Dreamville Adventure

Dreamville Adventure
Dreamville AdventureIstilahDreamville Adventure
KelangkaanRaritystrRaritystrRaritystrRaritystr
JenisLight Cone, Harmony Light Cone
PathClass Harmony
PenjelasanLight Cone khusus untuk karakter dengan Path Harmony. Kemampuan Light Cone ini hanya efektif untuk karakter dengan Path tersebut.
SkillSetelah pengguna melancarkan salah satu jenis Kemampuan antara Basic Attack, Skill, atau Ultimate, akan menambahkan efek "Childishness" pada seluruh rekan tim. "Childishness" akan meningkatkan 12% DMG yang diakibatkan dari jenis Kemampuan yang terkait. "Childishness" hanya akan efektif pada jenis Kemampuan terakhir yang digunakan oleh pengguna, efek ini tidak dapat ditumpuk.
Material Ascension
Credit308K
Dream Collection Component15
Firmament Note3
Celestial Section9
Dream Flow Valve15
Heavenly Melody12
Dream Making Engine12
Alur Cerita"Halo penonton yang tercinta! Clockie dan teman-temannya datang untuk berjumpa dengan kalian lagi!"

"Di episode sebelumnya, Bos Stone menemukan sumber daya alam Dreamville yang melimpah, dan mulai mengambil alih pemerintahan kota. Clockie beserta dengan Bro Hanu dan Burung Origami bekerja sama untuk mengusir Bos Stone dan anak buahnya yang jahat keluar dari Dreamville."

"Tapi Bos Stone tidak akan mau mengalah begitu saja, dan kali ini, dia mengumpulkan sekumpulan individu jahat untuk meratakan Dreamville. Di episode kali ini, Clockie mungkin akan menghadapi bahaya terbesar dalam hidupnya!"

"Skema apa yang akan digunakan Clockie untuk memecahkan krisis ini? Dan teman baru seperti apa yang akan bergabung dengannya? Silakan menikmati episode terbaru dari 'Petualangan Dreamville'!"

Daftar Isi
Stats
Skill
Karakter
Gallery

Stats

Lv.ATKDEFHPMaterial Ascension
119.21843
2073.9269.3166
Credit4000
Dream Collection Component5
20+96.9690.9218
30125.76117.9283
Credit8000
Firmament Note3
Dream Collection Component10
30+156.48146.7352
40185.28173.7417
Credit16000
Celestial Section3
Dream Flow Valve6
40+216202.5486
50244.8229.5551
Credit40000
Celestial Section6
Dream Flow Valve9
50+275.52258.3620
60304.32285.3685
Credit80000
Heavenly Melody4
Dream Making Engine5
60+335.04314.1754
70363.84341.1819
Credit160K
Heavenly Melody8
Dream Making Engine7
70+394.56369.9888
80423.36396.9953
Lv.Material Ascension
1
20
Credit4000
Dream Collection Component5
20+
40
Credit16000
Celestial Section3
Dream Flow Valve6
40+
50
Credit40000
Celestial Section6
Dream Flow Valve9
50+
60
Credit80000
Heavenly Melody4
Dream Making Engine5
60+
70
Credit160K
Heavenly Melody8
Dream Making Engine7
70+
80

Skill

Solidarity
Setelah pengguna melancarkan salah satu jenis Kemampuan antara Basic Attack, Skill, atau Ultimate, akan menambahkan efek "Childishness" pada seluruh rekan tim. "Childishness" akan meningkatkan DMG yang diakibatkan dari jenis Kemampuan yang terkait. "Childishness" hanya akan efektif pada jenis Kemampuan terakhir yang digunakan oleh pengguna, efek ini tidak dapat ditumpuk.

Lv. 5

Karakter

IstilahKelangkaanPathTipe SeranganMaterial Ascension
Asta
Asta4
RarstrRarstrRarstrRarstr
harmony-classfire-damage_type
Endotherm Chitin
Silvermane Guard Medal
Stellaris Symphony
Destroyer's Final Road
Tracks of Destiny
Bronya
Bronya5
RarstrRarstrRarstrRarstrRarstr
harmony-classwind-damage_type
Storm Eye
Silvermane Guard Medal
Stellaris Symphony
Guardian's Lament
Tracks of Destiny
Tingyun
Tingyun4
RarstrRarstrRarstrRarstr
harmony-classlightning-damage_type
Lightning Crown of the Past Shadow
Immortal Lumintwig
Stellaris Symphony
Destroyer's Final Road
Tracks of Destiny
Yukong
Yukong4
RarstrRarstrRarstrRarstr
harmony-classimaginary-damage_type
Golden Crown of the Past Shadow
Artifex's Gyreheart
Stellaris Symphony
Destroyer's Final Road
Tracks of Destiny
Hanya
Hanya4
RarstrRarstrRarstrRarstr
harmony-classphysical-damage_type
Netherworld Token
Artifex's Gyreheart
Stellaris Symphony
Regret of Infinite Ochema
Tracks of Destiny
Ruan Mei
Ruan Mei5
RarstrRarstrRarstrRarstrRarstr
harmony-classice-damage_type
Gelid Chitin
Immortal Lumintwig
Stellaris Symphony
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Sparkle
Sparkle5
RarstrRarstrRarstrRarstrRarstr
harmony-classquantum-damage_type
Dream Flamer
Shards of Desires
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Robin
Robin5
RarstrRarstrRarstrRarstrRarstr
harmony-classphysical-damage_type
IPC Work Permit
Dream Making Engine
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Trailblazer
Trailblazer5
RarstrRarstrRarstrRarstrRarstr
harmony-classimaginary-damage_type
Enigmatic Ectostella
Conqueror's Will
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Trailblazer
Trailblazer5
RarstrRarstrRarstrRarstrRarstr
harmony-classimaginary-damage_type
Enigmatic Ectostella
Conqueror's Will
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Per Page
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3 responses to “Dreamville Adventure”

  1. It seems to heavily depend on your DPS + Harmony combo.
    I can see Jingliu + Bronya/Sparkle working, Topaz + Asta, or Dr.Ratio + Yukong(?).

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  2. can ANYONE actually use this effectively?? this feels like a downgrade compared to rendesvouz or the battle isn’t over

      
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    • Certainly. First of all, this LC will be added to the Forgotten Hall LC shop, which makes it easy to get S5 even for the completely F2P. This LC would be a viable option for a skill-heavy Bronya or Yukong who may not have Battle Isn’t Over (or may not have 2 copies, one for each of them). Dreamville’s buff is also larger than Planetary Rendezvous’s unless you have PR at S4-5, since you can always get S5 Dreamville.

      Even if you have plenty of all three LCs, their use cases are pretty different:
      Battle Isn’t Over requires speed tuning, which can be a pain to build and (outside of Bronya) is easily messed up by enemy CCs.
      Planetary Rendezvous is only useful when your Harmony character and your damage dealer(s) have the same element.
      Dreamville Adventure is useful whenever your Harmony character can match the move of your damage dealer(s).

      There are scenarios when Dreamville is a great option, while the others are terrible. For example, it’s highly effective on Hanya on most teams, providing a teamwide 20% Skill DMG with full uptime. When your damage dealer(s) are about to Ult, just use Hanya’s Ult first to change it to 20% Ult DMG temporarily. On the other hand, Rendezvous only works on Hanya if you’re running Argenti/Clara/Sushang.

      Another scenario is using Asta on a QQ or IL team. She can generate skill points for them while providing 20% Basic DMG, which again can change to Ult DMG by using QQ/IL’s Ult right after Asta’s. With E6 Asta against a fire-weak enemy, she can even maintain all 5 of her ATK% stacks after using her Technique (or spending one turn to Skill to build them up).

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