New in 1.5

目次
キャラクター
光円錐
遺物セット
バッグ
アチーブメント
敵対種

キャラクター

名詞レア度運命戦闘属性攻撃力防御力HP昇格素材
{RUBY_B#カンア}寒鴉{RUBY_E#}
{RUBY_B#カンア}寒鴉{RUBY_E#}4
RarstrRarstrRarstrRarstr
harmony-classphysical-damage_type564.48352.8917.28
幽府通令
工造渾心
群星の楽章
無窮なる仮身の遺恨
運命の足跡
フォフォ
フォフォ5
RarstrRarstrRarstrRarstrRarstr
abundance-classwind-damage_type601.52509.361358.28
天人の残穢
永寿の栄枝
永久の花
無窮なる仮身の遺恨
運命の足跡
アルジェンティ
アルジェンティ5
RarstrRarstrRarstrRarstrRarstr
erudition-classphysical-damage_type737.35363.831047.82
幽府通令
脈動する原核
叡智のカギ
無窮なる仮身の遺恨
運命の足跡
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光円錐

名詞レア度運命攻撃力防御力HP戦闘スキル昇格素材
{RUBY_B#きょうこん}驚魂{RUBY_E#}の{RUBY_B#よる}夜{RUBY_E#}
{RUBY_B#きょうこん}驚魂{RUBY_E#}の{RUBY_B#よる}夜{RUBY_E#}5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28529.21164.24装備キャラのEP回復効率+12%。味方が必殺技を発動した時、装備キャラは残りHP割合が最も低い味方のHPを、その味方の最大HP10%分回復する。装備キャラが味方に治癒を行った時、その味方の攻撃力+2.4%、この効果は最大で5層累積できる、2ターン継続。
永久の花
永寿の栄枝
その{RUBY_B#いっこく}一刻{RUBY_E#}、{RUBY_B#め}目{RUBY_E#}に{RUBY_B#や}焼{RUBY_E#}き{RUBY_B#つ}付{RUBY_E#}けて
その{RUBY_B#いっこく}一刻{RUBY_E#}、{RUBY_B#め}目{RUBY_E#}に{RUBY_B#や}焼{RUBY_E#}き{RUBY_B#つ}付{RUBY_E#}けて5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4装備キャラの会心ダメージ+36%。装備キャラが必殺技を発動した時、装備キャラの最大EPに応じて装備キャラの必殺技の与ダメージをアップする、1EPにつき+0.36%、最大で180までカウントされる。
叡智のカギ
脈動する原核
よぉ、ここにいるぜ
よぉ、ここにいるぜ4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56装備キャラの最大HP+8%。装備キャラが戦闘スキルを発動した時、治癒量+16%2ターン継続。
永久の花
工造渾心
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遺物セット

名詞セット効果
灰燼を燃やし尽くす大公
灰燼を燃やし尽くす大公2件: 追加攻撃の与ダメージ+20%
4件: 装備キャラが追加攻撃を行った時、追加攻撃のヒット数に応じて、ダメージを与えるたびに装備者の攻撃力+6%、最大8回まで累積でき、3ターン継続。この効果は、装備キャラが次の追加攻撃を行った時に解除される。
深い牢獄の囚人
深い牢獄の囚人2件: 攻撃力+12%
4件: 敵に付与された持続ダメージ系デバフが1つにつき、装備キャラがその敵にダメージを与える時に防御力を6%無視する。持続ダメージ系デバフは最大で3つまでカウントされる。
蒼穹戦線グラモス
蒼穹戦線グラモス2件: 装備キャラの攻撃力+12%。装備キャラの速度が135/160以上の時、装備キャラの与ダメージ+12%/18%
夢の地ピノコニー
夢の地ピノコニー2件: 装備キャラのEP回復効率+5%。パーティ中の装備キャラと同じ属性の味方の与ダメージ+10%
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バッグ

名詞レア度タイプレシピ
灰燼を燃やし尽くす大公
灰燼を燃やし尽くす大公2
RarstrRarstr
灰燼を燃やし尽くす大公
灰燼を燃やし尽くす大公3
RarstrRarstrRarstr
灰燼を燃やし尽くす大公
灰燼を燃やし尽くす大公4
RarstrRarstrRarstrRarstr
灰燼を燃やし尽くす大公
灰燼を燃やし尽くす大公5
RarstrRarstrRarstrRarstrRarstr
深い牢獄の囚人
深い牢獄の囚人2
RarstrRarstr
深い牢獄の囚人
深い牢獄の囚人3
RarstrRarstrRarstr
深い牢獄の囚人
深い牢獄の囚人4
RarstrRarstrRarstrRarstr
深い牢獄の囚人
深い牢獄の囚人5
RarstrRarstrRarstrRarstrRarstr
蒼穹戦線グラモス
蒼穹戦線グラモス2
RarstrRarstr
蒼穹戦線グラモス
蒼穹戦線グラモス3
RarstrRarstrRarstr
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アチーブメント

名詞シリーズアチーブメント展開ルール獲得可能
風に乗って、天地を見る
風に乗って、天地を見る君との思い出クエスト「金庭、喧騒を重ねて・終わり」をクリアし、明輝の遠出を見届ける
星玉5
純美なる自助
純美なる自助殻の中の宇宙「模擬宇宙」でアルジェンティを含むパーティで純美の騎士の助けを受ける
星玉5
世界の中心で私をさけぶ
世界の中心で私をさけぶ瞬く間の喜び異なる「パーティ編成・開拓者」ボイスを10個触発する
星玉5
ギャラクシーランサー
ギャラクシーランサー瞬く間の喜びアルジェンティ、開拓者を含めた編成で、戦闘に1回勝利する
星玉5
逃げるは恥だが役に立つ!
逃げるは恥だが役に立つ!瞬く間の喜びフォフォをパーティに編入して、フォフォ以外の味方が全員戦闘不能状態になった時に撤退する
星玉5
怪異バスターズ
怪異バスターズ瞬く間の喜びフォフォ、素裳、桂乃芬、開拓者を含めた編成で、戦闘に1回勝利する
星玉5
おやすみんみんぜみ
おやすみんみんぜみ瞬く間の喜び安眠ハンマーを使用した後に戦闘に入り、任意のキャラクターを強烈震とう状態にする
星玉5
不可能な任務?
不可能な任務?瞬く間の喜びフォフォの通常攻撃「令旗・風雨招来」で幻朧を倒す
星玉5
有尾龐々
有尾龐々星へ続くレイル怪異退治隊と一緒に怪談異聞を集める
※シッポを見つけ、羅浮で逃げた歳陽を鎮伏する
星玉10
心の中のヤバイやつ
心の中のヤバイやつ星へ続くレイル桂乃芬と一緒に綏園で幽霊探しをする
※大歳陽浮煙を鎮伏し、綏園の歳陽による危機を解決する
星玉10
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敵対種

名詞難易度獲得可能
{RUBY_B#ゆうふぶべん}幽府武弁{RUBY_E#}
{RUBY_B#ゆうふぶべん}幽府武弁{RUBY_E#}敵対種
経験
信用ポイント
風の渦
{RUBY_B#まおんぶべん}魔陰武弁{RUBY_E#}
{RUBY_B#まおんぶべん}魔陰武弁{RUBY_E#}敵対種
経験
信用ポイント
永寿の萌芽
火の羽根
永寿の天華
永寿の栄枝
{RUBY_B#きんじん}金人{RUBY_E#}・{RUBY_B#こうこん}勾魂{RUBY_E#}
{RUBY_B#きんじん}金人{RUBY_E#}・{RUBY_B#こうこん}勾魂{RUBY_E#}精鋭エネミー
経験
信用ポイント
工造機関
豊穣香液
換境樹の葉
工造迴輪
工造渾心
アルジェンティ
アルジェンティボスエネミー
「叙勲」
「叙勲」Minion
「槍先」
「槍先」Minion
「盾」
「盾」Minion
{RUBY_B#ふえん}浮煙{RUBY_E#}
{RUBY_B#ふえん}浮煙{RUBY_E#}ボスエネミー
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62 responses to “New in 1.5”

  1. I know this is stuff coming in 1.6 and we don’t know much, but should I actually try and level Herta for the new Pure fiction mode, (I’d also love to level HImiko if the game gave me one, the only stander 5* the game hasn’t given me including LCs), or should trying to hyper out Kafka ults work well enough, considering my 3 teams right now are Topaz / Clara, Kakfa DoT, and Mono Quantum QQ. all of which are primarily blast damage and not AoE

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  2. In the EN special program at 26:50 Owlbert calls the follow-up relics “Grand Duke Incinerated to Ashes” which is its outdated name
    This is not at all important I just find it interesting

      
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    • I did noticed that, actually. Pretty funny but it also makes me wonder which version of the beta does the livestream use, in the 1.3 livestream it almost sounded like they werent too sure what Kafka’s talent actually did, they just said “kafka makes a follow up attack” I wonder now if thats because they changed Kafka’s kit so much that hoyo wasnt sure what version of Kafka was going to be in the game, the dot booster or the the one that inflicts the ults dot on the talent

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  3. == This is just guesswork (an analysis?) regarding the FUA set. Up to you to let me cook, just don’t forget the grain of salt. The previous iterations were kinda bonkers (as high as 80% FUA Dmg at one point), and this current version is more in line with other sets imo. ==

    Anyway I want to focus on the 4pc effect:
    – Every time the wearer’s FUA deals [an instance of] damage, stacks are gained.
    – Buff lasts for 3 turns.
    – Stacks are reset first before a FUA is used.

    Here’s some key assumptions I’m making regarding its mechanics:
    – AoE FUAs hitting extra targets also counts toward stacking it up.
    – Stacks are gained *after* each hit deals its damage. This is a crucial detail for low hit count FUAs (mainly Clara).

    Now with those in mind (please keep them in mind), let’s see how that might work out for some of our characters. I tried to avg out the Atk% gained from the buff for the sake of the FUAs, but regular abilities will benefit differently. I also won’t dabble into the actual damage dealt.

    — Topaz: Shizko mentioned in the comments here that she does 8 hits on her Skill/Numby. I’d argue her BA has literally no effect on the effectiveness of the set because all her attacks are FUA anyway. The stacks will always reset before each of her attacks.
    Anyway, 8 hits means the Atk Buff is worth 21% Atk on average (0+6+12+… = 168% Atk, then divided by 8 hits = 21%). 20% FUA Dmg + 21% Atk (on avg) should be better than Fire+Atk, and more consistent than 4pc Fire. FUA+Fire could be interesting though. Someone else can do the math.

    — Clara: I feel the changes to the set were anti-Clara. Her FUAs only do 1 hit, so the main hit doesn’t even benefit from the Atk buff. When Ult is active and if there are adjacents, then technically 2 to 3. Since the main target seems to get hit first, only the adjacent hits will benefit from a measly 6% Atk, and the lingering 12-18% Atk afterwards (which only goes toward your BA or Skill) isn’t really very compelling.
    If you’re E0, FUA+Phys sounds better than 4pc FUA. I don’t know the dmg distribution with E1, so just keep 4pc Phys in consideration. Someone else can do the math.

    – Jing Yuan: Against solo targets, 7 LL is 18%, 10 LL is 26.4% Atk on avg. The average goes up against 2+ targets, only taking him 3-5 LL hits to max the buff. Working with the assumption that the main and adjacent hits per LL stack comes out at the same time (unlike Clara), then at best, you’re looking at 39% Atk on avg (0+18+36+(48*7) = 390% / 10 hits = 39%).
    Unlike the earlier two who are FUA-focused, the lingering Atk buff matters for JY. Looking at 4pc Lightning (10% Dmg + 25% Atk), 4pc FUA should be a slight improvement for LL (20% Dmg + variable Atk%), but might only be marginal for JY’s own abilities (up to 48% Atk). Someone else can do the math.

    – Himeko: Her FUA does 4 hits, so only 4 stacks gained against solo targets, but she’ll always max out against 2+. As for what the Atk% avg is for her FUA, we’re looking at 9%, 18%, 25.5%, 30%, 31.5% Atk against 1-5 targets respectively. Her FUAs might be somewhat intermittent, so idk how consistently you can break the boss every 3 turns. This set should be an improvement as long as you’re not fighting a solo target. Someone else can do the math.

    – Herta: Since each twirl only does 1 hit, she has 2 reqs: Multiple targets to hit, and multiple twirls per FUA. The first twirl wouldn’t benefit from the Atk% buff after all, so if you only do 1 twirl at a time then that’s that. Staggered twirls will only help maintain the Atk% buff, but you’ll never max it out. That’s setting aside the concern of bosses that don’t spawn adds, or don’t spawn them frequently. Math can do someone else.

    – March (only gains 1 stack), Yanqing (not FUA-focused), Qingque E4 (what), Blade (why), Bronya E4 (how)

      
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    • Speaking of Yanqing’s follow up attack, why doesn’t Sushang’s sword stance also count as a follow up attack, it feels like a missed opportunity, it’s just an extra tick of damage (or 3 with ult buff), wouldn’t be good with the new relic set, but it’s there (also Topaz’s LC buff), it even has conditions to make it trigger more like other follow up attacks unlike Yanqing’s (it’s normally at 33% chance to happen, but garunteed on a condition, every other follow up attack has a condition to make it proc, except Yanqing who’s FUA is more random then QQ E4 /s, FIxed 65%) like it gains nothing from not being FUA, and loses out now that they are trying to add in FUA support.

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      • ~~Yes please, we need Sushang buffs. ༼ つ ◕_◕ ༽つ Hoyo give 5* Li Sushang~~
        Agreed. But If I had to rationalize, it’s because they didn’t want the bonus hits to generate extra MP, deal extra Toughness DMG, and also because of the disconnect in visuals if it were its own action. Yanqing’s kinda makes sense because they’re remote-operated swords.
        But anyway, just gotta chalk it up to being an early character. Heck, outside of E1, there’s no excusing how garbo her Eidolons are. Why is it that they gave a Hunt character Dmg Reduc — which would’ve been fine as her A2 Trace, not an Eidolon, and Break Eff — which isn’t used anywhere in her kit, nor does she interact with Bleed unlike Luka.

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    • There has been calculations that show the new full 4p FUA set is aproximately 4% better than 2p musk + 2p duke, and aproximately 5% better than 2p fire + 2p duke for Topaz. This is with a fire dmg orb.

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      • It will, and it will benefit every DoT character more than their current BiS option. Def ignore is really strong

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      • I’m just going off my own computations for Kafka, computing only DoT Dmg.
        – Without external factors, DoT set is ~1.5% vs Lightning, ~2.4% vs FUA, ~4.1% vs 2+2.
        – With a source of -Def% (Pela Lvl 10 Ult) then the DoT set goes up to ~4.4% vs Lightning, ~5.3% vs FUA, ~7.1% vs 2+2.
        – If the DoT set is only 2 stacks, Lightning set is better by almost ~2%, but it equalizes with Pela.

        *Personally*, I’d prioritize the DoT set on Fire and Wind since their 4pc sets aren’t exactly contributing to DoT damage (my Sampo specifically has no dedicated pieces, my Gui only needs Planars). Still though, due to consistency and ease of use, I’d rather not create problems for myself when there was none beforehand. Not everyone has Kafka’s sig LC to circumvent the issue.

        As for why the FUA set is in consideration, Kafka’s FUA does 6 hits so you’ve got a 36% Atk buff in between. After your first FUA, the set is practically 100% active with no downsides. I’m not saying you should use it, but it’s an alternative in case you might godroll its subs.

        In the end… just go for the better substats.

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    • I wonder if LL’s splash dmg counts as 1-2 extra hits, since it deals 66% per hit and 25% of the og dmg to the adjacent enemies. If it works, each of LL’s hit would stack 1-3 of the relic depending on the number of targets and if it hits the enemies at the most right/left. That would make him get the atk % much faster, and it would make LL get much more out the atk% buff.

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      • I already mentioned that in my wall of text, assuming hits done by Blast/AoE will also count, then the likes of Jing Yuan and Himeko can stack up much faster.

        The problem with this assumption is the only precedent we have of a similar passive is DHIL’s Talent, which stacks up after each hit dealt. His passive doesn’t count the adjacent Blast hits he does.

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      • Whoops, quick correction since I made a mistake (I reported my post but idk if it’ll pop up again)

        So going back, upon testing Topaz does 7 hits normally, and 8 hits with Ult.
        – For 7 hits, the damage is divided evenly.
        – For 8 hits, you take the sum of Ult Dmg + Skill or Talent (whichever triggered the attack). The initial 7 hits deals 10% of the total dmg each, and the final 8th hit deals 30% of the total dmg.

        Regarding how much Atk the set is worth on avg, 18% Atk for the normal 7 hits, and 21%+ for the 8 hits (the stronger final hit tips it higher than 21% technically, but it’s easier to leave it at that).

        So yes, it’s worth it of course. When you put it all together, you’re getting 20% Dmg and 18~21%+ Atk out of this set for Topaz.

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