| Refrão | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Após entrar na batalha, aumenta o ATQ de todos os aliados em 8%. Habilidades do mesmo tipo não se acumulam. | |
| Rede de Engrenagens | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Após o usuário atacar ou ser atingido, regenera mais 4 de Energia adicional. Este efeito não pode ser ativado repetidamente em uma única rodada. | |
| Mediação | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Ao entrar em combate, aumenta a VEL de todos aliados em 12 pontos por 1 rodada(s). | |
| Memórias do Passado | 4 | harmony-class | 423.36 | 396.9 | 952.56 | Aumenta o Efeito de Quebra do usuário em 28%. Quando o usuário ataca, regenera mais 4 de Energia adicional. Este efeito não pode ser ativado repetidamente em uma única rodada. | |
| Encontro Planetário | 4 | harmony-class | 423.36 | 330.75 | 1058.4 | Após entrar na batalha, se qualquer aliado causar o mesmo tipo de Dano que o usuário, aumenta o Dano causado em 12%. | |
| Dance! Dance! Dance! | 4 | harmony-class | 423.36 | 396.9 | 952.56 | Quando o usuário utiliza a Perícia Suprema, as ações de todos os aliados são Avançadas Adiante em 16%. | |
| Esculpindo a Lua, Tecendo as Nuvens | 4 | harmony-class | 476.28 | 330.75 | 952.56 | No início da batalha, sempre que a rodada do usuário se inicia, um dos seguintes efeitos é aplicado aleatoriamente: aumenta o ATQ de todos os aliados em 10%, aumenta o Dano CRIT de todos os aliados em 12% ou aumenta a Taxa de Regeneração de Energia de todos os aliados em 6%. O efeito aplicado não pode ser idêntico ao último efeito aplicado e substituirá o efeito anterior. O efeito aplicado será removido quando o usuário for derrotado. Efeitos de tipos iguais não podem ser acumulados. | |
| Mas a Batalha Não Acabou | 5 | harmony-class | 529.2 | 463.05 | 1164.24 | Aumenta em 10% a Taxa de Regeneração de Energia do usuário e regenera 1 Ponto de Perícia quando o usuário ativa a sua Perícia Suprema em um aliado. Esse efeito pode ser ativado uma vez a cada 2 usos da Perícia Suprema do usuário. Quando o usuário usa a sua Perícia, o próximo aliado em ação (exceto o próprio usuário) causa 30% a mais de Dano por 1 rodada(s). | |
| Passado e Futuro | 4 | harmony-class | 423.36 | 396.9 | 952.56 | Quando o usuário usa a sua Perícia, o próximo aliado a agir (exceto o próprio usuário) causa 16% a mais de Dano por 1 rodada(s). | |
| Meu Passado no Espelho | 5 | harmony-class | 529.2 | 529.2 | 1058.4 | Aumenta o Efeito de Quebra do usuário em 60%. Quando o usuário utiliza sua Perícia Suprema, aumenta o Dano de todos os aliados em 24%, durando por 3 rodada(s). Se o Efeito de Quebra for igual ou maior a 150%, 1 Ponto de Perícia será recuperado. No início de cada onda, todos os aliados regeneram 10 de Energia imediatamente. As habilidades do mesmo tipo não podem ser acumuladas. | |
60 responses to “”
so, some observations:
The skill copy is most impactful for characters whose damage is spiky. That is, characters who have some skill turns that are build up and some that are discharge–characters who have those big turns a disproportionate amount of their damage and want those copied but don’t care as much about the rest.
so Phainon. he really wants to copy the meteor but the other moves aren’t nearly as important.
while characters with smooth damage profiles won’t really care about. a character like phainon who’s damage profile per turn is spiky like 15%, 15%, 15%, 55% REALLY wants to copy the 55 and doesn’t care about the others. someone who has an even spread of 20, 20, 20, 20, 20 doesn’t benefit nearly as much if just one of those is doubled
because she generates charge on her ult, and… you know, she generates most of her energy on her own turns… for most characters you will probably be getting an extra skill significantly faster than every 6 turns. which means it’s a higher proportion of skills than 1/6. most dps will probably get an extra skill one turn out of every four or so.
[actually, since you need to build 6 charge and the skill isn’t copied until after you’ve done that, and the copied skill doesn’t contribute to Charge… huh, it’s one copy every seven attacks, not six…]
unless your name is Archer of Phainon, that is. Archer being a machine gun ironically means he gets LESS benefit from cerydra’s skill copy, because a smaller percentage of his attacks get the bonus. he has to supply all the Charge himself, instead of cery helping with as many ults. getting an eighth arrow for every seven really isn’t all that impactful.
phainon is cool with that though, he REALLY wants to copy that meteor. just make sure you don’t waste her Charge on a generator skill
aside from that, I think her best comparison is OG Tingyun (but more so and a cool extra effect that certain characters really want but most won’t care about). Gives a lot of Atk, speed (… why does that only last three turns when her skill apparently doesn’t have a duration? I hope they change that to refresh on ult, since that applies her skill if there isn’t one on the field)… hell, she even helps with energy, since the copied skill generated it for the carry. while being more sp positive and contributing more personal damage.
I think the 3 turn limit is probably to prevent her from being too good for someone like Firefly (who cares a lot about SPD and ATK and not much else). While FF still wants proper break supports, an unconditional 1000 ATK (=80 break effect) and 20 SPD is too nice for a support not meant for her to begin with.
For Saber would it be Sunday or Cerydra or both for her?
Sunday definitely. He has everything she wants, but especially the battery. Seiba wants all the energy you can give her.
For Cerydra, it really depends on whether copying the enhanced skill repeats the energy gain from converting dragoncore stacks, and how reliably you can land the copy on doing so. Remember that Seiba can overfill her energy to an extent.
note that, even then, most of Seiba’s damage comes from her Ultimate, which Cerydra doesn’t buff much.
Seiba’s current best team is almost assuredly Sunday/Huohuo/X, and I don’t think Cerydra is anything special in that last spot. The chatter is that Cyrene in patch 3.7 will give teamwide energy reliably, she’s probably the last piece of the team.
I’m prepping for Cerydra and haven’t gotten to relics/planers. Does anyone have early calcs for relics/planers? or are we thinking a new relic set will come out? oh and any thoughts on preferred speed or er requirements?
currently I plan to go for lightcone to, but just in case, any calcs on best f2p cone?
No calcs but, here’s what I think:
Eagle or Sacerdos, depending on how much the DPS cares about the duplicate skill; and Lushaka, since she wants ERR and buffs ATK herself (so the DPS should be one who benefits from ATK).
ATK on everything except ERR rope and SPD boots.
I think Cery would want to be as fast as possible, since none of her abilities are tied to her own turns, and she wants frequent ult to stack charge. The exact amount of ATK you’d want to sacrifice for SPD though, again depends on whether the DPS cares more about the skill duplication or ATK & other buffs.
Maze Restaurant Forever (the new 4* LC in 3.5) might be the best; For tomorrow’s Journey improves her personal damage a bit; Poised to Bloom would be useful for THerta (assuming Cery works with her); these three all have unconditional ATK plus a bit more.
Dreamville Adventure is meh due to Cery might want to use her ult to fill charge and thus making Dreamville’s buff unstable, and the buff is smaller for being teamwide, while Cery being a single target buffer shines the most in hypercarry teams.
And then there’s always DDD if you need the action advance (since Cery can’t use Messenger).
that sound great! ill consider all of it, thank you! I really like cery’s design in general but I plan to run her with anaxa as hes my current main :).
Anaxa, sunday/RMTB, Gallegher/aventurine, Cerydra, is my current plan for team. so, is she similar to building regular tingyun?
No problem 🙂
Yup, basically builds like regular Tingyun, though she’s considerably more durable and might want to use more SP; if you want to be aggressive, her ATK-to-CDMG trace can be easily maxed out at 4000 ATK, which I’ve got Robin reaching it with a lv 70 For Tomorrow’s Journey. Cery lacks DMG bonus for both her beneficiary and herself, so you might want to adjust the DPS’s build.
Are they really out of ideas for harmony units that they have to make another Bronya sidegrade? Like they really can’t think of any other stats a support can give you other than atk and crit dmg?
I don’t know if you’re ragebaiting but there is no shot that you genuinely think this is remotely similar to Bronya.
The only stats that a harmony character (an offensive support character) should be able to supply are Crit. dam, crit. rate, attack and speed.
Crit rate should VERY rarely be given in a support characters kit considering how powerful a stat it is. That leaves speed, crit damage and attack.
Speed is also ridiculously powerful and usually gets implemented in a different way (advance forwards).
So we now have 2 realistic options for upgrading stats, crit damage and attack. If it’s not a gimmick support that provides other uses (Like Sparkle or Hanya) for a support to be able to compete it needs to give both of these stats. That’s the baseline requirement for a harmony character.
Now about Bronya. The main point of running Bronya is for her advance forward and dmg% increase on next attack. Both of those utilities, are nowhere listed in this kit. Just because Bronya came first, doesn’t mean everything is a copy of her.
Yeah after hearing them say she like Bronya. I search and found no action advance in the kit.
Making me go. What are they talking about? Given harmony units in general offer buffs or is anything that offers crit damage now a copy of Bronya?
she dont have 100% adv or extra turn like brony
only 1 additional skill that require 6 skills to activate
For clarification on Coup de Main and where it says “trigger a Coup de Main when using a Skill on enemies”: When Coup de Main is triggered, it copies the ability that is about to be used, immediately uses it, then uses the original ability.
Site does not really clarify it that much, but it definitely takes a gambit and runs with it.