她已闭上双眼

她已闭上双眼
她已闭上双眼名词她已闭上双眼
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
类型光锥, 存护 光锥
命途Class 存护
说明存护命途专属的光锥,光锥技能仅对该命途生效。
战技使装备者的生命上限提高24%,能量恢复效率提高12%。当装备者的生命值降低时,使我方全体造成的伤害提高9%,持续2回合。
每个波次开始时,为我方全体回复等同于各自已损失生命值80%的生命值。
n/a
信用点385K
工造机杼20
青铜的执着4
寒铁的誓言12
工造迴轮20
琥珀的坚守15
工造浑心14
剧情额间的痛楚将伴随余生,但仍不及过去的万分之一。
她自以为神机妙算,直到故人离去。
如今她「看见」万象更迭,时移世变…
但她已闭上双眼,因为未来已经落定
——在「第三眼」中。

目录
属性
战技
角色
Gallery

属性

等级攻击力防御力生命值n/a
119.22458
2073.9292.4222
信用点5000
工造机杼8
20+96.96121.2291
30125.76157.2377
信用点10000
青铜的执着4
工造机杼12
30+156.48195.6469
40185.28231.6556
信用点20000
寒铁的誓言4
工造迴轮8
40+216270648
50244.8306734
信用点50000
寒铁的誓言8
工造迴轮12
50+275.52344.4827
60304.32380.4913
信用点100K
琥珀的坚守5
工造浑心6
60+335.04418.81005
70363.84454.81092
信用点200K
琥珀的坚守10
工造浑心8
70+394.56493.21184
80423.36529.21270
等级n/a
1
20
信用点5000
工造机杼8
20+
40
信用点20000
寒铁的誓言4
工造迴轮8
40+
50
信用点50000
寒铁的誓言8
工造迴轮12
50+
60
信用点100K
琥珀的坚守5
工造浑心6
60+
70
信用点200K
琥珀的坚守10
工造浑心8
70+
80

战技

视界
使装备者的生命上限提高,能量恢复效率提高。当装备者的生命值降低时,使我方全体造成的伤害提高,持续回合。
每个波次开始时,为我方全体回复等同于各自已损失生命值的生命值。

等级 5

角色

名词稀有度命途战斗属性n/a
三月七
三月七4
RarstrRarstrRarstrRarstr
preservation-classice-damage_type
风雪之角
践踏的意志
琥珀的坚守
毁灭者的末路
命运的足迹
杰帕德
杰帕德5
RarstrRarstrRarstrRarstrRarstr
preservation-classice-damage_type
风雪之角
铁卫勋章
琥珀的坚守
守护者的悲愿
命运的足迹
符玄
符玄5
RarstrRarstrRarstrRarstrRarstr
preservation-classquantum-damage_type
苍猿之钉
工造浑心
琥珀的坚守
无穷假身的遗恨
命运的足迹
砂金
砂金5
RarstrRarstrRarstrRarstrRarstr
preservation-classimaginary-damage_type
镇灵敕符
欲念碎镜
神体琥珀
蛀星孕灾的旧恶
命运的足迹
开拓者
开拓者5
RarstrRarstrRarstrRarstrRarstr
preservation-classfire-damage_type
深邃的星外质
践踏的意志
琥珀的坚守
毁灭者的末路
命运的足迹
开拓者
开拓者5
RarstrRarstrRarstrRarstrRarstr
preservation-classfire-damage_type
深邃的星外质
践踏的意志
琥珀的坚守
毁灭者的末路
命运的足迹
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27 responses to “她已闭上双眼”

  1. i cant tell if the healing effect procs during the boss fights in stimulated universe, does SU even have waves?

      
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    • SU doenst have one, but it will proc every time you enter new battle and its extremely good when you got unlucky with galactic lotto

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      • Damn, that made my day.

        In all seriousness, it’s a multiplier that intervene in the DMG formula, for a 20k damage you more or less see an increase of 1k damage, so:

        1 – (20000/21000) = 0.047 = 5% increase, have the same result using a calc at 76979, enhanced to 81209. (0.05208)

        So it should pretty much sit in the 4 to 6% territory.

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  2. “At the start of every waves” doesn’t mean every turn.
    Wich mean that for example, if you fight multiple waves of ennemies it will trigger. But that’s all.
    It wont ever trigger if you fight 1 wave of tanky ennemies and it doesn’t even say if the first wave is counted in.
    For most of the current endgame fights, they are splitted in two waves, but the first wave isn’t that strong so its kinda rare to take a lot of damages.
    I hope it will at least work on boss’s when they switch to a new phase but otherwise it will be kind of usless except for material farming.

      
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    • “it doesn’t even say if the first wave is counted in” you repeated yourself the “at the start of every wave” sentence, my dude… That includes EVERY wave, as it’s stated. It’s not that hard to understand 😀

      On the other hand, I do think this LC is really strong given the stats it provides to the wearer, even if the healing passive is not triggered even once.

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  3. Absolutelt OP. It turns all Preservation into Abundance. Even though I like it, there is still highly chance for it to be nerfed. Like 50% to 100% instead of 80% to 100%. Or even worse.

      
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    • I dont think its really that op at all, in MoC it can only activate once, its not every turn, its every wave. The best thing about the cone is the Energy Regen, it could really help Gepard, but other than that that’s it
      Its good, its pretty good, but not op

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        • then it activates twice, its still not the best effect, its useful for sure but its not that big of a deal, its more kind of just a useful side effect and thats it, its def not op just because of the healing

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  4. Does “At the start of every wave” mean every turn or is it just the beginning of every fight?

      
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    • I think it’s like if you pull two or more packs of mobs, or in fights when two or more waves, like when you farm resources for 60 power, allies restores hp when each new fight with new wave start.

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    • At the start of every wave, means at the start of every wave. A turn is not a wave. Every time you face a new group of enemies ie a “wave of enemies” it activates.

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    • It’s every start of the battle, if that was every turn holy crap man Abundance characters will be out of the job and be made redundant by a Light Cone

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