
![]() | Istilah | Hanya |
Faksi | Xianzhou "Luofu" | |
Kelangkaan | ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Tipe Pertempuran | ![]() | |
Bahasa Mandarin | 张雨曦 | |
Bahasa Inggris | Suzie Yeung | |
Bahasa Korea | 윤은서 | |
Bahasa Jepang | 鈴代紗弓 | |
Material Khusus | ![]() ![]() ![]() ![]() ![]() | |
Material Trace | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Cerita | Salah satu hakim dari Ten-Lords Commission Xianzhou "Luofu". Menerima perintah dari Ten-Lords, mengendalikan kuas ramalan, membaca jenis-jenis dosa manusia, serta memberikan hukuman penebusan karma. |
Daftar Isi |
Stats |
Skill |
Trace |
Eidolon |
Light Cone |
Tas |
Gallery |
Volume Suara |
Cerita |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Material Khusus |
1 | 76.8 | 48 | 125 | 110 | 5% | 50% | 100 | 140 | |
20 | 149.76 | 93.6 | 243 | 110 | 5% | 50% | 100 | 140 | ![]() ![]() |
20+ | 180.48 | 112.8 | 293 | 110 | 5% | 50% | 100 | 140 | |
30 | 218.88 | 136.8 | 356 | 110 | 5% | 50% | 100 | 140 | ![]() ![]() |
30+ | 249.6 | 156 | 406 | 110 | 5% | 50% | 100 | 140 | |
40 | 288 | 180 | 468 | 110 | 5% | 50% | 100 | 140 | ![]() ![]() ![]() |
40+ | 318.72 | 199.2 | 518 | 110 | 5% | 50% | 100 | 140 | |
50 | 357.12 | 223.2 | 580 | 110 | 5% | 50% | 100 | 140 | ![]() ![]() ![]() |
50+ | 387.84 | 242.4 | 630 | 110 | 5% | 50% | 100 | 140 | |
60 | 426.24 | 266.4 | 693 | 110 | 5% | 50% | 100 | 140 | ![]() ![]() ![]() |
60+ | 456.96 | 285.6 | 743 | 110 | 5% | 50% | 100 | 140 | |
70 | 495.36 | 309.6 | 805 | 110 | 5% | 50% | 100 | 140 | ![]() ![]() ![]() |
70+ | 526.08 | 328.8 | 855 | 110 | 5% | 50% | 100 | 140 | |
80 | 564.48 | 352.8 | 917 | 110 | 5% | 50% | 100 | 140 |
Skill
![]() | Oracle Brush - Basic ATK | Single Target |
Pemulihan Energy : 20 | |
Weakness Break : Single Target : 30 | |
Mengakibatkan Physical DMG sebesar Mengakibatkan Physical DMG dalam jumlah kecil pada 1 musuh. | |
Level | |
![]() | Samsara, Locked - Skill | Single Target |
Pemulihan Energy : 30 | |
Weakness Break : Single Target : 60 | |
Mengakibatkan Physical DMG sebesar Saat setelah rekan tim melancarkan 2 kali serangan (Basic ATK, Skill, atau Ultimate) pada target musuh yang berstatus "Burden", akan segera memulihkan 1 Poin Skill untuk rekan tim. "Burden" cuma akan efektif pada target terbaru yang memperolehnya, serta akan dihapus secara otomatis setelah memicu Mengakibatkan Physical DMG pada 1 musuh, serta membuat target tersebut memasuki status "Burden". Saat setelah rekan tim melancarkan 2 kali serangan (Basic ATK, Skill, atau Ultimate) pada target musuh yang berstatus "Burden", akan segera memulihkan 1 Poin Skill untuk rekan tim. | |
Level | |
![]() | Ten-Lords' Decree, All Shall Obey - Ultimate | Enhance |
Pemulihan Energy : 5 | |
Weakness Break : 0 | |
Meningkatkan SPD 1 rekan tim yang ditarget sebesar Meningkatkan SPD dan ATK 1 rekan tim. | |
Level | |
![]() | Sanction - Talent | Support |
Pemulihan Energy : 0 | |
Weakness Break : 0 | |
Saat rekan tim melancarkan Basic Attack, Skill, atau Ultimate pada target musuh berstatus "Burden", DMG yang diakibatkan akan meningkat Saat rekan tim melancarkan Basic Attack, Skill, atau Ultimate pada target musuh berstatus "Burden", DMG yang diakibatkan akan meningkat. | |
Level | |
![]() | Attack |
Pemulihan Energy : 0 | |
Weakness Break : Single Target : 30 | |
Setelah menyerang musuh dan memasuki pertempuran, mengurangi Toughness target musuh sesuai dengan tipe Toughnessnya. | |
![]() | Netherworld Judgment - Technique |
Pemulihan Energy : 0 | |
Weakness Break : Single Target : 60 | |
Segera menyerang musuh. Setelah memasuki pertempuran, akan memberikan "Burden" yang sama dengan efek Skill pada 1 musuh secara acak. Menyerang musuh. Setelah memasuki pertempuran, akan menambahkan efek "Burden" yang sama dengan Skill pada musuh secara acak. | |
Trace
![]() | Scrivener |
Memerlukan karakter ascension 2 | |
Meningkatkan ATK rekan tim yang memicu efek pemulihan Poin Skill "Burden" sebesar | ![]() ![]() ![]() |
![]() | Peningkatan SPD (SPD) |
Memerlukan karakter ascension 2 | |
SPD + | ![]() ![]() ![]() |
![]() | Peningkatan ATK (ATK) |
Memerlukan karakter ascension 3 | |
ATK + | ![]() ![]() ![]() |
![]() | Netherworld |
Memerlukan karakter ascension 4 | |
Saat target musuh dengan "Burden" dikalahkan, jika jumlah terpicunya efek pemulihan Poin Skill dari "Burden" kurang dari atau sama dengan | ![]() ![]() ![]() ![]() |
![]() | Peningkatan ATK (ATK) |
Memerlukan karakter ascension 4 | |
ATK + | ![]() ![]() ![]() |
![]() | Peningkatan SPD (SPD) |
Memerlukan karakter ascension 5 | |
SPD + | ![]() ![]() ![]() |
![]() | Reanimated |
Memerlukan karakter ascension 6 | |
Saat efek pemulihan Poin Skill "Burden" terpicu, memulihkan | ![]() ![]() ![]() ![]() |
![]() | Peningkatan HP (HP) |
Memerlukan karakter ascension 6 | |
Max HP + | ![]() ![]() ![]() |
![]() | Peningkatan SPD (SPD) |
Memerlukan karakter Lv. 75 | |
SPD + | ![]() ![]() ![]() |
![]() | Peningkatan ATK (ATK) |
Memerlukan karakter Lv. 80 | |
ATK + | ![]() ![]() ![]() |
![]() | Peningkatan ATK (ATK) |
ATK + | ![]() ![]() |
![]() | Peningkatan HP (HP) |
Memerlukan karakter ascension 3 | |
Max HP + | ![]() ![]() ![]() |
![]() | Peningkatan ATK (ATK) |
Memerlukan karakter ascension 5 | |
ATK + | ![]() ![]() ![]() |
Eidolon
![]() | One Heart | ![]() |
Ketika rekan tim dengan efek Ultimate Hanya mengalahkan target musuh, aksi Hanya akan didahulukan sebesar |
![]() | Two Views | ![]() |
Setelah melancarkan Skill, meningkatkan |
![]() | Three Temptations | ![]() |
Level Skill +2, maksimal Lv. |
![]() | Four Truths | ![]() |
Durasi Ultimate bertambah |
![]() | Five Skandhas | ![]() |
Level Ultimate +2, maksimal Lv. |
![]() | Six Reverences | ![]() |
Efek peningkatan DMG dari Talent akan meningkat ekstra |
Light Cone
Istilah | Kelangkaan | Path | ATK | DEF | HP | Skill | Material Khusus | |
![]() | Chorus | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | Setelah memasuki pertempuran, meningkatkan | ![]() ![]() |
![]() | Meshing Cogs | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | Memulihkan | ![]() ![]() |
![]() | Mediation | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | Meningkatkan | ![]() ![]() |
![]() | Memories of the Past | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | Meningkatkan | ![]() ![]() |
![]() | Planetary Rendezvous | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 330.75 | 1058.4 | Setelah memasuki pertempuran, saat rekan tim mengakibatkan DMG yang Tipenya sama dengan Tipe pengguna, DMG yang diakibatkan akan meningkat | ![]() ![]() |
![]() | Dance! Dance! Dance! | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | Setelah pengguna melancarkan Ultimate, mendahulukan | ![]() ![]() |
![]() | Carve the Moon, Weave the Clouds | 4![]() ![]() ![]() ![]() | harmony-class![]() | 476.28 | 330.75 | 952.56 | Saat pertempuran dimulai dan saat setiap giliran pengguna dimulai, 1 efek akan aktif secara acak. Efek yang diaktifkan akan menggantikan efek sebelumnya, dan efek tersebut tidak akan sama dengan yang sebelumnya. Efek termasuk: ATK seluruh rekan tim + | ![]() ![]() |
![]() | But the Battle Isn't Over | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 463.05 | 1164.24 | Meningkatkan | ![]() ![]() |
![]() | Past and Future | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | Setelah pengguna melancarkan Skill, meningkatkan | ![]() ![]() |
![]() | Past Self in Mirror | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 529.2 | 1058.4 | Meningkatkan Saat setiap gelombang pertempuran dimulai, seluruh rekan tim akan segera memulihkan | ![]() ![]() |
Per Page |
|
Gallery
Idle #1
Idle #2
Overworld
Combat
Volume Suara
Bahasa
Title | loc_sound |
Cerita
Title | Bahasa Teks |
53 responses to “Hanya”
sorry i have 0 attention span but does burden count as a debuff? im trying 2 use her for ratio
sadly i don’t think it does, bureden is under the “other effects” section rather than the “debuff” section T_T
No
Neither do Clara’s marks of counter
That nerf though. RIP my Hanya / DanIL dreams. She no longer generates extra skill points beyond what any SP positive support generates.
Says on hoyolab that the SP regen triggers 3 times
Hoyolab posts seems to be from beta v2 content so sometimes may not include later changes, as seen by how the Kafka LC post also had wrong numbers.
The trial version in the event (which is most likely the same as the official version) only restores up to 2 sp per skill use like final beta.
when I played as trial Hanya in the event, she only regen SP 2 times at max tho. Did they secretly buff her?
damn, those eidolons are trash…
Action advances forwards which equals more energy + burden.
SPD which equals more energy andmore burden and SPD given in ULT.
More ULT turns which equals more uptime.
More DMG given.
Idk how you see them as trash.
I think she will be pretty good with Qingque. she buffs her and recovers skill points. e6 quingque is even better with her.
So basically she is a buffer for hunt characters, since the debuff of her talent targets only one enemy and the ultimate is only targets one ally as well.
Makes sense since we are getting some 5* hunt characters.
Nah my man, she’s same banner with Argenti who’s from Erudition path. Find and watch some of her leak gameplay, you will find out that her talent debuff actually is a buff. Hanya’s skill applies Burden debuff -> allies attack the enemy with Burden debuff will gain a buff last for 2 turn.
She needs bronya’s LC plus 2%(~5%) ERR to enable 3 turn ultimate, which will make her a nice harmony character, but her E1 will disarrange action sequence 🙁
The way Hanya works she doesn’t really need to act before/after your dps
Past and Future/Battle isn’t over ofc both require speed tuning but if you’re set on 3 turn ult I’d just recommend meshing cogs instead (I’m not a big fan of cogs tho because I like being tanky.)
First harmony character which may not need an ERR rope or LC?
• She can spam her skill and stay skill point positive. My understanding is that there is no point in even using her basic attack?
• If you got her E4, she just needs to be able to go 4 times in the 3 turns by the Hyper Carry.
Therefore,
5(Ultimate) + 4*( 30(Skill) + 4(A6, triggering Burden) ) = 141 Energy
Just give her any relic piece with a high Speed roll on it and she’s good.
Alternatively, ERR Rope + Meshing Cogs / Memories of the Past, even at S1 will allow her to have a 3 turn rotation:
1.194(ERR Rope)* ( 5(Ultimate) + 3* (30(Skill) +4(A6, triggering Burden) +4(MofP S1))) = 142 Energy
But that might not even be necessary, if she has enough Speed to go 4 times in the time her Carry can use her 3-turn buff and you have her E4.
i mean, with the new penacony set, i think she’ll be fine with energy with a err rope, tho the e1 problem is still there. it’s not as clunky as yukong but it will be pretty annoying.
Is she coming in the first or second banner of 1.5?
Most likely 2nd half with Argenti/Silver Wolf
The stream should be soon anyway so we’ll know for sure then
Silver Wolf? Shouldn’t the Jing Yuan re-run come first?
Nah it has already been leaked that Silverwolf is going to re-run on 1.5
she is coming in the second one
Shall we talk about design? Hanya actually breaks the censorship HoYo has been avoiding in HSR and GI (HI3 excluded).
If we look back, no characters are having “shown assets” as obvious as Hanya’s clevage, both in splash art and model.
Some characters like Topaz and Himeko have “shown assets,” but hidden through lighting.
I’m glad they finally dared to get through censorship, regardless of the reasons.
Hopefully in the future, character design is getting less censorship such as Hanya.
I’m sick of potential games getting kids-rated, where they had to cover up everything for the sake of law.
That censorship law only applies in China, outside of that Hoyo caters to both sides of their audience, its just not as blatantly fanservicey as some other anime games
Blade’s exposed chest and jiggle physics, Dan IL, Yelan, Wriothesley, Shenhe, Dehya, Jean’s original design, Kafka, Topaz and Clorinde’s struggling button, there’s something for everyone
I think Hanya’s clothing is kinda similar to Raiden in what it shows
I don’t really care for fanservice, I’m just glad after the whole of HI3rd and 3 years of Genshin Hoyo is finally making buff men
if you wanna talk about design you should talk about how lazy hoyo is with the Xianzhou ladies lmao. they all have the same outfit in different colors but you’re happy to see a few square centimeters of virtual cleavage instead
Here comes the parrot that can’t think for themselves repeating the same “hot issue of the month” everyone has been saying on Twitter and Reddit.
Тогда почему во времена средневековья или той же Руси носили одинаковую одежду?
Во времена средневековья или той же руси когда это была одинаковая одежда? Для рекомендации могу предложить посетить краеведческие музеи разных регионов и обнаружить, что если одежды не завозные, то каждый регион, да и каждая деревня, может иметь как малые различия, так и катастрофические, в зависимости от вида деятельности на данной земле, доступа к торговым путям, религиозные вопросы, вопрос руководства и причастности руководящих кругов(бояр и им подобным) к одному или инному государственному образованию, климатические вопросы и тд.(условно суздаль со своим крупным производством меха в 16-17 веках, будет иметь крайне сильное различие с регионом северной краины(смоленска. брянска), начиная от условных орнаментов, заканчивая самим материалом производства той или иной одежды). Так что тут вопрос, с одной стороны я могу понять почему они сделали так как есть, а с другой у нас есть множество различных этнических групп, которые действительно выглядят крайне подобно, хотя одна от другой может иметь радикально разные жизненные подходы, начиная от закрытости общества(видьяхадры), заканчивая банально жизненными циклами и их продолжительностью. Можно было это обыграть.
Let’s just hope no chatacters get the Rosaria treatment
Oh hooray you can finally stare at some boobies without the tiniest bit of fabric or metal obscuring about a quarter of them! Meanwhile the most exposed the men can get is a tiny boob window or an exposed shoulder like we are supposed to eat with that???