| Concepts | Canvas Peacock | |
| Faction | ||
| Reward | ||
| Description | The aberration born in the art school originated from the rumor of “brushes moving and painting on their own.” It congregated the self-loathing of talentless artists, their fear of school, and humanity’s inherent laziness… and ultimately becoming what it is today. |
| Table of Contents |
| Stats |
| Reward |
| Gallery |
Stats
#5013030
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 220239 | 173 | 360 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
| The Stroke - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to one designated target. |
| Sweeping Hues - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to one designated target and consumes 1 "Paint" to deal Additional DMG of the corresponding Type. |
| Dancing Splendor - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to all targets and consumes 1 "Paint" to deal Additional DMG of the corresponding Type. |
| Palette Meltdown - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to all targets and consumes all remaining "Paint" to deal Additional DMG of the corresponding Type. |
| Hue Overflow - Talent | Talent | |
| Energy Regeneration : | |
| After being attacked by targets in the "Colorless" state, gains 1 point of "Paint" based on the attacker's Type. If Elation DMG is received during the attack, gains additional "Paint" points. When "Paint" reaches 6 points, enters the "Color" state. While in the "Colorless" state, Toughness will not drop below 1 point. |
| Chromatic Threshold - Talent | Talent | |
| Energy Regeneration : | |
| When consuming "Paint" to deal Additional DMG to a target, if the target's Type differs from the Additional DMG Type, this Additional DMG is boosted. |
| The Art of Color - Talent | Talent | |
| Energy Regeneration : | |
| Upon entering the "Color" state, targets gain Punchline points based on the highest amount of a single type of "Paint". Then, according to the Type of the already obtained "Paint", gains the corresponding Type Weakness, and reduces RES. At the end of the turn while in the "Color" state, if all "Paint" has been consumed, enters the "Colorless" state. |
#501303001
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 137649 | 173 | 360 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
| The Stroke - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to one designated target. |
| Sweeping Hues - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to one designated target and consumes 1 "Paint" to deal Additional DMG of the corresponding Type. |
| Dancing Splendor - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to all targets and consumes 1 "Paint" to deal Additional DMG of the corresponding Type. |
| Palette Meltdown - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to all targets and consumes all remaining "Paint" to deal Additional DMG of the corresponding Type. |
| Hue Overflow - Talent | Talent | |
| Energy Regeneration : | |
| After being attacked by targets in the "Colorless" state, gains 1 point of "Paint" based on the attacker's Type. If Elation DMG is received during the attack, gains additional "Paint" points. When "Paint" reaches 6 points, enters the "Color" state. While in the "Colorless" state, Toughness will not drop below 1 point. |
| Chromatic Threshold - Talent | Talent | |
| Energy Regeneration : | |
| When consuming "Paint" to deal Additional DMG to a target, if the target's Type differs from the Additional DMG Type, this Additional DMG is boosted. |
#501303002
Sparxie's "Gift"
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 220239 | 173 | 360 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| The Stroke - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to one designated target. |
| Sweeping Hues - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to one designated target and consumes 1 "Paint" to deal Additional DMG of the corresponding Type. |
| Dancing Splendor - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to all targets and consumes 1 "Paint" to deal Additional DMG of the corresponding Type. |
| Palette Meltdown - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to all targets and consumes all remaining "Paint" to deal Additional DMG of the corresponding Type. |
| Hue Overflow - Talent | Talent | |
| Energy Regeneration : | |
| After being attacked by targets in the "Colorless" state, gains 1 point of "Paint" based on the attacker's Type. If Elation DMG is received during the attack, gains additional "Paint" points. When "Paint" reaches 6 points, enters the "Color" state. While in the "Colorless" state, Toughness will not drop below 1 point. |
| Chromatic Threshold - Talent | Talent | |
| Energy Regeneration : | |
| When consuming "Paint" to deal Additional DMG to a target, if the target's Type differs from the Additional DMG Type, this Additional DMG is boosted. |
| The Art of Color - Talent | Talent | |
| Energy Regeneration : | |
| Upon entering the "Color" state, targets gain Punchline points based on the highest amount of a single type of "Paint". Then, according to the Type of the already obtained "Paint", gains the corresponding Type Weakness, and reduces RES. At the end of the turn while in the "Color" state, if all "Paint" has been consumed, enters the "Colorless" state. |
Reward
| Per Page |
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Why would I like dumb people who lie? The Trial characters cannot even be used in the nightmare mo...