| 名詞 | ダリア | |
| レア度 | ||
| 運命 | ||
| 戦闘属性 | ||
| 専用素材 | ||
| 軌跡素材 | ||
| メインストーリー | 美しき夢は永火官邸を焼き尽くし、そして「彼女」にまつわる一切を消し去った。 「壊滅」と「記憶」…裏切りの花は、通り過ぎたその道で鮮烈に咲き乱れる—— 誰も知らない夢境に戻り、彼女に再び火をつけるのは、いったい何なのだろうか? |
| 目次 |
| ステータス |
| 戦闘スキル |
| 軌跡 |
| 星魂 |
| 光円錐 |
| バッグ |
| Gallery |
| ボイス |
| メインストーリー |
ステータス
| レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | 専用素材 |
| 1 | 92.4 | 82.5 | 148 | 96 | 5% | 50% | 100 | 130 | |
| 20 | 180.18 | 160.88 | 288 | 96 | 5% | 50% | 100 | 130 | |
| 20+ | 217.14 | 193.88 | 347 | 96 | 5% | 50% | 100 | 130 | |
| 30 | 263.34 | 235.12 | 421 | 96 | 5% | 50% | 100 | 130 | |
| 30+ | 300.3 | 268.12 | 480 | 96 | 5% | 50% | 100 | 130 | |
| 40 | 346.5 | 309.38 | 554 | 96 | 5% | 50% | 100 | 130 | |
| 40+ | 383.46 | 342.38 | 614 | 96 | 5% | 50% | 100 | 130 | |
| 50 | 429.66 | 383.62 | 687 | 96 | 5% | 50% | 100 | 130 | |
| 50+ | 466.62 | 416.62 | 747 | 96 | 5% | 50% | 100 | 130 | |
| 60 | 512.82 | 457.88 | 821 | 96 | 5% | 50% | 100 | 130 | |
| 60+ | 549.78 | 490.88 | 880 | 96 | 5% | 50% | 100 | 130 | |
| 70 | 595.98 | 532.12 | 954 | 96 | 5% | 50% | 100 | 130 | |
| 70+ | 632.94 | 565.12 | 1013 | 96 | 5% | 50% | 100 | 130 | |
| 80 | 679.14 | 606.38 | 1087 | 96 | 5% | 50% | 100 | 130 |
戦闘スキル
| 弄んで…記憶が綻びを引き裂く - 通常攻撃 | 単体攻撃 | |
| EP回復 : 20 | |
| 弱点撃破 : 単体攻撃 : 30 | |
| 指定した敵単体にダリアの攻撃力 敵単体に少量の炎属性ダメージを与える。 | |
| レベル | |
| 舐めるように…乱逆は炎の舌を伸ばす - 戦闘スキル | 拡散攻撃 | |
| EP回復 : 30 | |
| 弱点撃破 : 単体攻撃 : 30 / 拡散攻撃 : 30 | |
| 結界を展開し、 結界が展開されている間、味方全体の弱点撃破効率+ 結界を展開する。敵単体と隣接する敵に炎属性ダメージを与える。 結界継続中、味方全体の弱点撃破効率がアップし、敵が弱点撃破でない状態でも超撃破ダメージを受ける。 | |
| レベル | |
| 溺れて…灰燼が墓場に舞い込む - 必殺技 | 全体攻撃 | |
| EP回復 : 5 | |
| 弱点撃破 : 全体攻撃 : 60 | |
| 敵全体を「凋落」状態にし、 「凋落」状態の敵の防御力- 敵全体に「ダンスパートナー」の属性の弱点を付与し、防御力をダウンさせる。敵全体で均等に分担される炎属性ダメージを与える。 | |
| レベル | |
| コンスタンスを怖がるのは誰? - 天賦 | バウンド | |
| EP回復 : 2 | |
| 弱点撃破 : 単体攻撃 : 9 | |
| 戦闘に入る時、ダリアはEPを 敵がもう1人の「ダンスパートナー」から攻撃を受けた後、ダリアは追加攻撃を発動し、ダメージを この効果はターンが回ってくるたびに1回まで発動できる。追加攻撃が発動する前に敵が倒された場合、ランダムな敵1体に発動する。 戦闘に入る時、ダリアはEPを回復し、自身と戦闘に入った味方を「ダンスパートナー」にする。「ダンスパートナー」が弱点撃破状態の敵を攻撃すると、追加で超撃破ダメージを与える。 敵がもう1人の「ダンスパートナー」の攻撃を受けた後、ダリアは追加攻撃を発動する。ランダムな敵1体に少量の炎属性ダメージを与え、弱点撃破状態の敵にはさらに超撃破ダメージを1回与える。 | |
| レベル | |
| 攻撃 | |
| EP回復 : 0 | |
| 弱点撃破 : 単体攻撃 : 30 | |
| 敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
| 心こそが最高の墓場 - 秘技 | 妨害 | |
| EP回復 : 0 | |
| 弱点撃破 : 0 | |
| 秘技を使用した後、 味方が作り出した領域は1つまで存在できる。 特殊領域を作り出す。領域内の敵は味方を攻撃しない。領域内にいる敵と戦闘に入った後、ダリアは即座に結界を展開し、弱点撃破状態の敵に対して追加で超撃破ダメージを1回与える。 | |
軌跡
| またひとつの葬礼 | |
| キャラクター昇格が必要 2 | |
| 戦闘に入る時、自身以外の味方の撃破特効をダリアの撃破特効 |
| 故人に哀悼を | |
| キャラクター昇格が必要 4 | |
| 天賦による追加攻撃が発動する時、味方のSPを1回復する。この効果は天賦による追加攻撃が |
| 撃破強化 (撃破特効) | |
| キャラクター昇格が必要 4 | |
| 撃破特効+ |
| 効果抵抗強化 (効果抵抗) | |
| キャラクター昇格が必要 5 | |
| 効果抵抗+ |
| 撃破強化 (撃破特効) | |
| キャラクター昇格が必要 5 | |
| 撃破特効+ |
| 古きを捨て、新しきに恋する | |
| キャラクター昇格が必要 6 | |
| 味方が敵に弱点を付与した時、速度+ |
| 効果抵抗強化 (効果抵抗) | |
| キャラクターがLv.に達する必要があります 75 | |
| 効果抵抗+ |
| 撃破強化 (撃破特効) | |
| 撃破特効+ |
| 撃破強化 (撃破特効) | |
| キャラクターがLv.に達する必要があります 80 | |
| 撃破特効+ |
星魂
| 咲く時を待つ蕾 | ||
| 天賦による「ダンスパートナー」の超撃破ダメージ倍率が味方全体に適用され、「ダンスパートナー」の倍率がさらに |
| 新生、鮮霊、愛憐 | ||
| 「凋落」状態はターゲットの全属性耐性を追加で |
| 蝉翼の如く儚い花弁 | ||
| 必殺技のLv.+2、最大Lv. |
| 虫に蝕まれた花蕊 | ||
| 天賦による追加攻撃のバウンド回数+ |
| 凋落、腐敗、憎悪 | ||
| 戦闘スキルのLv.+2、最大Lv. |
| されど危うく美しい | ||
| ダリアの撃破特効+ |
光円錐
| 名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | 専用素材 | |
| {RUBY_B#ゆうすい}幽邃{RUBY_E#} | 3 | nihility-class | 317.52 | 264.6 | 846.72 | 戦闘開始時、装備キャラの効果命中+ | ||
| {RUBY_B#えんかん}淵環{RUBY_E#} | 3 | nihility-class | 317.52 | 264.6 | 846.72 | 減速状態の敵に対する、装備キャラの与ダメージ+ | ||
| {RUBY_B#とくえい}匿影{RUBY_E#} | 3 | nihility-class | 317.52 | 264.6 | 846.72 | 戦闘スキルを発動した後、装備キャラの次の通常攻撃が、敵に自身の攻撃力 | ||
| おやすみなさいと{RUBY_B#ねがお}寝顔{RUBY_E#} | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 敵に付与されたデバフが1つにつき、その敵に対する装備キャラの与ダメージ+ | ||
| {RUBY_B#えもの}獲物{RUBY_E#}の{RUBY_B#しせん}視線{RUBY_E#} | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 装備キャラの効果命中+ | ||
| {RUBY_B#けつい}決意{RUBY_E#}は{RUBY_B#あせ}汗{RUBY_E#}のように{RUBY_B#かがや}輝{RUBY_E#}く | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 装備キャラの攻撃が敵に命中する時、その敵が「陥落」状態でない場合、 | ||
| フェルマータ | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 装備キャラの撃破特効+ | ||
| またお{RUBY_B#あ}会{RUBY_E#}いしましょう | 4 | nihility-class | 529.2 | 330.75 | 846.72 | 装備キャラが通常攻撃または戦闘スキルを発動した後、攻撃を受けた敵からランダムに1体選択し、装備キャラの攻撃力 | ||
| {RUBY_B#はじ}初{RUBY_E#}めてのクエストの{RUBY_B#まえ}前{RUBY_E#}に | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 装備キャラの効果命中+ | ||
| {RUBY_B#せかい}世界{RUBY_E#}の{RUBY_B#な}名{RUBY_E#}を{RUBY_B#もっ}以{RUBY_E#}て | 5 | nihility-class | 582.12 | 463.05 | 1058.4 | デバフ状態の敵に対して、装備キャラの与ダメージ+ |
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53 responses to “ダリア”
few questions about her kit
1. is skills super break also triggered on exo toughness
2. do you build her with err or be
3. how fast does she ult and how much speed does she needs ( my relic rolls are horrible )
should I try and get her? consider these
1. i am f2p and will not pull lc
2. i use [ ff, rm, lingsha, fugue ] [ cas, evernight, cyrene, luocha ] [ phai, Sunday, dhpt, x ] where x is either rm, rmc, cyrene or bronya based on availability
3. i like her design but am willing to compromise
4. i am looking forward to the 4.x char especially sp sparkle and yae sakura
5. I don’t have regular sparkle
6. currently at 30 pity with guarantee with around 50 pull right now
1. No, since exo toughness only happens after the enemy is initially broken
2. Very likely BE since she scales off of it, ult debuff duration is LONG, and her damage will probably be more from her talent. I’d just hold onto both until she’s finalized.
3. Really depends on math/simulations, and subject to change, but her talent hits only once per turn (like hunt March 7th), so normally I’d say at least in the ballpark of her carry, but her carry is Firefly, the speed queen. At base 96 speed, it’s hard to say where that speed breakpoint will end up.
>Should I try and get her?
First off, obviously wait until we get more info on 4.0, we have almost nothing concrete besides elation being a path (whatever that means mechanically), and Sparkle SP + Yao Guang for 4.0.
Secondly, based on the obvious baked in buffs for Firefly, Constance is obviously a buff for firefly to make her relevant again, like Hysilens for Kafka. There’s no guarantee that 4.X will cater to break at all so treat the situation based on how you feel about pulling Fugue currently. That being said, you will have the GOAT team for Firefly if you do pull (and that’s incredibly unlikely to change anytime soon).
Superbreak does happen during or on the exo break. Always has, but now it will happen even on the first break too. (Doing both super break damage and break damage in the same damage instance.) That’s why the exo break always did a boat load more damage than the initial break. Due to the initial break not applying the superbreak damage. But now it will happen on both break instances increasing damage further and actually making RM a bad match up for the Dalia and Fugue combo since she keeps enemies broken for much longer thus delaying any other breaks from happening.
The thing about The Dalia, she does not only increase Firefly’s damage by a solid 3x+ more than RM does. But she also fix’s not one, not two but THREE main issues that the SB team has. The first is well, no damage until the enemy is broken. The second is Firefly’s downtime, before you never wanted to leave ult as you always needed 2 skills to get back into it and thus you lost a LOT of damage. Now however you’ll ult again after the first skill allowing you to get off another enhanced skill right away doing another load of damage before the cycle is over. The last thing she fix’s is the weakness implant issue. Depending on Firefly to do it alone especially when she can only do it to one enemy at a time was always a major headache especially when Firefly would kill the boss p1 only for the 2nd part to come up and get rid of said weakness implant and then you had to wait for the next Firefly turn to implant again wasting lots of your allies turns doing 0 damage and 0 weakness break damage. That’s why the teams fallen off the way it has. Even if all she did is fix the weakness without increasing damage per hit she would already be a great character.
Imo if you’ve already invested heavily into the premium Firefly team, going for a simple E0/S0 here to revive that team is a very worthwhile pull. Why say no to 1 cost to revive a team that cost 4+. Imo it’s a bigger waste to let the team rot and let the old investment die out.
I wasn’t saying that superbreak doesn’t happen during exo toughness, I was saying her SKILL doesn’t work – remember, her skill doesn’t give superbreak, it just allows it on enemies that aren’t broken.
the way mihoyo buff break dps
*kil/ a genius society member for daughter of relic set✓
*dahlia kit are 100%about make firefly simp happy, but is that worth it? after firefly recieve jingyuan slander/harrasment for a whole 10patch?
*Break meta=firefly? is that how mihoyo see break meta? while other is npc?
*Break meta will surely be ded , if they made half of dahlia kit still racist toward break dps other than FIREFLY.
RM and Fugu don’t really play together that well because delaying enemy action means you delay the refresh of 2 break bars, so making a RM replacement benefits that playstyle.
RM works better with HMC who is fully focused on superbreak buff, so delaying enemy action means more opportunities to push in superbreak. In essence, getting Dhalia lets you run FF team on one side, and RM, HMC as a second team core for Boothil/Rappa, which is totally a “buff” for players going all in on Break. RM and HMC are also welfare units.
It’s a character for a game in which the entire endgame requires more than one team built. She makes a lot of sense there.
it’s actually very simple. Dahlia is Firefly dedicated support, meanwhile Fugue is Rappa/Boothill support. Ruan Mei is the only break general support that can fit both teams.