Concepts | "All or Nothing" | |
Faction | Other | |
Description | A game die metamorphosed from the "Aventurine of Stratagems," which shall decide the gamblers' destiny in the Gamble. |
Stats
#8032031
"All or Nothing"
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 27530 | 120 | 0% | 24% | 10% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | Debuff Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
Fickle Fortune - Talent | Talent | |
Energy Regeneration : | |
HP cannot be reduced to lower than 1. When this unit is attacked by a target that has entered the Gamble, the target will receive a random number between 1 and 6. When HP is reduced to 1, gains Winds of Fortune. While in possession of Winds of Fortune, this unit is guaranteed to receive the number 6 and use Defeat Penalty when the Gamble ends. |
Defeat Penalty - Ability | Single Target | |
Energy Regeneration : | |
Self-destructs, dealing Imaginary DMG to Aventurine of Stratagems. |
Eternal Secret - Talent | Talent | |
Energy Regeneration : | |
When attacked by a target that has entered the Gamble, doubles the odds of the Gamble. |
You can find numbers on https://homdgcat.wiki/sr/chaos?lang=ENGepard's HP is 1,005,574 Kafka'...