Concepts | Penacony Boss | |
Faction | Cosmos | |
Description | ... |
Stats
#3025010
Penacony Boss
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
600 | 1000 | 825896 | 173 | 180 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | Debuff Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
Ability 1 - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Imaginary DMG to a single target. |
Ability 2 - Ability | AoE ATK | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to all targets. |
Ability 3 - Ability | Impair | |
Energy Regeneration : | |
Makes a single target have a high chance of entering Alien Dream. |
Ability 4 - Ability | Charge | |
Energy Regeneration : | |
Enters the Charge state. Uses "Ability 5" in the next turn. |
Ability 5 - Ability | Single Target | |
Energy Regeneration : | |
Makes all summons that can take action deal Imaginary DMG to a single target. After using an ability, restores Toughness for summons. |
Talent 1 - Talent | Talent | |
Energy Regeneration : | |
The DMG dealt to the summons is taken by Penacony Boss instead. When this unit and the summons get Weakness Broken, additionally delays action. For every stack of this unit's Toughness that is broken, applies Shield state to friendly units. |
Phase #2
Ability 1 - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Imaginary DMG to a single target. |
Ability 2 - Ability | AoE ATK | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to all targets. |
Ability 3 - Ability | Impair | |
Energy Regeneration : | |
Makes a single target have a high chance of entering Alien Dream. |
Ability 8 - Ability | Charge | |
Energy Regeneration : | |
Enters the Charge state. Uses "Ability 6" in the next turn. |
Ability 6 - Ability | AoE ATK | |
Energy Regeneration : 15 | |
Deals Imaginary DMG to all targets, and makes all summons that can take action deal Imaginary DMG to all targets. After using an ability, restores Toughness for summons. |
Ability 7 - Ability | Enhance | |
Energy Regeneration : | |
Enters the Buff State, gains a Shield, increases the DMG dealt, decreases the DMG taken, and makes Toughness immune to reduction. |
Talent 1 - Talent | Talent | |
Energy Regeneration : | |
The DMG dealt to the summons is taken by Penacony Boss instead. When this unit and the summons get Weakness Broken, additionally delays action. For every stack of this unit's Toughness that is broken, applies Shield state to friendly units. |
Phase #3
Ability 9 - Ability | Charge | |
Energy Regeneration : | |
Enters the Charge state. After 7 turns, uses "Ability |
Ability | |
Energy Regeneration : 15 | |
Deals massive Imaginary DMG to all targets. This DMG application ignores |
Work of Creation - Talent | Talent | |
Energy Regeneration : | |
While "Embryo of Philosophy" Sunday is in the Im Anfang war die Kraft state, it will immediately take action after every action taken by targets and becomes immune to action delay effects caused by targets. When it becomes Weakness Broken, its action is additionally delayed. Moreover, after one stack of its Toughness is Broken, it applies If We Walk in the Light to targets. |
#302501001
"Embryo of Philosophy" Sunday
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
600 | 1000 | 825896 | 173 | 180 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | Debuff Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
Ability 1 - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Imaginary DMG to a single target. |
Ability 2 - Ability | AoE ATK | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to all targets. |
Ability 3 - Ability | Impair | |
Energy Regeneration : | |
Makes a single target have a high chance of entering Alien Dream. |
Ability 4 - Ability | Charge | |
Energy Regeneration : | |
Enters the Charge state. Uses "Ability 5" in the next turn. |
Ability 5 - Ability | Single Target | |
Energy Regeneration : | |
Makes all summons that can take action deal Imaginary DMG to a single target. After using an ability, restores Toughness for summons. |
Talent 1 - Talent | Talent | |
Energy Regeneration : | |
The DMG dealt to the summons is taken by Penacony Boss instead. When this unit and the summons get Weakness Broken, additionally delays action. For every stack of this unit's Toughness that is broken, applies Shield state to friendly units. |
Phase #2
Ability 1 - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Imaginary DMG to a single target. |
Ability 2 - Ability | AoE ATK | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to all targets. |
Ability 3 - Ability | Impair | |
Energy Regeneration : | |
Makes a single target have a high chance of entering Alien Dream. |
Ability 8 - Ability | Charge | |
Energy Regeneration : | |
Enters the Charge state. Uses "Ability 6" in the next turn. |
Ability 6 - Ability | AoE ATK | |
Energy Regeneration : 15 | |
Deals Imaginary DMG to all targets, and makes all summons that can take action deal Imaginary DMG to all targets. After using an ability, restores Toughness for summons. |
Ability 7 - Ability | Enhance | |
Energy Regeneration : | |
Enters the Buff State, gains a Shield, increases the DMG dealt, decreases the DMG taken, and makes Toughness immune to reduction. |
Talent 1 - Talent | Talent | |
Energy Regeneration : | |
The DMG dealt to the summons is taken by Penacony Boss instead. When this unit and the summons get Weakness Broken, additionally delays action. For every stack of this unit's Toughness that is broken, applies Shield state to friendly units. |
Phase #3
Ability 9 - Ability | Charge | |
Energy Regeneration : | |
Enters the Charge state. After 7 turns, uses "Ability |
Ability | |
Energy Regeneration : 15 | |
Deals massive Imaginary DMG to all targets. This DMG application ignores |
Work of Creation - Talent | Talent | |
Energy Regeneration : | |
While "Embryo of Philosophy" Sunday is in the Im Anfang war die Kraft state, it will immediately take action after every action taken by targets and becomes immune to action delay effects caused by targets. When it becomes Weakness Broken, its action is additionally delayed. Moreover, after one stack of its Toughness is Broken, it applies If We Walk in the Light to targets. |
#3025011
Penacony Boss
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
600 | 1000 | 825896 | 173 | 180 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | Debuff Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
Ability 1 - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Imaginary DMG to a single target. |
Ability 2 - Ability | AoE ATK | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to all targets. |
Ability 3 - Ability | Impair | |
Energy Regeneration : | |
Makes a single target have a high chance of entering Alien Dream. |
Ability 4 - Ability | Charge | |
Energy Regeneration : | |
Enters the Charge state. Uses "Volteggiando" in the next turn. |
Ability 5 - Ability | Single Target | |
Energy Regeneration : | |
Makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to a single target. If there are no Echoes of Faded Dreams that can take action, then this ability would fail to launch. After using this ability, restores Toughness for Echoes of Faded Dreams. |
Talent 1 - Talent | Talent | |
Energy Regeneration : | |
The DMG dealt to the Echoes of Faded Dreams is completely redistributed to "Harmonious Choir" The Great Sunday instead. When this unit and Echoes of Faded Dreams become Weakness Broken, additionally delays action. For every stack of this unit's Toughness that is broken, apply the If We Walk in the Light state to targets. |
#3025012
Penacony Boss
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
600 | 1000 | 825896 | 173 | 240 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | Debuff Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Ability 1 - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Imaginary DMG to a single target. |
Ability 2 - Ability | AoE ATK | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to all targets. |
Ability 3 - Ability | Impair | |
Energy Regeneration : | |
Makes a single target have a high chance of entering Alien Dream. |
Ability 4 - Ability | Charge | |
Energy Regeneration : | |
Enters the Charge state. Uses "Ability 5" in the next turn. |
Ability 5 - Ability | Single Target | |
Energy Regeneration : | |
Makes all summons that can take action deal Imaginary DMG to a single target. If there are no summons that can take action, then this ability would fail to launch. After using an ability, restores Toughness for summons. |
Talent 1 - Talent | Talent | |
Energy Regeneration : | |
The DMG dealt to the summons is taken by Penacony Boss instead. When this unit and the summons get Weakness Broken, additionally delays action. For every stack of this unit's Toughness that is broken, apply Shield state to friendly units. |
Phase #2
Ability 1 - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Imaginary DMG to a single target. |
Ability 2 - Ability | AoE ATK | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to all targets. |
Ability 3 - Ability | Impair | |
Energy Regeneration : | |
Makes a single target have a high chance of entering Alien Dream. |
Ability 8 - Ability | Charge | |
Energy Regeneration : | |
Enters the Charge state. Uses "Ability 6" in the next turn. |
Ability 6 - Ability | AoE ATK | |
Energy Regeneration : 15 | |
Deals Imaginary DMG to all targets, and makes all summons that can take action deal Imaginary DMG to all targets. After using an ability, restores Toughness for summons. |
Ability 7 - Ability | Enhance | |
Energy Regeneration : | |
Enters the Buff State, gains a Shield, increases the DMG dealt, decreases the DMG taken, and makes Toughness immune to reduction. |
Talent 1 - Talent | Talent | |
Energy Regeneration : | |
The DMG dealt to the summons is taken by Penacony Boss instead. When this unit and the summons get Weakness Broken, additionally delays action. For every stack of this unit's Toughness that is broken, apply Shield state to friendly units. |
Phase #3
Ability 9 - Ability | Charge | |
Energy Regeneration : | |
Enters the Charge state. After 7 turns, uses "Ability |
Ability | |
Energy Regeneration : 15 | |
Deals massive Imaginary DMG to all targets. This DMG application ignores |
Talent 2 - Talent | Talent | |
Energy Regeneration : | |
While the Penacony Boss is in the Charged state, it will immediately take action after every action taken by targets and becomes immune to action delay effects caused by targets. When it becomes Weakness Broken, its action is additionally delayed. Moreover, after one stack of its Toughness is Broken, it applies the Shield state to targets. |
11 responses to “Penacony Boss”
what do you MEAN this thing ignores 100% of all DEF?????????
Same weaknesses as SAM…
this has fire weakness, sam has quantum. their not the same
Wait Stellaron Hunter???
It might be a mistake but IF it IS a stelleron hunter, my money is on it being sam… or maybe its one of elio’s creations
Looks more like something owned by the family and the stelleron hunters haven’t really posed a genuine threat
Hoyo placed this monster under the Stellaron Hunter because they didn’t want to spoil. The boss’s name and the title of its moves and the drop material are all censored out for the same reason
Sunday…?
Old leaks say this boss is Sunday but it seems like a mech. Maybe it was transformed from or piloted by Sunday?
Welp, I prob doubt that bc um, the 2,1 story quest says differently
watchmaker ?=