| Concepts | Grunt: Field Personnel | |
| Faction | ||
| Reward | ||
| Description | An Interastral Peace Corporation grunt worker whose job mainly deals with shady “business oversights.” With a meager salary, the only lodging they can afford is a shared room on one of the IPC’s enterprise ships. |
| Table of Contents |
| Stats |
| Reward |
| Gallery |
Stats
#8032010
Grunt: Field Personnel
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 22024 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
| Clock In - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201002
Grunt: Field Personnel
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 22024 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Clock In - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201003
Grunt: Field Personnel (Illusion)
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 22024 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Clock In - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201004
Grunt: Field Personnel (Illusion)
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 9635 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Clock In - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201005
Grunt: Field Personnel
| Toughness | Min RES | First Turn Delay | ||||||||
| 460 | 1000 | 27530 | 172 | 90 | 24% | 20% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Clock In - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201006
Grunt: Field Personnel
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 22024 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Clock In - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201007
Grunt: Field Personnel
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 22024 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Clock In - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201008
Grunt: Field Personnel
| Toughness | Min RES | First Turn Delay | ||||||||
| 184 | 1000 | 34412 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Clock In - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201009
Grunt: Field Personnel
| Toughness | Min RES | First Turn Delay | ||||||||
| 184 | 1000 | 34412 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Clock In - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201010
Grunt: Field Personnel
| Toughness | Min RES | First Turn Delay | ||||||||
| 690 | 1000 | 55060 | 142 | 120 | 24% | 20% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Clock In - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201011
Grunt: Field Personnel
| Toughness | Min RES | First Turn Delay | ||||||||
| 184 | 1000 | 34412 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Clock In - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201012
Grunt: Field Personnel
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 1376 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Clock In - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
Reward
| Concepts | Rarity | Type | |
| EXP | 3 | ||
| Credit | 3 | Character Ascension Materials, Skill Upgrade Materials, Traces Leveling Material | |
| Meteoric Alloy | 2 | ||
| Per Page |
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Imagine spending 20k Jades for a bow At least we got a free Topaz