
![]() | 名詞 | アーチャー |
レア度 | ![]() ![]() ![]() ![]() ![]() | |
運命 | ![]() | |
戦闘属性 | ![]() | |
専用素材 | ![]() ![]() ![]() ![]() ![]() | |
軌跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
メインストーリー | 過去から未来へと絶望は繰り返され、赤き外套に包まれた無数の理想は燃え尽きた。だが、残された灰燼に惑わされてはならない—— 理想を騙り、偽りの美しき夢を紡ぐ者に抗い、彼は再び立ち上がる。この世にはびこる偽善と最後まで戦い抜くだろう。 どこに身を置こうとも、彼が正義の味方であることに変わりはないのだから。 |
目次 |
ステータス |
戦闘スキル |
軌跡 |
星魂 |
光円錐 |
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メインストーリー |
ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | 専用素材 |
1 | 84.48 | 66 | 158 | 105 | 5% | 50% | 75 | 220 | |
20 | 164.74 | 128.7 | 309 | 105 | 5% | 50% | 75 | 220 | ![]() ![]() |
20+ | 198.53 | 155.1 | 372 | 105 | 5% | 50% | 75 | 220 | |
30 | 240.77 | 188.1 | 451 | 105 | 5% | 50% | 75 | 220 | ![]() ![]() |
30+ | 274.56 | 214.5 | 515 | 105 | 5% | 50% | 75 | 220 | |
40 | 316.8 | 247.5 | 594 | 105 | 5% | 50% | 75 | 220 | ![]() ![]() ![]() |
40+ | 350.59 | 273.9 | 657 | 105 | 5% | 50% | 75 | 220 | |
50 | 392.83 | 306.9 | 737 | 105 | 5% | 50% | 75 | 220 | ![]() ![]() ![]() |
50+ | 426.62 | 333.3 | 800 | 105 | 5% | 50% | 75 | 220 | |
60 | 468.86 | 366.3 | 879 | 105 | 5% | 50% | 75 | 220 | ![]() ![]() ![]() |
60+ | 502.66 | 392.7 | 942 | 105 | 5% | 50% | 75 | 220 | |
70 | 544.9 | 425.7 | 1022 | 105 | 5% | 50% | 75 | 220 | ![]() ![]() ![]() |
70+ | 578.69 | 452.1 | 1085 | 105 | 5% | 50% | 75 | 220 | |
80 | 620.93 | 485.1 | 1164 | 105 | 5% | 50% | 75 | 220 |
戦闘スキル
![]() | 干将・莫耶 - 通常攻撃 | 単体攻撃 |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 | |
指定した敵単体に 指定した敵単体に少量の量子属性ダメージを与える。 | |
レベル | |
![]() | 偽・螺旋剣 - 戦闘スキル | 単体攻撃 |
EP回復 : 30 | |
弱点撃破 : 単体攻撃 : 60 | |
「回路接続」状態に入る。指定した敵単体に 「回路接続」状態に入る。指定した敵単体に大量の量子属性ダメージを与える。「回路接続」状態の時、戦闘スキルを発動してもターンは終了しない。また、 | |
レベル | |
![]() | 無限の剣製 - 必殺技 | 単体攻撃 |
EP回復 : 5 | |
弱点撃破 : 単体攻撃 : 90 | |
指定した敵単体に 指定した敵単体に大量の量子属性ダメージを与え、チャージを獲得する。 | |
レベル | |
![]() | 心眼(真) - 天賦 | 単体攻撃 |
EP回復 : 5 | |
弱点撃破 : 単体攻撃 : 30 | |
自身以外の味方が攻撃を行った後、 | |
レベル | |
![]() | 攻撃 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
![]() | 千里眼 - 秘技 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 60 | |
敵を攻撃。戦闘に入った後、敵全体に 敵を攻撃。戦闘に入った後、敵全体に量子属性ダメージを与え、チャージを獲得する。 | |
![]() | 終了 - 戦闘スキル | 終了 |
EP回復 : 0 | |
弱点撃破 : 0 | |
「回路接続」状態を解除し、ターンが終了する。 | |
軌跡
![]() | 投影魔術 |
キャラクター昇格が必要 2 | |
![]() ![]() ![]() |
![]() | 攻撃強化 (攻撃力) |
キャラクター昇格が必要 2 | |
攻撃力+ | ![]() ![]() ![]() |
![]() | ダメージ強化・量子 (量子属性ダメージ) |
キャラクター昇格が必要 3 | |
量子属性ダメージ+ | ![]() ![]() ![]() |
![]() | 正義の味方 |
キャラクター昇格が必要 4 | |
![]() ![]() ![]() ![]() |
![]() | ダメージ強化・量子 (量子属性ダメージ) |
キャラクター昇格が必要 4 | |
量子属性ダメージ+ | ![]() ![]() ![]() |
![]() | 攻撃強化 (攻撃力) |
キャラクター昇格が必要 5 | |
攻撃力+ | ![]() ![]() ![]() |
![]() | 守護者 |
キャラクター昇格が必要 6 | |
味方がSPを獲得した後、SPが | ![]() ![]() ![]() ![]() |
![]() | 会心率強化 (会心率) |
キャラクター昇格が必要 6 | |
会心率+ | ![]() ![]() ![]() |
![]() | 攻撃強化 (攻撃力) |
キャラクターがLv.に達する必要があります 75 | |
攻撃力+ | ![]() ![]() ![]() |
![]() | ダメージ強化・量子 (量子属性ダメージ) |
キャラクターがLv.に達する必要があります 80 | |
量子属性ダメージ+ | ![]() ![]() ![]() |
![]() | ダメージ強化・量子 (量子属性ダメージ) |
量子属性ダメージ+ | ![]() ![]() |
![]() | 会心率強化 (会心率) |
キャラクター昇格が必要 3 | |
会心率+ | ![]() ![]() ![]() |
![]() | ダメージ強化・量子 (量子属性ダメージ) |
キャラクター昇格が必要 5 | |
量子属性ダメージ+ | ![]() ![]() ![]() |
星魂
![]() | 触れられなかった理想 | ![]() |
戦闘スキルを1ターンに |
![]() | 叶えられなかった幸福 | ![]() |
必殺技を発動する時、ターゲットの量子属性耐性- |
![]() | 凡庸に甘んじない気概 | ![]() |
戦闘スキルのLv.+2、最大Lv. |
![]() | 英雄とは程遠い生涯 | ![]() |
必殺技ダメージ+ |
![]() | 無銘なる孤影の守護 | ![]() |
必殺技のLv.+2、最大Lv. |
![]() | 果てなきを彷徨う巡礼 | ![]() |
ターンが回ってきた時、SPを1回復する。自身の戦闘スキルで累積できるダメージアップ効果+ |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | 専用素材 | |
![]() | {RUBY_B#や}矢{RUBY_E#}じり | 3![]() ![]() ![]() | the-hunt-class![]() | 317.52 | 264.6 | 846.72 | 戦闘開始時、装備キャラの会心率+ | ![]() ![]() |
![]() | {RUBY_B#りげん}離弦{RUBY_E#} | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | 装備キャラが敵を倒した後、攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#そうこう}相抗{RUBY_E#} | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | 装備キャラが敵を倒した後、速度+ | ![]() ![]() |
![]() | {RUBY_B#ちんもく}沈黙{RUBY_E#}のみ | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#ろんけん}論剣{RUBY_E#} | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの攻撃が連続で同じ敵に命中するたびに、与ダメージ+ | ![]() ![]() |
![]() | フォローして! | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの通常攻撃と戦闘スキルによるダメージ+ | ![]() ![]() |
![]() | {RUBY_B#しゅんすい}春水{RUBY_E#}に{RUBY_B#しょせい}初生{RUBY_E#}する | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 396.9 | 846.72 | 戦闘に入った後、装備キャラの速度+ | ![]() ![]() |
![]() | {RUBY_B#ゆうめい}幽冥{RUBY_E#}に{RUBY_B#き}帰{RUBY_E#}す | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 529.2 | 330.75 | 846.72 | 装備キャラの会心率+ | ![]() ![]() |
![]() | {RUBY_B#よる}夜{RUBY_E#}の{RUBY_B#とばり}帳{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}で | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | 装備キャラの会心率+ | ![]() ![]() |
![]() | {RUBY_B#どろ}泥{RUBY_E#}の{RUBY_B#ごと}如{RUBY_E#}き{RUBY_B#ねむ}眠{RUBY_E#}り | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | 装備キャラの会心ダメージ+ | ![]() ![]() |
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51 responses to “アーチャー”
question:
1. why is his skill on same level as seeles ult (superior if you consider a 200% dmg bonus plus 5 usage per turn )
2. does each individual usage of his skill restore energy
3. can his skill trigger luochas talent heal multiple times and can it generate multiple stacks for feixiao
4. can he maximize the effect of sushang lc
1. Considering his skill act multiple times, the same way Seele does (Resurgence), but WITHOUT killing enemy first (Archer), at the cost hungry sp poin, it’s kinda similar but in reverse way. Take your poison: the ability to brute force anything (mob or elite) without wasting turn or one shot to anything in conserve way (if you lucky her Resurgence can activate)
2. Yes
3. Yes
4. Yes and no, but not recommended
Wait, since when did Hoyoverse do crossovers? I also noticed Saber is in here as well. i guess we’re doing a Honkai Star Rail x Fate/Stay Night. Genshin can use a crossover as well 🙂
Hoyo is no stranger to crossovers. Genshin did one with Horizon: Zero Dawn. Zenless has yet to do a crossover though. Hi3 has tons of crossovers with other IPs and even their own IPs, and Tears of Themis did one with Teletubbies a while back.
Oh, yeah, you’re right. I forgot about Aloy lol. I have her and her bow but since we can’t upgrade her Constellations or her weapon. I got her chillin in the Serenitea Pot still on level 1 lol.
isn’t Archer from the FATE/Estrella series/game?? I also seen Saber on here from the same series too. Is there going to be a HSR x FATE crossover?
Question: What are best cones outside of his? I have every hunt cone save for BP hunt cone + Ratio’s, and I don’t plan to pull at all on collab banner because it feels like next level scam due to pity being completely separate from usual limited banner, and you still have to deal with potential loss. I’m not in the mood to throw away around 80 pulls just to be spooked by dumb shit like Bailu’s cone, on a banner that is completely separate entity from the usual banner. Meaning, I can’t just save up my loss for some future banner’s cone. I don’t want that. Therefore, I want to know which cones it the best alternative for him.
See you at the end. That is the event light cone that should become available along with his release.
Hope his E2 generates 1-2 SP
Have we heard or seen anything about Hunt March with Archer? If each Archer skill gives March charge, then she will get her enhanced basic really fast, and that buffs shifu’s crit damage by 60%. Also enables Izumo/Duran, and she’s an SP gen.
wait…. March7 get a change for every Attack by her talent and then there Is the follow up from the eidolon “After Shifu uses Basic ATK or Skill to attack an enemy target, March 7th immediately launches a follow-up attack and deals Imaginary DMG equal to 60% of March 7th’s ATK to the primary target of this attack. Additionally, triggers the corresponding effect based on Shifu’s Path and then gains 1 point(s) of Charge. If there is no primary target available to attack, then attacks a single random enemy instead. This effect can only trigger once per turn.”
i wonder if March7 will interrupt archer’ s “cicuit connection” (bad) or if She Will take action After it’s ending
If you’re talking about March 7th getting enough charge for an enhanced basic attack, it just makes her next on the turn order which won’t interrupt Archer’s Circuit Connection as his turn won’t end.
I’m not sure about her follow up, but I don’t think it will end his turn either, even if it does play in the middle of his turn.
That look works but also look goofy tbh. Let me write this down:
1. Every time Archer atk, give stack to March, so him comsuming…let’s say 3 times (6 sp), only give her 3 stacks.
2. She can trigger FuA per turn after Archer finish his action, which also give stack to herself, and simultaneously triggering Archer FuA at same time, “ring around the rosie” kind of thing (if he has “Charge” stack), so +1sp recovery.
3. Her Enhanced basic atk can’t recover sp, that’s the downside right there, but she can give him buff nonetheless.
4. Thanks to March’s skill, she can help herself to break Quantum enemy (very good in Apoc)
5. Duet with her, you can put Izumo for Archer.
Summary: her buff really niche, but the downside is you have to measure up Archer attacking when she’s gonna use enhanced basic atk RIGHT before her AV so close, otherwise that’s gonna be waste. Also, aside from positive sp unit, she sometimes can’t do sp recover in her Enhanced basic atk.
Ugh, you’re right about her enhanced basic not generating sp, so she’d have to be faster than Sparkle (who should be at 160.1+) to consistently get a normal basic between full Archer combos. Sparkle, Archer, and March acting should all happen with no action value passing, so March would act again before Sparkle and Archer. Skipping an Archer combo shouldn’t be too bad, since the 60% crit dmg buff to shifu lasts 2 turns and March will act right before Sparkle again.
Base + Boots + e1(10%) = 137.2, so probably more than 10 rolls of speed to be faster than Sparkle, which set bonuses (hopefully 4pc musketeer) can help with.
Not awful, but now her personal damage is in question. I’m pretty proud of my current 144 speed March build, but her basic/fua ends up doing 8k, her ult like 15k, and her enhanced basic hits between 50-100k due to it’s random amount of hits, with only Sparkle buffs. Ngl, maybe 100k after an Archer combo kinda sucks. She’s usable. If she’s fast.
Cipher gives 40% vulnerability and deals 12% of Archer’s total damage with not even all of her ult’s damage. I’m getting her s1 so 24% def reduction too. Without speed tuning shenanigans. And contributing to Sparkle’s A6. I think I’ll just run Rutilant/Duran on Archer.
I should correct myself that the percentage of Archer’s damage Cipher can do again is 24%
The fact that his SPD is 2 away from getting the full benefits from 4pc. Poet infuriates me
oh what the fk i just calculated it
105-(105*0.08)= 96.6
this is bullshit bruh hopefully they lower the spd in v3
So. hmm.
I have Sparkle and Fu Xuan. For this guy’s last teammate (and skill point generator), do I go Cypher or buffed Silver Wolf? Cypher is better at generating SP and lets both characters use the Duran planar set…
eh, who am I kidding. the answer is probably going to be “I can’t afford to roll on either, given my other wants from this series of patches”
i have an unused Sparkle tooand i’m search ing reason to pull for the cat, i love her model , voice , moveset and personality but her kit seems really nothing special. ( for Acheron, Pela with Cipher Cone probably Is the same, and buffed SW looks even Better). i was thinking She Will be great with Archer but just now popped up the synergy with March 7 . i’m skipping Hyacine now for Cipher but i’m really sad
waifu over meta
As of rn silver wolf after he buff puts archers damage far above what ciphers does even when factoring in ciphers damage but their both so Op it honestly falls upon who u want more tbh
the concern is that cipher never has to skill, she gens sjill points really fast. I guess SW is only missing out on 13 all res shred by not skilling… but that’s still a concern. GAR needs so many skill points…