The Ashblazing Grand Duke

The Ashblazing Grand Duke
The Ashblazing Grand DukeConceptsThe Ashblazing Grand Duke
Head
Grand Duke's Crown of Netherflame
Grand Duke's Crown of Netherflame
Hands
Grand Duke's Gloves of Fieryfur
Grand Duke's Gloves of Fieryfur
Body
Grand Duke's Robe of Grace
Grand Duke's Robe of Grace
Feet
Grand Duke's Ceremonial Boots
Grand Duke's Ceremonial Boots
Set Effect2-Pc: Increases the DMG dealt by follow-up attacks by 20%.
4-Pc: When the wearer uses follow-up attacks, increases the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack up to 8 time(s) and lasts for 3 turn(s). This effect is removed the next time the wearer uses a follow-up attack.

Table of Contents
Head
Hands
Body
Feet
Story
Gallery

Head

⭐⭐

+6
Base Stats
Class HP
139.99
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class HP
281.11
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class HP
469.65
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class HP
705.6
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Hands

⭐⭐

+6
Base Stats
Class ATK
70
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class ATK
140.56
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class ATK
234.82
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class ATK
352.8
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Body

⭐⭐

+6
Base Stats
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Class CRIT Rate
6.43%
Class CRIT DMG
12.86%
Class Outgoing Healing Boost
6.86%
Class Effect Hit Rate
8.57%
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Class CRIT Rate
12.91%
Class CRIT DMG
25.82%
Class Outgoing Healing Boost
13.77%
Class Effect Hit Rate
17.21%
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Class CRIT Rate
21.57%
Class CRIT DMG
43.13%
Class Outgoing Healing Boost
23%
Class Effect Hit Rate
28.75%
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Class CRIT Rate
32.4%
Class CRIT DMG
64.8%
Class Outgoing Healing Boost
34.56%
Class Effect Hit Rate
43.2%
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Feet

⭐⭐

+6
Base Stats
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Class SPD
7.61
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Class SPD
11.42
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Class SPD
16.43
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Class SPD
25.03
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Story

Head

The elegant fire demon was born in the most fiery of all fires, and believes Destruction to be the supreme glory bestowed upon Fetora.

"I, born on the eve of destruction, am the sinful belief of Fetora. I am the furious flames of Nanook."

Nanook destroyed Fetora by THEIR own hands, and the White Star's flames coalesced with the power of Destruction to birth a plasmic lifeforms. The elegant fire demon saw its birth as a revelation. "Today, the Lord of Destruction conquered Fetora. THEY honored it with blazing flames. The frivolous and meaningless glory evaporate with the solar flare, but concrete and heavy glory shall mark my coronation." Ifrit has been obsessed with destruction and slaughter since birth.

"The laurels of honor in this world are all woven of thorns. The only laurel that surpasses these thorns is my supreme crown of netherflame."

The embers left behind from the Aeon of Destruction's annihilation of a star were clasped in Ifrit's own hands, molded into the shape of Fetora's crown, and worn to this day.

Hands

Ifrit orchestrated countless crises bent on annihilating lives. The Grand Duke fancied themselves as a conductor, and must wear gloves to hold the conductor's baton covered in thorns.

"I come with Destruction's revelation. One hand giveth, and the other taketh away."

Firmly believing that "the preciousness of something can only be appreciated in its eradication," Duke Inferno torched the history and culture of the planet Lisalit, scorching the brilliant silks of the aristocracy, incinerating the long scrolls of the poets, razing the vivid murals of the painters to ash... "Civilization is like a larva. It will only be reborn in a burning execution, when it turns into a black butterfly that flutters away in the wind." Like an undertaker who lowers their head to monitor the crematorium's furnace, Ifrit guides civilizations into their swansong.

"Through my efforts, imagination, and direction... the synchronization, number of performances, tone, and tempo of the different catastrophes... all fuse into a brilliant masterpiece of destructive performance."

After the end of a satisfying destruction, Ifrit wipes the blood off their hands and dons pristine white gloves again, as if they were an aristocrat attending a banquet.

Body

The elegant fire demon admires their image in the dressing mirror after an inhumane massacre. An audience with a monarch always requires appropriate finery.

"The purpose of clothing is not to adorn one's appearance, but to display one's true essence — just as the essence of flame is to destroy."

The ever-burning clan of fire demons regards Nanook as their emperor and savior, but the Aeon had never glimpsed at them. Ifrit's destruction is laced with flaunts, power, conquest, and motivation, and the rivalry between the Ever-Flame Mansion and the Jepella Brotherhood was even more sordid. "Impure destruction stains the most magnificent garments more easily than dirt." Regarding purity, Ifrit has never been able to grasp its essence from the start.

"The value of destruction lies in the value of the thing destroyed. Our value lies in our practice of Destruction until our emperor takes notice."

Ifrit, with piety in their heart, wears brocaded garments woven with velvet-red flames, and waits for the summon of the Destruction.

Feet

Wherever the elegant fire demon's trail wound, the smoldered civilizations silently wailed. Ifrit never paid them any attention —

"Those who have no roads left to walk on don't need boots. Why must these civilizations at their end whinge at me?"

Duke Inferno, with the crown of fire on their head, is considered by many civilizations as an otherworldly demon, yet receives an invitation from the planet of festivities. Ifrit is happy to attend in full ceremonial garb. "I will prepare a courteous and thoughtful destruction, and not a single bone will be left behind." The elegant fire demon assembles a party of cosmic evil, and plans the grandiose scene of offering a mountain of corpses and a sea of blood for the banquet... Those destroyed civilizations are but mere stops on the pilgrimage to Destruction, and Penacony will just be another pit stop along the way.

"Your destruction is nothing personal. It is just for the purpose of earning THEIR gaze."

At the sound of the distant banquet calling, Ifrit cheerfully embarks on the long journey to the feast.

84 responses to “The Ashblazing Grand Duke”

  1. It’s about a 15% damage increase for Topaz, and that’s only cuz her old set sucks. It’s not much an improvement for Himeko, and that’s only due to her old set also sucking; if the Fire set was as good as the other Elemental sets, then this set would be worse for her. Jing Yuan obviously benefits the most from this, but is it enough? It’s actually not as big of an improvement as it seems since the Lightning set is already quite good.

    I was hoping this set would make Follow-Up attackers somewhat competitive with Bronya focused teams, but it’s doesn’t bridge the gap AT ALL. Back the “you suck if you don’t work well with Bronya” mentality again, it’s really quite sad for the state of the game.

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  2. Now that it’s here, time to confirm some details regarding the set’s mechanics:

    — The stack applies *before* the hit deals its damage.
    — Blast/AoE attacks can gain stacks from hitting multiple targets.
    — A Blast/AoE attack that hits multiple targets simultaneously increments its stacks in a left-to-right order (based on player PoV).
    Himeko’s FUA does 4 hits. In my test scenario vs 4 enemies, on the 1st hit, the damage taken by the leftmost enemy had 1 Atk stack, the enemy to its right 2 stacks, then the next one 3 stacks, and the rightmost enemy 4 stacks. For the 2nd hit, the leftmost enemy took damage for 5 stacks, until the rightmost was finally at max 8 stacks. Then of course, for the 3rd and 4th hits it’s already maxed out.
    I also double checked with my sheets and it matches with what I got in-game.

    I think that’s about it for what I wanted to test, it works as expected otherwise. Because of the important details above, it performs slightly better than if I went with my previous assumptions. Now onto characters…

    — Topaz, Jing Yuan, Himeko: Still good.
    — Clara: Unfortunately it still doesn’t help her case. 6% Atk on the main hit is still low.
    — Herta: It should be somewhat better now (my previous assumptions of the set were really not in her favor), but the way her kit works is still her crux.

      
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  3. Regarding Topaz,

    What if I don’t unlock Topaz passive talent that makes her basic attack become follow up attack?

    Will it makes all 4-pc stacks will always be used by Numby, maybe only get refresh if Topaz use her skill

    I can still not unlock that her major trace.

      
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    • Like I said in the Topaz’ page, the only thing you gain is to be SP positive and a 48% Atk buff on the basic attack and nothing else, the buff gets reset at the beginning of a follow-up attack.

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      • Have you been able to test this?

        Does the stacked buff last from the beginning of a FUA to the beginning of the next FUA? If so, is the number of hits being taken into account before the dmg of the FUA goes out? I would be shocked if they coded in to add a different, progressively larger ATK multiplier to every instance of dmg in a FUA.

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        • I haven’t been, myself, able to test this since I don’t have beta access, but some people that did tested it, the buff do gets reset at the beginning of every FUA, and no, you get one stack per hit, not before they happen like they did with DHIL, so dunno why you’re shocked about something that already exist. (Btw DHIL is working the same way without his eidolon, his buff on hits gets reset at every attack he does.)

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          • Alright, thanks. Just thought it might be quite complex that way, because the game would have to look up the specific ATK stat for every instance and multiply that by DMG, Crit, Res, Def. It might be even more beneficial this way because it would affect even the first instance of FUA dmg.

            Do you know if buff does persists until the next FUA and can buff other sources of damage? For example, JY’s LL strikes and gives him 8 stacks over the multiple hits. Then the 48% ATK buff can be applied to his next 2 Skills + Ultimate until the next LL FUA?

          • If we have to be technical about it, DHIL’s Talent gives a stack *after* the hit, while his Skill gives a stack *before* the hit.
            Also, both buffs last until his turn ends, which allows you to chain his Ult either beforehand so you have a few Talent stacks, or afterwards so it can benefit not just from Talent, but also from Skill stacks.

          • @Our General Yes, it does work that way for JY and Himeko, they gets the full benefit for their skill, BA, and Ult until next FUA so it’s a really good set for them.

            @The Vizier Just used his gimmick as an explanation, but thanks for the thorough insight, since I don’t have him I have “basic” knowledge of how his kit works.

    • Seems to me Proof of Debt’s effect went over your head (and probably a lot of people too). It’s a 50% FUA Dmg Amp (Vulnerability effect), meaning it’s a raw 1.5x multiplier for your follow-ups.

      There’s really no point skipping that Trace. Ignoring the other benefits of turning her BA into a FUA and *only* looking at damage, 48% Atk hardly compares.

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      • It’s not just that. If the BA is a follow-up attack, and you attack a target with Proof of Debt, you trigger a Numby attack (which hits 8 times)… so you do indeed lose the stacks on the BA, but you immediately gain a full stack again. That Numby attack will be at lower ATK because of lost stacks, but without the trace you wouldn’t get a Numby attack at all, and thus the trace still increases damage. The trace makes you lose stacks for the next Numby attack not on Topaz’ turn only if you attack a target without Proof of Debt, which is not really that relevant.

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      • I guess we’re working off the premise that the stacks get reset at the start of a FUA, in which case no FUA would be affected by any number of stacks generated by the one preceding it. If that’s correct, then the 4pc set grants only 6% ATK buff to Topaz’s BA hit and Topaz’s other FUAs get an average increase to their ATK multiplier of 27%.

        That is still better than a flat 12% ATK from 2pc Musketeer / DoT set or 10% Fire DMG, but not by much. Realistically, the 15% difference in ATK might be worth sacrificing for better Crit and ATK sub stats from those sets.

        I will probably prioritize getting a decent 2pc FUA set for Topaz and Clara + 2pc Physical / ATK / Fire. Then, a decent 4pc FUA set to use on Jin Yuan / Himeko, because they seem to benefit a lot more from it.

        And only then would I aim to replace some of the pieces and form the second 4pc FUA set for Topaz. (probably months down the line if ever)

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        • Correction:
          If the ATK is gained after every FUA hit, then 4pc will have no effect on Topaz’s BA and 21 or 24% ATK buff to her other FUAs, assuming her normal FUA is 7 hits and 8 hits during her ultimate.

          That’s not a huge benefit over being able to mix and match from any of the two ATK 2pc sets or Fire and get better sub stats. Especially if you can make use of DoT set pieces with crit rate on them, while farming the Cavern.

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          • It’s 18% avg for the 7-hit, and 8-hit Ult ver is 21%+ or well… it should be 25.2%.

            In Ult ver hits 1-7 deals 10% of total dmg each, while hit 8 deals 30% of total dmg.
            Since the 8th hit is equivalent to 3 hits, you multiply its Atk% by 3, and accounting for that you then divide the sum by 10.
            — 0+6+12+18+24+30+36+(42*3) = 252 / 10 = 25.2%.

    • you gain 48% atk but you lose:
      50% bonus dmg from follow up atk from proof of debt
      20% bonus dmg from the 2pc.
      15% bonus dmg from 2pc inert planar set
      If you have the LC, you also lose
      30% bonus dmg
      If you have E1, you also lose
      50% crit dmg

      85-115% bonus dmg > 41-48% atk

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  4. This set is a major buff for Lighting Lord.
    Clara is BiS Physical set as only the 2 piece works overall…
    Himeko can kinda use it but overall the fire set works better…

    Topaz gets slapped for this set being actually horrible 4 piece set…

    Really stupid but makes sense as Clara would become a major nuke after a few counters and all you would need to do is make sure she gets attacked every 2 rounds (that is kinda easy)

    Overall this set is just to buff Jing Yuan (No longer Mid Yuan, HA!)

      
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