Eagle of Twilight Line

Eagle of Twilight Line
Eagle of Twilight LineConceptsEagle of Twilight Line
Head
Eagle's Beaked Helmet
Eagle's Beaked Helmet
Hands
Eagle's Soaring Ring
Eagle's Soaring Ring
Body
Eagle's Winged Suit Harness
Eagle's Winged Suit Harness
Feet
Eagle's Quilted Puttees
Eagle's Quilted Puttees
Set Effect2-Pc: Increases Wind DMG by 10%.
4-Pc: After the wearer uses their Ultimate, their action is Advanced Forward by 25%.

Table of Contents
Head
Hands
Body
Feet
Story
Gallery

Head

⭐⭐

+6
Base Stats
Class HP
139.99
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class HP
281.11
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class HP
469.65
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class HP
705.6
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Hands

⭐⭐

+6
Base Stats
Class ATK
70
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class ATK
140.56
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class ATK
234.82
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class ATK
352.8
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Body

⭐⭐

+6
Base Stats
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Class CRIT Rate
6.43%
Class CRIT DMG
12.86%
Class Outgoing Healing Boost
6.86%
Class Effect Hit Rate
8.57%
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Class CRIT Rate
12.91%
Class CRIT DMG
25.82%
Class Outgoing Healing Boost
13.77%
Class Effect Hit Rate
17.21%
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Class CRIT Rate
21.57%
Class CRIT DMG
43.13%
Class Outgoing Healing Boost
23%
Class Effect Hit Rate
28.75%
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Class CRIT Rate
32.4%
Class CRIT DMG
64.8%
Class Outgoing Healing Boost
34.56%
Class Effect Hit Rate
43.2%
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Feet

⭐⭐

+6
Base Stats
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Class SPD
7.61
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Class SPD
11.42
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Class SPD
16.43
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Class SPD
25.03
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Story

Head

Every day at dawn, Salsotto's skyfishers would depart from the moving city's skyport, soaring in the air with their winged suits, hunting for phlogiston jellyfish that flew out of the sand.

Phlogiston, an essential component of the Phase Flame, was the blood of the colossal moving city. Phlogiston must be sufficiently captured and gathered to ensure that the whole city could always stay ahead before the twilight zone that divided day and night.

If any skyfishers died from exhaustion or were attacked by giant birds, Salsottians would spare no effort in bringing back their remains and would bury their winged suits and eagle helmets with them in the dark land. According to the traditional Salsottian rituals, "landing" equals death and is a symbol of eternal rest.

The flight must never stop, just like how the city must never stop moving.

This eagle helmet has a short condolence message carved on its beak: "Landing is not the eagles' shackle, wings are, because of which you have to fly."

Hands

Only the most skilled, respected, and reliable skyfisher captains would receive a Soaring Ring. They blew their fishing whistles in the sky and seamlessly coordinated with one another, like they were the most sharp-eyed hunting eagles.

For the duration of each flight, each team member was lonely and vulnerable. All they could rely on were the 124 types of whistles that could be performed by their team captain.

Hence, there had long been a saying in Salsotto — "Skyfishers entrusted one-third of their lives to the rigorously developed technology, one-third to their ingeniously refined equipment, and one-third to their reliable lead skyfisher captain."

Being asked by so many families to take care of their skyfisher children, the team captain constantly felt the burden of this little ring he wore.

This Soaring Ring's etching was mottled, with one word engraved on the inner side of the ring: "Responsibility."

Body

It was no easy feat for Salsotto's skyfishers to entrap and hunt phlogiston jellyfish that flew out of the sand. During turbulent flights, the seemingly tender and soft safety harness was the thread of life for a skyfisher.

Hunting phlogiston jellyfish was never easy. From trick moves to intense chasing, from precise blocking to the final capturing act, one wrong move in any one of these links in the chain could mean mortal danger.

It was customary for a young skyfisher to get one strand of hair from each parent and weave them into the harness with metal supports, while a married one should get one from their spouse. In this manner, the harness would be blessed by the power of "home" and ensure that the skyfisher always returned safely.

In this cruel world where all fought hard for survival, "home" was the only place that could offer comfort and support for a skyfisher.

The hair inside this harness was still intact, with a faint white at the root. It came from a female.

Feet

Hunting phlogiston jellyfish was a long survival game for skyfishers from Salsotto. Legs, being far from the heart, can only maintain their temperature when tightly strapped in fluffy feather puttees.

Only at the end of the long and highly stressful hunt would an exhausted skyfisher begin to feel pain and fatigue.

For those unprepared, it would be too late to discover their partial necrosis caused by severe frostbite. Therefore, skyfishers would check if they had tightened their puttees many times before taking off. After all, they wouldn't get another chance to do so in high-speed flight.

They knew what the wind would take away as they stepped into the sky.

Traces of lime powder and aluminum powder were found in the metal shell embedded in the puttee, which seemed to be a means of emergency heating.

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