名词 | 波提欧 | |
稀有度 | ||
命途 | 巡猎 | |
战斗属性 | 物理 | |
n/a | 308K 15 15 65 15 | |
行迹材料 | 3M 18 41 69 56 139 58 12 8 | |
剧情 | 浪迹银河的改造人牛仔,极度乐观、放荡不羁。 身为「巡海游侠」的一员,为惩奸除恶,可以无所不用其极—— 高调行事的背后,渴望以此引起复仇对象「星际和平公司」的注意。 |
目录 |
属性 |
战技 |
行迹 |
星魂 |
光锥 |
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Gallery |
语音 |
剧情 |
属性
等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | n/a |
1 | 84.48 | 59.4 | 164 | 107 | 5% | 50% | 75 | 115 | |
20 | 164.74 | 115.83 | 319 | 107 | 5% | 50% | 75 | 115 | 4000 5 |
20+ | 198.53 | 139.59 | 385 | 107 | 5% | 50% | 75 | 115 | |
30 | 240.77 | 169.29 | 466 | 107 | 5% | 50% | 75 | 115 | 8000 10 |
30+ | 274.56 | 193.05 | 532 | 107 | 5% | 50% | 75 | 115 | |
40 | 316.8 | 222.75 | 614 | 107 | 5% | 50% | 75 | 115 | 16000 6 3 |
40+ | 350.59 | 246.51 | 679 | 107 | 5% | 50% | 75 | 115 | |
50 | 392.83 | 276.21 | 761 | 107 | 5% | 50% | 75 | 115 | 40000 9 7 |
50+ | 426.62 | 299.97 | 827 | 107 | 5% | 50% | 75 | 115 | |
60 | 468.86 | 329.67 | 908 | 107 | 5% | 50% | 75 | 115 | 80000 6 20 |
60+ | 502.66 | 353.43 | 974 | 107 | 5% | 50% | 75 | 115 | |
70 | 544.9 | 383.13 | 1056 | 107 | 5% | 50% | 75 | 115 | 160K 9 35 |
70+ | 578.69 | 406.89 | 1121 | 107 | 5% | 50% | 75 | 115 | |
80 | 620.93 | 436.59 | 1203 | 107 | 5% | 50% | 75 | 115 |
战技
蹄铁裂颅 - 普攻 | 单攻 | |
能量恢复 : 20 | |
弱点击破 : 单攻 : 30 | |
对指定敌方单体造成等同于波提欧 对敌方单体造成少量物理属性伤害。 | |
等级 | |
炽砾舞者的探戈 - 战技 | 妨害 | |
能量恢复 : 0 | |
弱点击破 : 0 | |
使指定敌方单体及自身进入【绝命对峙】状态,波提欧普攻获得强化且无法施放战技,持续 处于【绝命对峙】的敌方目标陷入嘲讽状态。该目标/波提欧受到对方攻击时,受到的伤害提高 该目标被消灭或弱点被击破后,波提欧均可获得1层【优势口袋】,随后解除【绝命对峙】。 该战技无法恢复能量。施放该战技后,本回合不会结束。 开启【绝命对峙】,【绝命对峙】的目标被消灭或弱点被击破后,波提欧获得【优势口袋】并解除【绝命对峙】。使自身获得强化普攻,且本回合不会结束。 | |
等级 | |
尘魔舞者的日落秀 - 终结技 | 单攻 | |
能量恢复 : 5 | |
弱点击破 : 单攻 : 90 | |
为指定敌方单体添加物理弱点,持续 对该目标造成等同于波提欧 为敌方单体添加物理弱点,并对其造成大量物理属性伤害,使目标行动延后。 | |
等级 | |
轮中五豆 - 天赋 | 强化 | |
能量恢复 : 0 | |
弱点击破 : 0 | |
每层【优势口袋】使强化普攻造成的削韧伤害提高 施放强化普攻期间,若目标处于弱点击破状态,基于【优势口袋】层数,对目标造成等同于波提欧 战斗胜利后,波提欧能够将【优势口袋】保留至下一次战斗中。 【优势口袋】使强化普攻削韧伤害提高,并对被击破的敌人额外造成物理属性击破伤害。战斗胜利后,将【优势口袋】保留至下一次战斗中。 | |
等级 | |
攻击 | |
能量恢复 : 0 | |
弱点击破 : 单攻 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
三乘九的微笑 - 秘技 | 强化 | |
能量恢复 : 0 | |
弱点击破 : 单攻 : 60 | |
使用秘技后,下一次战斗首次施放战技时,为目标添加与终结技相同的物理弱点,持续 使用秘技,下一次进战首次施放战技为敌方单体添加物理弱点。 | |
击锤连弩 - 普攻 | 单攻 | |
能量恢复 : 30 | |
弱点击破 : 单攻 : 60 | |
对指定敌方单体造成等同于波提欧 强化普攻无法恢复战技点,且仅能以处于【绝命对峙】的敌方目标为目标。 对敌方单体造成物理属性伤害,仅能攻击【绝命对峙】的目标。 | |
等级 | |
行迹
幽灵装填 | |
需要角色晋阶 2 | |
使自身暴击率/暴击伤害提高,提高数值等同于击破特攻的 | 5000 3 1 |
攻击强化 (攻击力) | |
需要角色晋阶 2 | |
攻击力提高 | 5000 3 6 |
击破强化 (击破特攻) | |
需要角色晋阶 3 | |
击破特攻提高 | 10000 3 3 |
蛇之上行 | |
需要角色晋阶 4 | |
受到未处于【绝命对峙】目标的伤害降低 | 20000 5 1 1 |
击破强化 (击破特攻) | |
需要角色晋阶 4 | |
击破特攻提高 | 20000 5 4 |
攻击强化 (攻击力) | |
需要角色晋阶 5 | |
攻击力提高 | 45000 3 3 |
击破强化 (击破特攻) | |
击破特攻提高 | 2500 2 |
生命强化 (生命值) | |
需要角色晋阶 3 | |
生命值上限提高 | 10000 3 3 |
击破强化 (击破特攻) | |
需要角色晋阶 5 | |
击破特攻提高 | 45000 3 3 |
星魂
扬尘孤星 | ||
战斗开始时,获得1层【优势口袋】。波提欧造成伤害时无视敌方目标 |
里程碑贩子 | ||
处于【绝命对峙】并获得【优势口袋】时,恢复 |
大理石果园守卫 | ||
终结技等级+2,最多不超过 |
冷肉名厨 | ||
处于【绝命对峙】的敌方目标受到波提欧攻击时,受到的伤害额外提高 |
树桩演说家 | ||
战技等级+2,最多不超过 |
撬棍旅馆的浣熊 | ||
触发天赋造成击破伤害时,对目标额外造成等同于原伤害倍率 |
光锥
名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | n/a | |
锋镝 | 3 | the-hunt-class | 317.52 | 264.6 | 846.72 | 战斗开始时,使装备者的暴击率提高 | ||
离弦 | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | 使装备者消灭敌方目标后,攻击力提高 | ||
相抗 | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | 使装备者在消灭敌方目标后,速度提高 | ||
唯有沉默 | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | 使装备者的攻击力提高 | ||
论剑 | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | 当装备者多次击中同一敌方目标时,每次造成的伤害提高 | ||
点个关注吧! | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | 使装备者普攻和战技造成的伤害提高 | ||
春水初生 | 4 | the-hunt-class | 476.28 | 396.9 | 846.72 | 进入战斗后,使装备者速度提高 | ||
重返幽冥 | 4 | the-hunt-class | 529.2 | 330.75 | 846.72 | 使装备者暴击率提高 | ||
于夜色中 | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | 使装备者的暴击率提高 | ||
如泥酣眠 | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | 使装备者的暴击伤害提高 |
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185 responses to “波提欧”
Since there’s very few ways to break, and def shred gets better the more you have (and his sig has 20% ignore)
shouldn’t Silver wolf be really good with him?
That’s 89% def down which is a massive break dmg increase
To increase break dmg*
I made a post on one of the HTB pages since I was curious as to how HTB performed compared to other units, and my calcs of E0S0 Boothill with Bronya/Ruan Mei/HTB/Silver Wolf with S5 Resolution.
RM+SW was actually the best, even if only slightly, and 4pc quantum Boothill with a… more reasonable LC on SW should do slightly better than Resolution’s 16% shred.
He doesn’t need Silver Wolf, because his ultimate deals physical vulnerability.
The only question: 300% Break for 30% Crit Chance/150% Crit DMG – how can we collect so much Break Effect without Simulated Universe buffs? My Xueyi is having 200% just by sheer luck in items.
Well, is a bit simple.
Trailblazer E4 = 60 BE if u have 200 BE on him.
Ruan Mei trace = 20 BE
Boothill trace = 37,3 BE
Use relic Rope = 64,8 BE
Set Watchmaker 4 pieces on a support = 30 BE
If u got the signature lightcone = 60 BE
Total = 272,1
And i not count any of substat of relic or 2 pieces set on him. But if you don’t get the lightcone is really more dificult achieve 300 of breakeffect and balancing crit damage and rate.
Boothill’s traces give him 37.3% Break Effect
Watchmaker set on a support gives 30%
Talia Planar set gives 36%
2pc/2pc of the break effect relics gives 32%
Ruan Mei gives 20%
Boothill’s Lightcone gives 60%
Break effect rope give 64.8%
Add all of these up = 279.8% Break Effect on Boothill and that is BEFORE any substats in the relics
Another source of Break Effect is the new Harmony Trailblazer – Technique gives 30% break effect when using 2 turns, and his Eidolon 4 straight up just gives teammates more break effect “Increases the Break Effect of all allies except the Trailblazer. The increase is equal to 15% of the Trailblazer’s Break Effect plus 30%.” So I would just stack a bunch of Break Effect on trailblazer and speed. Boothill + Ruan Mei + Trailblazer is going to be great since Trailblazer’s Ult also lets the entire team deal more Break DMG to enemies when they are weakness broken, even Ruan Mei and Gallagher would deal good Break DMG
if no ruan mei?
37.3 traces
32 thief
36 talia
60 Trailblazer (200 be)
64.8 rope
20 Ruan Mei
30 watchmaker (not very high uptime)
60 sig S1
~5.8 per sub
To hit 300 you’ll need either
S1 sig (no other option compares to it anyway)
Harmony tb
or abt 19 break subs if you don’t have either
So yeah he really wants his sig
holy they cooked
he’s MGR Raiden if he wasn’t a mediocre overrated character
Assuming e0s1 4pc quantum 2pc talia Boothill, e0s0 Ruan Mei, e4 HTB and e0 Gallagher,
Base break dmg for 480 toughness (his max) is 33907.9797
So his break damage is 33907.9797*(1+300%)=135631.9188. (300% being his break effect which I could get with 0 BE subs assuming s1, but if s0 then it’d take a few subs)
With 3 stacks, puts his dmg on a broken target as 135631.9188*0.56*3=227861.6236.
But this is his solo damage assuming no outside modifiers.
On Argenti with team modifiers (except HTB ult because i’m not quite sure what it means by “scales with current attack’s toughness reducing damage”)
With all buffs up (Ruan Mei ult, Gallagher’s Besotted) you get about 161245.2365 base break damage, 161245.2365*0.56*3=270891.9972 if max stacks
So ~270k damage, very solid, but keep in mind this is against 480 or above toughness enemy (Argenti), and Argenti is weakness broken with Gallagher+Ruan Mei ult up.
His normal dmg from Skill looks really low, around ~30k with the buffs in this team, but keep in mind the stats I assumed on Boothill are not the best and it’s very possible to do better.
Boothill does best against bosses, with phys weakness that he can implant, he can also force mono-physical if you wanna do that but I’m not sure how well that would perform.
Ruan Mei, HTB and Robin seem to be his best supports currently alongside SW/Pela. He has the highest (?) floor out of any dps so far as long as he fulfills his basic requirements which isn’t hard to do, but he also doesn’t scale as well as other dpses due to break not being affected by most dmg% buffs or crit multipliers. Difference between S1 and S0 isn’t as big as it is for other dpses, but he also doesn’t have any especially good F2P LC options. Boat and Swordplay solid as always, River Flows in Spring might be a pretty good option if you place him next to a shielder like Aventurine or Gepard.
SW and Pela provide very good Def% reduction and Jiaoqiu I heard also has a lot of Def% reduction so expect her to be the best nihility option for Boothill.
The main issue you’re gonna have to work around is getting the first couple stacks of his talent and breaking enemies so you can start killing them, but that’s exactly what his ult and Ruan Mei are for. Might want to build HTB as a sub-dps so you can kill fodder faster.
Is it viable to run Boothill without a dedicated sustain? Not sure, even if it’s a break focused team and Boothill can delay actions with his ult (assuming he can action cut too) I’m not very confident in no sustain Boothill right now. Heard Jiaoqiu has a Huohuo-like passive healing effect so she might be able to replace a sustain.
Due to over like 70% of his damage NOT being even slightly affected by dmg% or crit or atk multipliers, you MIGHT be able to forego those almost entirely in favour of more break effect and SPD. I’m not sure if running Adversial (3* LC) can change anything though. His passive crit rate+dmg also helps you to forego hunting for additional crit stats.
(also something funny but Boothill with SPD boots+Ruan Mei field and like 1 speed substat at most can reach 145 speed)
Important to remember that these are VERY preliminary calcs, and HTB’s ult buff is also missing so expect a lot of changes.
Im glad youre passionate about the game, but I think you should use some of this freetime on something productive man. This does come off a bit unhealthy.
This response above is passive-aggressive wtf.
I’m currently on session break in college, and the math didn’t take longer than ~5 minutes to do, writing the comment took about as long if not longer. I think I deserve to be able to indulge in a game I like and theorycraft every once in a while.
Don’t let that comment affects you. Rather see more in-depth analysis comments like you did, instead of the regular doomposters vs worshipers drama.
There is one thing I noticed, his max toughness break count is probably 960, it goes by his basic attack, which during his skill, he can only do “Fanning the Hammer”, and the weakness break is 60 x 1600% = 960
Actual MoC gameplay has come out, and it seems like this is the case (435k with HTB+Ruan Mei and enhanced basic attack breaking Argenti)
Light cones
Sig is obv BiS
Stellar sea is a nice option as alway
swordplay seems excellent
This is actually an insanely sig dependent character. His damage split between normal and break is about 5050 from my initial calculations, which makes any stat that doesn’t both buff his normal damage and break damage pretty bad. although swordplay for example is a nice stat stick he just doesn’t really care about the stats.
Final Victor might also be really good because of the lack of attack up he has.
Probably not BiS 4 star but is an option if you don’t have Swordplay.
This is my Metal Gear Rising: Revengeance!
He’s the true raiden expy, not Acheron
Are you sure you don’t mean Arlecchino expy?
its actually amazing how much u hate women. Youve been camping under acheron’s comments trying to downplay her potential and shilling JY+Sparkle instead only for her to function much better than JY has ever could with way cheaper supports. You’re a weirdo.
Uuugh this is why Acheron should not be limited to Nihility team only. Boothill’s skill and ulti definitely have debuff that can add Acheron’s stack. Hoyoverse why are you like this? 🙁
I mean… Boothill would contribute nothing to Acheron’s dmg
He can contribute to Acheron’s stack so she can ult faster.
“When in Standoff, the enemy target receives 30% more DMG when attacked by the other unit.” There’s his contribution toward Acheron’s damage.
“the other unit” this dmg boost seems to only apply to Boothill
It affects both Boothill and the enemy target. Simplified description says “initiates and increases the DMG received by Boothill and the selected enemy from each other” so Boothill would receive 15% more DMG from other enemy units, while the enemy target would receive 30% more DMG from the other ally units.
Yes, “from each other”, so Boothill takes more damage from the marked enemy and the marked enemy takes more damage from Boothill. Others don’t take advantage of this debuff.
Lord have mercy on my bank account. Robin and Boothill both look cracked. leaning towards Boothill for the aesthetic alone and the fact Robin is basically overkill at this point
🫡
Me personally, i am a sucker for music themed characters and Robin Checks every single box there is for me.
Yea Me too, Robin fits the bill for FuA characters soo well. Besides she’s basically a Bard role in DnD 😂
I don’t usually pull male characters, but when I do, he must be western themed.
Don’t mind me. Red Dead Redemption is my all time favorite game series 😩