좋은꿈 마을 대모험

좋은꿈 마을 대모험
좋은꿈 마을 대모험명사좋은꿈 마을 대모험
희귀도RaritystrRaritystrRaritystrRaritystr
유형광추, 화합 광추
운명의 길Class 화합
설명화합 운명의 길 전용 광추. 광추 스킬은 해당 운명의 길에만 적용된다
전투 스킬장착한 캐릭터가 일반 공격, 전투 스킬, 필살기 중 임의 유형의 스킬 발동 후 모든 아군에게 [동심]을 부여한다. [동심]은 아군의 상응하는 유형의 스킬이 가하는 피해를 12% 증가시킬 수 있다. [동심] 효과는 장착한 캐릭터가 가장 최근 사용한 스킬 유형에만 효과가 적용되며, 중첩할 수 없다
승급 재료
신용 포인트308K
꿈 저장 부품15
구름 위 음표3
천상의 소절9
꿈 흐름 밸브15
천외의 악장12
꿈 제조 모터12
스토리「친애하는 관객 여러분, 시계 소년과 그의 친구들이 또다시 여러분들을 만나러 왔습니다!」

「지난 에피소드에서, 스톤 보스는 좋은꿈 마을에 풍부한 자원이 있다는 사실을 알고, 좋은꿈 마을의 통치권을 빼앗기 시작했습니다. 시계 소년은 하누 형제, 종이새와 힘을 합쳐 스톤 보스와 그의 가증스러운 부하들을 좋은꿈 마을에서 쫓아냈죠」

「스톤 보스는 복수하기 위해 악당들을 모아 좋은꿈 마을을 짓밟을 준비를 하는데… 이번 에피소드에서는 시계 소년에게 최대의 위기가 닥칩니다!」

「시계 소년은 어떻게 위기를 헤쳐 나갈 것인가! 또 어떤 새로운 동료가 합류하게 될 것인가? 『좋은꿈 마을 어드벤처』 최신화를 기대해 주세요!」

목록
속성
전투 스킬
캐릭터
Gallery

속성

레벨공격력방어력HP승급 재료
119.21843
2073.9269.3166
신용 포인트4000
꿈 저장 부품5
20+96.9690.9218
30125.76117.9283
신용 포인트8000
구름 위 음표3
꿈 저장 부품10
30+156.48146.7352
40185.28173.7417
신용 포인트16000
천상의 소절3
꿈 흐름 밸브6
40+216202.5486
50244.8229.5551
신용 포인트40000
천상의 소절6
꿈 흐름 밸브9
50+275.52258.3620
60304.32285.3685
신용 포인트80000
천외의 악장4
꿈 제조 모터5
60+335.04314.1754
70363.84341.1819
신용 포인트160K
천외의 악장8
꿈 제조 모터7
70+394.56369.9888
80423.36396.9953
레벨승급 재료
1
20
신용 포인트4000
꿈 저장 부품5
20+
40
신용 포인트16000
천상의 소절3
꿈 흐름 밸브6
40+
50
신용 포인트40000
천상의 소절6
꿈 흐름 밸브9
50+
60
신용 포인트80000
천외의 악장4
꿈 제조 모터5
60+
70
신용 포인트160K
천외의 악장8
꿈 제조 모터7
70+
80

전투 스킬

단결
장착한 캐릭터가 일반 공격, 전투 스킬, 필살기 중 임의 유형의 스킬 발동 후 모든 아군에게 [동심]을 부여한다. [동심]은 아군의 상응하는 유형의 스킬이 가하는 피해를  증가시킬 수 있다. [동심] 효과는 장착한 캐릭터가 가장 최근 사용한 스킬 유형에만 효과가 적용되며, 중첩할 수 없다

레벨 5

캐릭터

명사희귀도운명의 길전투 속성승급 재료
아스타
아스타4
RarstrRarstrRarstrRarstr
harmony-classfire-damage_type
상온 갑각
철위대 훈장
별들의 악장
파멸자의 말로
운명의 발자취
브로냐
브로냐5
RarstrRarstrRarstrRarstrRarstr
harmony-classwind-damage_type
폭풍의 눈
철위대 훈장
별들의 악장
수호자의 비원(悲願)
운명의 발자취
정운
정운4
RarstrRarstrRarstrRarstr
harmony-classlightning-damage_type
과거 그림자의 번개 왕관
영생의 가지
별들의 악장
파멸자의 말로
운명의 발자취
어공
어공4
RarstrRarstrRarstrRarstr
harmony-classimaginary-damage_type
과거 그림자의 황금 장식
공조 환류 심장
별들의 악장
파멸자의 말로
운명의 발자취
한아
한아4
RarstrRarstrRarstrRarstr
harmony-classphysical-damage_type
명부 명령
공조 환류 심장
별들의 악장
무한한 가짜의 여한
운명의 발자취
완•매
완•매5
RarstrRarstrRarstrRarstrRarstr
harmony-classice-damage_type
혹한 갑각
영생의 가지
별들의 악장
별을 갉아먹고 재앙을 낳는 구악
운명의 발자취
스파클
스파클5
RarstrRarstrRarstrRarstrRarstr
harmony-classquantum-damage_type
꿈 토치
욕망의 거울 조각
천외의 악장
별을 갉아먹고 재앙을 낳는 구악
운명의 발자취
로빈
로빈5
RarstrRarstrRarstrRarstrRarstr
harmony-classphysical-damage_type
스타피스 사원증
꿈 제조 모터
천외의 악장
별을 갉아먹고 재앙을 낳는 구악
운명의 발자취
개척자
개척자5
RarstrRarstrRarstrRarstrRarstr
harmony-classimaginary-damage_type
깊은 별의 외형질
짓밟힌 의지
천외의 악장
별을 갉아먹고 재앙을 낳는 구악
운명의 발자취
개척자
개척자5
RarstrRarstrRarstrRarstrRarstr
harmony-classimaginary-damage_type
깊은 별의 외형질
짓밟힌 의지
천외의 악장
별을 갉아먹고 재앙을 낳는 구악
운명의 발자취
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3 responses to “좋은꿈 마을 대모험”

  1. It seems to heavily depend on your DPS + Harmony combo.
    I can see Jingliu + Bronya/Sparkle working, Topaz + Asta, or Dr.Ratio + Yukong(?).

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  2. can ANYONE actually use this effectively?? this feels like a downgrade compared to rendesvouz or the battle isn’t over

      
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    • Certainly. First of all, this LC will be added to the Forgotten Hall LC shop, which makes it easy to get S5 even for the completely F2P. This LC would be a viable option for a skill-heavy Bronya or Yukong who may not have Battle Isn’t Over (or may not have 2 copies, one for each of them). Dreamville’s buff is also larger than Planetary Rendezvous’s unless you have PR at S4-5, since you can always get S5 Dreamville.

      Even if you have plenty of all three LCs, their use cases are pretty different:
      Battle Isn’t Over requires speed tuning, which can be a pain to build and (outside of Bronya) is easily messed up by enemy CCs.
      Planetary Rendezvous is only useful when your Harmony character and your damage dealer(s) have the same element.
      Dreamville Adventure is useful whenever your Harmony character can match the move of your damage dealer(s).

      There are scenarios when Dreamville is a great option, while the others are terrible. For example, it’s highly effective on Hanya on most teams, providing a teamwide 20% Skill DMG with full uptime. When your damage dealer(s) are about to Ult, just use Hanya’s Ult first to change it to 20% Ult DMG temporarily. On the other hand, Rendezvous only works on Hanya if you’re running Argenti/Clara/Sushang.

      Another scenario is using Asta on a QQ or IL team. She can generate skill points for them while providing 20% Basic DMG, which again can change to Ult DMG by using QQ/IL’s Ult right after Asta’s. With E6 Asta against a fire-weak enemy, she can even maintain all 5 of her ATK% stacks after using her Technique (or spending one turn to Skill to build them up).

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