| Concepts | Dreamjolt Troupe’s Winder Goon | |
| Faction | ||
| Reward | ||
| Description | Penacony’s service machinery that got out of control due to the emotional interference in the Dreamscape. Originally a waiter in The Reverie, it is still performing its duty of announcing the time after losing control, jolting dreamers awake in the most crude manner. |
| Table of Contents |
| Stats |
| Reward |
| Gallery |
Stats
#3002040
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 24089 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Set Alarm - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Wake-Up Alarm for the next action. |
| Wake-Up Alarm - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units apart from this unit to immediately take action. |
| Wake-Up Punch - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to a single target. |
#300204001
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 460 | 1000 | 48177 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Set Alarm - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Wake-Up Alarm for the next action. |
| Wake-Up Alarm - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units apart from this unit to immediately take action. |
| Wake-Up Punch - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to a single target. |
#300204002
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 368 | 1000 | 55060 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Set Alarm - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Wake-Up Alarm for the next action. |
| Wake-Up Alarm - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units apart from this unit to immediately take action. |
| Wake-Up Punch - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to a single target. |
#300204003
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 368 | 1000 | 24089 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Set Alarm - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Wake-Up Alarm for the next action. |
| Wake-Up Alarm - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units apart from this unit to immediately take action. |
| Wake-Up Punch - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to a single target. |
#300204004
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 41295 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Set Alarm - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Wake-Up Alarm for the next action. |
| Wake-Up Alarm - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units apart from this unit to immediately take action. |
| Wake-Up Punch - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to a single target. |
#300204005
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 68825 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Set Alarm - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Wake-Up Alarm for the next action. |
| Wake-Up Alarm - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units apart from this unit to immediately take action. |
| Wake-Up Punch - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to a single target. |
#300204006
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 24089 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Set Alarm - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Wake-Up Alarm for the next action. |
| Wake-Up Alarm - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units apart from this unit to immediately take action. |
| Wake-Up Punch - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to a single target. |
#300204007
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 24089 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Set Alarm - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Wake-Up Alarm for the next action. |
| Wake-Up Alarm - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units apart from this unit to immediately take action. |
| Wake-Up Punch - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to a single target. |
#300204008
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 34412 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Set Alarm - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Wake-Up Alarm for the next action. |
| Wake-Up Alarm - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units apart from this unit to immediately take action. |
| Wake-Up Punch - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to a single target. |
#300204009
Old Clockie
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 247769 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Set Alarm - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Wake-Up Alarm for the next action. |
| Wake-Up Alarm - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units apart from this unit to immediately take action. |
| Wake-Up Punch - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to a single target. |
#300204010
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 368 | 1000 | 24089 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Set Alarm - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Wake-Up Alarm for the next action. |
| Wake-Up Alarm - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units apart from this unit to immediately take action. |
| Wake-Up Punch - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to a single target. |
Reward
| Per Page |
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>maybe – MAYBE – Mai too I don't think she's getting a rerun anymore since she's been put in ...