
![]() | 名詞 | セイバー |
レア度 | ![]() ![]() ![]() ![]() ![]() | |
運命 | ![]() | |
戦闘属性 | ![]() | |
専用素材 | ![]() ![]() ![]() ![]() ![]() | |
軌跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
メインストーリー | 運命の長夜を歩んだ孤高の英霊。その夢の中では、円卓の旗が今なお風に揺れている。キャメロットの騎士王はこの時、まだ理想郷に辿り着いていない。 召喚に応じ、少女は異質な「聖杯戦争」に参戦する。再び選定の剣を目の前にした時、彼女は過去の幻境から抜け出せるのだろうか? ——「果たせなかった願いも…今ここで断ち切ります」 |
目次 |
ステータス |
戦闘スキル |
軌跡 |
星魂 |
光円錐 |
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Gallery |
ボイス |
メインストーリー |
ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | 専用素材 |
1 | 81.84 | 89.1 | 169 | 101 | 5% | 50% | 125 | 360 | |
20 | 159.59 | 173.75 | 329 | 101 | 5% | 50% | 125 | 360 | ![]() ![]() |
20+ | 192.32 | 209.38 | 397 | 101 | 5% | 50% | 125 | 360 | |
30 | 233.24 | 253.94 | 482 | 101 | 5% | 50% | 125 | 360 | ![]() ![]() |
30+ | 265.98 | 289.57 | 549 | 101 | 5% | 50% | 125 | 360 | |
40 | 306.9 | 334.12 | 634 | 101 | 5% | 50% | 125 | 360 | ![]() ![]() ![]() |
40+ | 339.64 | 369.76 | 701 | 101 | 5% | 50% | 125 | 360 | |
50 | 380.56 | 414.32 | 786 | 101 | 5% | 50% | 125 | 360 | ![]() ![]() ![]() |
50+ | 413.29 | 449.96 | 853 | 101 | 5% | 50% | 125 | 360 | |
60 | 454.21 | 494.5 | 938 | 101 | 5% | 50% | 125 | 360 | ![]() ![]() ![]() |
60+ | 486.95 | 530.14 | 1005 | 101 | 5% | 50% | 125 | 360 | |
70 | 527.87 | 574.69 | 1090 | 101 | 5% | 50% | 125 | 360 | ![]() ![]() ![]() |
70+ | 560.6 | 610.34 | 1157 | 101 | 5% | 50% | 125 | 360 | |
80 | 601.52 | 654.88 | 1242 | 101 | 5% | 50% | 125 | 360 |
戦闘スキル
![]() | {RUBY_B#インビジブル・エア}風王結界{RUBY_E#} - 通常攻撃 | 単体攻撃 |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 | |
指定した敵単体に 指定した敵単体に少量の風属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#ストライク・エア}風王鉄槌{RUBY_E#} - 戦闘スキル | 拡散攻撃 |
EP回復 : 30 | |
弱点撃破 : 単体攻撃 : 60 / 拡散攻撃 : 30 | |
指定した敵単体に 指定した敵単体に風属性ダメージを与え、隣接する敵に少量の風属性ダメージを与える。攻撃後、「炉心共鳴」を消費してEPを満タンにできた場合、所持する「炉心共鳴」に応じて今回の戦闘スキルのダメージ倍率をアップし、攻撃した後に「炉心共鳴」をすべて消費する。EPを満タンにできなかった場合、「炉心共鳴」を | |
レベル | |
![]() | {RUBY_B#エクスカリバー}約束された勝利の剣{RUBY_E#} - 必殺技 | 全体攻撃 |
EP回復 : 5 | |
弱点撃破 : 全体攻撃 : 120 | |
敵全体に 敵全体に大量の風属性ダメージを与え、さらにランダムな敵単体に少量の風属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#ドラゴンハート}竜の炉心{RUBY_E#} - 天賦 | 強化 |
EP回復 : 10 | |
弱点撃破 : 0 | |
戦闘に入る時、「炉心共鳴」を 戦闘に入る時、「炉心共鳴」を | |
レベル | |
![]() | 攻撃 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
![]() | {RUBY_B#きしおう}騎士王{RUBY_E#}の{RUBY_B#しゅつじん}出陣{RUBY_E#} - 秘技 | 強化 |
EP回復 : 0 | |
弱点撃破 : 0 | |
秘技を使用した後、次の戦闘開始時、 秘技を使用した後、次の戦闘開始時、「炉心共鳴」を | |
![]() | {RUBY_B#かいほう}解放{RUBY_E#}されし{RUBY_B#おうごん}黄金{RUBY_E#}の{RUBY_B#おうけん}王権{RUBY_E#} - 通常攻撃 | 全体攻撃 |
EP回復 : 30 | |
弱点撃破 : 全体攻撃 : 60 | |
「炉心共鳴」を 「炉心共鳴」を | |
レベル | |
軌跡
![]() | {RUBY_B#りゅう}竜{RUBY_E#}の{RUBY_B#きし}騎士{RUBY_E#} |
キャラクター昇格が必要 2 | |
![]() ![]() ![]() |
![]() | {RUBY_B#みずうみ}湖{RUBY_E#}の{RUBY_B#しゅくふく}祝福{RUBY_E#} |
キャラクター昇格が必要 4 | |
![]() ![]() ![]() ![]() |
![]() | ダメージ強化・風 (風属性ダメージ) |
キャラクター昇格が必要 4 | |
風属性ダメージ+ | ![]() ![]() ![]() |
![]() | 会心率強化 (会心率) |
キャラクター昇格が必要 5 | |
会心率+ | ![]() ![]() ![]() |
![]() | ダメージ強化・風 (風属性ダメージ) |
キャラクター昇格が必要 5 | |
風属性ダメージ+ | ![]() ![]() ![]() |
![]() | {RUBY_B#ほし}星{RUBY_E#}の{RUBY_B#かんむり}冠{RUBY_E#} |
キャラクター昇格が必要 6 | |
戦闘スキルを発動する時、 | ![]() ![]() ![]() ![]() |
![]() | ダメージ強化・風 (風属性ダメージ) |
風属性ダメージ+ | ![]() ![]() |
星魂
![]() | {RUBY_B#うし}失{RUBY_E#}われた{RUBY_B#はくあ}白亜{RUBY_E#}の{RUBY_B#しろ}城{RUBY_E#} | ![]() |
![]() | {RUBY_B#ちり}塵{RUBY_E#}に{RUBY_B#う}埋{RUBY_E#}もれた{RUBY_B#えんたく}円卓{RUBY_E#}の{RUBY_B#ちか}誓{RUBY_E#}い | ![]() |
今回の戦闘で「炉心共鳴」を1層獲得するたびに、 |
![]() | {RUBY_B#じゅうごせいき}十五世紀{RUBY_E#}を{RUBY_B#こ}越{RUBY_E#}えた{RUBY_B#ねが}願{RUBY_E#}い | ![]() |
必殺技のLv.+2、最大Lv. |
![]() | {RUBY_B#じゅうろく}十六{RUBY_E#}の{RUBY_B#よる}夜{RUBY_E#}にわたる{RUBY_B#ふゆ}冬{RUBY_E#}の{RUBY_B#かいこう}邂逅{RUBY_E#} | ![]() |
![]() | {RUBY_B#りそう}理想{RUBY_E#}に{RUBY_B#たど}辿{RUBY_E#}り{RUBY_B#つ}着{RUBY_E#}いた{RUBY_B#あかつき}暁{RUBY_E#}に | ![]() |
戦闘スキルのLv.+2、最大Lv. |
![]() | {RUBY_B#うんめい}運命{RUBY_E#}の{RUBY_B#よる}夜{RUBY_E#}を{RUBY_B#まも}護{RUBY_E#}る{RUBY_B#もの}者{RUBY_E#} | ![]() |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | 専用素材 | |
![]() | {RUBY_B#てんけい}天傾{RUBY_E#} | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 装備キャラの通常攻撃と戦闘スキルによるダメージ+ | ![]() ![]() |
![]() | {RUBY_B#らくかい}楽壊{RUBY_E#} | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 残りHPが | ![]() ![]() |
![]() | {RUBY_B#くぼつ}倶歿{RUBY_E#} | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 装備キャラの残りHPが | ![]() ![]() |
![]() | モグラ{RUBY_B#とう}党{RUBY_E#}へようこそ | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | 装備キャラが通常攻撃、戦闘スキルまたは必殺技で敵に攻撃を行った後、それぞれ「わんぱく値」を1層まで獲得できる。1層につき、装備キャラの攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#ひみつ}秘密{RUBY_E#}の{RUBY_B#ちか}誓{RUBY_E#}い | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | 装備キャラの与ダメージ+ | ![]() ![]() |
![]() | {RUBY_B#あおぞら}青空{RUBY_E#}の{RUBY_B#した}下{RUBY_E#}で | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの攻撃力+ | ![]() ![]() |
![]() | ワン!{RUBY_B#さんぽ}散歩{RUBY_E#}の{RUBY_B#じかん}時間{RUBY_E#}! | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#に}逃{RUBY_E#}げ{RUBY_B#ば}場{RUBY_E#}なし | 4![]() ![]() ![]() ![]() | destruction-class![]() | 529.2 | 264.6 | 952.56 | 装備キャラの攻撃力+ | ![]() ![]() |
![]() | かけがえのないもの | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 396.9 | 1164.24 | 装備キャラの攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#つ}着{RUBY_E#}かない{RUBY_B#ひがん}彼岸{RUBY_E#} | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 330.75 | 1270.08 | 装備キャラの会心率+ | ![]() ![]() |
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Video #1

{RUBY_B#うんめい}運命{RUBY_E#}の{RUBY_B#よる}夜{RUBY_E#}を{RUBY_B#まも}護{RUBY_E#}る{RUBY_B#もの}者{RUBY_E#} Smol Icon
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言語
Title | loc_sound |
メインストーリー
Title | テキスト言語 |
27 responses to “セイバー”
Can someone with access check if her ultimate’s ‘bounce’ damage can target enemies that are killed after the ultimate begins?
I assume it’s coded like Argenti’s (and every other bounce attack in the game, afaik) and will prioritize living targets over dead ones
bro this kit is ass, ngl. How come collab character, that like used her NP maybe twice throught entire series, comes with kit that basically allows her to ulti every second turn? Also Dragon Reactor Core. I dont even think this was mentioned in Fate/Stay Night series at all? People who never played fgo would have 0 clue what is this all about. And its also besides the part where they cut the best part of her NP animation they did (in collab teaser starting part of NP animation showcase where she unveils Excalibur), like somehow its not a thing anymore? According to what I saw from beta animations. And obligatory yap about multipliers, they are kind of low except for Ultimate, but i dont think Ultimate would deal that much damage to cover for the fact that every other multiplier she has right now is just 1.0 HSR multiplier? also consider the fact that her technique gives her stupid ass atk%, while her lightcone also gives her 80 atk%. This is so oversaturated on attack, its insane
Anyways I just hope they bring back the starting part of animation for NP and rebalance her kit somewhat in next version iterations so it would actually make some sense
The Dragon Reactor Core is an FGO thing at all. Artoria being the incarnation of the Red Dragon meant to oppose the incarnation of the White Dragon, Vortigern. It was there since the visual novel released. Which by the way is never brought up in FGO at all. Also the reason she struggled to use Excalibur more often in the series is because Shirou had a horrible mana reserve and magic circuits. The moment she got a better source for mana (literally the corrupted Holy Grail in the Heaven’s Feel route) she had no trouble with spamming Excalibur left and right.
As for the kit itself and the ultimate animation. It’s the v1 kit of course it won’t be the final product and changes will happen. And it’s once again it’s the V1 the animations aren’t finished, Archer has the same issue of his UBW not being an endless field of swords but just a box of swords. These obviously will be changed before the release.
Your information is correct, but the interpretation is off. Firstly, Heroic Spirits are inherently stronger than their summoned versions, as summoned versions rely on the summoner’s mana. Saber’s Ultimate is likely to have the highest cost in the game, reflecting its power.
Let’s discuss her Noble Phantasm (NP). In Fate/Zero, Saber rarely used her NP due to Kiritsugu’s strategy, which aimed to conceal her true identity. Additionally, in one of the Fate routes, Lancer’s NP sealed Saber’s NP, providing another reason for its limited use. Beyond this, the low usage of her NP can be interpreted as a result of its high mana cost and dependence on a human summoner’s mana supply.
It makes sense that Saber’s kit revolves around her Ultimate, as it’s her most iconic ability. The frequent use of her Ultimate in the game is likely influenced by the game’s current balance. Her Ultimate already has a high multiplier, but if its frequency were reduced to make it harder to trigger, the multiplier would need to be increased to compensate. This latter approach might align better with her lore, but it seems the developers struggled to balance this with gameplay. Additionally, they likely wanted to avoid a character with low damage during downtimes, which would require increasing the damage of her other skills as well.
You kind of dont understand why its collab not with Fate but with specifically Fate/Stay Night UBW. In such collabs, that, again, specifically state which story is being collabed with, all the information, usually, should be pulled almost exclusively from the story that is being collabed with. Sometimes, when information is not enough, you can pull more from other related sources, which is fine, but currently with Saber, this is not the case. It looks more like as desingners went looking left and right for anything that they thought looks or sounds cool, and just add it up together. And this is the problem I have with V1 right now. Its just bunch of cool easter eggs, added together without much thought put into it.
Also your statement about making ultimate harder to trigger would make balancing struggle is incorrect. Just look at Phainon. They dont give a crap about proper balancing anymore, they just make character they favour strong, and characters they dont care that much about do random bullshit. Both Saber and Archer are getting taxed on this instance alone. And think about the fact that we most likely getting Elisiya while collab banner still running? This is going to make collab characters even less attractive to pull towards, and ultimately, use.
This character is currently, unfortunately, a king of fanservice, instead of the king of knights.
But tbh I probably should not even be surprised, as seeing how right now Mihoyo handles all of its games, it is leaning more towards selling a product instead of making a good experience, and in hsr its obviously Phainon who they want to sell more
You sort of failed to refute his points about it actually being faithful to FSN. Additionally you complain about her being fan service, which is weird because it’s a collab event. Fan service is sort of the point. Though I have my own complaints (Sabers Eidolons should be better and Archer should DEFINITELY have a territory on UBW) I find your complaints very unfounded as if you were looking for something to hate.
this arguement is so pointless
yeah surely just dragging random info from every fate arc that includes saber makes complete sense in collab (spoiler: this is not how it works)
and then also proceed to inject lethal dose of copium by telling yourself that this is just collab, that hoyoverse bad, that this made for fanservice.
My man, look at Phainon, and then tell me that this treatment is completely fair
The reason she uses Excalibur so little in UBW is because Shirou is talentless as a mage and this Noble Phantasm just so happens to be very mana hungry and this is reflected in her energy requirement being 300.
We don’t know what is sustaining Saber and Archer in HSR, but I sure as hell didn’t see any mage.
As for the Dragon Reactor Core: It has been a thing since the VN so suck it up.
You had too much expectation forgetting that this is HoYoverse
Their collabs have always been for exposure and money
Fate fanbase is huge, people will spend regardless
Welcome to reality lmao
You are not a fate fan, do not even speak about accuracy and kit design. Your comment makes you sound like you wear white make up and a red nose
yep surely, go put billion *facts* and *logic* by dragging all the info from around every fate route ever, completely ignorant to how really collabs work. Yep, very smart nice and attractive
Imagine complaining a character that’s still in beta phase, even complain that a character’s kit is ass because it doesn’t follow the lore accurately like they hope so. Who are you to say how a company make their collab characters in their game? You yapping here is like a insect, annoying and dumb.
1st “her multipliers are kind of low” you know she gets a 75% boost for ally’s ulting for 2 turns right? so assuming my maths right she is one of the highest in the game ESPECIALLY with eidolons without tho it’s basic 215% skill 506% ult 2475% and enchanced 285 383 total and with e1 her ult multiplier in total is 3,210 as for e2 assuming they mean her skill buff of 17.5 becoming 24.5% per core i would assume you want no more than 8 stacks because of the cd buff via her trace 1,188% for a skill but theoretically i don’t think it caps so idk how much since if you can survive long enough and deal low enough damage eventually your stacks can make her do a 5,000% damage skill or something (not including if you stack more multiplier on her ult via a relic set or something)
2nd stacking atk% is not bad or nearly as bad as you think look at aglaea who STACKS and i mean STACKS atk% through her kit it’s good on aglaea since she has 100 more base atk so there is more value in doing that so specify that you mean on saber as it reveals false information too a extent (like ofc you won’t wanna roll relics with atk% for aglaea but it’s fine for somebody like feixiao similar base atk)
3rd “she from the fate stay series but not lore accurate!” you have to take into account all lore because hsr don’t exist in fate stay night sorry to break your bubble she is either masterless or somebody in hsr her master because i don’t think Shirou is in this collab thus the talk of her being stronger is a legit good reason
4th if you ACTUALLY want to make a complaint use a VALID one not “phaion op!” she bad from from the fact it’s not high enough and has ABSOLUTELY 0 def shred res pen wind type buffing meaning she NEEDS 5* supports plus the fact her base speed is like middle of the pack and same for the base atk or how her eidolons ass aka 15% def shred by going through hell to stack something that can be removed making it maybe 8% because of her one trace if we are generous 20% wind pen but 12% is locked behind using her ult so it’s kinda ass until e6 when you can double ult to instantly get it almost the rest of the eidolons kinda good because more ability multipliers
Very bad of kit description. Did they hire a new translator? Beta will be filled with word, phrase, and even sentence buffs.
“If Saber has “Mana Burst” and “Core Resonance” at the same time, then she can fully regenerate her Energy after using a Skill and consumes “Mana Burst” to allow allies to recover 1 Skill Point while letting her immediately take action.”
Uhhh, no?
Better say: after Ultimate, she is locking Talent “Ult energy regen per stack” part. After using Skill with “Mana Burst” and “Core Resonance” -> reactivate ability to recharge Ult with stacks and 100% advance herself + 1 SP recovery.
this is even more confusing way of wording, tbh
It should be worded like this: While Saber has “Mana Burst” and “Core Resonance” at the same time, using a Skill would consume “Mana Burst” and fully regenerate her Energy, recover 1 Skill Point and advance her action by 100%
This way its consistent with other descriptions. And from what i’ve seen it actually is just a 100% action advance, instead of being an extra action, like Seele’s resurgence, which is very sad to see. I would much rather have bonus action than action advance, considering her current multiplier already not so great
I hate this so much, actually requires so much maf. someone help what relics good. Obviously want ERR but what else, just build CR/CD? Who do I put her with beside Tribbie. Or do I put Tribbie w/ Archer gagghhhhhhh
her kit is literally so easy are you serious lol just build her dealing dmg and sparkle/sunday are better for archer why would you put him with tribbie?
no she don’t need er she can full her ult so fast you can go with Wavestrider Captain set or Scholar Lost in Erudition and 2pc Firmament Frontline: Glamoth with 135 spd with sunday -1 spd but you need support who can ult fast like huohuo Tingyun sunday bronya
ult fast and huohuo in the same sentence is strange tbh
“Obviously ERR”?
Hahahaha
what relics to y’all think would be good, I was thinking scholar, but her ult gives her an enhanced basic attack not an enhanced skill so I’m at a loss, any ideas?
“Wavestrider Captain”, maybe? w/ Rutilant Arena for Ornaments?
Sabahhhhhhhhh
its BAEEEEBERRRRR