solo target Pela which is still, very very good.

          SW either makes hard fights easy, or already easy fights easier. Either way there is no reason NOT to use her.

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          • This is kinda true but it requires to have 2 sets for her. Or at the very least EHR and Crit chest pieces to swap.
            Her DPS is not crazy because she does not have any self-buffs in her hit like all meta hunt characters.

          • You need insane pieces in order to run her DPS with somewhat reliable debuffs. High-level elites and bosses have a lot of effect res, so you need a decent amount of EHR to proc the def shred and weakness application somewhat consistently. Which means either having either an EHR body piece (which basically rids you of a big chunk of crit stats for your “DPS” build), sacrifice EHR for crit, which is NOT a good idea with such strong debuffing utility, or trying to compensate with substats, which is pain. If you try to build true dps-ehr hybrid, you’ll want like 6 different substats that compete with each other. It’s just better to run her as an EHR-break hybrid instead. You need only EHR, break effect and speed as your stats, with every other stat being nice to have, but not necessary per see

          • @Heiwanushi-kun

            This is not true. At E2 you only need 50% EHR. You can run the full DPS set up very easily.

    • Hoping for that to be true so bad. If weakness application is just random, Silver Wolf will be really boring at best

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    • Just replying to comment you are wrong about number 2. In the current iteration and trails for SW she implanted quantum TWICE in a row. So she is definitely RNG and you CANNOT manipulate it… Just wanted to update just incase anyone catches the replies…

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      • Yeah just a shame it didn’t turn out like the tests, number 1 still applies and is probably the best you can manipulate RNG.
        If you bring her to non-quantum teams, you use her against quantum weak enemies
        If you bring her to quantum teams, you either go 4 quantum characters, or use characters that the enemy is already weak to (with the exception of your quantum dps of course)
        Or just bring her whenever, her DEF Shred still good and has better uptime than Pela, and with the recent nerfs to effect res on enemies she can also bring a little bit of damage to the team.

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  5. And the worst trace in the game goes to~
    Jokes aside, why DOES she have a trace that does barely anything (3% extra res shred) and have it be conditional too? Unless its 3% per debuff, this is by far the worst trace in the game bar none. Hope it gets changed or this was mistranslated and it meant 3% per debuff because this is practically useless.

      
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    • It’s easy to get her effect rate to 100% at E2 with 68% effect hit rate. Where is the gamble? Mono type or close to mono type also gets rid of the weakness apply randomness.

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        • It’s really not, as it does not just effect her, it effects all hit chance from all characters. It’s extremely OP.

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      • e2 meh this is not genshin the weapon banners are not just scams anymore just get her weapon gives her 4% more effect hit rate then e2 plus 12% crit rate plus makes mobs take 12% more dmg from the whole team

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        • It’s not 20% more effect hit rate. It reduces enemy effect resistance by 20%. At worst it’s more of a 50% effect hit rate boost because it lowers the opponents ability to resist and lowers the amount of effect hit rate you need by a very large amount. FOR the ENTIRE team, not just herself.

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        • e2 reduces enemy effect res, her light cone increases her effect hit rate. They are different.

          For example

          100% effect hit rate. 50% enemy effect res.
          You get 50% chance to inflict the effect.

          Light cone.
          124% chance. 50% enemy effect res
          You get 62% chance to inflict the effect.

          With E2
          100% chance. 30% (-20%) effect res
          You get 70% chance to inflict the effect.

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  6. You are forgetting one major key component… she is the only gamer girl waifu at the moment with skimpy shorts on instead of a dress… You realize that this is far more important… right?

      
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  7. All in one debuffer. Looks great on paper, looks awful in practical uses.

    People overhyping her weakness implant capabilities for brute forcing any content with mono element comps, when some enemies has higher RES for a certain element. Sure, you can break Cocolia with Mono Ice with SW, but she has 40% Ice RES in the first place, using weakness implant isn’t as great as than just using a Fire breaker like Asta or FMC.

    Also, I’m 100% sure that Hoyo will adds more enemies with high element RES, high effect RES, or releasing more mono comps focused buff/debuffer (we already has Asta for fire and Pela E4 for Ice) or more broken universal buffer/debuffer like Bronya.

    Not to mention about her RnG kit if you’re not using mono quantum, and trust me, RnG kit are sucks (learned from JY RnG targetting).

      
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    • Can’t forget that she’s also a DPS in damage herself along with all the debuffs she offers. She lowers res by 33% as well so even if an enemy does have 40% it barely matters.

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    • All your scenarios would only make sense if you only had one team, but in end game content, there’s two sides, so even if you don’t have a SW you are forced to not use a suboptimal team even if its your stronger one.
      The difference with SW is that you by pass the need of building another elemental team or it allows you to use a much stronger DPS like Seele.
      As for her “RNG on skill”, at worst, you had to reset if she fails her skill which imo, is way better than building a complete different team or waste important resources like Jades.

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