
![]() | 名词 | 驭空 |
阵营 | 仙舟「罗浮」 | |
稀有度 | ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
战斗属性 | ![]() | |
汉语 | 钟可 | |
英语 | Dawn M. Bennett | |
韩语 | 전숙경 | |
日语 | 冬馬由美 | |
n/a | ![]() ![]() ![]() ![]() ![]() | |
行迹材料 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
剧情 | 仙舟「罗浮」天舶司的首领,久历战阵的飞行士与射手。 而今却陷于繁冗公务,难以抽身。 |
目录 |
属性 |
战技 |
行迹 |
星魂 |
光锥 |
背包 |
Gallery |
语音 |
剧情 |
属性
等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | n/a |
1 | 81.6 | 51 | 125 | 107 | 5% | 50% | 100 | 130 | |
20 | 159.12 | 99.45 | 243 | 107 | 5% | 50% | 100 | 130 | ![]() ![]() |
20+ | 191.76 | 119.85 | 293 | 107 | 5% | 50% | 100 | 130 | |
30 | 232.56 | 145.35 | 356 | 107 | 5% | 50% | 100 | 130 | ![]() ![]() |
30+ | 265.2 | 165.75 | 406 | 107 | 5% | 50% | 100 | 130 | |
40 | 306 | 191.25 | 468 | 107 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
40+ | 338.64 | 211.65 | 518 | 107 | 5% | 50% | 100 | 130 | |
50 | 379.44 | 237.15 | 580 | 107 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
50+ | 412.08 | 257.55 | 630 | 107 | 5% | 50% | 100 | 130 | |
60 | 452.88 | 283.05 | 693 | 107 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
60+ | 485.52 | 303.45 | 743 | 107 | 5% | 50% | 100 | 130 | |
70 | 526.32 | 328.95 | 805 | 107 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
70+ | 558.96 | 349.35 | 855 | 107 | 5% | 50% | 100 | 130 | |
80 | 599.76 | 374.85 | 917 | 107 | 5% | 50% | 100 | 130 |
战技
![]() | 流镝 - 普攻 | 单攻 |
能量恢复 : 20 | |
弱点击破 : 单攻 : 30 | |
对指定敌方单体造成等同于驭空 对敌方单体造成少量虚数属性伤害。 | |
等级 | |
![]() | 天阙鸣弦 - 战技 | 辅助 |
能量恢复 : 30 | |
弱点击破 : 0 | |
获得 驭空施放战技获得【鸣弦号令】的回合,不会移除【鸣弦号令】。 获得2层【鸣弦号令】,自身持有【鸣弦号令】时我方全体攻击力提高。 | |
等级 | |
![]() | 贯云饮羽 - 终结技 | 单攻 |
能量恢复 : 5 | |
弱点击破 : 单攻 : 90 | |
施放终结技时,若驭空持有【鸣弦号令】,则额外使我方全体暴击率提高 自身持有【鸣弦号令】时我方全体暴击率和暴击伤害提高,并对敌方单体造成大量虚数属性伤害。 | |
等级 | |
![]() | 箭彻七札 - 天赋 | 强化 |
能量恢复 : 0 | |
弱点击破 : 0 | |
施放普攻可额外造成等同于驭空 使普攻额外造成少量伤害并提高本次普攻削韧伤害。该效果1回合后可再次触发。 | |
等级 | |
![]() | 攻击 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
![]() | 云鸢逐风 - 秘技 | 强化 |
能量恢复 : 0 | |
弱点击破 : 0 | |
使用秘技后进入持续 使自身移动速度提高。攻击敌人进战后获得2层【鸣弦号令】。 | |
行迹
![]() | 襄尺 |
需要角色晋阶 2 | |
驭空被施加负面效果时可抵抗1次负面效果,该效果在 | ![]() ![]() ![]() |
![]() | 生命强化 (生命值) |
需要角色晋阶 2 | |
生命值上限提高 | ![]() ![]() ![]() |
![]() | 伤害强化•虚数 (虚数属性伤害提高) |
需要角色晋阶 3 | |
虚数属性伤害提高 | ![]() ![]() ![]() |
![]() | 迟彝 |
需要角色晋阶 4 | |
驭空在场时,我方全体造成的虚数属性伤害提高 | ![]() ![]() ![]() ![]() |
![]() | 伤害强化•虚数 (虚数属性伤害提高) |
需要角色晋阶 4 | |
虚数属性伤害提高 | ![]() ![]() ![]() |
![]() | 生命强化 (生命值) |
需要角色晋阶 5 | |
生命值上限提高 | ![]() ![]() ![]() |
![]() | 气壮 |
需要角色晋阶 6 | |
持有【鸣弦号令】时,每当我方目标行动后,驭空将额外恢复 | ![]() ![]() ![]() ![]() |
![]() | 攻击强化 (攻击力) |
需要角色晋阶 6 | |
攻击力提高 | ![]() ![]() ![]() |
![]() | 生命强化 (生命值) |
需要角色等级 75 | |
生命值上限提高 | ![]() ![]() ![]() |
![]() | 伤害强化•虚数 (虚数属性伤害提高) |
需要角色等级 80 | |
虚数属性伤害提高 | ![]() ![]() ![]() |
![]() | 伤害强化•虚数 (虚数属性伤害提高) |
虚数属性伤害提高 | ![]() ![]() |
![]() | 攻击强化 (攻击力) |
需要角色晋阶 3 | |
攻击力提高 | ![]() ![]() ![]() |
![]() | 伤害强化•虚数 (虚数属性伤害提高) |
需要角色晋阶 5 | |
虚数属性伤害提高 | ![]() ![]() ![]() |
星魂
![]() | 天舶飞将,枕弧待战 | ![]() |
进入战斗时,我方全体速度提高 |
![]() | 青霄驰骋,驱驭苍穹 | ![]() |
当我方任意单体当前能量值等于其能量上限时,驭空额外恢复 |
![]() | 危弓未辍,执射不宁 | ![]() |
战技等级+2,最多不超过 |
![]() | 百里闻风,九曲响镝 | ![]() |
持有【鸣弦号令】时,驭空造成的伤害提高 |
![]() | 井仪贯侯,疾羽参连 | ![]() |
终结技等级+2,最多不超过 |
![]() | 弦栝如雷,铣珧激荡 | ![]() |
驭空施放终结技时,立即先获得 |
光锥
名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | n/a | |
![]() | 齐颂 | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 进入战斗后,使我方全体的攻击力提高 | ![]() ![]() |
![]() | 轮契 | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 使装备者施放攻击或受到攻击后,额外恢复 | ![]() ![]() |
![]() | 调和 | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 进入战斗时,我方全体速度提高 | ![]() ![]() |
![]() | 记忆中的模样 | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 使装备者的击破特攻提高 | ![]() ![]() |
![]() | 与行星相会 | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 330.75 | 1058.4 | 进入战斗后,当我方目标造成与装备者相同属性的伤害时,造成的伤害提高 | ![]() ![]() |
![]() | 舞!舞!舞! | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 当装备者施放终结技后,我方全体行动提前 | ![]() ![]() |
![]() | 镂月裁云之意 | 4![]() ![]() ![]() ![]() | harmony-class![]() | 476.28 | 330.75 | 952.56 | 在战斗开始时以及当装备者回合开始时,随机生效1个效果。该效果生效时,替换上次的效果且本次不会与上次重复。效果包含:使我方全体攻击力提高 | ![]() ![]() |
![]() | 但战斗还未结束 | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 463.05 | 1164.24 | 使装备者的能量恢复效率提高 | ![]() ![]() |
![]() | 过往未来 | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高 | ![]() ![]() |
Per Page |
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Gallery
语音
语言
Title | loc_sound |
初次见面 | |
问候 | |
道别 | |
关于自己 | |
闲谈•飞行 | |
闲谈•天舶司 | |
爱好 | |
烦恼 | |
分享 | |
见闻 | |
关于景元 | |
关于彦卿 | |
关于停云 | |
关于素裳 | |
关于白露 | |
关于镜流 | |
战斗开始•弱点击破 | |
战斗开始•危险预警 | |
回合开始•一 | |
回合开始•二 | |
回合待机 | |
普攻 | |
战技•一 | |
战技•二 | |
轻受击 | |
重受击 | |
终结技•激活 | |
终结技•施放 | |
无法战斗 | |
重回战斗 | |
回复生命 | |
秘技 | |
战斗胜利 | |
开启战利品 | |
解谜成功 | |
发现敌方目标 | |
返回城镇 |
剧情
Title | 文本语言 |
角色详情 | 仙舟「罗浮」天舶司的主司,性情温和,处事老练。 年轻时作为飞行士久历战阵,以优秀的战绩成为主司,却因一场惨烈的战争不再飞翔天际。 如今虽已褪去锋芒,专心操持公务,但「罗浮」的航向上始终有她的身影。 |
角色故事·一 | 「你知道吗?能进天舶司的,只有三种人。 能说会道的人;追求刺激的人;渴望回归星空的人——就是这三种,再无其他。」 我们与形寿无尽的仙舟人不同。虽然狐人也被称作「长生种」,但寿元也不过三百余载。所以,我们中的许多人更加乐于尽情享受生活乐趣——全心全灵,只为追求生活的极致。 我?现年二百四十六岁,半截身子入土,早就过了享乐的年纪。你或许知道我年轻时也性格泼辣,手段风雷;在老一辈仙舟人口中,你还可能听说过我连闯六个红灯的战绩。 那会儿我才刚成年,就被人提溜到将军面前…结果你猜怎么着?他竟然让我加入天舶司——只因为我星槎开得实在漂亮,想来定能在这天舶司大有作为。 那时候,他管我叫「不良少女」。后来,他们叫我「王牌」。 * 角色等级 |
角色故事·二 | 「衰颓的老人百无一用,如同褴褛的衣裳挂在木棍上。」 很多年前,我听过这样一首域外的古诗。它们的韵律与仙舟诗不同,我谈不上喜欢,可唯独这句始终盘旋在我心中,像魂灵挥之不去。 我见识过异邦人如何衰老。皮肤和肌肉变得松弛、大脑发生不可逆的退化、骨骼变得脆弱、眼球变得浑浊… 我理解他们为何羡慕我们。我曾经同他们一样,以为我们不会衰老,以为我们会永远保持不变的模样。 每次出征前夕,我都会向战友承诺:「你只管握紧武器,我会把你带回仙舟的。」 但我食言了。那场战斗后,只有我一人拖着残躯回到了天舶司。 我回不去了。我再明白不过。 自此,我便埋头专注于公务,不再作回归天际的空想。 我老了。 * 角色等级 |
角色故事·三 | 「这故事里的情节和你们仙舟人恰恰相反。」 这个故事来自仙舟之外。故事说,有一个青年人,与神明做交易,祈求自己永生不死。神明实现了他的愿望。他不死,但他的肉体会衰老。他会永恒地衰老下去,承受无尽的苦行。这一切都是因为他妄图获得不会朽坏的肉身。 故事末了,给我讲故事的老人才对我道出如上的感慨。或许,仙舟巨舰在化外民看来就是徜徉星海的极乐宝船——在这里,人们只会以无穷寿量永享天伦之乐,不知衰败寂灭之苦。只是在我看来,状况并非如此。 仙舟人恰恰在经历着永恒的衰老。的确,我像五十岁那年一样精力充沛。我能驾驶着星槎穿过不足两丈宽的峡谷;我能和人连续跳上几个时辰的舞;我还能歌唱——说起来你可能不信,我唱得比长乐天的许多艺人还要好呢。 可惜,我不会再这么做了。我不想再这么做了。它们不再能给我带来任何乐趣。已经没什么能给我带来太多乐趣的事物了。 这就是我们的衰老。这就是所有仙舟住民的衰老。 * 角色等级 |
角色故事·四 | 「纸鸢是坠亡飞行士的纪念物。 好好保管——代替那些无法回到天空的飞行士们再度起飞吧。」 当我从燃烧着熊熊烈火的星槎残骸中爬出,看到的是那颗无血无泪的星球未经大气修饰的天空。 那是我见过的最美的天空,可我只感到难以忍受的悲伤。我只能像只该死的蚂蚁匍匐在大地上,眼巴巴地望着它。 在梦里,我死在了那天。 我想了很多。我想起过去。我见过死去的太阳。我见过活化的星球。我见过帝弓司命的光矢。我见过太多事物。我见过太多星星。我见过太多生命陨落。我见过太多生命诞生。我见过太多。我老了。我想我老了。我会死去。我的翅膀折断了。我回不去。我想我老了。我回不去。我想我会死去。我的翅膀折断了。我飞不起来。我像蚂蚁。我想我飞不起来。我想我的翅膀折断了。我想回去。我想回到天空。我想回去。我想回到天空。我想回去。 我从梦里醒来。 我想回去。我想回去。我想回去。 我必须回去。星空属于我。我渴望回归星空。 我将完成生命中的最后一次奋飞。 * 角色等级 |
关于「你」 | * 完成开拓任务「旅途正在继续」后解锁 |
你的「故事」•一 | * 完成开拓任务「旅途正在继续」后解锁 |
你的「故事」•二 | * 完成开拓任务「静静的星河」后解锁 |
32 responses to “驭空”
Hear me out
Because her buffs dont rely on her stats like Bronya’s or Tingyun’s and because of that passive talent, full Break Effect Yukong might actually not be bad at all
A full break effect imaginary unit can delay the action of an enemy by a gigantic amount, so I think it would be pretty funny to try out
might be better if you go speed and energy recharge.
yes but you cant build energy recharge as substats so what else are you gonna do
just full speed?
yes. If you ever want her to work well with a good Seele, Dan Heng or Yanqing who all outspeed him and would most likely be using spd stats as well.
And I would go with some HP and Def since she is very squishy.
Plus, a halfhearted break effect from substats won’t really be meaningful.
it’s not that hard to get the right spd value with her and, therefore, use her in the most productive way unfortunately without e6 she is not reliable enough because of too much skill point investment and god damn why is she not in sliverwolf’s banner I want to snatch some compies of her. 🙁
She demands a lot of SP. I can see her synergize with Arlan, Fire MC, Blade, and other SP neutral / positive chars so she can keep up her buffs. Also better fit in teams with 2 DPS so her buffs don’f go to waste.
Definitely not a character you can just slot in easily. She needs a team that works around her caveats.
I can also see her synergizing pretty well with Luocha as the only healer that scales off attack yet. If someone gets both of them in the same team and activates Luocha’s healing field and her ATK buff at the same time, the resulting healing will be pretty sweet
As many wanted to make a mono electro team with Tingyun Bailu SW and JY, I’d be pretty pumped to make a mono imaginary one with her, Luocha, SW and Dan Heng IL.
She feels like she synergizes pretty well with Luocha which is to be expected I guess since they’re on the same banner, but I hope her skill point consumption isn’t too restricting because it might have extremely negative synergy with Dan Heng.
I don’t think I want her? I mean… Huge buffs but she will eat skill points every turn like a main dps. And then I would need to make sure to make my main dps go just after her which seems like a lot of work. Not for me.
Bronya buffs and consumes 1skill point every turn and yet she’s the best support of the game. Yukong seems really powerfull because she can dealt damage while buffing at the same time. Any character that can do two things at the same time it’s powerful.
Her talent does make it seem like using her skill every other turn will be her best option
Bonker buff but pretty hard to use. Unless her E6 is unlocked which makes her buff next allies whenever She cast ultimate.
but her Ultimate has good multiply and I assumed Yukong will get self buff when she uses Ultimate as well so that count as Yukong + 2 allies’ turn (and ultimate).
Just use skill -> Ult and tune your dps to move right after her? I don’t really see how that’s hard aside from spd tuning.
If anything she’s not SP efficient as her buffs only last for 1 dps turn, you can achieve stability with Bronya’s pushing but that’s pointless.
I think she will fit in a 1 turn nuke (burst dmg) oriented team, works great with 5* danheng in the future too.
Can’t believe that. Her ult is 361% Scale with only 90 energy like Natasha. Banner Sliver Wolf I’ll E6 her right
her energy is 130 not 90. I think Your reading her break stat.
You’re*
her ultimate lasts for one turn?
so the best way to maintain 2 stacks of “roaring bowstrings” while there’s tingyun and bronya is:
> tingyun
> yukong + skill
> bronya
> dps
the thing is tingyun e1 ult give the dps 20% spd. so if you want to showcase number, the dps spd can’t get through bronya spd
only for showcase other than that its stupid and not worth much
Why 3 Harmony? How can you survive Simulated Universe and Forgotten Hall?
Abundance path might be enough to keep you alive. as for memory of chaos then yea you’ll need a defensive unit.
I don’t think she’ll be as good as tingyun…if the wrong ally gets a turn, it’ll be just a waste, and she’s not Sp efficient too.
damn….. shes even more of a must pull then tingyun somehow
I dont think so. Ting gives so much more raw stats, and She is way easier to use without wasting her buffs.
Yukong is really good, but the only reason I would use her over Tingyun is if I wanted a imaginary breaker, and she is the only 4* imaginary in the game right now.