
![]() | 名词 | 丹恒•腾荒 |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
战斗属性 | ![]() | |
专属材料 | ![]() ![]() ![]() ![]() ![]() | |
行迹材料 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主线 | 吉奥里亚的胸膛,伏龙的身躯支撑破碎的大地,忍耐千年苦痛。 无名客丹恒,捍卫「大地」火种的黄金裔,扶八荒之将倾,将地上生灵送往远方的天地 ——百川归海,群山合鸣,不朽的道途将绵延万里。 |
目录 |
属性 |
战技 |
行迹 |
星魂 |
光锥 |
背包 |
Gallery |
语音音量 |
主线 |
属性
等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | 专属材料 |
1 | 66 | 115.5 | 143 | 97 | 5% | 50% | 150 | 140 | |
20 | 128.7 | 225.23 | 278 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() |
20+ | 155.1 | 271.43 | 335 | 97 | 5% | 50% | 150 | 140 | |
30 | 188.1 | 329.18 | 406 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() |
30+ | 214.5 | 375.38 | 463 | 97 | 5% | 50% | 150 | 140 | |
40 | 247.5 | 433.12 | 535 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() ![]() |
40+ | 273.9 | 479.33 | 592 | 97 | 5% | 50% | 150 | 140 | |
50 | 306.9 | 537.08 | 663 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() ![]() |
50+ | 333.3 | 583.28 | 720 | 97 | 5% | 50% | 150 | 140 | |
60 | 366.3 | 641.03 | 791 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() ![]() |
60+ | 392.7 | 687.23 | 848 | 97 | 5% | 50% | 150 | 140 | |
70 | 425.7 | 744.98 | 920 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() ![]() |
70+ | 452.1 | 791.17 | 977 | 97 | 5% | 50% | 150 | 140 | |
80 | 485.1 | 848.92 | 1048 | 97 | 5% | 50% | 150 | 140 |
战技
![]() | 镇恶护生 - 普攻 | 单攻 |
能量恢复 : 20 | |
弱点击破 : 单攻 : 30 | |
对指定敌方单体造成等同于丹恒•腾荒 对指定敌方单体造成少量物理属性伤害。 | |
等级 | |
![]() | 渊渟岳峙,地载八荒 - 战技 | 防御 |
能量恢复 : 30 | |
弱点击破 : 0 | |
使指定我方单体角色成为【同袍】,为我方全体提供能够抵消等同于丹恒•腾荒 【同袍】仅对丹恒•腾荒战技最新施放的目标生效。 使指定我方角色成为【同袍】并为我方全体提供可叠加护盾量的护盾。 | |
等级 | |
![]() | 亢龙无悔,移山辟世 - 终结技 | 群攻 |
能量恢复 : 5 | |
弱点击破 : 群攻 : 60 | |
对敌方全体造成等同于丹恒•腾荒 使【龙灵】获得强化,【龙灵】行动时,发动追加攻击,对敌方全体造成等同于【同袍】 对敌方全体造成物理属性伤害,并为我方全体提供可叠加护盾量的护盾。并强化【龙灵】,【龙灵】行动时发动追加攻击,对敌方全体造成少量【同袍】的相应属性伤害。强化持续【龙灵】 | |
等级 | |
![]() | 生生之德,品物流形 - 天赋 | 防御 |
能量恢复 : 5 | |
弱点击破 : 群攻 : 60 | |
我方目标成为【同袍】时,丹恒•腾荒会为其召唤【龙灵】,【龙灵】初始拥有 【龙灵】行动时,解除我方全体的 丹恒•腾荒或【同袍】陷入无法战斗状态时【龙灵】消失。 我方目标成为【同袍】时,丹恒•腾荒会为其召唤【龙灵】。 【龙灵】行动时,解除我方全体1个负面效果并提供可叠加护盾量的护盾。 | |
等级 | |
![]() | 攻击 |
能量恢复 : 0 | |
弱点击破 : 0 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
![]() | 地坼 - 秘技 | 妨害 |
能量恢复 : 0 | |
弱点击破 : 0 | |
使用秘技后获得【同袍】并使一定区域内的敌人陷入 切换行动角色时【同袍】转移至当前行动角色。下一次战斗开始时自动对持有【同袍】的角色施放1次战技,此次战技不消耗战技点。 使一定区域内敌人陷入晕眩状态,并使当前行动角色获得【同袍】,下一次战斗开始时自动对持有【同袍】的角色施放战技。 | |
行迹
![]() | 攻击强化 (攻击力) |
攻击力提高 | ![]() ![]() |
![]() | 生命强化 (生命值) |
需要角色晋阶 3 | |
生命值上限提高 | ![]() ![]() ![]() |
![]() | 攻击强化 (攻击力) |
需要角色晋阶 5 | |
攻击力提高 | ![]() ![]() ![]() |
星魂
![]() | 蜕却旧鳞的荒龙 | ![]() |
丹恒•腾荒施放终结技时,恢复 |
![]() | 守望开拓的赤子 | ![]() |
终结技的强化次数额外增加 |
![]() | 日月山河的托付 | ![]() |
终结技等级+2,最多不超过 |
![]() | 金石立誓,此身为舟 | ![]() |
成为【同袍】的目标造成伤害时,无视敌方目标 |
![]() | 不朽之途万里绵延 | ![]() |
战技等级+2,最多不超过 |
![]() | 草木微尘皆入梦中 | ![]() |
场上存在【同袍】时,使敌方全体受到的伤害提高 |
光锥
名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | 专属材料 | |
![]() | 琥珀 | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 330.75 | 846.72 | 使装备者的防御力提高 | ![]() ![]() |
![]() | 戍御 | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | 使装备者施放终结技时,回复等同于自身生命上限 | ![]() ![]() |
![]() | 开疆 | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | 当装备者击破敌方目标的弱点时,回复等同于自身生命上限 | ![]() ![]() |
![]() | 余生的第一天 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 463.05 | 952.56 | 使装备者的防御力提高 | ![]() ![]() |
![]() | 朗道的选择 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 396.9 | 952.56 | 使装备者受到攻击的概率提高,同时受到的伤害降低 | ![]() ![]() |
![]() | 宇宙市场趋势 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 396.9 | 1058.4 | 使装备者的防御力提高 | ![]() ![]() |
![]() | 我们是地火 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 463.05 | 740.88 | 战斗开始时,使我方全体受到的伤害降低 | ![]() ![]() |
![]() | 这就是我啦! | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 529.2 | 846.72 | 使装备者防御力提高 | ![]() ![]() |
![]() | 制胜的瞬间 | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 595.35 | 1058.4 | 使装备者的防御力提高 | ![]() ![]() |
![]() | 她已闭上双眼 | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 529.2 | 1270.08 | 使装备者的生命上限提高 每个波次开始时,为我方全体回复等同于各自已损失生命值 | ![]() ![]() |
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42 responses to “丹恒•腾荒”
Currently DH PT is an OP Sustain that gives Shields that stack so he is good in pretty much any Team, exept HP sacrifice Teams like Castorice.
He gives Team Wide Shields on his Skill, Ultimate, and Dragon Turn.
(His Dragon has 165 SPD by the way.)
With that many Shields stacking on each other, he is a better Shielder than Aventurine!
His Dragon is able to Cleanse so that is a good thing for sure!
(Preservation characters usually lack Cleanse.)
His Sig LC is good, but not a must Pull at all.
Those who say his Sig LC is a must Pull, have no idea what they are talking about.
Herta Shop S5 Legendary Preservation LC is good for him as a F2P option.
He wants ATK% SPD Effect RES.
There are many Relic Set and Ornament Set combinations that give ATK% and SPD%
so he has multiple 2pc-2pc options to choose from.
If you want 4pc for him then probably the “Knight of Purity Palace” Relic Set is a good one.
But maybe the 2pc-2pc combinations are better. We shall see.
Creative bankruptcy aah design
I have E6 Phainon and E6 Sunday will he be better than a harmony on my team? I don’t really care about Coreflames because of Phainon’s E6 and if I can stack Phainon’s shield passive and Sunday’s upgraded E would it be better than Bronya?
Ok, Mr. Crippling Credit Card Debt, I suggest still using triple Harmony. DHPT’s shields really aren’t needed when Phainon is in his ult all the time
there are more upside’s as only the shield
1.Dan Heng gives ATK boost based on his on ATK
2. phainon trace give him 45% dmg Bonus when he gets a shield or gets healing from an ally
3. he gives an summon that is considert as a summon from bondmate (phainon) that enabel’s sunday’s skill (30% dmg Bonus + 50% when the target has an summon in total 80% instead of 30%)
4. the summon makes FUA(80% ATK to all enemys) from the stats from bondmate twice after dan heng’s ult (when you have E2 dan heng the FUA are 4 times and they are stronger(160% ATK as AOE + 80% Atk to the enemy with the most hp)
Just notice and obviously not suprised by how his eidolon and lc values are worse than Hyacine as a newer unit smh
Gooner Dev at it’s finest
Or you could look at it like a normal person, and be grateful that meanwhile HoYo is ripping of people with the Gooner Tax, making Hyacine cost more since her Eidolon and Sig LC are better, the players who are not Gooners, can enjoy DH PT E0S0, no extra cost needed.
Every time I see an OP E1 or OP S1 I think that it should be part of the character’s base Kit by default!
But since I am a normal person, that might be the reason why I think that way.
Eidolons and LC is created for make characters stronger than they normally must be – soo its just stupid to think like “hey this E1 is strong! HoYo is bad persons cause they not give it to me for free!”
at real we all have choice – we can spend jades on one char and get one really strong char that can solve any issue – OR we can spend jades on many chars soo we can get not soo strong but many chars and create many teams for any situation
you just need to chose one of this ways – and at real both ways is good enough for endgame and for getin some fun – its all about your own skills and sense of joy )
Currently running Tingyun, Bronya, and RMC with Phainon. Which support should I replace? Also, I don’t feel like reading, but does he give Phainon stacks, and how many exactly?
One from skill. Maybe Tingyun
Depends on who dies easiest and your crit stats. RMC doesn’t give a lot of coreflames but gives good crit buffs, while Tingyun doesn’t give that much crit but gives attack and can proc more coreflames. Bronya does both. Personally, I’d lean towards replacing RMC since Tingyun can stack speed and eagle set to act more and provide more coreflames.
DHPT coreflame stacks are hard to calculate without play-testing, but about 2 coreflames per action if he has 165 speed (one from his own action if he refreshes his skill, and one from the dragon’s action) i think? Plus, I think Phainon gets a damage boost when healed or shielded, so that’s worth keeping in mind.