Penacony Boss

Penacony Boss
Penacony BossConceptsPenacony Boss
FactionClass Cosmos
Description...

Stats

#3025010

Penacony Boss

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
600100082589617318024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense100%
Combat Damage DefenseDebuff Defense
 Physical20%
 Fire0%
 Ice20%
 Lightning0%
 Wind20%
 Quantum20%
 Imaginary0%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Ability 1Ability 1 - Ability | Single Target
Energy Regeneration : 10
Deals minor Imaginary DMG to a single target.
Ability 2Ability 2 - Ability | AoE ATK
Energy Regeneration : 10
Deals Imaginary DMG to all targets.
Ability 3Ability 3 - Ability | Impair
Energy Regeneration :
Makes a single target have a high chance of entering Alien Dream.
Ability 4Ability 4 - Ability | Charge
Energy Regeneration :
Enters the Charge state. Uses "Ability 5" in the next turn.
Ability 5Ability 5 - Ability | Single Target
Energy Regeneration :
Makes all summons that can take action deal Imaginary DMG to a single target. After using an ability, restores Toughness for summons.
Talent 1Talent 1 - Talent | Talent
Energy Regeneration :
The DMG dealt to the summons is taken by Penacony Boss instead. When this unit and the summons get Weakness Broken, additionally delays action. For every stack of this unit's Toughness that is broken, applies Shield state to friendly units.

Phase #2

Ability 1Ability 1 - Ability | Single Target
Energy Regeneration : 10
Deals minor Imaginary DMG to a single target.
Ability 2Ability 2 - Ability | AoE ATK
Energy Regeneration : 10
Deals Imaginary DMG to all targets.
Ability 3Ability 3 - Ability | Impair
Energy Regeneration :
Makes a single target have a high chance of entering Alien Dream.
Ability 8Ability 8 - Ability | Charge
Energy Regeneration :
Enters the Charge state. Uses "Ability 6" in the next turn.
Ability 6Ability 6 - Ability | AoE ATK
Energy Regeneration : 15
Deals Imaginary DMG to all targets, and makes all summons that can take action deal Imaginary DMG to all targets. After using an ability, restores Toughness for summons.
Ability 7Ability 7 - Ability | Enhance
Energy Regeneration :
Enters the Buff State, gains a Shield, increases the DMG dealt, decreases the DMG taken, and makes Toughness immune to reduction.
Talent 1Talent 1 - Talent | Talent
Energy Regeneration :
The DMG dealt to the summons is taken by Penacony Boss instead. When this unit and the summons get Weakness Broken, additionally delays action. For every stack of this unit's Toughness that is broken, applies Shield state to friendly units.

Phase #3

Ability 9Ability 9 - Ability | Charge
Energy Regeneration :
Enters the Charge state. After 7 turns, uses "Ability 10".
Ability <unbreak>10</unbreak>Ability 10 - Ability | AoE ATK
Energy Regeneration : 15
Deals massive Imaginary DMG to all targets. This DMG application ignores 100% of the targets' DEF.
Work of CreationWork of Creation - Talent | Talent
Energy Regeneration :
While "Embryo of Philosophy" Sunday is in the Im Anfang war die Kraft state, it will immediately take action after every action taken by targets and becomes immune to action delay effects caused by targets. When it becomes Weakness Broken, its action is additionally delayed. Moreover, after one stack of its Toughness is Broken, it applies If We Walk in the Light to targets.

#302501001

"Embryo of Philosophy" Sunday

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
600100082589617318024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense100%
Combat Damage DefenseDebuff Defense
 Physical20%
 Fire0%
 Ice20%
 Lightning0%
 Wind20%
 Quantum20%
 Imaginary0%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Ability 1Ability 1 - Ability | Single Target
Energy Regeneration : 10
Deals minor Imaginary DMG to a single target.
Ability 2Ability 2 - Ability | AoE ATK
Energy Regeneration : 10
Deals Imaginary DMG to all targets.
Ability 3Ability 3 - Ability | Impair
Energy Regeneration :
Makes a single target have a high chance of entering Alien Dream.
Ability 4Ability 4 - Ability | Charge
Energy Regeneration :
Enters the Charge state. Uses "Ability 5" in the next turn.
Ability 5Ability 5 - Ability | Single Target
Energy Regeneration :
Makes all summons that can take action deal Imaginary DMG to a single target. After using an ability, restores Toughness for summons.
Talent 1Talent 1 - Talent | Talent
Energy Regeneration :
The DMG dealt to the summons is taken by Penacony Boss instead. When this unit and the summons get Weakness Broken, additionally delays action. For every stack of this unit's Toughness that is broken, applies Shield state to friendly units.

Phase #2

Ability 1Ability 1 - Ability | Single Target
Energy Regeneration : 10
Deals minor Imaginary DMG to a single target.
Ability 2Ability 2 - Ability | AoE ATK
Energy Regeneration : 10
Deals Imaginary DMG to all targets.
Ability 3Ability 3 - Ability | Impair
Energy Regeneration :
Makes a single target have a high chance of entering Alien Dream.
Ability 8Ability 8 - Ability | Charge
Energy Regeneration :
Enters the Charge state. Uses "Ability 6" in the next turn.
Ability 6Ability 6 - Ability | AoE ATK
Energy Regeneration : 15
Deals Imaginary DMG to all targets, and makes all summons that can take action deal Imaginary DMG to all targets. After using an ability, restores Toughness for summons.
Ability 7Ability 7 - Ability | Enhance
Energy Regeneration :
Enters the Buff State, gains a Shield, increases the DMG dealt, decreases the DMG taken, and makes Toughness immune to reduction.
Talent 1Talent 1 - Talent | Talent
Energy Regeneration :
The DMG dealt to the summons is taken by Penacony Boss instead. When this unit and the summons get Weakness Broken, additionally delays action. For every stack of this unit's Toughness that is broken, applies Shield state to friendly units.

Phase #3

Ability 9Ability 9 - Ability | Charge
Energy Regeneration :
Enters the Charge state. After 7 turns, uses "Ability 10".
Ability <unbreak>10</unbreak>Ability 10 - Ability | AoE ATK
Energy Regeneration : 15
Deals massive Imaginary DMG to all targets. This DMG application ignores 100% of the targets' DEF.
Work of CreationWork of Creation - Talent | Talent
Energy Regeneration :
While "Embryo of Philosophy" Sunday is in the Im Anfang war die Kraft state, it will immediately take action after every action taken by targets and becomes immune to action delay effects caused by targets. When it becomes Weakness Broken, its action is additionally delayed. Moreover, after one stack of its Toughness is Broken, it applies If We Walk in the Light to targets.

#3025011

Penacony Boss

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
600100082589617318024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense100%
Combat Damage DefenseDebuff Defense
 Physical20%
 Fire0%
 Ice20%
 Lightning0%
 Wind20%
 Quantum20%
 Imaginary0%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Ability 1Ability 1 - Ability | Single Target
Energy Regeneration : 10
Deals minor Imaginary DMG to a single target.
Ability 2Ability 2 - Ability | AoE ATK
Energy Regeneration : 10
Deals Imaginary DMG to all targets.
Ability 3Ability 3 - Ability | Impair
Energy Regeneration :
Makes a single target have a high chance of entering Alien Dream.
Ability 4Ability 4 - Ability | Charge
Energy Regeneration :
Enters the Charge state. Uses "Volteggiando" in the next turn.
Ability 5Ability 5 - Ability | Single Target
Energy Regeneration :
Makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to a single target. If there are no Echoes of Faded Dreams that can take action, then this ability would fail to launch. After using this ability, restores Toughness for Echoes of Faded Dreams.
Talent 1Talent 1 - Talent | Talent
Energy Regeneration :
The DMG dealt to the Echoes of Faded Dreams is completely redistributed to "Harmonious Choir" The Great Sunday instead. When this unit and Echoes of Faded Dreams become Weakness Broken, additionally delays action. For every stack of this unit's Toughness that is broken, apply the If We Walk in the Light state to targets.

#3025012

Penacony Boss

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
600100082589617324024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense100%
Combat Damage DefenseDebuff Defense
 Physical20%
 Fire0%
 Ice20%
 Lightning0%
 Wind20%
 Quantum20%
 Imaginary0%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Ability 1Ability 1 - Ability | Single Target
Energy Regeneration : 10
Deals minor Imaginary DMG to a single target.
Ability 2Ability 2 - Ability | AoE ATK
Energy Regeneration : 10
Deals Imaginary DMG to all targets.
Ability 3Ability 3 - Ability | Impair
Energy Regeneration :
Makes a single target have a high chance of entering Alien Dream.
Ability 4Ability 4 - Ability | Charge
Energy Regeneration :
Enters the Charge state. Uses "Ability 5" in the next turn.
Ability 5Ability 5 - Ability | Single Target
Energy Regeneration :
Makes all summons that can take action deal Imaginary DMG to a single target. If there are no summons that can take action, then this ability would fail to launch. After using an ability, restores Toughness for summons.
Talent 1Talent 1 - Talent | Talent
Energy Regeneration :
The DMG dealt to the summons is taken by Penacony Boss instead. When this unit and the summons get Weakness Broken, additionally delays action. For every stack of this unit's Toughness that is broken, apply Shield state to friendly units.

Phase #2

Ability 1Ability 1 - Ability | Single Target
Energy Regeneration : 10
Deals minor Imaginary DMG to a single target.
Ability 2Ability 2 - Ability | AoE ATK
Energy Regeneration : 10
Deals Imaginary DMG to all targets.
Ability 3Ability 3 - Ability | Impair
Energy Regeneration :
Makes a single target have a high chance of entering Alien Dream.
Ability 8Ability 8 - Ability | Charge
Energy Regeneration :
Enters the Charge state. Uses "Ability 6" in the next turn.
Ability 6Ability 6 - Ability | AoE ATK
Energy Regeneration : 15
Deals Imaginary DMG to all targets, and makes all summons that can take action deal Imaginary DMG to all targets. After using an ability, restores Toughness for summons.
Ability 7Ability 7 - Ability | Enhance
Energy Regeneration :
Enters the Buff State, gains a Shield, increases the DMG dealt, decreases the DMG taken, and makes Toughness immune to reduction.
Talent 1Talent 1 - Talent | Talent
Energy Regeneration :
The DMG dealt to the summons is taken by Penacony Boss instead. When this unit and the summons get Weakness Broken, additionally delays action. For every stack of this unit's Toughness that is broken, apply Shield state to friendly units.

Phase #3

Ability 9Ability 9 - Ability | Charge
Energy Regeneration :
Enters the Charge state. After 7 turns, uses "Ability 10".
Ability <unbreak>10</unbreak>Ability 10 - Ability | AoE ATK
Energy Regeneration : 15
Deals massive Imaginary DMG to all targets. This DMG application ignores 100% of the targets' DEF.
Talent 2Talent 2 - Talent | Talent
Energy Regeneration :
While the Penacony Boss is in the Charged state, it will immediately take action after every action taken by targets and becomes immune to action delay effects caused by targets. When it becomes Weakness Broken, its action is additionally delayed. Moreover, after one stack of its Toughness is Broken, it applies the Shield state to targets.

11 responses to “Penacony Boss”

    • It might be a mistake but IF it IS a stelleron hunter, my money is on it being sam… or maybe its one of elio’s creations

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    • Hoyo placed this monster under the Stellaron Hunter because they didn’t want to spoil. The boss’s name and the title of its moves and the drop material are all censored out for the same reason

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