
![]() | Concepts | Grunt: Field Personnel |
Faction | ![]() | |
Reward | ![]() ![]() ![]() | |
Description | An Interastral Peace Corporation grunt worker whose job mainly deals with shady "business oversights." With a meager salary, the only lodging they can afford is a shared room on one of the IPC's enterprise ships. |
Table of Contents |
Stats |
Reward |
Gallery |
Stats
#8032010
Grunt: Field Personnel
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 22024 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
![]() | Clock In - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201001
Grunt: Field Personnel
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 22024 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Clock In - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201002
Grunt: Field Personnel
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 22024 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Clock In - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201003
Grunt: Field Personnel (Illusion)
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 22024 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Clock In - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201004
Grunt: Field Personnel (Illusion)
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 9635 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Clock In - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201005
Grunt: Field Personnel
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
460 | 1000 | 27530 | 172 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Clock In - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201006
Grunt: Field Personnel
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 22024 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Clock In - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201007
Grunt: Field Personnel
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 22024 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Clock In - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201008
Grunt: Field Personnel
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
184 | 1000 | 34412 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Clock In - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201009
Grunt: Field Personnel
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
184 | 1000 | 34412 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Clock In - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201010
Grunt: Field Personnel
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
690 | 1000 | 55060 | 142 | 120 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Clock In - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201011
Grunt: Field Personnel
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
184 | 1000 | 34412 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Clock In - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201012
Grunt: Field Personnel
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 1376 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Clock In - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
![]() | Performance Boost - Talent | Talent |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
Reward
Concepts | Rarity | Type | |
![]() | EXP | 3![]() ![]() ![]() | |
![]() | Credit | 3![]() ![]() ![]() | Character Ascension Materials, Skill Upgrade Materials, Traces Leveling Material |
![]() | Meteoric Alloy | 2![]() ![]() | |
Per Page |
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