开拓者

开拓者
开拓者名词开拓者
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 同谐
战斗属性Class 虚数
n/a
信用点246K
掠夺的本能12
篡改的野心13
深邃的星外质28
践踏的意志12
行迹材料
信用点2.4M
云际音符12
掠夺的本能28
空际小节54
篡改的野心42
天外乐章105
践踏的意志42
蛀星孕灾的旧恶12
命运的足迹5
剧情登上星穹列车的少女(少年)。
为了消除星核带来的危机,选择与星穹列车同行。

目录
属性
战技
行迹
星魂
光锥
背包
Gallery
语音
剧情

属性

等级攻击力防御力生命值速度暴击率暴击伤害嘲讽能量n/a
160.7292.41481055%50%100140
20118.4180.182881055%50%100140
信用点3200
掠夺的本能4
20+142.69217.143471055%50%100140
30173.05263.344211055%50%100140
信用点6400
掠夺的本能8
30+197.34300.34801055%50%100140
40227.7346.55541055%50%100140
信用点12800
篡改的野心5
深邃的星外质4
40+251.99383.466141055%50%100140
50282.35429.666871055%50%100140
信用点32000
篡改的野心8
深邃的星外质6
50+306.64466.627471055%50%100140
60337512.828211055%50%100140
信用点64000
践踏的意志5
深邃的星外质8
60+361.28549.788801055%50%100140
70391.64595.989541055%50%100140
信用点128K
践踏的意志7
深邃的星外质10
70+415.93632.9410131055%50%100140
80446.29679.1410871055%50%100140
等级n/a
1
20
信用点3200
掠夺的本能4
20+
40
信用点12800
篡改的野心5
深邃的星外质4
40+
50
信用点32000
篡改的野心8
深邃的星外质6
50+
60
信用点64000
践踏的意志5
深邃的星外质8
60+
70
信用点128K
践踏的意志7
深邃的星外质10
70+
80

战技

摇摆的礼仪摇摆的礼仪 - 普攻 | 单攻
能量恢复 : 20
弱点击破 : 单攻 : 30
对指定敌方单体造成等同于开拓者攻击力的虚数属性伤害。

对敌方单体造成少量虚数属性伤害。
等级 9
中场馈赠的雨中场馈赠的雨 - 战技 | 弹射
能量恢复 : 6
弱点击破 : 单攻 : 30 / 扩散 : 30
对指定敌方单体造成等同于开拓者攻击力的虚数属性伤害,并额外造成4次伤害。每次伤害对随机敌方单体造成等同于开拓者攻击力的虚数属性伤害。

对敌方单体造成少量虚数属性伤害,共弹射5次。
等级 15
喧嚣的舞灯巡游喧嚣的舞灯巡游 - 终结技 | 辅助
能量恢复 : 5
弱点击破 : 群攻 : 30
为我方全体附上【伴舞】效果,持续回合,开拓者每回合开始时持续回合数减1。持有【伴舞】的我方目标击破特攻提高,并且攻击处于弱点击破状态下的敌方目标后,会将本次攻击的削韧伤害转化为1次超击破伤害

为我方全体施加【伴舞】效果。持有【伴舞】的我方目标击破特攻提高,并且攻击处于弱点击破状态下的敌方目标后,额外造成1次超击破伤害
等级 15
全屏段的高空踏歌全屏段的高空踏歌 - 天赋 | 妨害
能量恢复 : 0
弱点击破 : 0
当有敌方目标的弱点被击破时,开拓者立即恢复点能量。

当有敌方目标的弱点被击破时,开拓者恢复能量。
等级 15
攻击攻击
能量恢复 : 0
弱点击破 : 单攻 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。
等级 1
即刻!独奏团即刻!独奏团 - 秘技 | 辅助
能量恢复 : 0
弱点击破 : 0
使用秘技后,下一次战斗开始时使我方全体的击破特攻提高,持续回合。

下一次战斗开始时使我方全体的击破特攻提高。
等级 1

行迹

卫我起舞卫我起舞
需要角色晋阶 2
当场上敌方目标数量等于5或以上/4/3/2/1名时,【伴舞】效果触发的超击破伤害提高20%/30%/40%/50%/60%
信用点4000
云际音符2
蛀星孕灾的旧恶1
伤害强化•虚数伤害强化•虚数 (虚数属性伤害提高)
需要角色晋阶 2
虚数属性伤害提高3.2%
信用点4000
云际音符2
掠夺的本能4
击破强化击破强化 (击破特攻)
需要角色晋阶 3
击破特攻提高5.3%
信用点8000
空际小节2
篡改的野心2
随波逐流随波逐流
需要角色晋阶 4
施放战技时,造成的第一次削韧伤害额外提高100%
信用点16000
空际小节4
命运的足迹1
蛀星孕灾的旧恶1
击破强化击破强化 (击破特攻)
需要角色晋阶 4
击破特攻提高8%
信用点16000
空际小节4
篡改的野心3
伤害强化•虚数伤害强化•虚数 (虚数属性伤害提高)
需要角色晋阶 5
虚数属性伤害提高4.8%
信用点36000
天外乐章2
践踏的意志2
剧院之帽剧院之帽
需要角色晋阶 6
我方目标造成弱点击破后额外使敌方目标行动延后30%
信用点128K
天外乐章6
命运的足迹1
蛀星孕灾的旧恶1
效果抵抗强化效果抵抗强化 (效果抵抗)
需要角色晋阶 6
效果抵抗提高6%
信用点128K
天外乐章6
践踏的意志6
伤害强化•虚数伤害强化•虚数 (虚数属性伤害提高)
需要角色等级 75
虚数属性伤害提高6.4%
信用点128K
天外乐章6
践踏的意志6
击破强化击破强化 (击破特攻)
需要角色等级 80
击破特攻提高10.7%
信用点128K
天外乐章6
践踏的意志6
击破强化击破强化 (击破特攻)
击破特攻提高5.3%
信用点2000
掠夺的本能2
效果抵抗强化效果抵抗强化 (效果抵抗)
需要角色晋阶 3
效果抵抗提高4%
信用点8000
空际小节2
篡改的野心2
击破强化击破强化 (击破特攻)
需要角色晋阶 5
击破特攻提高8%
信用点36000
天外乐章2
践踏的意志2

星魂

您的最佳观众席您的最佳观众席您的最佳观众席
施放首次战技后立即回复1点战技点。
越狱的跨洋彩虹越狱的跨洋彩虹越狱的跨洋彩虹
战斗开始时,开拓者的能量恢复效率提高25%,持续3回合。
休止符的疗养院休止符的疗养院休止符的疗养院
战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
袒护白鸽的冠冕袒护白鸽的冠冕袒护白鸽的冠冕
开拓者在场时,使除自身以外的队友击破特攻提高,提高数值等同于开拓者15%的击破特攻。
包庇旧节拍的诗包庇旧节拍的诗包庇旧节拍的诗
终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
明天,栖息聚光之下明天,栖息聚光之下明天,栖息聚光之下
战技的额外伤害次数增加2次。

光锥

名词稀有度命途攻击力防御力生命值战技n/a
齐颂
齐颂3
RarstrRarstrRarstr
harmony-class317.52264.6846.72进入战斗后,使我方全体的攻击力提高8%。同类技能无法重复生效。
群星乐章
铁卫勋章
轮契
轮契3
RarstrRarstrRarstr
harmony-class317.52264.6846.72使装备者施放攻击或受到攻击后,额外恢复4点能量,该效果单个回合内不可重复触发。
群星乐章
铁卫勋章
调和
调和3
RarstrRarstrRarstr
harmony-class317.52264.6846.72进入战斗时,我方全体速度提高12点,持续1回合。
群星乐章
蠢动原核
记忆中的模样
记忆中的模样4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56使装备者的击破特攻提高28%。装备者施放攻击后,额外恢复4点能量,该效果单个回合内不可重复触发。
群星乐章
铁卫勋章
与行星相会
与行星相会4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4进入战斗后,当我方目标造成与装备者相同属性的伤害时,造成的伤害提高12%
群星乐章
践踏的意志
舞!舞!舞!
舞!舞!舞!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56当装备者施放终结技后,我方全体行动提前16%
群星乐章
工造浑心
镂月裁云之意
镂月裁云之意4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56在战斗开始时以及当装备者回合开始时,随机生效1个效果。该效果生效时,替换上次的效果且本次不会与上次重复。效果包含:使我方全体攻击力提高10%;使我方全体暴击伤害提高12%;使我方全体能量恢复效率提高6%。同类效果无法叠加,在装备者陷入无法战斗状态时解除。
群星乐章
践踏的意志
但战斗还未结束
但战斗还未结束5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24使装备者的能量恢复效率提高10%,并在对我方目标施放终结技时恢复1个战技点。该效果每施放2次终结技可触发1次。当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高30%,持续1回合。
群星乐章
铁卫勋章
过往未来
过往未来4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高16%,持续1回合。
群星乐章
蠢动原核
镜中故我
镜中故我5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4使装备者击破特攻提高60%。装备者施放终结技后,使我方全体造成的伤害提高24%,持续3回合,并且若装备者击破特攻大于等于150%,则恢复1个战技点。
每个波次开始时,我方全体立即恢复10点能量,同类技能无法重复生效。
群星乐章
永寿荣枝
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78 responses to “开拓者”

  1. You guys kinda forgetting that DoT actually scales off of Break Effect a decent bit, so possibly good in a Kafka DoT team.

    Not even that, Break Effect Sushang (if you have her E4) will benefit from this character right away, and even if she’s not the strongest of the strongest, she has potential especially with Imaginary MC.

      
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    • Even if we agree that enemy has both electric and wind vul, dots from break still last one turn (and it takes two or three turns to break the elite enemy with classic Kafka BS), BE’s actual buff will have tiny uptime and you’ll lose at ton of atk and speed from asta or a ton of… well, everything from Slutan Mei. So it’s a really, really bad idea, cause Asta is just better, giving the third dot, atk and speed.

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      • it’s 2 turns for break dots for lightning, wind and fire, initial break delay plus recover. you can retrigger them the turn they recover but with HTB’s break delay stacking on, you might get more turns to retrigger. I know Buraly mentioned sushangs viability for break, but sampo, luka, and kafka will also take advantange of it.

        in the situation of a WL weak enemy most players are nor going to focus on breaking only. BS does waaaaaay too much dmg with her kit alone that BE would be redundant. E4 sampo in the same situation would work better for the break playstyle since he can retrigger and do more toughness dmg.

        HTB alone doesn’t provide the buffs needed in between breaks, but if you going for that playstyle, just hypercarry the dot breaker. Both Sampo and Luka have shown they’re capable of doing so for the longest.

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  2. gaw damn tf they tryna do. Pull Robin and Ruan Mei w/ HTB and it’ll turn Archeron or Boothill into absolute monsters

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  3. Igive you a challenge.
    If you really think you can play with a team full of four stars in late game content, find someone or do yourself the following:
    In the most beginning (I mean, on first minutes, to make sure you made less than a billion attempts)of the next abyss make two teams of ONLY four star characters with total crit mass on a single character less than 250 and without legendary LCs (despite the ones you get for free) and complete the abyss fully without, for example, more than five retries overall. Yeah, you may say “but I must get used to enemies, calculate the elements, etc!”, but you can do it all while theorycrafting. All the characters may be e6. And even if you somehow succeed, try to do the same with your four five star teams. And compare how much effort it takes in both cases.
    I think to understand this game’s “balance”, everybody should try to play without 5* utility and op supports. Any YouTuber who says this game is fairly balanced should try it too. Pick fire trailblazer instead of your Fu Xuan and Lynx instead of your huo and you’ll suddenly feel how clunky and unpleasant to play this game becomes, how every second enemy deletes half of your HP with one punch and you can do nothing about it, a despair when the boss uses strong attack on the first action and finishes your core with the second, yeah, try it, you, living in illusion of balance, where “four stars are strong”, “Old characters are meta”, and “Powercreep doesn’t exist”.

      
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      • You may skip Fu Xuan, Sparkle or Ruan Mei because you want to play , for example, Topaz and then suck in the abyss. it’s pretty balanced, yeah.

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        • You’re not entirely wron but this is only a problem for new players, people who have played the game since early patches should have figured out soon enough that newer enemies would quickly start becoming problematic and that 1.0 healers weren’t provided with any form of anti CC or consistent healing/shielding.

          If you decided to skip Luocha, Fu Xuan, Huo Huo and now Aventurine, while playing the game to complete high difficulty content, your decision making as a player is just straight up awful, and the same applies for supports. Ruan Mei was pretty much a necessity for DOTs and FUAs dual-dps comps considering how uncomfortable characters like Asta are, but she revealed to be a free slot for most hypercarry comps too , while I don’t think that E0 Sparkle is really that gamebreaking of a support.

          On a side note, what were you even trying to say mentioning Topaz? We’re all perfectly aware of the fact that she’s not that great of a DMG dealer as of now due to lack of relic options (4PC is not even close to other 4PC) and that most of her support (and some of her damage) potential is walled behind E1 and sig. LC, but she can easily deal with MoC as long as your comps aren’t dogsh*t.

          What I’m understanding from your messages is that you’re simply not okay with the game not allowing you to complete everything after making sh*ttons of awful decisions and not being able to create any kind of teamcomp, but I seriously don’t understand how this is supposed to make any sense, what game allows you to do that?

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  4. I think this is decent for a free character that everyone has to work with the upcoming break effect based units in Sam and Boothill.

    Probably there to support Sam and Boothill and then they release a 5* limited char that does what TB does but much better later (Sunday possibly)

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    • Yea, I’m very unimpressed, too. It feels very under-tuned, especially given how niche the kit is already.

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    • he is free so that probably why like with physical and fire mc but being the first focused harmony character on break effects (ik ruin mei but her BE is just more of a bonus than anything) but he gives break effect at e4 you probably wont need to build him with speed because of his ult countdown so just more break effect
      maybe he will be underwhelming on release but when more and more break effect damage dealers will release he will become better and better

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  5. Ult allows 2 more break effects to be processed, is that too much? Imagine Ruan Mei, Boothill, Gallagher hitting the enemy with 2 more break effects, how big the damage would be. If Trailblazer’s Ult also allows allies to activate virtual and quantum number action delay. I can imagine a great scenario for the team. Hope I’m wrong

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  6. IDK, May be you can use him with RM and Boothill/Xueyi/Luka, but only against pure solo target with phys/quantum + imaginary weakness. Tho for Boothill there no need for phys weakness.
    Seems like he is as niche or even more than Yukong and Hanya.

      
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  7. Img is one of the strongest elements right now. All the players have Ratio so IMG breaker unit is not necessary for most of us. And… He’s weak. Right now we have no DPS who wants to deal damage with break. Even with (slut)an mei it’s too inconsistent and weak, and this hero is not the one who’s gonna resurrect the concept. I hoped he’ll give the team break efficiency to at least try to compensate lacking of RM on f2p accounts, but no, he’s just nothing compared to other supports.
    And yes, he has absolute zero direct damage buffs, which means even if here is a couple “break” DPSes, on others he is completely useless.
    His best things are his E (just asta-like breaking button) and break effect sharing (still don’t know who needs it). Maybe you’ll be able to use him in Sam/butthill packs, to increase “RM’s damage (cringe alert), but for me it’s disgusting. “Free character”, you say? Dendro MC moment.

      
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    • The comment was written before I checked Butthill (my mistake), and yeah, they CAN work together, but I’m not sure if he’ll be the best option there. Obviously, old good damage increase is just better and cowboy is the only one able to utilize his buffs at the moment.

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      • A lot of his damage comes from his break damage, and considering this Trailblazer’s ult allows you to deal additional break damage on every single attack to a weakness broken enemy, I really don’t see why you wouldn’t run him with Boothill. The way I see it HTB enables a new archetype of team/character (break damage team/DPS) to work, and there will be definitely be more characters for it down the line.

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      • Shushang will like this a lot, after breaking an enemy she can go bananas on them. any character can work with HTB if you take them into the right fight.
        XueYi and Acheron can benefit from HTB because they ignore weakness types.
        Clara can benefit quite a bit because she does a lot of free damage because of how she works.
        March 7th can use this, having her deal some free damage is nice.
        Aventurine has a lot of free attacks he does with a lot of bonus damage now.
        Pretty much every Erudition character put against the right weakness will do tons of extra damage.
        Instead of giving buffs, HTB will deal the damage themself, making it so that, if you have another character that buffs multiple characters ( Huohuo, Ruan Mei, Robin, Asta, YuKong, Bronya ult and Sparkle talent ) it will get double the effectiveness. almost like having 2 dps but only one needs to attack to get both the damage instances.

        HTB also makes teambuilding a bit different only because they act like a sub-DPS but tied to the main dps more then relying on themselves to attack and deal damage.

        There are of course Best in slot characters and even if they are not on that team , doesn’t mean the team is strictly bad. put a little thought in it and it will work.
        Also, if a character looks bad on release, doesn’t mean they are bad, they can age like wine like Topaz. She is getting so much value now because of the follow-up attack archetype getting love and so will break effect.

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        • Actualy, scratch Clara and March only because i misread a little. Add Sampo to the list because of how fast you ussually build him and Welt because of the slow making him and allies take more turns.
          The rest still aplies.

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          • Little change again, in the heat of passion of reading everything, i mistook robins ult, the part that deals damage based on her attack, for a part of HTB ult kit. Doesn’t change a huge amount but it does change the part where HTB deals the break damage with is a bit of a damage reduction over all but i am pretty sure i read everything CORRECTLY now XD.

    • Cool your head. There are many characters that would be perfect for this unit. For example Xueyi, whose damage is scaled through the break effect and she can easily reduce stamina of any enemy with her ult. Ruan Mei paired with MC will be able to deal tens of thousands of damage just by using a basic attack under the buff of her ult. Finally Gallagher, who gets an extra action after his ult and can very quickly deal up to three attacks, each of which will generate a huge amount of damage. And this only few most valid option, but any unit can take place in team with this version of MC, since break effect don’t have such hard requiremnts as crit damage and can by used by any one who can effectivle drain enemy stamina and have relics with high break effect stats on it.

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      • Yeah exactly. was gonna post bout xueyi, RM + harmony MC combo & sustain/Silverwolf cuz with that much break delay. I doubt opponents even get a turn . Also possible synergy is luka, since his “meta” build is already BE + being able to proc the bleed which is hp% based dmg.

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      • Xuei… Sushang… Gallahar… Are you freaking serious? Even with him they will never enter the level of classic crit five stars (especially after Robin’s release.) RM? Funny to hear. She’s already built in break and her damage is around zero because of poor scaling , MC will change nothing here. His only hope is mister cowboy and maybe Sam (plus some future DPSes), but he’ll still lose to most other harmonies, providing hoyo’s favourite buff- straight damage boost. Even as break-related support he loses to RM in every. single. way.

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      • -Xuei, Sushang and Gallagher.
        BRUH.
        4* DPSes in this game will never become even comparable to 5*. The only deviation is QQ, but I think it’s just one of head developers hs a crush on her, because she was directly and strongly buffed for a long time. Xuei may become better (better than “trash tier”, but surely won’t grow high. Sushang is trash and you can do nothing about it. She has no direct break scaling. And gallahar is funny because he just can’t maintain sustain for your team, so he’s a trash and you can do nothing about it.

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        • If your Gallagher can’t maintain sustain, you just built him poorly and that is on you. And oh no, obviously the 4* DPS characters (-QQ) won’t match the 5* ones, but who cares because the game isn’t hard enough to NEED 5* half the time. I see so many people clear the game with 4* units so it really doesn’t matter. All the extra damage he enables is nice. End of story. Yeah he’s not a phenomenal buffer, but he’s fine. Also love you calling Ruan Mei’s damage bad when it isn’t even the point of her kit. Its how many buffs she has that is what makes her good. The damage is just a nice bonus.

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        • go check LilyAquina Gallagher in MoC, he can sustain very well, and Break alot of dmg. he can sustain very well like all sustainer in this game, seriously this MC is quite good if you had some brain to make it works, not just plain boring buffer crit like that. this game kinda not your game, go get some other “waifu” game . geez

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