知更鸟

知更鸟
知更鸟名词知更鸟
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 同谐
战斗属性Class 物理
n/a
信用点308K
蓄梦元件15
流梦阀门15
星际和平工作证65
造梦马达15
行迹材料
信用点3M
云际音符18
蓄梦元件41
空际小节69
流梦阀门56
天外乐章139
造梦马达58
蛀星孕灾的旧恶12
命运的足迹8
剧情出生于匹诺康尼,闻名银河的天环族歌者,举止从容优雅的少女。
此次受家族宴请回到故乡,在「谐乐大典」为众宾献歌一曲。
可以依靠「同谐」的力量传递歌声,在歌迷乃至万界生灵之中展现「共鸣」。

目录
属性
战技
行迹
星魂
光锥
背包
Gallery
语音
剧情

属性

等级攻击力防御力生命值速度暴击率暴击伤害嘲讽能量n/a
187.12661741025%50%100160
20169.88128.73401025%50%100160
信用点4000
蓄梦元件5
20+204.73155.14091025%50%100160
30248.29188.14971025%50%100160
信用点8000
蓄梦元件10
30+283.14214.55661025%50%100160
40326.7247.56531025%50%100160
信用点16000
流梦阀门6
星际和平工作证3
40+361.55273.97231025%50%100160
50405.11306.98101025%50%100160
信用点40000
流梦阀门9
星际和平工作证7
50+439.96333.38801025%50%100160
60483.52366.39671025%50%100160
信用点80000
造梦马达6
星际和平工作证20
60+518.36392.710371025%50%100160
70561.92425.711241025%50%100160
信用点160K
造梦马达9
星际和平工作证35
70+596.77452.111941025%50%100160
80640.33485.112811025%50%100160
等级n/a
1
20
信用点4000
蓄梦元件5
20+
40
信用点16000
流梦阀门6
星际和平工作证3
40+
50
信用点40000
流梦阀门9
星际和平工作证7
50+
60
信用点80000
造梦马达6
星际和平工作证20
60+
70
信用点160K
造梦马达9
星际和平工作证35
70+
80

战技

扑翼白声扑翼白声 - 普攻 | 单攻
能量恢复 : 20
弱点击破 : 单攻 : 30
对指定敌方单体造成等同于知更鸟攻击力的物理属性伤害。

对敌方单体造成少量物理属性伤害。
等级 9
翎之咏叹调翎之咏叹调 - 战技 | 辅助
能量恢复 : 30
弱点击破 : 0
使我方全体造成的伤害提高,持续回合,知更鸟每回合开始时持续回合数减1。

使我方全体伤害提高
等级 15
千音迭奏,群星赋格千音迭奏,群星赋格 - 终结技 | 辅助
能量恢复 : 5
弱点击破 : 0
知更鸟进入【协奏】状态,使除自身以外的队友立即行动。
处于【协奏】状态时,我方全体攻击力提高,提高数值等同于知更鸟攻击力的+点,且我方目标每次施放攻击后,知更鸟会额外造成1次等同于其自身攻击力的物理属性附加伤害,该伤害暴击率固定为,暴击伤害固定为
处于【协奏】状态时,知更鸟免疫控制类负面状态,【协奏】状态结束前不会进入自己的回合且无法行动。
行动序列上出现【协奏】倒计时,倒计时回合开始时知更鸟退出【协奏】状态并立即行动,倒计时固定拥有点速度。

进入【协奏】状态,使我方全体攻击力提高,并使队友立即行动,攻击后知更鸟额外造成物理属性附加伤害。【协奏】状态期间自身免疫控制类负面状态,状态结束前不会进入自己回合且无法行动,直至倒计时结束。
等级 15
调性合颂调性合颂 - 天赋 | 辅助
能量恢复 : 0
弱点击破 : 0
使我方全体暴击伤害提高,且我方目标攻击敌方目标后,知更鸟额外为自身恢复点能量。

使我方全体暴击伤害提高,且我方角色攻击敌方后知更鸟额外恢复能量。
等级 15
攻击攻击
能量恢复 : 0
弱点击破 : 单攻 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。
等级 1
酣醉序曲酣醉序曲 - 秘技 | 辅助
能量恢复 : 0
弱点击破 : 0
施放秘技后,在自身周围展开持续秒的特殊领域,处于领域内的敌人不会对知更鸟发动攻击,且在领域展开期间跟随知更鸟。领域展开期间进入战斗后,每个波次开始时知更鸟恢复点能量。我方制造的领域效果最多存在1个。

在自身周围制造特殊领域。领域内敌人不会攻击知更鸟。领域展开期间进入战斗后,每个波次开始时知更鸟额外恢复#2[i]点能量。
等级 1

行迹

华彩花腔华彩花腔
需要角色晋阶 2
战斗开始时,自身行动提前25%
信用点5000
云际音符3
蛀星孕灾的旧恶1
生命强化生命强化 (生命值)
需要角色晋阶 2
生命值上限提高4%
信用点5000
云际音符3
蓄梦元件6
攻击强化攻击强化 (攻击力)
需要角色晋阶 3
攻击力提高4%
信用点10000
空际小节3
流梦阀门3
即兴装饰即兴装饰
需要角色晋阶 4
处于【协奏】状态时,我方全体发动追加攻击造成的暴击伤害提高25%
信用点20000
空际小节5
命运的足迹1
蛀星孕灾的旧恶1
攻击强化攻击强化 (攻击力)
需要角色晋阶 4
攻击力提高6%
信用点20000
空际小节5
流梦阀门4
生命强化生命强化 (生命值)
需要角色晋阶 5
生命值上限提高6%
信用点45000
天外乐章3
造梦马达3
模进乐段模进乐段
需要角色晋阶 6
施放战技时额外恢复5点能量。
信用点160K
天外乐章8
命运的足迹1
蛀星孕灾的旧恶1
速度强化速度强化 (速度)
需要角色晋阶 6
速度提高3
信用点160K
天外乐章8
造梦马达8
生命强化生命强化 (生命值)
需要角色等级 75
生命值上限提高8%
信用点160K
天外乐章8
造梦马达8
攻击强化攻击强化 (攻击力)
需要角色等级 80
攻击力提高8%
信用点160K
天外乐章8
造梦马达8
攻击强化攻击强化 (攻击力)
攻击力提高4%
信用点2500
蓄梦元件2
速度强化速度强化 (速度)
需要角色晋阶 3
速度提高2
信用点10000
空际小节3
流梦阀门3
攻击强化攻击强化 (攻击力)
需要角色晋阶 5
攻击力提高6%
信用点45000
天外乐章3
造梦马达3

星魂

微笑的国度微笑的国度微笑的国度
处于【协奏】状态时,我方全体全属性抗性穿透提高24%
两者的午茶两者的午茶两者的午茶
处于【协奏】状态时,我方全体速度提高16%。天赋的能量恢复效果额外提高1点。
倒悬的弦宫倒悬的弦宫倒悬的弦宫
战技等级+2,最多不超过15级,终结技等级+2,最多不超过15级。
雨滴的钥匙雨滴的钥匙雨滴的钥匙
施放终结技时,解除我方全体的控制类负面状态,使我方全体在知更鸟处于【协奏】状态期间的效果抵抗提高50%
孤星的眼泪孤星的眼泪孤星的眼泪
普攻等级+1,最多不超过10级,天赋等级+2,最多不超过15级。
月隐的午夜月隐的午夜月隐的午夜
处于【协奏】状态时,终结技造成的物理属性附加伤害的暴击伤害额外提高450%。【月隐的午夜】效果最多触发8次,每次施放终结技时重置触发次数。

光锥

名词稀有度命途攻击力防御力生命值战技n/a
齐颂
齐颂3
RarstrRarstrRarstr
harmony-class317.52264.6846.72进入战斗后,使我方全体的攻击力提高8%。同类技能无法重复生效。
群星乐章
铁卫勋章
轮契
轮契3
RarstrRarstrRarstr
harmony-class317.52264.6846.72使装备者施放攻击或受到攻击后,额外恢复4点能量,该效果单个回合内不可重复触发。
群星乐章
铁卫勋章
调和
调和3
RarstrRarstrRarstr
harmony-class317.52264.6846.72进入战斗时,我方全体速度提高12点,持续1回合。
群星乐章
蠢动原核
记忆中的模样
记忆中的模样4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56使装备者的击破特攻提高28%。装备者施放攻击后,额外恢复4点能量,该效果单个回合内不可重复触发。
群星乐章
铁卫勋章
与行星相会
与行星相会4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4进入战斗后,当我方目标造成与装备者相同属性的伤害时,造成的伤害提高12%
群星乐章
践踏的意志
舞!舞!舞!
舞!舞!舞!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56当装备者施放终结技后,我方全体行动提前16%
群星乐章
工造浑心
镂月裁云之意
镂月裁云之意4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56在战斗开始时以及当装备者回合开始时,随机生效1个效果。该效果生效时,替换上次的效果且本次不会与上次重复。效果包含:使我方全体攻击力提高10%;使我方全体暴击伤害提高12%;使我方全体能量恢复效率提高6%。同类效果无法叠加,在装备者陷入无法战斗状态时解除。
群星乐章
践踏的意志
但战斗还未结束
但战斗还未结束5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24使装备者的能量恢复效率提高10%,并在对我方目标施放终结技时恢复1个战技点。该效果每施放2次终结技可触发1次。当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高30%,持续1回合。
群星乐章
铁卫勋章
过往未来
过往未来4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高16%,持续1回合。
群星乐章
蠢动原核
镜中故我
镜中故我5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4使装备者击破特攻提高60%。装备者施放终结技后,使我方全体造成的伤害提高24%,持续3回合,并且若装备者击破特攻大于等于150%,则恢复1个战技点。
每个波次开始时,我方全体立即恢复10点能量,同类技能无法重复生效。
群星乐章
永寿荣枝
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Title文本语言

383 responses to “知更鸟”

  1. Tingyun also does additional damage from her skill as described in her description page so Robin probably isn’t doing follow up attacks unless there are later changes.

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  2. Robin biggest weakness is her Ultimate cost and subsequent casts, everything else seems very good and in some cases you may not require more than one ult.
    Her ultimate uptime will heavily depend on your investment on the follow-up attack team, if you have the IPC team (Topaz/Ratio/Adventurine) her problems may not be as bad.
    However that may be a high cost for some so i can see some other options that could make Robin and the teams with her, better.
    The character that can help Robin support the team is: Tingyun.
    In short, Tingyun ults Robin, which allows for 1 turn Robin Ult with the added benefit that the DMG % buff can be useful for Robin.
    Robin Tingyun combo open ups the door for other DPS that are not FUA related, if anything it could be good to even FUA teams., i can see some comps that could even replace a sustain for another buffer or attacker, so everyone can get the most out of Robin’s buffs and action forward.

      
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  3. Does anyone know if the attacks from her Ult are considered follow-up attacks? There’s no verbiage to indicate such but you never know. I suspect it’s handled like the extra lightning damage from Tingyun instead?

      
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  4. so i guess the best in slot team would be
    Ratio, Topaz, Robin, and Aventurine?
    all have follow ups, unless there’s another sustain with follow ups i forget

      
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  5. Im kinda confused, why is she exceptionally good for follow-up teams? How does she differ from sparkle / bronya or ruan mei for example in supporting those teams?

      
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    • Her talent gives her 2 energy for her 160 cost ult per ally attack, and her ult gives each ally attack extra damage.

      Follow up attack units (especially Topaz, Ratio, and Clara) have multiple attack actions per turn, and as such trigger the talent and ult more often than other characters.

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  6. Putting Robin in a team with Bronya, Sparkle, and any DPS sounds interesting

    – DPS turn
    – Bronya skill on DPS
    – DPS turn
    – Sparkle skill on DPS
    – DPS turn
    – Robin Ult or skill into ult (immediate action advance other three characters)
    – Repeat the first five actions

    Idk how viable it would actually be when factoring in stats of characters but it can potentially lead to 6 actions for your DPS in a turn cycle
    if I’m thinking about this correctly.
    Any thoughts on this?

      
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    • You’d want Sparkle first ideally due to how her advance works. Other than that, I think the first actions scramble your order, with your DPS furthest back due to having taken the most recent turn, causing the turns after Robin’s ult to then be Sparkle into Bronya into DPS all at the same AV, so instead of getting extra turns you’d get 1 turn buffed by Sparkle and Bronya simultaneously.

      I think any way you do it, you are probably lose the initial rotation immediately after the Robin ult because Bronya and Sparkle will be at the exact same AV as your DPS.

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  7. For relic sets, think it’ll be 4pc Phys, 2pc Phys/ATK, or 4pc SPD? Leaning a bit on the 2pc combo. As for Planars, looking at Space Sealing or Glamoth.

      
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    • Was bout that as well. I’m more tempted towards 2PC Phys + 2PC Prisoner/Station (ATK) with ATK boots – seems like we can run a slow robin since her buff is tied to her own turns rather than the team. As for Planars, I’m with you with either space sealing or glamoth.

      Sub stats to look for seem to be as much ATK and ATK% as possible, and possibly some SPD or Break Effect. Her additional phys damage seems to be set so no need to add anymore. Energy Regen as well for the link rope

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  8. well, those were beautiful animations. if only her critdmg buffs is transferred to her eidolons i can pull for this

      
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      • There is a theory that a character’s kit has a fixed sum of mana and every ability and effect in it has a mana cost. Should an effect that is useless to a specific team gets deleted, the mana spent on it can be spent to somewhere else, making this character more synergized to the said team.

        Example:
        I hope so Ting Yun’s energy recharge gets removed so she gives more attack and damage amp and I can now team her with Acheron.

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        • Yeah but in this case… crit dmg is almost universally applicable, unless you’re using a DoT team (and DoTs shouldn’t trigger her additional dmg? So the synergy isn’t really there) so she’d probably end up with a less useful talent

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          • One barely useful talent on her base kit wont hurt her. She’s overloaded even on E0

            Team wide buffs. Crit dmg, dmg and atk.

            Exception buff. Advance whole team.

            Exclusive buff. Follow up atks
            additional critdmg

            Self buffs. Give additional atk that presumably, always crit, cc immunity, er regen, quickturn buff on battle start and self heal

  9. Can someone gaslight me into thinking she is the best pull ever in the game? Because I can’t convince myself of that with these numbers. I would really appreciate it if you could help me put into perspective how good she is.
    Probable teams may be
    Ratio-Robin-Tingyun-Aventurine
    Imbibitor Lunae (E2), Robin, Tingyun, Luocha
    Jingliu, Robin, Tingyun, Luocha

    Pure Fiction = Argenti, Robin, Herta, Aventurine.

      
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    • I think instead of thinking of her like the typical support you think of her as a hybrid DPS and instead of tingyun you put ratio,topaz, and aventurine there. now you have 3 other team mates with follow up attacks

      now after the robin ult if you set things up correctly you could get robin to do a massive amount of follow up attacks from (1x ratio ult, 1x ratio skill 3x ratio follow up,1x topaz skill, 2x numby, 1x aventurine ult, 1x aventurine follow up, 1x aventurine basic) that’s theoretically 11 follow up attacks that does 144% + guaranteed 150% guaranteed crit dmg each time

      and that hasn’t taken into account if she buffs herself and the buff from topaz and the fact that your team might be able to get another attack in before the ult expires

      other than that I don’t see her being a good generalist, she’s 100% for follow up attacks teams

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    • if done right you can set her up for 11x follow up attacks after the ult with a full follow up team like Ratio, Topaz, Aventurine

      might even be more if your team is speedy. definitely not a general support tho

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    • I don’t need to gaslight you though, she will be one of the strongest units in the game. She has the potential to be best support IMO depending on how the dual DPS meta evolves. She is DEF the best FUA team support, it’s not even a contest IMO. She can be a Ruan Mei substitute for DoT teams. She can be BiS for any dual DPS comp probably. Still strong in hypercarry, just not competing with Sparkle/Bronya. She does it all.

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