New in 2.3

目次
キャラクター
光円錐
遺物セット
バッグ
アチーブメント
敵対種

キャラクター

名詞レア度運命戦闘属性攻撃力防御力HP昇格素材
ホタル
ホタル5
RarstrRarstrRarstrRarstrRarstr
destruction-classfire-damage_type756.76776.16814.97
憤怒の心
砕けた欲望の鏡
月狂いの凶牙
同願の遺音
運命の足跡
ジェイド
ジェイド5
RarstrRarstrRarstrRarstrRarstr
erudition-classquantum-damage_type659.74509.361086.62
夢を炙るトーチバーナー
ドリームメイキングモーター
見事な着彩原稿
同願の遺音
運命の足跡
Per Page
PrevNext

光円錐

名詞レア度運命攻撃力防御力HP戦闘スキル昇格素材
止まらない計算
止まらない計算5
RarstrRarstrRarstrRarstrRarstr
erudition-class529.2396.91058.4装備キャラの攻撃力+8%。攻撃を行った後、敵1体に命中するごとに、さらに攻撃力+4%。この効果は最大5回まで累積でき、次の攻撃後まで継続。攻撃が3体以上の敵に命中した場合は、自身の速度+8%1ターン継続。
見事な着彩原稿
脈動する原核
夢はどこへ帰るべきか
夢はどこへ帰るべきか5
RarstrRarstrRarstrRarstrRarstr
destruction-class635.04529.2846.72装備キャラの撃破特効+60%。装備キャラが敵に弱点撃破ダメージを与えると敵を「敗走」状態にし、2ターン継続。「敗走」状態の敵の被ダメージ+15%、速度-15%。同系統のスキルは重ね掛け不可。
月狂いの凶牙
砕けた欲望の鏡
よりによって希望は無価
よりによって希望は無価5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12529.2952.56装備キャラの会心率+16%。戦闘中、装備キャラ会心ダメージが120%より大きい場合、20%を超えるごとに、追加攻撃の与ダメージ+16%。この効果は4層まで累積できる。戦闘開始時および装備キャラが通常攻撃を行った後、必殺技および追加攻撃はターゲットの防御力を16%無視し、2ターン継続。
見事な着彩原稿
ドリームメイキングモーター
調和が沈黙した後
調和が沈黙した後4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72装備キャラの撃破特効+28%。装備キャラが必殺技を発動した後、速度+8%。この効果は2ターン継続。
見事な着彩原稿
砕けた欲望の鏡
Per Page
PrevNext

遺物セット

名詞セット効果
蝗害一掃せし機械騎士
蝗害一掃せし機械騎士2件: 撃破特効+16%
4件: 装備キャラの撃破特効が150%/250%以上のとき、敵に弱点撃破ダメージを与える時、敵の防御力を10%/18%無視する。
風吹き雲飛ぶ勇烈
風吹き雲飛ぶ勇烈2件: 攻撃力+12%
4件: 装備キャラが必殺技または追加攻撃を発動する時、装備キャラの与ダメージ+20%。この効果は最大で2層まで累積でき、装備キャラのターンが終了すると解除される。
奔狼の都藍王朝
奔狼の都藍王朝2件: 味方が追加攻撃を行った時、装備キャラが「勲功」を1層獲得する。最大で6層累積できる。「勲功」1層につき、装備キャラの追加攻撃の与ダメージ+4%6層まで累積した時、装備キャラの会心ダメージ+24%
劫火蓮灯の鋳煉宮
劫火蓮灯の鋳煉宮2件: 装備キャラの速度+6%。炎属性の弱点を持つ敵に装備キャラの攻撃が命中した時、撃破特効+40%1ターン継続。
Per Page
PrevNext

バッグ

名詞レア度タイプレシピ
蝗害一掃せし機械騎士
蝗害一掃せし機械騎士2
RarstrRarstr
蝗害一掃せし機械騎士
蝗害一掃せし機械騎士3
RarstrRarstrRarstr
蝗害一掃せし機械騎士
蝗害一掃せし機械騎士4
RarstrRarstrRarstrRarstr
蝗害一掃せし機械騎士
蝗害一掃せし機械騎士5
RarstrRarstrRarstrRarstrRarstr
風吹き雲飛ぶ勇烈
風吹き雲飛ぶ勇烈2
RarstrRarstr
風吹き雲飛ぶ勇烈
風吹き雲飛ぶ勇烈3
RarstrRarstrRarstr
風吹き雲飛ぶ勇烈
風吹き雲飛ぶ勇烈4
RarstrRarstrRarstrRarstr
風吹き雲飛ぶ勇烈
風吹き雲飛ぶ勇烈5
RarstrRarstrRarstrRarstrRarstr
奔狼の都藍王朝
奔狼の都藍王朝2
RarstrRarstr
奔狼の都藍王朝
奔狼の都藍王朝3
RarstrRarstrRarstr
Per Page
PrevNext

アチーブメント

名詞シリーズアチーブメント展開ルール獲得可能
風に乗って、天地を見る
風に乗って、天地を見る君との思い出クエスト「金庭、喧騒を重ねて・終わり」をクリアし、明輝の遠出を見届ける
星玉5
...
...星へ続くレイル...
星玉10
...
...星へ続くレイル...
星玉10
...
...星へ続くレイル...
星玉10
...
...星へ続くレイル...
星玉10
...
...星へ続くレイル...
星玉10
...
...星へ続くレイル...
星玉10
風船、明日へ——
風船、明日へ——衆秘探奇{TEXTJOIN#87}の特殊なボス・ストーン風船を割る
星玉5
吹奏楽部じゃなくて残念
吹奏楽部じゃなくて残念衆秘探奇{TEXTJOIN#87}の迷い時計の「ボス」を救う
星玉5
...
...君との思い出...
星玉10
Per Page
PrevNext

敵対種

名詞難易度獲得可能
「叙勲」
「叙勲」Minion
「槍先」
「槍先」Minion
「盾」
「盾」Minion
「オール・オア・ナッシング」
「オール・オア・ナッシング」敵対種
「オール・オア・ナッシング」
「オール・オア・ナッシング」敵対種
無尽なる冬の槊
無尽なる冬の槊敵対種
経験
信用ポイント
シルバーメインの釦
氷の芯
シルバーメインの記章
シルバーメインの勲章
無尽なる冬の槊
無尽なる冬の槊敵対種
経験
信用ポイント
シルバーメインの釦
氷の芯
シルバーメインの記章
シルバーメインの勲章
無尽なる冬の槊
無尽なる冬の槊敵対種
経験
信用ポイント
シルバーメインの釦
氷の芯
シルバーメインの記章
シルバーメインの勲章
無尽なる冬の槊
無尽なる冬の槊敵対種
経験
信用ポイント
シルバーメインの釦
氷の芯
シルバーメインの記章
シルバーメインの勲章
Per Page
PrevNext

164 responses to “New in 2.3”

  1. V3 is soon. What are some changes you think will be done? What are changes you want to see? (aside from “let firefly do super break base kit” cuz that one has been said way too often already)

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Firefly:
      1. Regens energy up to 50% at the begining of each wave, not just at the begining of the battle, so her gameplay in the second wave is way more fluent.
      2. The effect on her eidolon 1 that makes enhanced skill SP free to be relocated to a major trace or talent. If it was too powerful to be available to eidolon 0, maybe add some limitations to it, such as she gains a stack of a special buff whenever an enemy is broken, and the said buff may be consumed by her skill instead of SP. So she isn’t as SP hungry as for now, which allows the HTB to skill very often.

      Jade:
      1. Additional bounce damage mechanic for the FUA to be added to the base kit, much like how Acheron’s major trace works. Such as, 40% attack multiplier * 3. That would definitely redeem her in MoC.
      2. Sort of DPS support to be added to her base kit, such as FUA damage amp for the skill’s target, or FUA vulnerability on the enemies that were hit by her FUA, or anything else that makes her a worthwhile teammate to be considered by many popular MoC teams.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • I won’t be surprise if firefly got some change (even tho i rather this version). But something got it my mind is her basic skill, you lose 50% hp when you use it, meaning you need to use it 2 time if 0 energy.

      Let’s take that, you are in moc cycle, sam untransformed you need to use 2 times your skill, and you ult to advance so you regen, but this entire time, you got a dot (sounds dumb) well, you just died of dot. I know it sounds dumb like that but you can cleanse it or w.e, but in a case without cleanse/heal, well, she kinda kill herself XD.

      And Jade don’t know, didn’t intrest me at first so…

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • If I did ever get her, I’d use her with Aventurine and call it a day xD Better to abuse her damage reduction and grant her more Eff res than to worry about that. I can live without Gallagher’s 12% buff.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • A character that drains their own health, to dangerous lives. For a risky power boost. Sounds like the ideal team mate for Aventurine to be fair. For after all. That does sound very much like the type of character that embraces Adventurine saying of, “All or Nothing!”.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
    • I am hoping for something that make her a bit more unique to superbreak playstyle, like reduce toughness recover by 10% – 25% when she is present in battle. Or a debuff that make enemies take increase superbreak dmg like her Signature. Like it could be her talent as I don’t find her talent to be that useful

      That and reduce her base multiply on skill to prevent crit build and instead buff her superbreak scaling more or something, so superbreak feel more rewarded to be play with

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • change how the enhanced ability works from doing attack damage using its BE to doing break damage and attack damage without needing to break, that it does not do critical hits and cc and cd above the base become a low percentage to break

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • Jade:
      1. Grant HP recovery for Debt Collector while He/She or Jade kills an enemy.
      2. Allow assigning multiple Debt Collectors via Skill.
      3. Talent FuA: 120% All -> 20%*6 Bounce. (20% is (the same as Skill) )

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • 1) That would be a nice QoL for those who don’t want to run Abundance units for one reason or another.
        2) That means we’ll get a new E6 as the current one makes Jade a second debt collector, enabling quicker follow ups and stacking of PA.
        3) Would that mean that it becomes 100%*6 bounce after she ults or would it increase it 33.3%*6 for a total close to the original 200%? That would be really cool. I would like if the bounce is extra on top of the current attack so it functions similarly to Argenti’s boosted ult where it gives him more damage that helps in both AoE and ST.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • whoops, I forgot the Ult could enhance her Talent FuA by 80%. Then the enhancement would get nerf if they do change the FuA to bounce.

          You also provide a good idea: They can change the enhancement from granting FuA an extra multiplier to adding bounce damage. That won’t make her too strong but optimized for fewer targets.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
  2. I saw some gameplay of the new AS mode, it seems to be somewhat difficult, but it’s hard to tell since there was no active indicator of your score at any point.

    It’s very similar to MoC at first, beat 2 elites before going to a 2-phase boss. The boss has 4 elements that they’re weak to, and in the first phase they summon 2 mobs and give their weaknesses to those mobs, 2 weaknesses to each. The second phase changes this to 4 mobs with 1 weakness each. Notably, the boss still has their own weakness bar at this time, but they don’t have a weakness until the mobs are defeated, upon which they return to the main boss. So the whole fight seems mainly single-target, just defeat the mob with the weakness to your main-dps’ element and then focus the boss. At least in the 2nd phase, upon breaking the boss, all of the mobs died.

    Since the toughness bar still exists while the boss has generously gifted away their weaknesses, you can still implant weaknesses since the bar is not protected. So weakness implant/ignore is likely going to be top tier: Boothill/Firefly of course, but also Silver Wolf, Acheron, and Xueyi should all be pretty good in this mode. to help

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  3. This is the 1st time I’ve ever seen a genshin Beta have more characters than HSR
    (maybe 4.0 since it had all 3 siblings + HMC but I never checked that beta)

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  4. The more I think about it, the more annoyed I get at HarmonyTB (or more specifically, their need of Ruan Mei)
    More specifically, I hate that Ruan Mei, the already best unit in the game, is now always required with HarmonyTB who struggles to deal any significant damage without her.

    I ran MoC10 with HarmonyMC, Gallager, Asta, and Xueyi, all with 200-400% BE, and they still struggled to deal with the enemies in a reasonable amount of time. Ruan Mei casually buffing the Superbreak Damage by 50% on top of giving everyone some Break Effect, and keeping enemies broken for significantly longer is too influential IMO.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Think of it this way:
      Hypercarry needs two Damage Buffer Harmony.

      Hyperbreak needs two Break Buffer Harmony.

      Just as Preservation MC is very weak compared to Fu Xuan or Aventurine.
      I am sure we will get Super Break Harmony Characters that are as OP compared to Harmony MC, as Fu Xuan is compared to Preservation MC.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Another super break character. Would only mean, you can now use Harmony Mc and the new limited five star on the same team. Since they could buff the damage to insane degrees. Rather than acting as a replacement for them.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • Nah, the HTB is a break enabler. Without a dedicated break DPS they are still playable but sucks, just like how Kafka performs when not teamed with any DoT. Xueyi is NOT dedicated enough for the break playstyle, just like how Serval performs in Kafka’s team.

      Break is a new playstyle that we don’t have many choices, but everything will be fine when more and more break units come.

      Ruan Mei is currently the only unit who increases break efficiency and extends the duration of broken status. There might be more break supports in the future and you may wait for them instead if you don’t like Ruan Mei for some reason.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • I love Ruan mei but i don’t think there will be another unity like her for a looooong time

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton