She Already Shut Her Eyes

She Already Shut Her Eyes
She Already Shut Her EyesConceptsShe Already Shut Her Eyes
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
TypeLight Cone, Preservation Light Cone
PathClass Preservation
DescriptionLight Cone for the Path of Preservation. The Light Cone ability is only effective for characters of this Path.
SkillIncreases the wearer's Max HP by 24% and Energy Regeneration Rate by 12%. When the wearer's HP is reduced, all allies' DMG dealt increases by 9%, lasting for 2 turn(s).
At the start of every wave, restores HP to all allies by an amount equal to 80% of their respective lost HP.
Ascension Materials
Credit385K
Artifex's Module20
Endurance of Bronze4
Oath of Steel12
Artifex's Cogwheel20
Safeguard of Amber15
Artifex's Gyreheart14
StoryThe ache in the middle of her forehead will accompany her for the rest of her life, but it is only a fraction of what she had experienced in the past.
She thought herself prescient until the departure of those for whom she cared.
She now "sees" the world ever-changing, the times ever-shifting...
But she already shut her eyes, because the future has already been determined
...inside "the third eye."

Table of Contents
Stats
Skill
Characters
Gallery

Stats

LevelATKDEFHPAscension Materials
119.22458
2073.9292.4222
Credit5000
Artifex's Module8
20+96.96121.2291
30125.76157.2377
Credit10000
Endurance of Bronze4
Artifex's Module12
30+156.48195.6469
40185.28231.6556
Credit20000
Oath of Steel4
Artifex's Cogwheel8
40+216270648
50244.8306734
Credit50000
Oath of Steel8
Artifex's Cogwheel12
50+275.52344.4827
60304.32380.4913
Credit100K
Safeguard of Amber5
Artifex's Gyreheart6
60+335.04418.81005
70363.84454.81092
Credit200K
Safeguard of Amber10
Artifex's Gyreheart8
70+394.56493.21184
80423.36529.21270
LevelAscension Materials
1
20
Credit5000
Artifex's Module8
20+
40
Credit20000
Oath of Steel4
Artifex's Cogwheel8
40+
50
Credit50000
Oath of Steel8
Artifex's Cogwheel12
50+
60
Credit100K
Safeguard of Amber5
Artifex's Gyreheart6
60+
70
Credit200K
Safeguard of Amber10
Artifex's Gyreheart8
70+
80

Skill

Visioscape
Increases the wearer's Max HP by and Energy Regeneration Rate by . When the wearer's HP is reduced, all allies' DMG dealt increases by , lasting for turn(s).
At the start of every wave, restores HP to all allies by an amount equal to of their respective lost HP.

Level 5

Characters

ConceptsRarityPathCombat TypesAscension Materials
March 7th
March 7th4
RarstrRarstrRarstrRarstr
preservation-classice-damage_type
Horn of Snow
Conqueror's Will
Safeguard of Amber
Destroyer's Final Road
Tracks of Destiny
Gepard
Gepard5
RarstrRarstrRarstrRarstrRarstr
preservation-classice-damage_type
Horn of Snow
Silvermane Medal
Safeguard of Amber
Guardian's Lament
Tracks of Destiny
Fu Xuan
Fu Xuan5
RarstrRarstrRarstrRarstrRarstr
preservation-classquantum-damage_type
Nail of the Ape
Artifex's Gyreheart
Safeguard of Amber
Regret of Infinite Ochema
Tracks of Destiny
Aventurine
Aventurine5
RarstrRarstrRarstrRarstrRarstr
preservation-classimaginary-damage_type
Suppressing Edict
Shards of Desires
Divine Amber
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Trailblazer
Trailblazer5
RarstrRarstrRarstrRarstrRarstr
preservation-classfire-damage_type
Enigmatic Ectostella
Conqueror's Will
Safeguard of Amber
Destroyer's Final Road
Tracks of Destiny
Trailblazer
Trailblazer5
RarstrRarstrRarstrRarstrRarstr
preservation-classfire-damage_type
Enigmatic Ectostella
Conqueror's Will
Safeguard of Amber
Destroyer's Final Road
Tracks of Destiny
Per Page
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27 responses to “She Already Shut Her Eyes”

  1. i cant tell if the healing effect procs during the boss fights in stimulated universe, does SU even have waves?

      
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    • SU doenst have one, but it will proc every time you enter new battle and its extremely good when you got unlucky with galactic lotto

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      • Damn, that made my day.

        In all seriousness, it’s a multiplier that intervene in the DMG formula, for a 20k damage you more or less see an increase of 1k damage, so:

        1 – (20000/21000) = 0.047 = 5% increase, have the same result using a calc at 76979, enhanced to 81209. (0.05208)

        So it should pretty much sit in the 4 to 6% territory.

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  2. “At the start of every waves” doesn’t mean every turn.
    Wich mean that for example, if you fight multiple waves of ennemies it will trigger. But that’s all.
    It wont ever trigger if you fight 1 wave of tanky ennemies and it doesn’t even say if the first wave is counted in.
    For most of the current endgame fights, they are splitted in two waves, but the first wave isn’t that strong so its kinda rare to take a lot of damages.
    I hope it will at least work on boss’s when they switch to a new phase but otherwise it will be kind of usless except for material farming.

      
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    • “it doesn’t even say if the first wave is counted in” you repeated yourself the “at the start of every wave” sentence, my dude… That includes EVERY wave, as it’s stated. It’s not that hard to understand 😀

      On the other hand, I do think this LC is really strong given the stats it provides to the wearer, even if the healing passive is not triggered even once.

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  3. Absolutelt OP. It turns all Preservation into Abundance. Even though I like it, there is still highly chance for it to be nerfed. Like 50% to 100% instead of 80% to 100%. Or even worse.

      
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    • I dont think its really that op at all, in MoC it can only activate once, its not every turn, its every wave. The best thing about the cone is the Energy Regen, it could really help Gepard, but other than that that’s it
      Its good, its pretty good, but not op

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        • then it activates twice, its still not the best effect, its useful for sure but its not that big of a deal, its more kind of just a useful side effect and thats it, its def not op just because of the healing

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  4. Does “At the start of every wave” mean every turn or is it just the beginning of every fight?

      
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    • I think it’s like if you pull two or more packs of mobs, or in fights when two or more waves, like when you farm resources for 60 power, allies restores hp when each new fight with new wave start.

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    • At the start of every wave, means at the start of every wave. A turn is not a wave. Every time you face a new group of enemies ie a “wave of enemies” it activates.

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    • It’s every start of the battle, if that was every turn holy crap man Abundance characters will be out of the job and be made redundant by a Light Cone

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