长夜月
长夜月Nombre长夜月
RarezaRaritystrRaritystrRaritystrRaritystrRaritystr
VíaClass Reminiscencia
Tipos de combateClass Hielo
Materiales exclusivos
Crédito308K
Augurio etéreo15
Gemido resonante15
Aleta rasgada de sirena65
Lamento eterno15
Material de Rastros
Crédito3M
Semilla de la reflexión18
Augurio etéreo41
Brote de manas69
Gemido resonante56
Alayawah139
Lamento eterno58
Recuerdos del Trueno Solar12
Huellas del destino8
Historia与世相隔的忆域,烛火映出过往,于迷雾中悄然熄去。
自那影中而来的记忆之子长夜月,隐匿「岁月」火种的黄金裔,掀起「忘却」的浪潮,守护镜中人的心愿
——「别担心,我会为你看护『开拓』的前路…不惜任何代价♭」

Índice
Atributos
Habilidad básica
Mascotas
Rastros
Eidolon
Cono de luz
Inventario
Gallery
Volumen de los diálogos
Historia

Atributos

NivelATQDEFPVVELProb. CRITDaño CRITProvocaciónEnergíaMateriales exclusivos
173.9279.2180995%50%100 (125)240
20144.14154.44350995%50%100 (125)240
Crédito4000
Augurio etéreo5
20+173.71186.12422995%50%100 (125)240
30210.67225.72512995%50%100 (125)240
Crédito8000
Augurio etéreo10
30+240.24257.4583995%50%100 (125)240
40277.2297673995%50%100 (125)240
Crédito16000
Gemido resonante6
Aleta rasgada de sirena3
40+306.77328.68745995%50%100 (125)240
50343.73368.28835995%50%100 (125)240
Crédito40000
Gemido resonante9
Aleta rasgada de sirena7
50+373.3399.96907995%50%100 (125)240
60410.26439.56996995%50%100 (125)240
Crédito80000
Lamento eterno6
Aleta rasgada de sirena20
60+439.82471.241068995%50%100 (125)240
70476.78510.841158995%50%100 (125)240
Crédito160K
Lamento eterno9
Aleta rasgada de sirena35
70+506.35542.521230995%50%100 (125)240
80543.31582.121319995%50%100 (125)240
NivelMateriales exclusivos
1
20
Crédito4000
Augurio etéreo5
20+
40
Crédito16000
Gemido resonante6
Aleta rasgada de sirena3
40+
50
Crédito40000
Gemido resonante9
Aleta rasgada de sirena7
50+
60
Crédito80000
Lamento eterno6
Aleta rasgada de sirena20
60+
70
Crédito160K
Lamento eterno9
Aleta rasgada de sirena35
70+
80

Habilidad básica

从此岁月朦胧从此岁月朦胧 - ATQ básico | ATQ individual
Recuperación de energía : 20
Ruptura de Debilidad : ATQ individual : 30
对指定敌方单体造成等同于长夜月生命上限的冰属性伤害。

对指定敌方单体造成少量冰属性伤害。
Nivel 10
白昼悄然离去白昼悄然离去 - Habilidad básica | Invocación
Recuperación de energía : 30
Ruptura de Debilidad : 0
消耗长夜月当前的生命值召唤忆灵「长夜」,并使我方全体忆灵的暴击伤害提高,提高数值等同于长夜月暴击伤害的,持续回合,长夜月每回合开始时持续回合数减1。若忆灵「长夜」已在场,为其回复等同于其生命上限的生命值。施放时,获得点【忆质】,若处于【至暗之谜】状态,额外获得点【忆质】。

消耗自身生命值召唤忆灵「长夜」,并使我方全体忆灵的暴击伤害提高。若忆灵「长夜」已在场,为其回复生命值。施放时,获得#3[i]点【忆质】,若处于【至暗之谜】状态,额外获得#5[i]点【忆质】
Nivel 15
晚安,全世界无眠晚安,全世界无眠 - Habilidad definitiva | ATQ AdE
Recuperación de energía : 5
Ruptura de Debilidad : ATQ AdE : 90
召唤忆灵「长夜」,随后使忆灵「长夜」对敌方全体造成等同于「长夜」生命上限的冰属性伤害,并使长夜月进入【至暗之谜】状态,期间敌方全体受到的伤害提高,长夜月和忆灵「长夜」造成的伤害提高,且免疫控制类负面状态。获得点【至暗之谜】的充能,忆灵「长夜」施放【迷梦,流失,如露】后消耗1点。长夜月回合开始时,若无剩余充能,退出【至暗之谜】状态。

对敌方全体造成冰属性伤害,召唤忆灵「长夜」并使长夜月进入【至暗之谜】状态,期间敌方受到的伤害提高,长夜月和忆灵造成的伤害提高,免疫控制类负面状态
Nivel 15
攻击攻击
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

Nivel 1
愿有冷雨落下愿有冷雨落下 - Técnica | Apoyo
Recuperación de energía : 0
Ruptura de Debilidad : 0
使用秘技后,下一次战斗开始时,获得与战技相同的提高我方全体忆灵暴击伤害的效果,并获得点【忆质】。

下一次战斗开始时,获得与战技相同的提高忆灵暴击伤害的效果,并额外获得【忆质】。
Nivel 1
白昼悄然离去白昼悄然离去 - Habilidad básica | Apoyo
Recuperación de energía : 30
Ruptura de Debilidad : 0


消耗自身生命值召唤忆灵「长夜」,并使我方全体忆灵的暴击伤害提高。若忆灵「长夜」已在场,为其回复生命值。施放时,获得#3[i]点【忆质】,若处于【至暗之谜】状态,额外获得#5[i]点【忆质】
Nivel 15

Mascotas

今夜与我同行今夜与我同行 - Talento | Potenciación
Recuperación de energía : 0
Ruptura de Debilidad : 0
进入战斗时召唤忆灵「长夜」。忆灵「长夜」初始拥有点速度,生命上限为长夜月的。长夜月或忆灵「长夜」每次生命降低时,使自身和忆灵「长夜」的暴击伤害提高,持续回合,并获得点【忆质】。该效果每个目标每次受到攻击最多触发1次。
长夜月持有的【忆质】大于等于点时,解除并免疫控制类负面状态,若忆灵「长夜」在场,使其立即行动。立即行动效果在忆灵「长夜」施放【迷梦,流失,如露】后方可再次触发。

进入战斗时召唤忆灵「长夜」。自身或忆灵「长夜」每次生命降低时,使自身和忆灵「长夜」的暴击伤害提高,并获得【忆质】
当长夜月持有的【忆质】数量大于等于#6[i]点时,使忆灵「长夜」立即行动。
Nivel 15
追忆,蹁跹,如雨追忆,蹁跹,如雨 - Habilidad del mnemoduende | ATQ individual
Recuperación de energía : 20
Ruptura de Debilidad : ATQ individual : 30
该技能自动选择目标施放,优先攻击长夜月上次攻击的敌方目标。对敌方单体造成等同于「长夜」生命上限的冰属性伤害,长夜月当前每有点【忆质】,则额外造成等同于「长夜」生命上限的冰属性伤害。施放后,使长夜月获得点【忆质】。

对敌方单体造成少量冰属性伤害,并根据【忆质】数量额外造成少量冰属性伤害。
Nivel 10
孤独,浮游,漆黑孤独,浮游,漆黑 - Talento del mnemoduende | Apoyo
Recuperación de energía : 0
Ruptura de Debilidad : 0
「长夜」免疫控制类负面状态,被攻击的概率提高。「长夜」在场时,长夜月和「长夜」造成的伤害提高

忆灵「长夜」免疫控制类负面状态,被攻击的概率提高。在场时,自身和长夜月造成的伤害提高。
Nivel 10
与夜,形影,不离与夜,形影,不离 - Talento del mnemoduende | Potenciación
Recuperación de energía : 0
Ruptura de Debilidad : 0
被召唤时,使自身立即行动。

被召唤时,使自身立即行动。
Nivel 10
与你,再见,无期与你,再见,无期 - Talento del mnemoduende | Potenciación
Recuperación de energía : 0
Ruptura de Debilidad : 0
消失时,使长夜月的速度提高,若因施放【迷梦,流失,如露】消失,本次攻击每消耗了1点【忆质】额外使长夜月的速度提高,最多计算点【忆质】。加速效果无法叠加,长夜月下个回合开始时移除。

消失时,使长夜月的速度提高。
Nivel 10
迷梦,流失,如露迷梦,流失,如露 - Habilidad del mnemoduende | ATQ AdE
Recuperación de energía : 10
Ruptura de Debilidad : ATQ individual : 90 / ATQ AdE : 60
长夜月的【忆质】大于等于点,且长夜月不处于控制状态时施放,当前每持有1点【忆质】对主目标造成等同于「长夜」生命上限的冰属性伤害,对其他敌方目标造成等同于「长夜」生命上限的冰属性伤害,施放后,消耗全部【忆质】和生命值,并使「长夜」消失。

根据【忆质】数量,对主目标造成大量冰属性伤害,对其他敌方目标造成冰属性伤害。施放后,消耗全部【忆质】和生命值,并使「长夜」消失
Nivel 10

Rastros

天黑黑,月寂寂天黑黑,月寂寂
Requiere niv. de ascensión de personaje 2
长夜月和忆灵「长夜」的暴击率提高35%,施放技能时,消耗自身当前生命值的5%使双方的暴击伤害提高15%,持续2回合。忆灵「长夜」施放【迷梦,流失,如露】后,为我方恢复1个战技点。
Crédito5000
Semilla de la reflexión3
Recuerdos del Trueno Solar1
暴击伤害强化暴击伤害强化 (Daño CRIT)
Requiere niv. de ascensión de personaje 3
Daño CRIT +5.3%
Crédito9000
Brote de manas3
Gemido resonante2
暴击率强化暴击率强化 (Prob. CRIT)
Requiere niv. de ascensión de personaje 4
Prob. CRIT +4%
Crédito19000
Brote de manas4
Gemido resonante4
烛火起,烛火熄烛火起,烛火熄
Requiere niv. de ascensión de personaje 4
战斗开始时,长夜月恢复70点能量并获得1点【忆质】。长夜月或我方忆灵施放技能时,长夜月恢复5点能量并获得1点【忆质】。
Crédito20000
Brote de manas5
Huellas del destino1
Recuerdos del Trueno Solar1
生命强化生命强化 (PV)
Requiere niv. de ascensión de personaje 5
PV máx. +6%
Crédito45000
Alayawah3
Lamento eterno3
暴击率强化暴击率强化 (Prob. CRIT)
Requiere niv. de ascensión de personaje 5
Prob. CRIT +4%
Crédito45000
Alayawah3
Lamento eterno3
天亮了,雨落了天亮了,雨落了
Requiere niv. de ascensión de personaje 6
当前我方队伍中「记忆」命途角色数量等于1/2/3/4或以上时,长夜月的战技持续期间额外使我方全体忆灵暴击伤害提高5%/15%/50%/65%
Crédito160K
Alayawah8
Huellas del destino1
Recuerdos del Trueno Solar1
暴击伤害强化暴击伤害强化 (Daño CRIT)
Requiere niv. de ascensión de personaje 6
Daño CRIT +8%
Crédito140K
Alayawah7
Lamento eterno6
生命强化生命强化 (PV)
Requiere personaje de niv. 75
PV máx. +8%
Crédito160K
Alayawah8
Lamento eterno8
暴击率强化暴击率强化 (Prob. CRIT)
Requiere personaje de niv. 80
Prob. CRIT +5.3%
Crédito160K
Alayawah8
Lamento eterno8
暴击率强化暴击率强化 (Prob. CRIT)
Prob. CRIT +2.7%
Crédito2500
Augurio etéreo2
生命强化生命强化 (PV)
Requiere niv. de ascensión de personaje 2
PV máx. +4%
Crédito4000
Semilla de la reflexión3
Augurio etéreo6
暴击率强化暴击率强化 (Prob. CRIT)
Requiere niv. de ascensión de personaje 3
Prob. CRIT +2.7%
Crédito9000
Brote de manas3
Gemido resonante2

Eidolon

睡吧,长夜有所梦睡吧,长夜有所梦睡吧,长夜有所梦
长夜月在场时,场上敌方目标数量等于4或以上/3/2/1名时,我方忆灵造成的伤害为原伤害的120%/125%/130%/150%
听,沉眠中的呓语听,沉眠中的呓语听,沉眠中的呓语
长夜月和忆灵「长夜」的暴击伤害提高40%,每当长夜月获得【忆质】时,使获得的【忆质】数量提高2点。施放终结技时,额外获得2点【至暗之谜】的充能。
别怕,噩梦已成过去别怕,噩梦已成过去别怕,噩梦已成过去
战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级;忆灵天赋等级+1,最多不超过10级。
醒来,便是你的明天醒来,便是你的明天醒来,便是你的明天
长夜月在场时,我方忆灵的弱点击破效率提高25%,忆灵「长夜」的弱点击破效率额外提高25%
忘却,记忆中的「我」忘却,记忆中的「我」忘却,记忆中的「我」
终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级;忆灵技等级+1,最多不超过10级。
就这样,一直就这样,一直就这样,一直
长夜月在场时,我方全体目标的全属性抗性穿透提高20%。忆灵「长夜」施放【迷梦,流失,如露】后,长夜月获得本次攻击消耗【忆质】数量的30%

Cono de luz

NombreRarezaVíaATQDEFPVHabilidad básicaMateriales exclusivos
Victoria disputada
Victoria disputada4
RarstrRarstrRarstrRarstr
remembrance-class476.28396.9846.72El Daño CRIT del portador aumenta en un 12%. Cuando el mnemoduende del portador lanza una habilidad a un aliado, el daño que infligen todos los aliados aumenta en un 8% durante 3 turnos.
Alayawah
Voluntad de conquista
Imágenes quemadas
Imágenes quemadas3
RarstrRarstrRarstr
remembrance-class317.52264.6846.72La primera vez que el portador invoca a un mnemoduende, recupera 1 pt. de habilidad básica y 12 pts. de energía.
Alayawah
Núcleo serpenteante
Retrospección
Retrospección3
RarstrRarstrRarstr
remembrance-class423.36264.6635.04Cuando comienza el turno del mnemoduende, tanto el portador como el mnemoduende obtienen 1 acumulación de Conmemoración. Cada acumulación aumenta el daño infligido en un 8%. Conmemoración se puede acumular hasta 4 veces. Cuando el mnemoduende es eliminado, se disipa Conmemoración del portador y del mnemoduende.
Alayawah
Torso bautizado de gloria
Saludo entre genios
Saludo entre genios4
RarstrRarstrRarstrRarstr
remembrance-class476.28330.75952.56El ATQ del portador aumenta en un 16%. Después de que el portador lance su habilidad definitiva, el daño de ATQ básico que infligen el portador y el mnemoduende aumenta en un 20% durante 3 turnos.
Alayawah
Torso bautizado de gloria
Más sudor y menos lágrimas
Más sudor y menos lágrimas4
RarstrRarstrRarstrRarstr
remembrance-class529.2198.451058.4La Prob. CRIT del portador aumenta en un 12%. Cuando el mnemoduende del portador está en la batalla, el daño que infligen el portador y el mnemoduende aumenta en un 24%.
Alayawah
Torso bautizado de gloria
Tiempo urdido en oro
Tiempo urdido en oro5
RarstrRarstrRarstrRarstrRarstr
remembrance-class635.04396.91058.4La VEL base del portador aumenta en 12 pts. Después de que el portador o su mnemoduende ataquen, el portador obtiene una acumulación de Bordado. Cada acumulación de Bordado aumenta el Daño CRIT del portador y de su mnemoduende en un 9%. Se puede acumular hasta 6 veces. Cuando las acumulaciones llegan al límite, cada acumulación de Bordado aumenta el daño de ATQ básico infligido en un 9% adicional.
Alayawah
Torso bautizado de gloria
Sobre los recuerdos nunca cae el telón
Sobre los recuerdos nunca cae el telón5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91058.4La VEL del portador aumenta en un 6%. Después de que el portador lance la habilidad básica, el daño que infligen todos los aliados aumenta en un 8% durante 3 turnos.
Alayawah
Núcleo serpenteante
Que el arcoíris siempre esté en el cielo
Que el arcoíris siempre esté en el cielo5
RarstrRarstrRarstrRarstrRarstr
remembrance-class476.28529.21164.24La VEL del portador aumenta en un 18%. Cuando el portador lanza el ATQ básico, la habilidad básica o la habilidad definitiva, consume un 1% de los PV actuales de todos los aliados, y el mnemoduende del portador, tras su siguiente ataque, inflige adicionalmente a los objetivos golpeados un 250% de los PV consumidos totales como daño adicional del mismo tipo que el mnemoduende del portador. Después, se reinicia este total de PV consumidos. Cuando el mnemoduende del portador lanza la habilidad del mnemoduende, el daño que reciben todos los enemigos aumenta en un 18% durante 2 turnos. Los efectos del mismo tipo no se pueden acumular.
Alayawah
Torso bautizado de gloria
Despedidas más bellas
Despedidas más bellas5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91270.08Los PV máx. del portador aumentan en un 30%. Cuando el portador o su mnemoduende pierden PV durante su propio turno, el portador obtiene Flor de ultratumba. Flor de ultratumba hace que el portador y su mnemoduende ignoren un 30% de la DEF de los objetivos al infligir daño durante 2 turnos.
Cuando el mnemoduende del portador desaparece, el portador adelanta su acción un 12%. Este efecto solo se puede activar 1 vez, y el contador de activaciones se reinicia cada vez que el portador lanza la habilidad definitiva.
Alayawah
Lamento eterno
Las flores nunca olvidan
Las flores nunca olvidan4
RarstrRarstrRarstrRarstr
remembrance-class529.2330.751058.4El Daño CRIT del portador aumenta en un 24%. El Daño CRIT que inflige el mnemoduende del portador aumenta en un 24% adicional.
Alayawah
Lamento eterno
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49 responses to “”

  1. one thing that gets me is her major trace increasing crit dmg “1/2/3/4 or more” thats just weird because how could you even play more characters (unless im missing something)
    so either this is just a mistake or on purpose

      
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      • so then should that mean i can just use 2 remembrance charactrs to fully activate it? because they’ll be 4 total and get the full buff.
        plus saying the memosprites as their own character is a bit- eh

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        • That’s literally the whole point of Remembrance Units though, their memosprites counting as another unit

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          • Ah that’s what you meant, maybe later on they will add some kind of Curio in DU or something that adds +1 to the amount of Remembrance characters, so it’s easier to achieve those buffs (possibly other Paths too). But if not, I guess it’s just bad wordings.

      • I wish, but it’s probably just some weird futureproofing deal—it’s probably meant to incentivize mono-Remembrance teams/reward them, but Memosprites are Memosprites (summons unique to/specifically from Remembrance characters), not Remembrance characters themselves.

        Plus, it’d make the 1/3 counts functionally useless with how MM’s overwhelmingly have 100% uptime.

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  2. Im not one for doomposting, she’s fairly good and might age better with Cyrene’s release, but ngl… if she releases like this I dont think I can justify pulling unless I love her story presence.

    Right now she’s way too restrictive of a unit, great for Castorice but not quite good for anyone else unless you are rocking both Hyacine (Dan is not enough) and another remembrance (RMC or Cyrene?). Its the Firefly situation again in which her team is unmovable and performs in a subpar way outside of it, and that coming from a subdps type of character is not exactly a good thing. Even replacing Tribbie in Castorice team feels more of a sidegrade at this moment, so like how Cerydra isnt really needed for current Phainon either.

    I really hope Im wrong, but yeah… there needs to be something else in her kit that makes her more valuable in combat.

      
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    • She kinda feels like RM/Robin on release – good in some situations, but it won’t be until later that she really shines (more remembrance units). Problem is, we’re flying straight into the end of Amphoreous…

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    • she’s just kinda an extra eidolon for castorice, consuming hp to allow castorice more ults plus some dmg on the side.
      im just pulling because of how its march sp, but i see your point. lets hope for more in the future versions

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  3. So, I don’t have Castorice, and have no plans to ever get her. My only Remembrance character is Aglaea (and Remembrance MC). Is it even worth going for Evernight? I like her aesthetics and stuff and I like that she’s March, but I’m not sure how good she’d be in an Aglaea team, who needs a bunch of Energy Recharge supports to function well.

      
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    • As of now, Evernight performs best a sub DPS, but Cyrene might change that. There are some theories saying that the drawbacks in Evernight’s kit are what Cyrene might offer as features. Meaning Cyrene could have some form of energy recharge for one or multiple allies, and action advance.

      It is possible a team consisting of Evernight, Aglaea and Cyrene would perform well. Once again, all this is speculation, and you should wait for next update to get Cyrene’s kit. There you will know if your dream team is actually possible to build.

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      • Gotcha, thanks for the feedback, people. I might just focus on getting the new Dan Heng and his LC since Evernight doesn’t seem that worth it for me (and I really, really like Dan Heng 😇)

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  4. Profile picture Irontomb will still happen as calculated, but there is something Lygus missed that Herta predicted says:

    I think Cyrene won’t replace Tribbie but could be a good alternative for Castorice team
    – bc surely Cryene will have the ability to deploy Territory
    “Territory effects are unique in the battle. While it exists, other abilities with Territory effects cannot be used”
    – one of her buffing capabillities is energy regen which is useless for Castorice
    so i think Cyrene wasn’t originally designed for Castorice team, more like the Evernight hypercarry team.

      
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    • cyrene’s stated to be a universal unit, mainly for the chrysos heirs. she’s said to be an rmc upgrade with more teamwide buffs. and if im correct, possibly a global passive just like castorice (its been a while plus cyrene’s a really important character)

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  5. It’s a shame she’s an HP-scaling DPS. Well, at the end of the day, it fits with fake 5 Star March 7th.

      
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  6. I don’t know whether I should get Evernight or wait for Cyrene. My current team is Castorice(E0S1), Tribbie(E1S1), Hyacine(E1S1), flex unit (I never bothered to build RMC since I need her for my Superbreak FF team). I really don’t want to bench Tribbie since she’s my favorite character design in the entire game. Tribbie wouldn’t be much use on my FF team obviously.

    So Evernight or Cyrene… which one is preferable? I suppose we won’t know for certain until Cyrene’s kit drops, but if she’s more of a generalist unit I’ll probably favor Evernight because she seems tailor-made for my current team setup. I really do wish her combat animations were a bit better though… And I’ve heard mumblings that Cyrene is supposedly going to have Castorice/Phainon-tier animations… so then I once again fall into the abyss of indecisiveness. Q_Q I’m in the mood to spend alot on whichever banner I end up going for. My wallet is very itchy since I got such good luck on all my previous Amphoreus rolls. But no matter what, I’m only going to get a single character because I don’t want to kick Tribbie off my Cas team. I genuinely appreciate the fact that Evernight’s passive allows for Tribbie without much of a compromise due to the 5%/15%/40%/50% Crit Damage bonus on her passive. If it was 5%/15%/40%/70% I would definitely feel like the devs were actively discouraging the use of Tribbie over RMC/Cyrene, but 10% is such a minor disparity between 3/4 Remembrance characters.

      
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    • i know i am Bias Central, but i’d lean towards Cyrene. Evernight is good, no doubt, but based on hoyo’s patterns of favoring expys and Cyrene’s role in the story and position as the “last” Amphoreus five star (not to mention the maybe last five star of the 3.x cycle), she’s gonna be good. Then again, i’d recommend going for whoever you like best, since at high investment, Cyrene and Evernight will likely preform pretty much the same in Castorice teams

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    • if it was me i will try to get her if i lost 50-50 i can save for c1 or c2 castorice . since 4.0 will change again . just like ver 2.x Archeron was use until 3.0. they made strong enemy. ( my 2nd account )

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    • Well, they just fucked over Tribbie synergy with the V3 adjustments. 5%/15%/40%/50% is now: 5%/15%/50%/65%

      In other words, they clearly don’t want her to be used with anything less than full 4x Remembrance teams. Even worse, now Evernight is substantially worse at supporting Castorice. I’d just wait for Cyrene if I were you. It seems like Evernight is a brick at this point. I don’t know why they’re so desperate to sabotage March when she’s literally the postergirl for the whole freaking game.

      I was hoping for buffs in V3 ffs, not nerfs.

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      • That passive adds to her skill’s cdmg buff, which is 60% already, so between 3/4 remembrances, you are getting 110%/125% cdmg. Assuming your entire team builds 0 cdmg (so they only have the starting 50%), it’s a 6% difference. The cdmg only applies to memosprites, so you’d still want a remembrance-centric team, but having one off-path teammate causes no signifcant loss. Arguably it’s one less MM to utilise the buff, but Mem already does neglegible damage compared to Netherwing, Evey, or even Ika.

        Evernight is now indeed worse at supporting Cas, but her personal damage has increased by 20%, and her teamwide buffs became stronger. She lost her +30 energy upon Evey disappearance, but regained this in the form of +5 energy when herself or a MM uses a skill, which might result in faster ults due to Hyacine, Netherwing, and Cas all being faster than her (not sure whether Cas’ joint attack count as one, or if Netherwing count as multiple uses).

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  7. People are sad about her DPS being nothing compared to Cas’s, but that’s mainly because most showcases rn have RMC over a team wide buffer. RMC is mostly ST and she gives the buff to Cas. As such the DPS difference is that much bigger. However if you give Tribbie instead, the difference lowers by a LOT. March as of rn is around 65% the DPS potential of Cas in the same team without a ST buffer. This is without Cas allowing her Dragon to remain on the field. Sadly due to just how quickly this team can resummon the Dragon there is almost no reason what so ever to hold back the Dragon from exploding and allowing Evernight to gain Cas’s buff, so this will likely not change. But still, Tribbie and Hyacine are ok at DPS too and only amount to about 20% of Cas’s DPS. So Evernight is by no means a slouch at DPS when within a full team buffing side. Once Cyrene comes Evernight will gain a little bit more too due to her own buff per remembrance remaining in tact. As a result she will likely advance to like 70/75% of Cas’s DPS which is pretty decent for a char that buffs.

      
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    • Finally, someone saying this. Yes, she synergises with castorice, but by no means are they tied together!

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