 | Concepts | Passive Ability 3 |
| Type | Ability |
| Type | Talent |
| Combat Types | Fire |
| Monster | Calamity BOSS
|
| Description | After entering the “Enhancement 1” state, whenever this unit uses an attack, it additionally deals minor Fire DMG based on the number of “Juvenile Sting” remaining. When any “Juvenile Sting” uses an attack, “Calamity BOSS” gains a stack of “Charge.” When “Charge” reaches a certain number of stacks, “Calamity BOSS” will immediately take action, uses “Ability 5” and clear all “Charge” stacks. “Juvenile Sting” will prioritize attacking targets in the “Target” state. |
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