
![]() | Concepts | Senior Staff: Team Leader |
Faction | ![]() | |
Reward | ![]() ![]() ![]() ![]() | |
Description | An Interastral Peace Corporation senior staff member with a minimal rank of project team leader. The mech they drive belongs to the IPC. If damaged, its repair fees have to be paid out-of-pocket. With a half-decent salary, they can at least afford to rent a one-bedroom apartment on one of the IPC's enterprise ships. |
Table of Contents |
Stats |
Reward |
Gallery |
Stats
#8033010
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 220239 | 144 | 360 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | |
Energy Regeneration : | |
Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
![]() | Team Building - Ability | Summon |
Energy Regeneration : | |
Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301001
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 192709 | 144 | 360 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | |
Energy Regeneration : | |
Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
![]() | Team Building - Ability | Summon |
Energy Regeneration : | |
Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301002
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 82590 | 120 | 360 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | |
Energy Regeneration : | |
Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
![]() | Team Building - Ability | Summon |
Energy Regeneration : | |
Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301003
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 275299 | 144 | 600 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | |
Energy Regeneration : | |
Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
![]() | Team Building - Ability | Summon |
Energy Regeneration : | |
Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301004
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
460 | 1000 | 103237 | 173 | 270 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | |
Energy Regeneration : | |
Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
![]() | Team Building - Ability | Summon |
Energy Regeneration : | |
Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301005
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 110119 | 144 | 360 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | |
Energy Regeneration : | |
Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
![]() | Team Building - Ability | Summon |
Energy Regeneration : | |
Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301006
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 220239 | 144 | 450 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | |
Energy Regeneration : | |
Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
![]() | Team Building - Ability | Summon |
Energy Regeneration : | |
Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301007
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
184 | 1000 | 1789441 | 204 | 540 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | |
Energy Regeneration : | |
Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
![]() | Team Building - Ability | Summon |
Energy Regeneration : | |
Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301008
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
184 | 1000 | 1858266 | 204 | 540 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | |
Energy Regeneration : | |
Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
![]() | Team Building - Ability | Summon |
Energy Regeneration : | |
Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301009
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 220239 | 144 | 360 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | |
Energy Regeneration : | |
Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
![]() | Team Building - Ability | Summon |
Energy Regeneration : | |
Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301010
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 75707 | 144 | 180 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | |
Energy Regeneration : | |
Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
![]() | Team Building - Ability | Summon |
Energy Regeneration : | |
Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301011
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 1135607 | 144 | 420 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | |
Energy Regeneration : | |
Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
![]() | Team Building - Ability | Summon |
Energy Regeneration : | |
Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301012
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 247769 | 144 | 360 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | |
Energy Regeneration : | |
Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
![]() | Team Building - Ability | Summon |
Energy Regeneration : | |
Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301013
Shuojin
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
184 | 1000 | 1858266 | 204 | 600 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | |
Energy Regeneration : | |
Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
![]() | Team Building - Ability | Summon |
Energy Regeneration : | |
Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301014
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 220239 | 144 | 360 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | |
Energy Regeneration : | |
Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
![]() | Team Building - Ability | Summon |
Energy Regeneration : | |
Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#8033011
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 261534 | 173 | 360 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | |
Energy Regeneration : | |
Seizes all Performance Points from all Grunt: Field Personnel and Grunt: Security Personnel. |
![]() | Worst Performer Is Fired - Ability | Summon |
Energy Regeneration : | |
Eliminates 1 Grunt: Field Personnel or Grunt: Security Personnel that does not have Performance Points, and summons a maximum of 4 Grunts: Field Personnel or Grunt: Security Personnel. At the same time, all Grunts: Field Personnel and Grunts: Security Personnel acquire 1 Performance Point. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301101
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 261534 | 173 | 600 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | |
Energy Regeneration : | |
Seizes all Performance Points from all Grunt: Field Personnel and Grunt: Security Personnel. |
![]() | Worst Performer Is Fired - Ability | Summon |
Energy Regeneration : | |
Eliminates 1 Grunt: Field Personnel or Grunt: Security Personnel that does not have Performance Points, and summons a maximum of 4 Grunts: Field Personnel or Grunt: Security Personnel. At the same time, all Grunts: Field Personnel and Grunts: Security Personnel acquire 1 Performance Point. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301102
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
368 | 1000 | 261534 | 150 | 600 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | |
Energy Regeneration : | |
Seizes all Performance Points from all Grunt: Field Personnel and Grunt: Security Personnel. |
![]() | Worst Performer Is Fired - Ability | Summon |
Energy Regeneration : | |
Eliminates 1 Grunt: Field Personnel or Grunt: Security Personnel that does not have Performance Points, and summons a maximum of 4 Grunts: Field Personnel or Grunt: Security Personnel. At the same time, all Grunts: Field Personnel and Grunts: Security Personnel acquire 1 Performance Point. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301202
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 192709 | 120 | 240 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#8033013
Senior Staff: Team Leader
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 220239 | 144 | 360 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301301
Senior Staff: Team Leader
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 110119 | 144 | 360 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
![]() | Disciplined - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Cost Reduction - Ability | Single Target |
Energy Regeneration : 15 | |
Deals Physical DMG to a single target. |
![]() | In Training... - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Work Culture Shock in the next action. |
![]() | Work Culture Shock - Ability | AoE ATK |
Energy Regeneration : 20 | |
Deals Physical DMG to all targets. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
Reward
Concepts | Rarity | Type | |
![]() | EXP | 3![]() ![]() ![]() | |
![]() | Credit | 3![]() ![]() ![]() | Character Ascension Materials, Skill Upgrade Materials, Traces Leveling Material |
![]() | Preservation Construction Material | 3![]() ![]() ![]() | |
![]() | Phase Flame | 4![]() ![]() ![]() ![]() | |
Per Page |
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It's a gimmick to add, just because people are regarding Castorice as the "anniversary patch charac...