知更鸟

知更鸟
知更鸟名词知更鸟
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 同谐
战斗属性Class 物理
n/a
信用点308K
蓄梦元件15
流梦阀门15
星际和平工作证65
造梦马达15
行迹材料
信用点3M
云际音符18
蓄梦元件41
空际小节69
流梦阀门56
天外乐章139
造梦马达58
蛀星孕灾的旧恶12
命运的足迹8
剧情出生于匹诺康尼,闻名银河的天环族歌者,举止从容优雅的少女。
此次受家族宴请回到故乡,在「谐乐大典」为众宾献歌一曲。
可以依靠「同谐」的力量传递歌声,在歌迷乃至万界生灵之中展现「共鸣」。

目录
属性
战技
行迹
星魂
光锥
背包
Gallery
语音
剧情

属性

等级攻击力防御力生命值速度暴击率暴击伤害嘲讽能量n/a
187.12661741025%50%100160
20169.88128.73401025%50%100160
信用点4000
蓄梦元件5
20+204.73155.14091025%50%100160
30248.29188.14971025%50%100160
信用点8000
蓄梦元件10
30+283.14214.55661025%50%100160
40326.7247.56531025%50%100160
信用点16000
流梦阀门6
星际和平工作证3
40+361.55273.97231025%50%100160
50405.11306.98101025%50%100160
信用点40000
流梦阀门9
星际和平工作证7
50+439.96333.38801025%50%100160
60483.52366.39671025%50%100160
信用点80000
造梦马达6
星际和平工作证20
60+518.36392.710371025%50%100160
70561.92425.711241025%50%100160
信用点160K
造梦马达9
星际和平工作证35
70+596.77452.111941025%50%100160
80640.33485.112811025%50%100160
等级n/a
1
20
信用点4000
蓄梦元件5
20+
40
信用点16000
流梦阀门6
星际和平工作证3
40+
50
信用点40000
流梦阀门9
星际和平工作证7
50+
60
信用点80000
造梦马达6
星际和平工作证20
60+
70
信用点160K
造梦马达9
星际和平工作证35
70+
80

战技

扑翼白声扑翼白声 - 普攻 | 单攻
能量恢复 : 20
弱点击破 : 单攻 : 30
对指定敌方单体造成等同于知更鸟攻击力的物理属性伤害。

对敌方单体造成少量物理属性伤害。
等级 9
翎之咏叹调翎之咏叹调 - 战技 | 辅助
能量恢复 : 30
弱点击破 : 0
使我方全体造成的伤害提高,持续回合,知更鸟每回合开始时持续回合数减1。

使我方全体伤害提高
等级 15
千音迭奏,群星赋格千音迭奏,群星赋格 - 终结技 | 辅助
能量恢复 : 5
弱点击破 : 0
知更鸟进入【协奏】状态,使除自身以外的队友立即行动。
处于【协奏】状态时,我方全体攻击力提高,提高数值等同于知更鸟攻击力的+点,且我方目标每次施放攻击后,知更鸟会额外造成1次等同于其自身攻击力的物理属性附加伤害,该伤害暴击率固定为,暴击伤害固定为
处于【协奏】状态时,知更鸟免疫控制类负面状态,【协奏】状态结束前不会进入自己的回合且无法行动。
行动序列上出现【协奏】倒计时,倒计时回合开始时知更鸟退出【协奏】状态并立即行动,倒计时固定拥有点速度。

进入【协奏】状态,使我方全体攻击力提高,并使队友立即行动,攻击后知更鸟额外造成物理属性附加伤害。【协奏】状态期间自身免疫控制类负面状态,状态结束前不会进入自己回合且无法行动,直至倒计时结束。
等级 15
调性合颂调性合颂 - 天赋 | 辅助
能量恢复 : 0
弱点击破 : 0
使我方全体暴击伤害提高,且我方目标攻击敌方目标后,知更鸟额外为自身恢复点能量。

使我方全体暴击伤害提高,且我方角色攻击敌方后知更鸟额外恢复能量。
等级 15
攻击攻击
能量恢复 : 0
弱点击破 : 单攻 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。
等级 1
酣醉序曲酣醉序曲 - 秘技 | 辅助
能量恢复 : 0
弱点击破 : 0
施放秘技后,在自身周围展开持续秒的特殊领域,处于领域内的敌人不会对知更鸟发动攻击,且在领域展开期间跟随知更鸟。领域展开期间进入战斗后,每个波次开始时知更鸟恢复点能量。我方制造的领域效果最多存在1个。

在自身周围制造特殊领域。领域内敌人不会攻击知更鸟。领域展开期间进入战斗后,每个波次开始时知更鸟额外恢复#2[i]点能量。
等级 1

行迹

华彩花腔华彩花腔
需要角色晋阶 2
战斗开始时,自身行动提前25%
信用点5000
云际音符3
蛀星孕灾的旧恶1
生命强化生命强化 (生命值)
需要角色晋阶 2
生命值上限提高4%
信用点5000
云际音符3
蓄梦元件6
攻击强化攻击强化 (攻击力)
需要角色晋阶 3
攻击力提高4%
信用点10000
空际小节3
流梦阀门3
即兴装饰即兴装饰
需要角色晋阶 4
处于【协奏】状态时,我方全体发动追加攻击造成的暴击伤害提高25%
信用点20000
空际小节5
命运的足迹1
蛀星孕灾的旧恶1
攻击强化攻击强化 (攻击力)
需要角色晋阶 4
攻击力提高6%
信用点20000
空际小节5
流梦阀门4
生命强化生命强化 (生命值)
需要角色晋阶 5
生命值上限提高6%
信用点45000
天外乐章3
造梦马达3
模进乐段模进乐段
需要角色晋阶 6
施放战技时额外恢复5点能量。
信用点160K
天外乐章8
命运的足迹1
蛀星孕灾的旧恶1
速度强化速度强化 (速度)
需要角色晋阶 6
速度提高3
信用点160K
天外乐章8
造梦马达8
生命强化生命强化 (生命值)
需要角色等级 75
生命值上限提高8%
信用点160K
天外乐章8
造梦马达8
攻击强化攻击强化 (攻击力)
需要角色等级 80
攻击力提高8%
信用点160K
天外乐章8
造梦马达8
攻击强化攻击强化 (攻击力)
攻击力提高4%
信用点2500
蓄梦元件2
速度强化速度强化 (速度)
需要角色晋阶 3
速度提高2
信用点10000
空际小节3
流梦阀门3
攻击强化攻击强化 (攻击力)
需要角色晋阶 5
攻击力提高6%
信用点45000
天外乐章3
造梦马达3

星魂

微笑的国度微笑的国度微笑的国度
处于【协奏】状态时,我方全体全属性抗性穿透提高24%
两者的午茶两者的午茶两者的午茶
处于【协奏】状态时,我方全体速度提高16%。天赋的能量恢复效果额外提高1点。
倒悬的弦宫倒悬的弦宫倒悬的弦宫
战技等级+2,最多不超过15级,终结技等级+2,最多不超过15级。
雨滴的钥匙雨滴的钥匙雨滴的钥匙
施放终结技时,解除我方全体的控制类负面状态,使我方全体在知更鸟处于【协奏】状态期间的效果抵抗提高50%
孤星的眼泪孤星的眼泪孤星的眼泪
普攻等级+1,最多不超过10级,天赋等级+2,最多不超过15级。
月隐的午夜月隐的午夜月隐的午夜
处于【协奏】状态时,终结技造成的物理属性附加伤害的暴击伤害额外提高450%。【月隐的午夜】效果最多触发8次,每次施放终结技时重置触发次数。

光锥

名词稀有度命途攻击力防御力生命值战技n/a
齐颂
齐颂3
RarstrRarstrRarstr
harmony-class317.52264.6846.72进入战斗后,使我方全体的攻击力提高8%。同类技能无法重复生效。
群星乐章
铁卫勋章
轮契
轮契3
RarstrRarstrRarstr
harmony-class317.52264.6846.72使装备者施放攻击或受到攻击后,额外恢复4点能量,该效果单个回合内不可重复触发。
群星乐章
铁卫勋章
调和
调和3
RarstrRarstrRarstr
harmony-class317.52264.6846.72进入战斗时,我方全体速度提高12点,持续1回合。
群星乐章
蠢动原核
记忆中的模样
记忆中的模样4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56使装备者的击破特攻提高28%。装备者施放攻击后,额外恢复4点能量,该效果单个回合内不可重复触发。
群星乐章
铁卫勋章
与行星相会
与行星相会4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4进入战斗后,当我方目标造成与装备者相同属性的伤害时,造成的伤害提高12%
群星乐章
践踏的意志
舞!舞!舞!
舞!舞!舞!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56当装备者施放终结技后,我方全体行动提前16%
群星乐章
工造浑心
镂月裁云之意
镂月裁云之意4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56在战斗开始时以及当装备者回合开始时,随机生效1个效果。该效果生效时,替换上次的效果且本次不会与上次重复。效果包含:使我方全体攻击力提高10%;使我方全体暴击伤害提高12%;使我方全体能量恢复效率提高6%。同类效果无法叠加,在装备者陷入无法战斗状态时解除。
群星乐章
践踏的意志
但战斗还未结束
但战斗还未结束5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24使装备者的能量恢复效率提高10%,并在对我方目标施放终结技时恢复1个战技点。该效果每施放2次终结技可触发1次。当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高30%,持续1回合。
群星乐章
铁卫勋章
过往未来
过往未来4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高16%,持续1回合。
群星乐章
蠢动原核
镜中故我
镜中故我5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4使装备者击破特攻提高60%。装备者施放终结技后,使我方全体造成的伤害提高24%,持续3回合,并且若装备者击破特攻大于等于150%,则恢复1个战技点。
每个波次开始时,我方全体立即恢复10点能量,同类技能无法重复生效。
群星乐章
永寿荣枝
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387 responses to “知更鸟”

  1. Any idea for her playstyle ?
    is 3 turn ult viable ?
    can the lc + trace covers her 160 energy ?
    when to ult for optimal outcome ?

      
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    • i could imagine, with enough Skill point. Any DPS + Bronya + Sparkle + Robin. At the very end of first turn, after 2 Cycles from both Bronya and Sparkle, Robin uses her Ult and Bronya and Sparkle get an other round for DPS. Insane easy 0 Cycle run.

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    • Playstyle is most likely going to be with Follow-up attackers.
      either with high frequency attackers such as Ratio – Topaz or even Yan Qing or with reactive follow-up attackers such as March-7th or Clara.
      frankly most follow-up attackers will work so pick whatever you have build, the only one i wouldn’t recommend is Jing Yuan because of how slow he is.

      3 turn ult is very possible.
      for the calculation i will assume you have ER role and ER planar set – use Clara and March 7th ( highest attack count ) and have Sig LC S1.
      Base ER is 124.4% and ER will get +3% after every ally attack up to 139.4.
      every enemy will attack once between Robin’s turns and every ally will attack once between turns ( to keep it more simple ).
      4 + 1 Elite enemy

      Skill (37.3 ) – March skill – Clara ( 2.5 ) – Another Character ( 2.6 ) – Clara Hit + March FA ( 2 X 2.7 ) – Clara Hit + March FA ( 2 X 2.8) – Now LC at max stacks so assuming Clara is getting hit at about 3 more times and March 7th has 1 more FA ( 4 X 2.8 )
      1st turn will get you 64.6 energy
      2nd turn ( Robin Basic attack 27.9 )(every attack gets you 2.8 energy – attack count = 10 ) will get you 55.9 energy
      3rd turn = same as 2nd turn = 55.9 energy
      ( 55.9 X 2 ) + 64.6 = 176.4 energy. you can ult a little before Robin’s 3rd turn.
      Of course, talent + start of battle energy will get you about 86.2 energy. so 86.2 + 64.6 energy = 150.8 energy.

      just after 2nd turn you will be able to ult.

      easy numbers are :
      1st turn or turn after Ult energy can either be Robin Skill = 64.6 energy or Robin Basic attack = 52.7 energy
      subsequent turns or turns after max LC stacks Robin Skill = 70.1 energy or Robin Basic attack = 55.9 energy

      this is all energy without casting any other attacking ults or counting Robin’s own ult cast or getting hit.
      best time to ult is just after the other characters attacked – just before Robin’s own turn or just before the enemy’s turn to get as much damage as possible.

      TL:DR – Skill + 1 basic will get you enough energy for 1st cycle ult – any turn after that will depend a little on the attack count but you can get a good 3 turn ult.

      P.S – I am not that great at math so i might have missed some things.
      Have a Great day.

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  2. Niche support for follow-up teams? She seems pretty useless for standard hypercarry/dual carry/dot teams when compared with Ruan Mei / Sparkle / BronyaE1

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  3. The important question is:

    Does her ultimate additional damage trigger meshing cogs?

    More than once that is…

      
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    • Physical damage sphere works on Robin and she is plenty in attack by nature. To maximize her damage potential I recommend physical damage sphere over attack sphere.

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      • Idk about that man, although she did hit pretty hard I disagree with Physical damage sphere.

        First off, the difference between Elemental dmg & Atk% sphere is just around 3% ~ 5%. And her Ult scales off atk, meaning extra attack will boost her 22.8% atk buff from her ult for the whole team.

        this is the same situation as Aventurine, where if you go Imaginary Damage his damage is higher but his shield will not benefit from it at all.

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  4. Interesting numbers….that 160 energy requirement though,
    Also if I understand this correctly….. and her ult does proc 1 atk from her per ally’s attack….and buff all allies include herself……
    If you have her LC, max level, and 5 star hands, you have a base of like 1628 atk.
    get 120 spd for SSS (24%), (28%) from traces, atk boots (43.2%x3=129.6%) on body, orb and feet, 48% from LC, (22.8% +200) from ult Rope is probably ER for consistency and faster rotations
    Thats 252-253% atk bonus? then you have the 150% Crit damage and the 50% dmg bonus from skill and 24% dmg bonus from LC?
    Sounds like she is doing at least 10k+ damager per ally atk if thats correct.

    Also traces due feel meh and alot is stacked on her casting ult.
    That A2 is alright A4 looks weak and A6 is why even….

      
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    • You forgot to factor in Dmg%, which makes the damage around 15k or more (For the build i have its currently at 17k). IDK what Planar set she would want but personally im gonna use Penacony. She benefits from both the Dmg% and Energy rate. And yeah it looks like she needs astronomically high energy recharge. People who have her with Huo Huo can benefit greatly, sadly i dont have HuoHuo.

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      • even better. i dont have huohuo either so i guess ill make do with LC and vonwacqs.

        Hopefully thats enough to compensate.
        Now im guessing we build her slow but not too slow?

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      • penacony set DMG% doesn’t affect the “wearer” btw

        if DMG% affect her DMF, physical sphere over ATK% sphere?

        signature LC party buff only last 1 turn which is kinda meh compared to Ruan Mei LC. hopefully they fix it on v2.

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        • oh shit you’re right. Man thats so lame, it actually works differently to Planetary Rendezvoux.

          If i use Planetary LC on Asta for example, she gives the entire team +FireDmg%
          But if i use Penacony, she gives Fire charas (Other than herself) +10Dmg%
          She still benefits from the ER but man that really sucks

          For Dmg% im assuming it works on Robin because Tingyuns Additional dmg works the same in which it also gets buffed by Dmg%. But it might not work like that in practice because of weirdge coding, in which case her value significantly drops for me.

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          • wait a sec, it is party turn or Robin’s turn? if it works like Sparkle LC (mask) then it’s no problem.

            but if it works like Sparkle ulti, each time allies take turn the buff gone.

          • Robin’s sig lc’s buff is assigned to Robin herself that gives attack boost to herself and damage amp to the whole team. It never expire before Robin takes her turn.

          • I was definitely misled at first with how LC was written out.

            In terms of getting multiple turns for allies after using her ult, what spd do they have to have? double of the concerto state?
            and from what it sounds like that E1 is a permanent speed buff for allies and doesnt expire during battle once she gets out of the state

  5. She will certainly get buffed.

    She does a lot but most of it were underwhelming, the ascension traces in particular looks really bad.

      
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  6. I like that she’s actually singing on her ult, but I hope there’s a way to tone it down a little. I’m worried it’s gonna get old real fast, and I don’t want it to keep overwriting HSR’s banger BGMs all the time (especially Wildfire 🥲)

      
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  7. Does her ult additional physical damage trigger on aoe attack ?
    so like 5 instance of physical damage to 5 enemies ?

      
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    • I guess it’s like TY’s additional damage that only happens once each attack. If multiple enemies were attacked during the attack, the additional damage is dealt to a random enemy among them, preferentially to not already dead.

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        • I’m not sure about Clara and March since the buff only lasts as long as she’s in Concerto state, during which enemies may not even manage to attack the aforementioned characters once, but Ratio, Topaz and Aventurine will benefit from it the most without any specific condition. If you manage your rotation correctly getting 6 actions (by ulting when your rotation starts, with all the characters being advanced forward for the next one before concerto ends), you can get Aventurine’s ult + FUA + NA (3 Robin’s attacks), Ratio’s ult, skill, 3xFUAS (5 Robin’s attacks), Topaz’s double FUA for certain, surely a third attack if you NA instead of skilling, while also being SP positive with this rotation (3 Robin’s attacks). And these are just the first 3 actions, the next 3 may vary based on enemies actions, maybe aventurine can FUA again and advance Numby once, otherwise you’ll probably end up with 1 from Aventurine’s NA (unless you skill), 2 from Topaz and 2 from Ratio, so 5 more. If all of her ticks deal 20k DMG (I’ve seen more, I’ve seen less, I don’t really know how much it is yet), then she’s going to be a powerhouse for FUAs.

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