Danh Từ | 流萤 | |
Độ Hiếm | ||
Vận Mệnh | Hủy Diệt | |
Thuộc Tính Chiến Đấu | Hỏa | |
Nguyên Liệu Tăng Bậc | 308K 15 15 65 15 | |
Nguyên Liệu Vết Tích | 3M 18 41 69 56 139 58 12 8 | |
Cốt Truyện | 星核猎手成员,身着机械装甲「萨姆」战斗。忠于任务,性格坚强。 作为战胜虫群的兵器而诞生,其生长速度异于常人,但生命非常短暂。 为了找寻「生」的机会而加入星核猎手,找寻违抗命运的方式。 |
Mục lục |
Thuộc Tính |
Chiến Kỹ |
Vết Tích |
Tinh Hồn |
Nón Ánh Sáng |
Túi |
Gallery |
Lồng Tiếng |
Cốt Truyện |
Thuộc Tính
Cấp | Tấn Công | Phòng Thủ | HP | Tốc Độ | Tỷ Lệ Bạo Kích | Sát Thương Bạo Kích | Khiêu Khích | Năng Lượng | Nguyên Liệu Tăng Bậc |
1 | 102.96 | 105.6 | 111 | 92 | 5% | 50% | 125 | 240 | |
20 | 200.77 | 205.92 | 216 | 92 | 5% | 50% | 125 | 240 | 4000 5 |
20+ | 241.96 | 248.16 | 261 | 92 | 5% | 50% | 125 | 240 | |
30 | 293.44 | 300.96 | 316 | 92 | 5% | 50% | 125 | 240 | 8000 10 |
30+ | 334.62 | 343.2 | 360 | 92 | 5% | 50% | 125 | 240 | |
40 | 386.1 | 396 | 416 | 92 | 5% | 50% | 125 | 240 | 16000 6 3 |
40+ | 427.28 | 438.24 | 460 | 92 | 5% | 50% | 125 | 240 | |
50 | 478.76 | 491.04 | 516 | 92 | 5% | 50% | 125 | 240 | 40000 9 7 |
50+ | 519.95 | 533.28 | 560 | 92 | 5% | 50% | 125 | 240 | |
60 | 571.43 | 586.08 | 615 | 92 | 5% | 50% | 125 | 240 | 80000 6 20 |
60+ | 612.61 | 628.32 | 660 | 92 | 5% | 50% | 125 | 240 | |
70 | 664.09 | 681.12 | 715 | 92 | 5% | 50% | 125 | 240 | 160K 9 35 |
70+ | 705.28 | 723.36 | 760 | 92 | 5% | 50% | 125 | 240 | |
80 | 756.76 | 776.16 | 815 | 92 | 5% | 50% | 125 | 240 |
Chiến Kỹ
指令-闪燃推进 - Tấn Công Thường | Đánh Đơn | |
Hồi Năng Lượng : 20 | |
Phá Vỡ Điểm Yếu : Đánh Đơn : 30 | |
对指定敌方单体造成等同于装甲「萨姆」 对敌方单体造成少量火属性伤害。 | |
Cấp | |
指令-天火轰击 - Chiến Kỹ | Đánh Đơn | |
Hồi Năng Lượng : 0 | |
Phá Vỡ Điểm Yếu : Đánh Đơn : 60 | |
消耗等同于自身生命上限 消耗自身部分生命值恢复能量,对敌方单体造成火属性伤害。 | |
Cấp | |
火萤Ⅳ型-完全燃烧 - Tuyệt Kỹ | Cường Hóa | |
Hồi Năng Lượng : 5 | |
Phá Vỡ Điểm Yếu : 0 | |
进入「完全燃烧」状态,自身行动提前 行动序列上出现「完全燃烧」倒计时,倒计时回合开始时装甲「萨姆」解除「完全燃烧」状态,倒计时固定拥有 「完全燃烧」状态下装甲「萨姆」无法施放终结技。 进入「完全燃烧」状态,使自身行动提前 | |
Cấp | |
茧式源火中枢 - Thiên Phú | Thiên Phú | |
Hồi Năng Lượng : 0 | |
Phá Vỡ Điểm Yếu : 0 | |
生命值越低受到的伤害越低,生命值小于等于 战斗开始时若能量不足 生命值越低受到的伤害越低。「完全燃烧」状态下减伤效果维持最大值,效果抵抗提高。战斗开始时若能量不足 | |
Cấp | |
Tấn Công | |
Hồi Năng Lượng : 0 | |
Phá Vỡ Điểm Yếu : Đánh Đơn : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
Δ指令-焦土陨击 - Bí Kỹ | |
Hồi Năng Lượng : 0 | |
Phá Vỡ Điểm Yếu : Đánh Đơn : 60 | |
跳跃至空中并进行自由移动,持续 跳跃至空中并自由移动,移动数秒后下落并攻击范围内的所有敌人,每个波次开始时为没有火属性弱点的敌人添加火属性弱点,并对敌方全体造成火属性伤害。 | |
火萤Ⅳ型-底火斩击 - Tấn Công Thường | Đánh Đơn | |
Hồi Năng Lượng : 0 | |
Phá Vỡ Điểm Yếu : Đánh Đơn : 45 | |
回复等同于自身 回复自身部分生命值,对敌方单体造成火属性伤害。 | |
Cấp | |
火萤Ⅳ型-死星过载 - Chiến Kỹ | Khuếch Tán | |
Hồi Năng Lượng : 0 | |
Phá Vỡ Điểm Yếu : Đánh Đơn : 90 / Khuếch Tán : 45 | |
回复等同于自身 回复自身部分生命值,当敌方单体没有火属性弱点时为其添加火属性弱点,并对其造成大量火属性伤害,对相邻目标造成火属性伤害。 | |
Cấp | |
Vết Tích
α模组-偏时迸发 | |
Yêu cầu nhân vật bậc 2 | |
「完全燃烧」状态下,攻击没有火属性弱点的敌人也能削减韧性,效果等同于原技能削韧值的 | 5000 3 1 |
效果抵抗强化 (Kháng Hiệu Ứng) | |
Yêu cầu nhân vật bậc 2 | |
Tăng Kháng Hiệu Ứng | 5000 3 6 |
击破强化 (Tấn Công Kích Phá) | |
Yêu cầu nhân vật bậc 3 | |
Tăng Tấn Công Kích Phá | 10000 3 3 |
速度强化 (Tốc Độ) | |
Yêu cầu nhân vật bậc 3 | |
Tăng Tốc Độ | 10000 3 3 |
β模组-自限装甲 | |
Yêu cầu nhân vật bậc 4 | |
若装甲「萨姆」的攻击力高于 | 20000 5 1 1 |
击破强化 (Tấn Công Kích Phá) | |
Yêu cầu nhân vật bậc 4 | |
Tăng Tấn Công Kích Phá | 20000 5 4 |
效果抵抗强化 (Kháng Hiệu Ứng) | |
Yêu cầu nhân vật bậc 5 | |
Tăng Kháng Hiệu Ứng | 45000 3 3 |
击破强化 (Tấn Công Kích Phá) | |
Yêu cầu nhân vật bậc 5 | |
Tăng Tấn Công Kích Phá | 45000 3 3 |
γ模组-过载核心 | |
Yêu cầu nhân vật bậc 6 | |
「完全燃烧」状态下,当装甲「萨姆」的击破特攻大于等于 | 160K 8 1 1 |
速度强化 (Tốc Độ) | |
Yêu cầu nhân vật bậc 6 | |
Tăng Tốc Độ | 160K 8 8 |
效果抵抗强化 (Kháng Hiệu Ứng) | |
Cấp nhân vật cần 75 | |
Tăng Kháng Hiệu Ứng | 160K 8 8 |
击破强化 (Tấn Công Kích Phá) | |
Cấp nhân vật cần 80 | |
Tăng Tấn Công Kích Phá | 160K 8 8 |
击破强化 (Tấn Công Kích Phá) | |
Tăng Tấn Công Kích Phá | 2500 2 |
Tinh Hồn
我曾安眠,赤染之茧 | ||
施放强化战技时无视目标 |
自破碎的天空坠落 | ||
「完全燃烧」状态下施放强化普攻、强化战技消灭敌方目标或使目标陷入弱点击破状态时,装甲「萨姆」立即获得1个额外回合。该效果在 |
沉睡在静默的星河 | ||
战技等级+2,最多不超过 |
我会看见,飞萤之火 | ||
「完全燃烧」状态下,装甲「萨姆」免疫控制类负面状态。该效果在每次「完全燃烧」期间只能触发 |
自无梦的长夜亮起 | ||
终结技等级+2,最多不超过 |
绽放在终竟的明天 | ||
「完全燃烧」状态下装甲「萨姆」的火属性抗性穿透提高 |
Nón Ánh Sáng
Danh Từ | Độ Hiếm | Vận Mệnh | Tấn Công | Phòng Thủ | HP | Chiến Kỹ | Nguyên Liệu Tăng Bậc | |
Trời Sập | 3 | destruction-class | 370.44 | 198.45 | 846.72 | Khiến sát thương do Tấn Công Thường và Chiến Kỹ gây ra của người trang bị tăng | ||
Đổ Nát | 3 | destruction-class | 370.44 | 198.45 | 846.72 | Khiến sát thương mà người trang bị gây ra cho kẻ địch có Phần Trăm HP lớn hơn | ||
Hủy Diệt Tất Cả | 3 | destruction-class | 370.44 | 198.45 | 846.72 | Khi Phần Trăm HP hiện tại của người trang bị nhỏ hơn | ||
Băng Chuột Chũi Hoan Nghênh | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | Sau khi người trang bị thi triển Tấn Công Thường, Chiến Kỹ hoặc Tuyệt Kỹ lên kẻ địch, sẽ lần lượt nhận 1 tầng "Trêu Chọc". Mỗi tầng khiến Tấn Công của người trang bị tăng | ||
Lời Thề Bí Mật | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | Tăng | ||
Dưới Bầu Trời Xanh | 4 | destruction-class | 476.28 | 330.75 | 952.56 | Khiến Tấn Công của người trang bị tăng | ||
Gâu! Thời Gian Tản Bộ | 4 | destruction-class | 476.28 | 330.75 | 952.56 | Tăng | ||
Không Nơi Ẩn Náu | 4 | destruction-class | 529.2 | 264.6 | 952.56 | Tăng | ||
Vật Không Thể Thay Thế | 5 | destruction-class | 582.12 | 396.9 | 1164.24 | Tăng | ||
Bến Bờ Xa Diệu Vợi | 5 | destruction-class | 582.12 | 330.75 | 1270.08 | Khiến Tỷ Lệ Bạo Kích của người trang bị tăng |
Per Page |
|
Gallery
Idle #1
Idle #2
Overworld
Combat
Lồng Tiếng
Ngôn Ngữ
Title | loc_sound |
Cốt Truyện
Title | Ngôn Ngữ Văn Bản |
629 responses to “”
Firefly mains rise! (I’m not included)
She clears the current Moc in 1 cycle like Acheron!
https://youtu.be/T6notxkdsMc?si=74zBDjnsF1KOoOpQ
As the biggest Acheron hater there is, this showcase hurt to watch
I unironically think this speed boots Acheron, with a sustainer could have 0 cycled. Not breaking Gepard before Acheron ulting, damage controlling so you enter the 2nd wave with both Pela and Silverwolf’s ultimate up. Terrible build and gameplay mistakes
That’s not even taking into account, that running Fu Xuan was literally worthless, switch the boots to ATK, slot Sparkle in and enjoy. Tectone of all people was able to clear this side with Acheron, without any sustain. If you can’t do it, lol.
Your slacking. No long post that takes up half the page, as to why Archeron is overrated?
Of course Eggman can do it. They might be unable to defeat a blue animal that eats chili dogs but they are a genius that can make robots power by tiny little animals. Only a genius would be able to make such fuel effective robots.
I like how Firefly in that video has somewhat relatable relics, then he shows what Acheron has.
I mean, I wish I have that kind of relics. 90/260 crit in combat is what I’d have if I give Acheron Sparkle’s buff lol fuck me
Nah, I’m happy enough in my 3 cycles Noobsville, dreaming of a day I’d have 161 SPD supports.
Yeah being able to get like over 200 crit damage and still have a decent crit rate. takes some godly rng artifact luck or months possibly more of pure pain.
but how can one be a Firefly main, if you can’t fly and are not on fire?
The sad thing here is that THAT IS FIREFLY’S BEST TEAM ever.
There will never be a replacement for Harmony TB + Ruan Mei combo.
And Gallagher is already as good as a healer you can get for being Fire, break effect unit, and heals outside turns.
Firefly isn’t a good zero-cycler just as it, because she needs 2 casts of normal skill to transform again. It is easy for her to melt the duo elite in the first wave within 3 swipes, but melting the last boss in the second wave at full toughness in 2 swipes is kinda impossible even if the boss was single-phased. To address this issue you must either give her alot of speed from substats and make intensive use of S5 DDD and possibly company her with Bronya and like, or somehow be able to regen 115 energy on her allowing 1 fewer cast of normal skill. Either way might not be feasible under many circumstances.
However she is an expert 1-cycler, 2-cycler, and 3-cycler. Her damage output is stable, not relying on the relic builds and is hard to be hindered by the enemy given the break playstyle seldom allow the enemy to take turns, meaning it is as easy as drinking the water for Firefly to destroy any MoC in a reasonably fast speed.
But are they faster than Sonic?
I mean 1,2, or even 3 cycle is pretty great as is. It doesn’t have to be 0 cycle or nothing and I dunno why that’s such a widespread thing nowadays as though 0 cycling is the only way to play. It’s still 60 jades at the end of the day lol. Blasphemy I know.
guys i have a question
my current build is 2pc firesmith 2pc BE & 2pc talia. ive been farming crit firesmith pieces, but i have 2 of them with high BE. can firefly use the extra fire dmg from the 2pc bonus? my ball has atk for now, because i was unsure if fire dmg would be useful or not
no, dmg% or elemental dmg% have no impact to superbreak dmg. so yeah, it’s useless
you should wait for the new break relic to release
Hybrid wise, yeah she can probably get some use out of fire dmg bonus. Just make sure your build has enough break effect. Also ATK ball is best bc one of her traces gives her 6% break effect every 100 atk over 2400 to a max of 60% additional break effect. For building hybrid, ATK seems to be the best since it buffs the normal dmg and give BE for break dmg.
Hopefully they’ll fix her e1 def ignore. It’s not working rn.
It does work, her E1 gives her ESkill 15% def ignore, Super Break and Break aren’t part of her ESkill so they’re not affected. This is how I understand it.
That’s clearly not intentional but rather a bug. Welt’s signature light cone gives some atk% when casting the skill and the effect benefits additional damage from Welt’s talent properly, which isn’t considered part of Welt’s skill.
Oh, true, good thing I was wrong then
is MOC enemies rn have higher hp than before? especially kafka and gepard boss. or it just me didn’t have enough damage.
They probably do but my Rat team performed the same as always. My DoT team struggled but they’re poorly built tbh xD
They absolutely do
Gepard in 2.0 MoC 12 had 600k or so HP whereas I believe he has 1million or so this time
It’s probably balanced around the blessing, otherwise such a massive spike in 2 patches is… bad
Yes, the devs intentionally increased the HP of many enemies in the MoC, especially when the Memory Turbulence is something strong.
The MT we had vs. the Aventurine boss was a 15% HP damage every cycle and 30% vulnerability on the enemy’s side, which is very strong, leading to the devs increasing the Aventurine boss’s HP to ~1m per phase and ~2m in total.
The MT we have for now is a 25% energy regen every cycle, which is almost a Huohuo for free, and 30% damage amp on every character, which is also very strong, plus the Gepard boss and the Kafka boss are not as strong as the Aventurine boss, and the devs desided they have to have ~1m HP to stand a challenge to the player.
The MoC in the 2.3 patch has a MT that is not so useful for most of the teams, and the bosses there do not have HP as high as what we now have. The Cocolia boss there has ~838k HP and the Argenti boss there has ~628k HP per phase and ~1.3m HP in total.
Cocolia you say? Cue the theme music.
Wrapped in biting wind
Hearts will never bleed
Frozen and banished
In their restless dreams
They try so hard to breathe
Pulses flutter and sting
Within this bleakness
Pain will come with the blade
Pain will wake up the despondent crowd
In this dormant world somehow
Unsheathe a sword not to kill
Unsheathe a sword to rend those clouds above the ground
Wake up, it’s time to gather now
The only warmth remains
In hands clasped so tight
The only fire exists
In brave hearts
Seasons that refuse
To change over the years
Will find their way back
Back on track
(Oh, oh, oh, oh, oh)
We’ve made a choice, go fight against your fate!
Pain will come with the blade
Pain will wake up the despondent crowd
In this dormant world somehow
Unsheathe a sword not to kill
Unsheathe a sword to rend those clouds above the ground
Wake up, it’s time to gather now
Forget about the rules
Written on weathered rock
There were chasers of light
Find the way or get lost
We have no way to know
Where they all headed for
See the light from afar
Just blaze through the thorns
We know it’s right over there
We have something to declare
Whatever is arriving, we’ll be prepared
We’ve made a choice, go fight against your fate!
Pain will come with the blade
Pain will wake up the despondent crowd
In this dormant world somehow
Unsheathe a sword not to kill
Unsheathe a sword to rend those clouds above the ground
Wake up to hear the cheering sound
Is it possible for her to 0-cycle Aventurine in MOC?
Pointless, my lord. The MoC you fight Aventurine is long already over by the time of Firefly’s release.
Oh, well, good to know. I will tell Cocolia and Kafka to get lost from the current reset, since they are old bosses and can’t be reused in later resets.
I will tell every time Cocolia gots a rerun, her HP is adjusted by the devs (increased for most of the time) and the Memory Turbulence is something different. When you fight the Aventurine boss again, any strategy you find for now might not apply any more.
Haven’t seen one with most of the beta showcases, I kind of doubt it tho unless you have E2 since she will have to spend time breaking him first to deal dmg, the best dmg I have seen from her against Aventurine in her ideal team is just about 800k dmg within 2 turns, barely able to get 1 phase done and even if you do, not enough turn left to break / kill his last phase in that same cycle without Bronya / Robin / E2
Actually I found one, but it is Crit build and very high team investment ( everyone with Eidolons and Signature ), probably not worth it
https://www.youtube.com/watch?v=rPg02DCM6gk
Thanks. Actually, it doesn’t seem to be that hopeless even for cheaper teams.
Need E1 for synergy with Bronya, if her v3 change put E1 into her base kit then yes
Can someone humor my thought for a minute?
Everyone is discussing BreakFly vs FastFly but i want to introduce FastFly.
I’ll skip all the braindead math and leave only a schizo one.
Courtesty of kj415j45’s calculations on page 10 i will take his stats cuz lazy to count that myself.
If Firefly with SPD boots/RM/no substats can get 136.72 SPD in battle lets discuss 190 SPD in battle w/o ultimate (+53.28 SPD from relic substats. Yes, 10+ SPD on each relic slot…)
Also team setup is IMC/Firefly/RM/Asta cuz i dont see any other way for it to work lol
Ult’s countdown is 90 SPD = 111.1 AV
We need to split 111.AV in 3 values, since 1st move is “free” in terms of AV
SPD with ult = 240 SPD = 41.7 AV
111.1 – 41.7 = 69.4 AV for two moves
so basically 41.7 + 34.7 + 34.7
34.7 AV = 288.2 SPD, we need 48.2 SPD from Asta for these 2 moves to be able to reach 34.7 AV, and Asta ult gives it for exactly 2 turns
and with that 4 turns during combustion is possible, i think
Basically first two move after ultimate are on her own, then next 2 moves are under Asta’s ult.
If you can snapshot Asta’s ult to be able it to last 3 turns then it becomes a little easier, but the concept is there
How bad *bad* is it? if you can get 391.1% BE with no substats like kj415j45 said, then shes still gonna do “some” damage, but the idea of it is pretty funny
Imo that might be able to clear MoC 12, extremely expensive (need E1 to even be able to cast enh skill that often), you would 100% need the healer’s set on someone to get SP’s at the beginning…
But i’d better discuss that than critfly since everyone talks about it 🙂
If Firefly has E1, it would better to just use Bronya. You won’t even need such unrealistic substats. Though with high speed on Bronya and DanceDanceDance Firefly would be able to get 2 extra turns.
And even better than an extra turn in her ultimate, Bronya can significantly speed up her gaining energy for the second ultimate, which may help you to enter the second wave in the ultimate, exit your ultimate, take a turn with Firefly and then advance her with Bronya, use Firefly’s ultimate and advance Firefly’s action. Although it would require a careful speed finetuning.
I don’t see a reason you would prefer Asta over Bronya. E2S1 Bronya may work well even with E0 Firefly.
I was so hyperfixated on strictly SPD i forgot about Bronya, yeah thats a much easier/much less insane option, just build Fastnya and keep Firefly on the ~182 SPD breakpoint
Now my rant sounds like “guys hear me out, Natasha hypercarry with E6…”
Can only defend myself with “but bronya is in another team” lol
My silly thinking made me look silly who wouldve thought
If you got 190 SPD without Ult, then you have 240 SPD at Ult. It seems not working as it does not exceed 90*4 = 270.
So you added Asta, who can buff Firefly with 50 SPD for 2 Turns. Now she gets 290 SPD. Let’s do some calculation here.
10000/240=41.7 AV
10000/290=34.5 AV
0 AV => Ult. 1st Skill. Asta active Ult. At 290 SPD.
34.5 AV => 2nd Skill. At 290 SPD.
69 AV => 3rd Skill. At 240 SPD.
110.7 AV => 4th Skill.
111.1 AV => exit Ult.
It does work as you expected. But I don’t think it’s worth farming relics with those insane sub-stats, especially when the expected Stats are calculated based on the brand-new relic sets. Also, you may find that the 4th Skill is at 110.7 AV. That means if you don’t have a 190 SPD, even a bit different can destroy the SPD trick. Causing at least 20-27 sub-stat wasting.
Check out the action value trick -> https://starrail.honeyhunterworld.com/firefly-character/comment-page-10/#comment-46897
You can do the same thing with Sparkle too! Then you can build more BE sub-stats on relics. The trick also works with Bronya or even Robin.
However, putting Asta in Firefly’s team does have some potential, as you can break the toughness more quickly by using Asta’s skill. Nice catch.
I run the numbers. You need 160 spd to have 4 moves during ulti.
Asta with S5 dance^3 and courier set is a must.
Assume Asta ult on the end of FF 1st enhanced turn, AP cosumptions are as follows:
1st move: free
2nd move: 7600/(160+92*0.1+50+52.8+92*0.12)=28.03 AP
3rd move: 10000/(160+92*0.1+50+52.8)=36.9 AP
4th move: 10000/(160+92*0.1+50)=45.83 AP
Total AP 28.03+36.9+45.83=110.76<111.11
This 160 spd does not include RM's talent. Thus you do need around 14-15 sub stats to achieve this.