Fu Xuan

Fu Xuan
Fu XuanConceptsFu Xuan
FactionLuofu de Xianzhou
RaretéRaritystrRaritystrRaritystrRaritystrRaritystr
VoieClass La Préservation
TypesClass Quantique
Chinois花玲
AnglaisSarah Wiedenheft
Coréen이지현
Japonais伊藤美来
Matériaux de personnage
Crédits308K
Module artisanal15
Roue dentée artisanale15
Clou du singe65
Gyrocœur artisanal15
Matériau de Trace
Crédits3M
Endurance de bronze18
Module artisanal41
Serment d'acier69
Roue dentée artisanale56
Protection d'ambre139
Gyrocœur artisanal58
Regret de l'ochéma infini12
Voies de la destinée8
HistoireCheffe de la Commission de divination du Luofu.
Grâce au troisième œil et à la Matrice de prémonition, elle est capable de prédire l'itinéraire de Xianzhou et l'issue des événements futurs.

Sommaire
Stats
Compétence
Traces
Eidolons
Cône de lumière
Inventaire
Gallery
Voix
Histoire

Stats

NiveauATQDÉFPVVITChances de coup critiqueDGT CRITProvocationÉnergieMatériaux de personnage
163.3682.52011005%50%150135
20123.55160.883911005%50%150135
Crédits4000
Module artisanal5
20+148.9193.884721005%50%150135
30180.58235.125721005%50%150135
Crédits8000
Module artisanal10
30+205.92268.126521005%50%150135
40237.6309.387521005%50%150135
Crédits16000
Roue dentée artisanale6
Clou du singe3
40+262.94342.388331005%50%150135
50294.62383.629331005%50%150135
Crédits40000
Roue dentée artisanale9
Clou du singe7
50+319.97416.6210131005%50%150135
60351.65457.8811141005%50%150135
Crédits80000
Gyrocœur artisanal6
Clou du singe20
60+376.99490.8811941005%50%150135
70408.67532.1212941005%50%150135
Crédits160K
Gyrocœur artisanal9
Clou du singe35
70+434.02565.1213741005%50%150135
80465.7606.3814751005%50%150135
NiveauMatériaux de personnage
1
20
Crédits4000
Module artisanal5
20+
40
Crédits16000
Roue dentée artisanale6
Clou du singe3
40+
50
Crédits40000
Roue dentée artisanale9
Clou du singe7
50+
60
Crédits80000
Gyrocœur artisanal6
Clou du singe20
60+
70
Crédits160K
Gyrocœur artisanal9
Clou du singe35
70+
80

Compétence

Frappe stellaireFrappe stellaire - ATQ normale | Cible unique
Régénération d'énergie : 20
Rupture de faiblesse : Cible unique : 30
Inflige des DGT quantiques équivalents à des PV max de Fu Xuan à un ennemi unique.

Inflige des DGT quantiques mineurs à un ennemi unique.
Niveau 10
Merveille des étoilesMerveille des étoiles - Compétence | Défense
Régénération d'énergie : 30
Rupture de faiblesse : 0
Active Matrice de prémonition, ce qui permet aux coéquipiers de Fu Xuan de lui transférer des DGT qu'ils subissent (avant que ces DGT ne soient atténués par d'éventuels boucliers) pendant tours.
Lorsqu'elles sont affectées par Matrice de prémonition, toutes les cibles alliées bénéficient de l'effet Connaissance, qui augmente leurs PV max respectifs à hauteur de des PV max de Fu Xuan, et leurs chances de coup critique de .
Matrice de prémonition se dissipe lorsque Fu Xuan est à terre.

Active Matrice de prémonition. Les DGT subis par les coéquipiers de Fu Xuan lui sont transférés. D'autre part, augmente les chances de coup critique et les PV max de tous les alliés.
Niveau 15
Évolution ultimeÉvolution ultime - Ultime | ZdE
Régénération d'énergie : 5
Rupture de faiblesse : ZdE : 60
Inflige des DGT quantiques équivalents à des PV max de Fu Xuan à tous les ennemis et obtient 1 déclenchement pour l'effet de restauration de PV accordé par le talent de Fu Xuan.

Inflige des DGT quantiques à tous les ennemis et augmente le nombre de fois où le talent de Fu Xuan se déclenche.
Niveau 15
Coup du sortCoup du sort - Talent | Restauration
Régénération d'énergie : 0
Rupture de faiblesse : 0
Tant que Fu Xuan n'a pas été mise à terre, Évitement d'infortune s'applique à toute l'équipe. Lorsqu'ils bénéficient d'Évitement d'infortune, les alliés subissent de DGT en moins.
La restauration de PV de Fu Xuan se déclenche lorsque ses PV tombent à de ses PV max ou moins. Cela lui permet de récupérer de ses PV manquants. Cet effet ne peut pas être déclenché en cas de coup fatal. Il est disponible 1 fois par défaut, et peut passer à 2 fois au maximum.

Tant que Fu Xuan n'est pas à terre, les DGT subis par tous les membres de l'équipe sont réduits.
Si les PV de Fu Xuan sont faibles, elle restaure automatiquement ses propres PV en fonction du pourcentage de PV déjà perdus. Cet effet peut être déclenché 2 fois au maximum à n'importe quel moment.
Niveau 15
AttaqueAttaque
Régénération d'énergie : 0
Rupture de faiblesse : Cible unique : 30
Attaque un ennemi et réduit sa robustesse au type correspondant en entrant en combat.

Niveau 1
De la chance au destinDe la chance au destin - Technique | Défense
Régénération d'énergie : 0
Rupture de faiblesse : 0
Après utilisation de la technique, tous les membres de l'équipe bénéficient d'une barrière qui dure secondes. Cette barrière bloque toutes les attaques ennemies, et empêche l'équipe d'entrer en combat lorsqu'elle est attaquée. Lorsque vous engagez le combat avec la barrière active, Fu Xuan active automatiquement Matrice de prémonition en début de combat pour tours.

Active une barrière. Les alliés n'entrent pas en combat lorsqu'ils sont attaqués par des ennemis. Matrice de prémonition s'active automatiquement lorsque vous engagez le combat.
Niveau 1

Traces

Liu Ren et le cycle sexagésimalLiu Ren et le cycle sexagésimal
Nécessite l'élévation de personnage  6
Si une cible ennemie applique un malus de contrôle aux alliés alors que Matrice de prémonition est active, tous les alliés résistent à tous les malus de contrôle appliqués par la cible ennemie pendant l'action en cours. Cet effet ne peut être déclenché qu'une seule fois. Le nombre de déclenchements de l'effet est réinitialisé lorsque Matrice de prémonition est activée à nouveau.
Crédits160K
Protection d'ambre8
Voies de la destinée1
Regret de l'ochéma infini1
Augmentation de la RÉS aux effetsAugmentation de la RÉS aux effets (RÉS aux effets)
Nécessite l'élévation de personnage  6
La RÉS aux effets augmente de 6%.
Crédits160K
Protection d'ambre8
Gyrocœur artisanal8
Augmentation de PVAugmentation de PV (PV)
Nécessite un personnage de Niv.  75
Les PV max augmentent de 8%.
Crédits160K
Protection d'ambre8
Gyrocœur artisanal8
Augmentation des chances de coup critiqueAugmentation des chances de coup critique (Chances de coup critique)
Nécessite un personnage de Niv.  80
Les chances de coup critique augmentent de 5.3%.
Crédits160K
Protection d'ambre8
Gyrocœur artisanal8
Augmentation des chances de coup critiqueAugmentation des chances de coup critique (Chances de coup critique)
Les chances de coup critique augmentent de 2.7%.
Crédits2500
Module artisanal2
Taiyi et le macrocospiqueTaiyi et le macrocospique
Nécessite l'élévation de personnage  2
Lorsque Matrice de prémonition est active, Fu Xuan régénère 20 points d'énergie supplémentaires lorsqu'elle utilise sa compétence.
Crédits5000
Endurance de bronze3
Regret de l'ochéma infini1
Augmentation de PVAugmentation de PV (PV)
Nécessite l'élévation de personnage  2
Les PV max augmentent de 4%.
Crédits5000
Endurance de bronze3
Module artisanal6
Augmentation des chances de coup critiqueAugmentation des chances de coup critique (Chances de coup critique)
Nécessite l'élévation de personnage  3
Les chances de coup critique augmentent de 2.7%.
Crédits10000
Serment d'acier3
Roue dentée artisanale3
Dunjia et la métaphysiqueDunjia et la métaphysique
Nécessite l'élévation de personnage  4
Fu Xuan soigne tous les autres alliés à hauteur de 5% de ses PV max + 133 lorsqu'elle utilise son ultime.
Crédits20000
Serment d'acier5
Voies de la destinée1
Regret de l'ochéma infini1
Augmentation des chances de coup critiqueAugmentation des chances de coup critique (Chances de coup critique)
Nécessite l'élévation de personnage  4
Les chances de coup critique augmentent de 4%.
Crédits20000
Serment d'acier5
Roue dentée artisanale4
Augmentation de PVAugmentation de PV (PV)
Nécessite l'élévation de personnage  5
Les PV max augmentent de 6%.
Crédits45000
Protection d'ambre3
Gyrocœur artisanal3
Augmentation de la RÉS aux effetsAugmentation de la RÉS aux effets (RÉS aux effets)
Nécessite l'élévation de personnage  3
La RÉS aux effets augmente de 4%.
Crédits10000
Serment d'acier3
Roue dentée artisanale3
Augmentation des chances de coup critiqueAugmentation des chances de coup critique (Chances de coup critique)
Nécessite l'élévation de personnage  5
Les chances de coup critique augmentent de 4%.
Crédits45000
Protection d'ambre3
Gyrocœur artisanal3

Eidolons

Dominus PacisDominus PacisDominus Pacis
Connaissance augmente les DGT critiques de 30%.
Optimus FelixOptimus FelixOptimus Felix
Si une cible alliée est frappée par un coup fatal alors que Matrice de prémonition est active, alors toutes les cibles alliées qui ont été frappées par un coup fatal pendant cette action ne tombent pas à terre et récupèrent 70% de leurs PV max immédiatement. Cet effet peut se déclencher 1 fois par combat.
Apex NexusApex NexusApex Nexus
Niv. de la compétence +2, jusqu'au Niv. 15 maximum.
Niv. du talent +2, jusqu'au Niv. 15 maximum.
Fortuna StellarisFortuna StellarisFortuna Stellaris
Lorsque d'autres alliés sous l'effet de Matrice de prémonition sont attaqués, Fu Xuan régénère 5 points d'énergie.
Arbiter PrimusArbiter PrimusArbiter Primus
Niv. de l'ultime +2, jusqu'au Niv. 15 maximum.
Niv. de l'ATQ normale +1, jusqu'au Niv. 10 maximum.
Omnia VitaOmnia VitaOmnia Vita
Lorsque Matrice de prémonition est activée, le total des PV perdus par tous les membres de l'équipe est enregistré au cours du combat. Les DGT infligés par l'ultime de Fu Xuan augmentent d'un montant équivalent à 200% de ce total.
Ce total est plafonné à 120% des PV max de Fu Xuan et sa valeur est réinitialisée et recommence à s'accumuler après utilisation de l'ultime de Fu Xuan.

Cône de lumière

ConceptsRaretéVoieATQDÉFPVCompétenceMatériaux de personnage
Ambre
Ambre3
RarstrRarstrRarstr
preservation-class264.6330.75846.72Augmente la DÉF du porteur de 16%. Lorsque ses PV sont inférieurs à 50%, sa DÉF augmente de 16% supplémentaires.
Protection d'ambre
Noyau des méandres
Défense
Défense3
RarstrRarstrRarstr
preservation-class264.6264.6952.56Restaure 18% des PV max du porteur quand il lance son ultime.
Protection d'ambre
Volonté de conquérant
Expansion
Expansion3
RarstrRarstrRarstr
preservation-class264.6264.6952.56Restaure 12% des PV max du porteur lorsqu'il inflige une Rupture de faiblesse à un ennemi.
Protection d'ambre
Noyau des méandres
Premier jour de ma nouvelle vie
Premier jour de ma nouvelle vie4
RarstrRarstrRarstrRarstr
preservation-class370.44463.05952.56Augmente la DÉF du porteur de 16%. Toutes les RÉS de type de tous les alliés augmentent de 8% après être entré en combat. Les capacités du même type ne peuvent pas être cumulés.
Protection d'ambre
Noyau des méandres
Le choix de Landau
Le choix de Landau4
RarstrRarstrRarstrRarstr
preservation-class423.36396.9952.56Le porteur a plus de chances d'être attaqué, mais les DGT qu'il subit sont réduits de 16%.
Protection d'ambre
Noyau des méandres
Tendance du marché cosmique
Tendance du marché cosmique4
RarstrRarstrRarstrRarstr
preservation-class370.44396.91058.4Augmente la DÉF du porteur de 16%. Il y a 100% de chances de base de brûler l'ennemi lorsque le porteur est attaqué. À chaque tour, le porteur inflige des dégâts sur la durée équivalents à 40% de sa DÉF pendant 2 tours.
Protection d'ambre
Branche-lumière immortelle
On est les Feux sauvages
On est les Feux sauvages4
RarstrRarstrRarstrRarstr
preservation-class476.28463.05740.88Les DGT infligés à tous les alliés diminuent de 8% pendant 5 tours en début de combat. D'autre part, restaure immédiatement 30% de leurs PV perdus respectifs.
Protection d'ambre
Ancien moteur
C'est moi !
C'est moi !4
RarstrRarstrRarstrRarstr
preservation-class370.44529.2846.72Augmente la DÉF du porteur de 16%. Augmente les DGT du porteur à hauteur de 60% de sa DÉF lorsqu'il utilise son ultime. Cet effet ne peut s'appliquer qu'1 fois par cible ennemie pour chaque utilisation de l'ultime du porteur.
Protection d'ambre
Volonté de conquérant
Moment de victoire
Moment de victoire5
RarstrRarstrRarstrRarstrRarstr
preservation-class476.28595.351058.4Augmente la DÉF du porteur de 24% et les chances d'appliquer des effets de 24%. Augmente la probabilité pour le porteur d'être attaqué par des ennemis. Lorsque le porteur est attaqué, sa DÉF augmente de 24% supplémentaires jusqu'à la fin de son tour.
Protection d'ambre
Médaille de la crinière d'argent
Elle a déjà fermé les yeux
Elle a déjà fermé les yeux5
RarstrRarstrRarstrRarstrRarstr
preservation-class423.36529.21270.08Augmente les PV max du porteur de 24% et le taux de régénération d'énergie de 12%. Lorsque les PV du porteur sont réduits, les DGT infligés par tous les alliés augmentent de 9% pendant 2 tours.
Au début de chaque vague, chaque allié récupère un montant de PV équivalent à 80% de ses PV perdus.
Protection d'ambre
Gyrocœur artisanal
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334 responses to “Fu Xuan”

  1. I have huo huo, loucha, gepard as healers/defense
    bronya as buffers.
    jingliu, dr.ratio, blade, clara in dps.
    will get acheron as she is guaranteed.
    so keeping all that in mind which character should I pursue for e0 with no lightcone :-
    fu xuan and aventurine? I don’t really care about moc. so tell me your views on which character should be fun to play with?

      
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    • Aventurine is going to be like Gepard but use his skill to create shields on demand. Which start of weak but can become stronger.
      Which Aventurine is going to be more suitable for low damage aoe fights. To trigger his follow up attack. while being a bit more heavy on the skill point side of things. How many skills point he will end up using. hard to say. He does seem like he will be more of a hybrid. of shields and dps. Which given he is not release. It hard to really say for sure about anything about him. Given there is always a chance his kit might get change before released. Which given he is a shielder. He should work about as well as Gepard when it come to Jingliu, aka you might want a healer over a shielder due to the hp drain.

      Fu xuan. Will be better for more single target fights. Which we do know she is skill point positive. By one, unless you need to recast her skill early. Which she does buff up crit rate for your whole party. Which can be very nice. To ensure you land big damage. Which she does have a fair number of lone cones she can make use of. Be they from standard banner, from doing sim universe or just four star lightcone you got. Now to get her ultimate back up every three turns. You will need a energy rope, without her sig light cone. She is very usable at e0. Which her best relics are 2 piece Longevous Disciple for health bonus and Guard of Wuthering Snow for damage reduction. Which given one of these domains is also the same place that drops the Hacker space set. You can farm relics for both her and other supports at the same time. Now as for your dps. She should be able to work well with your current set of dps. In the case of Clara, she might benefit more from Lynx or March 7th, due to their skills helping to make the enemy focus on her. Given Clara wants to be hit.

      Now if you wait around for a third rerun. Fu Xuan sig lightcone, is nice. For it allows you the freedom to no longer need a energy recharge rope. To get her ultimate back every three times. Her first e1 is very nice, 30 crit damage to go along with crit rate? Indeed very useful. Outside of that, her remaining extra copies are debatable in terms of usefulness.

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  2. I think there are some rumors she might be rerun in 2.1?
    So for premium sustain should you get her or Aventurine?
    Based on my understanding, she is good for mitigating intense single target dmg whereas Aven is better against AOE barrages.
    Also I wonder if 100% cc resistance on skill once is better than natural 50% effect res…
    Both look pretty viable with upsides and downsides to their kits

      
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    • Well it seems like they will be better for different cases. Aven for low damage aoe targets. Fu xuan for single target foes.
      Which as for cc resistance. well 100% means the first cc will always be blocked. While having only 50% effect resist. Does make it a coin flip, better than nothing but there is still a chance the foe can cast something bad on you.

      So if you put Aven against a boss that love to deal high single target damage. That could force him to eat up alot of skills points. To keep their shields active. While Fu xuan would love that fight. Given she can tank that easy. While low aoe damage, would favor Aven more. To perform his follow up attack. Which both of them have rather good e1 as well. That help benefit the party with more crit damage. In the case of Fu Xuan. Crit rate and crit damage at e1 is very nice. Yeah just going by their current kits. It seems very much depends on the fight. Both will be good, it all depends on what your fighting.

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  3. Please rerun soon Diviner Fu. My second team for MoC and PF always got destroyed. Wasted a lot of resources to Natasha and Lynx but still their healing can’t keep up T_T

      
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    • Soon it will be four months since she been gone. Looking to be at least 5, going by how long 2.0 is going to take. If not longer. Depending on 2.1 reruns.

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  4. This character is no joke. I got 30 stars in MoC and beat Swarm difficulty V multiple times because of her. Highly recommended to pull.

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  5. So I’ve just finished the highest Swarm Disaster diffuculty with Fu Xuan solo sustain (Party: DH-Yukong-Tingyun-Fu Xuan) and I wasn’t even close to losing. Went the destruction path and as long as you have the card that heals you when attacked below 35% HP you are golden. At the last boss I was even at 3 alarm, which means they did 15% more dmg.
    Funnily enough I messed up during the last phase of the endboss and forgot to renew my skill, which resulted in the death of all party members except her when the boss was at 80% HP. Fu Xuan solo killed the rest of the stage while tanking multiple fully charged swarm attacks. She is so freaking broken.

      
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    • I did Mono quant on Nahility despite having no DoT moves. FX tanking everything so my team didn’t die. Did it first try.

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  6. Ok I built her out, use Landau’s choice lightcone, Tested on All MOC 1-10
    trace lv 5/8/8/8

    build 1 Full tank : disciple 2 + Guard 2 : energy rope , everything else HP%
    result : She’s ALMOST enough as a solo sustain on floor 10.
    meaning: I can full star but i have to do a few retries depending on luck.
    If she wasn’t hit enough to generate energy and other unit get too low to be bring back up, other unit could die first.
    But I can feel her to be VERY CLOSE to solo sustain. I might just need better sub-stats and high superstition lightcone and max her traces.
    I wouldn’t be surprise if you can solo sustain if your team deal dmg fast enough or have enough HP on them.
    Might also be better to bring tank dps like clara to share her dmg while dishing out as well.

    build 2 full dmg : genius star 4 : Crit dmg + HP% and Quantum dmg bonus (I tried it because i have left over pieces from Selee)
    result : Can’t solo sustain (duh) so I had to bring fire MC(DPS build) … Turns out these two combined are just enough to sustain and deal enough dmg for floor 10 in 1 try.
    I also tried her with other sustain but build as DPS (Lynx and Natasha) Also full star in 1 try.
    meaning : You can sort of bringing 2 sustain units that are built as DPS for safety and deal good dmg. It’s kinda weird I admit but hey sometime stupid solution works.

    for both builds Floor 1-9 are no problem. she can solo sustain. the only floor cutting close is floor 10.
    this might change with new MOC blessing of course.

    Overall a very good Unit. finally get full star all floor with her. before i just can’t because i don’t have enough sustain. So if that’s what you lack then she’s a great choice.
    Be noted that she you have to play her well. Be sure to keep track of her skill duration.

    final score 9/10 score if don’t have enough sustain.
    10/10 if you can do mono quantum.
    Hope you wanter win 50/50, bless you.

      
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    • My thought after trying her on MoC 10, have her at e6s1 but tried her at various phase before unlocking eidolons :

      Full Genius without E6 and her LC is pure masochism, because without her LC the full offensive build just fall apart, not by much, but enough to get you kill, and you lose damage in the process because you have to bring another sustain unit.

      Running an even worse offensive build with Genius/Salsotto, with E6, I did 500k in full AoE against Yanqing MoC 10, without having any issue surviving, but, I wouldn’t have survive without the LC passive, it enables her so much, it’s unreal. (The 2 horse knights put me around 60% for Fu, after talent proc, and around 80% for the rest.)

      Tried running a 2pc Hp set 2pc 8% dmg red set with Herta LC S5 e0, this is actually the best sustain combo you can have, damn she’s tanky, you don’t do crazy damage but you can stand your ground 5-6 more turns compare to the full offensive one.

      Not even gonna talk about the result with e1, you clear even faster that’s all.

      Never proc’d e2 for now (had death scenario under CC and matrix ran out at the same time.)

      e4 is the second really good breakpoint, in AoE scenario, this is easy 15 energy without counting what she gained from getting hit herself, so, more ult, more sustain, more damage.

      Anyway, a really good unit, her eidolons kinda bottleneck her to go full sustain without them, for the LC, it’s even worse, you can’t even deviate from the full defense path without it.

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    • I can’t agree on your “almost” being able to single sustain. I just finished all floors and wasn’t even close to dying. Though I also had 21 turns left, from the required 14.
      She is at E0 and equipped with Moment of Victory, at 7k HP, 2.3k def and 25 speed. I was pretty lucky with my substats, but having only 2 piece setbonuses helps. She even tanked Yanquings charged attack like its nothing and my lowest party member was at 60-70%.

      Broken as expected, as long as you dont pitch her against massive DOT enemies.

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      • Yeah i don’t doubt that at all. I was cutting close with floor 10. My dpss probably didn’t do enough dmg and my silverwolf keep getting stab and killed so i had to retry a bit.

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        • I’ve seen a few people barely do it. When i did it though i still had 2 procs of her talent to go and had plenty of health left. Then again my Seele did finish it in just 2 turns.

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    • Yeah same. 1-9 solo, on 10th floor had to bring Gepard along. But even with 6500 HP, Landau and 8/8/8 traces she’s quite strong. Also cleared 10 floors first time. Worth to pool.

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    • It’s super hard to judge anything you wrote because of the low amount of info you provide for the build you have. But then having 9/10 score from what you wrote is giving a nice objective 10/10 for Fu

      Going full hp without having speed is going to lower your sustain in moc 10 and probably force you to have a “few retries”. I know there are few builds but going “full HP” just gives too much diminishing return since you should roll HP on substats. A lot depend on the rolls you have and it is way easier to build her with HP+Speed set since you farm both of them at the same time so higher probability to roll better stats.

      I have 6/10/10/10, tried it with Sig S1 and with ToM S5, was at almost full hp on all teammates in mono quantum at the end of Moc10 twice, I bet should solo sustain 4x longer battle that necessary for MoC. (HP%, Speed, Hp%, I run ER because I have sig). 8200hp, 1560 def, 140 speed stats with sig.
      In mono quantum I run Seele, QQ, SW and FX. She is astonishingly strong unit that can easily sustain anything MoC gives today if build decently.

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      • yeah it’s probably my fu xaun speed issue so she can get enough energy to keep healing teammate up and my dps couldn’t reach a break point to kill some of the mobs in a fewer hits so my unlucky unit sometime die before i could finish.
        I’m going to need to farm for better gear and have a good sub dps like qq to reach dmg break point better.
        I want her sig but man I really want Ice mommy jing liu and QQ and tingyu also on that banner so i gotta preserve.

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  7. (because this comment somehow ended up under someone else comment I ask again)
    I soon start farming her relics since I’m almost done with the rest of her and I plan going for her signature weapon too so now I’m desprate. what do you guys think is more important? -> more sustainability for fu xuan or more sustainability for the group?
    I don’t know if I should go 2p 12% hp/ 2p 10% outgoing healing,
    4p wuthering snow or a 2p/2p variation of it.
    some thoughts: I don’t think that fu xuan’s distribute covers the 8% dmg reduction because the group members getting damaged and then the dmg gets 100% distibuted to her and the group members don’t have 8% dmg reduction only she does but otherwise the direct dmg she personally recives gets lowerd from 82% to 74% what is a reduction of around 10% not 8%.

      
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    • Out going healing tbh, like fu xuan already got a heal to sustain herself, you should keep in mind that, your dps and support is the key to victory.

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    • my main advice i can give is to test first hand and just do 10 MOC without her lightcone. then buy it if you still feel like you need it.
      right now we are not sure how dmg reduction from set bonus or lightcone work with her but it should be only on herself after dmg transfer from other units.

      I don’t think her healing is good enough for 10% outgoing healing bonus. might as well just go for speed set.
      Her own sustain should be more than enough to the point you can consider build her with dmg set, and run her with another semi sustain like fire MC or another sustain like Lynx. so she’s there as a 1 shot protection, buffing critrate and do decent dmg.

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    • I believe FX will be mostly immortal with enough hp and a couple def substats. It’s much more likely that a squishy unit gets randomly focused by enemies and runs out of health.
      The build I farmed for is 2pc hp / 2pc outgoing healing / fleet of the ageless + herta LC. My build has 8300hp, 1350 def, 600 party heal, 134 spd, er rope

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    • Her healing is weak, outgoing healing is not worth it at all. It won’t help you survive even 1 more attack so it’s pointless. Also while Fu is on the team no one else needs survivability but her since she will always die first. She’s the opposite of Gepard so to speak. Going 2pc/HP and 2pc/DR (Damage Reduction.) Is the best choice for survivability.

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      • “Her healing is weak, outgoing healing is not worth it at all.”
        You couldn’t be more wrong.
        Her outgoing healing on the party is pre-mitigated. She diverts 80% of incoming ally damage, meaning a 600 hp ally heal is able to absorb 3000 incoming damage on that ally. Outgoing healing also applies to her self heal where she normally restores 90% of her missing health. 10% outgoing healing is by far the best 2 pc set bonus for her self sustain and party sustain. Outgoing healing bonus scales directly with every part of her kit that can be called “sustain”. You don’t want outgoing healing body though because 10% is the maximum amount which scales her self heal.

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      • This, and I don’t see how ppl think otherwise. Just do a little napkin math and you soon realize that a character in your team would have to basically die 5 times before they actually die, and that’s even before you count in her small healing, which isn’t so small when you consider that she heals the team for ~15% of their HP and they only get ~20% of the original dmg.

        So even at the absolute worst case scenario that one of your teammates would get killed every turn, with Fu Xuans dmg reduction and her heals, that character would still survive roughly 7 turns.

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        • Her healing is very weak for herself, and lets be honest she’s the only one who needs to survive. No one else will take damage fast enough to be killed before Fu dies herself, as a result her healing matters very little. It’s just a nice little. “Pick me up.” Most times aka 90% of the time the enemy will die before Fu does and no one else on your team will even lose half of their HP by that point. All enemies do to your other members is chip damage.

          Out going healing 10% for Fu which equals like 50-70 health just does not matter in the slightest, Fu herself receiving 8% less damage however could very well be huge like helping her to survive a nuke huge. So yea, i don’t understand why people think it’s best in slot at all.

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    • Following this comment :

      “can I ask you how do you know this? so she mitigates the redirected dmg with her def, skill and 2p ws set? sounds like 2p wuthering snow/ 2p outgoing healing is BiS if this all is true. 12% hp gives around 300 hp what is around 20 hp more healing. 10% outgoing healing gives around 55 hp more healing (both with +34,5% outgoing healing). for 6 spd I don’t know if I want to go for it for me it’s the second most important stat after hp for substats followed by def but 120 should be enough to trigger su set. 134 spd is hard to achieve and would probably need spd shoes anyways but surviving the first turn shouldn’t be an impossible task.”

      Someone from beta made a calc sheet on reddit using in-game data, and known damage datas, here you go :

      https://www.reddit.com/media?url=https%3A%2F%2Fexternal-preview.redd.it%2FMJPCXBrZDG5EdPo6rY6CDLKE0N5RMHbwtaRxZjLEd78.png%3Fauto%3Dwebp%26s%3De2f734d829166572c1838081122ec8522ac92262

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    • go 2pc hp/2pc gaurd/2pc messenger and mix and match them.
      Your stats sshould total around 7k hp with 1.5k def. Try getting ur effect res to a respectable level(preferably around 40-60%), and ur spd to around 121-134 whichever speed breakpoint you prefer.

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    • So for starters, the 8% damage reduction absolutely does apply to her redirection, people were able to test this with things like Landau’s Choice ahead of time because of that redirection blessing in SU, so Wuthering’s 2-set bonus is absolutely worthwhile, arguably her best one because DR is so rare. From there, its 4-set is nearly worthless; for it to trigger she has to be sub-50% *and* out of stacks of her talent, which is a dire enough situation that an 8% heal and 5 energy won’t save her, but more importantly it’s also just rare so most of the time it’s completely wasted. I personally go 2/2 Wuthering and Longevous, but you could also do 2/2 with some mix of Longevous, Purity Palace, and Messenger. Passerby’s outgoing healing is nearly worthless, though. There currently isn’t a 4-set that synergizes particularly well with her, Messenger comes the closest but you miss out on a defensive 2-set by going for it which for her just isn’t worth an occasional teamwide SPD buff.

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    • for best tanking 2pc disciple and 2pc wuthering would probably be best, she gets a good amount of crit rate from her traces and ability (18.7% from traces + 12% from skill + 5% base crit rate) so the 4pc buff isnt the best. I also believe 2pc healing and 2pc defense also works, however she does scales damages off hp so for sub dps max hp build is good, but for tank defense and damage reduction is needed

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