刻律德菈
刻律德菈Istilah刻律德菈
KelangkaanRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Harmony
Tipe PertempuranClass Wind
Material Khusus
Credit308K
Ethereal Omen15
Echoing Wail15
Charred Bud of Twilight65
Eternal Lament15
Material Trace
Credit3M
Firmament Note18
Ethereal Omen41
Celestial Section69
Echoing Wail56
Heavenly Melody139
Eternal Lament58
Daylight and Thunder Anamnesis12
Tracks of Destiny8
Cerita北境帝国,失落的王朝,寒冷的疆土燃烧着征伐的野心。
君主刻律德菈,执握「律法」火种的黄金裔,布局设子,与神相弈,审判异心的罪囚,为此世奠定逐火的基业
——「这绝非终点,翁法罗斯的征途,当是银河群星!」

Daftar Isi
Stats
Skill
Trace
Eidolon
Light Cone
Tas
Gallery
Volume Suara
Cerita

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyMaterial Khusus
184.4866185995%50%100130
20164.74128.7360995%50%100130
Credit4000
Ethereal Omen5
20+198.53155.1434995%50%100130
30240.77188.1527995%50%100130
Credit8000
Ethereal Omen10
30+274.56214.5601995%50%100130
40316.8247.5693995%50%100130
Credit16000
Echoing Wail6
Charred Bud of Twilight3
40+350.59273.9767995%50%100130
50392.83306.9859995%50%100130
Credit40000
Echoing Wail9
Charred Bud of Twilight7
50+426.62333.3933995%50%100130
60468.86366.31026995%50%100130
Credit80000
Eternal Lament6
Charred Bud of Twilight20
60+502.66392.71100995%50%100130
70544.9425.71192995%50%100130
Credit160K
Eternal Lament9
Charred Bud of Twilight35
70+578.69452.11266995%50%100130
80620.93485.11358995%50%100130
LevelMaterial Khusus
1
20
Credit4000
Ethereal Omen5
20+
40
Credit16000
Echoing Wail6
Charred Bud of Twilight3
40+
50
Credit40000
Echoing Wail9
Charred Bud of Twilight7
50+
60
Credit80000
Eternal Lament6
Charred Bud of Twilight20
60+
70
Credit160K
Eternal Lament9
Charred Bud of Twilight35
70+
80

Skill

易位,兵贵神速易位,兵贵神速 - Basic ATK | Single Target
Pemulihan Energy : 20
Weakness Break : Single Target : 30
对指定敌方单体造成等同于刻律德菈攻击力的风属性伤害。

对敌方单体造成少量风属性伤害。
Level 10
升变,士皆可帅升变,士皆可帅 - Skill | Enhance
Pemulihan Energy : 30
Weakness Break : 0
使指定我方单体角色获得【军功】并使刻律德菈获得点充能。充能上限点。当充能达到点时,【军功】升级为【爵位】并解除其控制类负面状态。持有【爵位】的角色造成的战技伤害的暴击伤害提高,对敌人施放战技时触发奇袭奇袭结束后,消耗点充能使【爵位】变回【军功】。

使我方角色获得【军功】并使刻律德菈获得充能。当充能达到#4[i]点时,【军功】升级为【爵位】,持有【爵位】的角色造成的战技伤害的暴击伤害提高并可以触发奇袭
Level 15
世事如棋,四步堪杀世事如棋,四步堪杀 - Ultimate | AoE
Pemulihan Energy : 5
Weakness Break : AoE : 60
获得点充能。对敌方全体造成等同于刻律德菈攻击力的风属性伤害。若场上不存在持有【军功】的角色,优先使当前我方编队中的第一位角色获得【军功】。

获得充能。对敌方全体造成风属性伤害。
Level 15
荣光属于凯撒荣光属于凯撒 - Talent | Enhance
Pemulihan Energy : 0
Weakness Break : 0
持有【军功】的角色攻击力提高,提高数值等同于刻律德菈攻击力的,施放普攻或战技时使刻律德菈获得点充能,奇袭期间无法使刻律德菈获得充能。【军功】仅对最新被施加的目标生效,目标改变时使刻律德菈充能重置为0点。

持有【军功】的角色攻击力提高,且施放普攻或战技时使刻律德菈获得充能。
Level 15
攻击攻击
Pemulihan Energy : 0
Weakness Break : 0
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

Level 1
先手优势先手优势 - Technique | Support
Pemulihan Energy : 0
Weakness Break : 0
使用秘技后获得【军功】,切换行动角色时【军功】转移至当前行动角色。下一次战斗开始时自动对持有【军功】的角色施放1次战技,此次战技不消耗战技点。

使当前行动角色获得【军功】,下一次战斗开始时自动对持有【军功】的角色施放战技。
Level 1

Trace

来者来者
Memerlukan karakter ascension 2
刻律德菈的攻击力大于2000时,每超过100点攻击力可使自身暴击伤害提高18%,最多提高360%
Credit5000
Firmament Note3
Daylight and Thunder Anamnesis1
攻击强化攻击强化 (ATK)
Memerlukan karakter ascension 2
ATK +4%
Credit5000
Firmament Note3
Ethereal Omen6
伤害强化•风伤害强化•风 (Wind DMG Meningkat)
Memerlukan karakter ascension 3
Wind DMG +3.2%
Credit10000
Celestial Section3
Echoing Wail3
见者见者
Memerlukan karakter ascension 4
刻律德菈的暴击率提高100%。当刻律德菈的充能小于上限时,持有【军功】的角色首次施放终结技时使刻律德菈获得1点充能,该效果单场战斗中可以触发1次。
Credit20000
Celestial Section5
Tracks of Destiny1
Daylight and Thunder Anamnesis1
伤害强化•风伤害强化•风 (Wind DMG Meningkat)
Memerlukan karakter ascension 4
Wind DMG +4.8%
Credit20000
Celestial Section5
Echoing Wail4
攻击强化攻击强化 (ATK)
Memerlukan karakter ascension 5
ATK +6%
Credit45000
Heavenly Melody3
Eternal Lament3
征服者征服者
Memerlukan karakter ascension 6
施放战技时,使自身和持有【军功】的队友速度提高20点,持续3回合。持有【军功】的角色施放普攻或战技时,为刻律德菈恢复5点能量。
Credit160K
Heavenly Melody8
Tracks of Destiny1
Daylight and Thunder Anamnesis1
生命强化生命强化 (HP)
Memerlukan karakter ascension 6
Max HP +6%
Credit160K
Heavenly Melody8
Eternal Lament8
攻击强化攻击强化 (ATK)
Memerlukan karakter Lv. 75
ATK +8%
Credit160K
Heavenly Melody8
Eternal Lament8
伤害强化•风伤害强化•风 (Wind DMG Meningkat)
Memerlukan karakter Lv. 80
Wind DMG +6.4%
Credit160K
Heavenly Melody8
Eternal Lament8
伤害强化•风伤害强化•风 (Wind DMG Meningkat)
Wind DMG +3.2%
Credit2500
Ethereal Omen2
生命强化生命强化 (HP)
Memerlukan karakter ascension 3
Max HP +4%
Credit10000
Celestial Section3
Echoing Wail3
伤害强化•风伤害强化•风 (Wind DMG Meningkat)
Memerlukan karakter ascension 5
Wind DMG +4.8%
Credit45000
Heavenly Melody3
Eternal Lament3

Eidolon

夺走一切王冠夺走一切王冠夺走一切王冠
持有【军功】的角色造成伤害时无视目标15%的防御力。【爵位】状态下造成战技伤害时额外无视目标18%的防御力。
凝聚万众宏愿凝聚万众宏愿凝聚万众宏愿
持有【军功】的角色造成的伤害提高40%。场上存在持有【军功】的队友时,刻律德菈造成的伤害提高160%
燃尽旧日律法燃尽旧日律法燃尽旧日律法
战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
重塑天地人间重塑天地人间重塑天地人间
终结技的伤害倍率提高240%
帮助与加害,全数奉还帮助与加害,全数奉还帮助与加害,全数奉还
终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
征途只在,星辰大海征途只在,星辰大海征途只在,星辰大海
持有【军功】的角色全属性抗性穿透提高20%,且施放攻击后刻律德菈额外造成1次等同于刻律德菈360%攻击力的风属性附加伤害,该效果最多触发20次,刻律德菈每次施放终结技时重置触发次数。场上存在持有【军功】的队友时,刻律德菈全属性抗性穿透提高20%

Light Cone

IstilahKelangkaanPathATKDEFHPSkillMaterial Khusus
Chorus
Chorus3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Setelah memasuki pertempuran, meningkatkan 8% ATK seluruh rekan tim. Efek dari jenis Kemampuan yang sama tidak dapat ditumpuk.
Stellaris Symphony
Silvermane Guard Medal
Meshing Cogs
Meshing Cogs3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Memulihkan 4 Energy tambahan setelah pengguna melancarkan serangan atau terkena serangan. Efek ini hanya dapat terpicu sekali setiap giliran.
Stellaris Symphony
Silvermane Guard Medal
Mediation
Mediation3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Meningkatkan 12 SPD seluruh rekan tim selama 1 giliran saat memasuki pertempuran.
Stellaris Symphony
Squirming Core
Memories of the Past
Memories of the Past4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Meningkatkan 28% Break Effect pengguna. Setelah pengguna melancarkan serangan, memulihkan 4 Energy tambahan. Efek ini hanya dapat terpicu sekali setiap giliran.
Stellaris Symphony
Silvermane Guard Medal
Planetary Rendezvous
Planetary Rendezvous4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4Setelah memasuki pertempuran, saat rekan tim mengakibatkan DMG yang Tipenya sama dengan Tipe pengguna, DMG yang diakibatkan akan meningkat 12%.
Stellaris Symphony
Conqueror's Will
Dance! Dance! Dance!
Dance! Dance! Dance!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Setelah pengguna melancarkan Ultimate, mendahulukan 16% aksi seluruh rekan tim.
Stellaris Symphony
Artifex's Gyreheart
Carve the Moon, Weave the Clouds
Carve the Moon, Weave the Clouds4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56Saat pertempuran dimulai dan saat setiap giliran pengguna dimulai, 1 efek akan aktif secara acak. Efek yang diaktifkan akan menggantikan efek sebelumnya, dan efek tersebut tidak akan sama dengan yang sebelumnya. Efek termasuk: ATK seluruh rekan tim +10%; CRIT DMG seluruh rekan tim +12%; Energy Regeneration Rate seluruh rekan tim +6%. Efek yang sama tidak dapat ditumpuk dan akan terhapus saat pengguna gugur.
Stellaris Symphony
Conqueror's Will
But the Battle Isn't Over
But the Battle Isn't Over5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Meningkatkan 10% Energy Regeneration Rate pengguna dan memulihkan 1 Poin Skill saat pengguna melancarkan Ultimate pada rekan tim. Efek ini hanya dapat terpicu sekali setiap pengguna melancarkan Ultimate 2 kali. Setelah pengguna melancarkan Skill, DMG rekan tim yang beraksi berikutnya akan meningkat 30% selama 1 giliran.
Stellaris Symphony
Silvermane Guard Medal
Past and Future
Past and Future4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Setelah pengguna melancarkan Skill, meningkatkan 16% DMG rekan selanjutnya yang beraksi selama 1 giliran.
Stellaris Symphony
Squirming Core
Past Self in Mirror
Past Self in Mirror5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Meningkatkan 60% Break Effect pengguna. Setelah pengguna melancarkan Ultimate, akan meningkatkan 24% DMG yang diakibatkan seluruh rekan tim selama 3 giliran, jika Break Effect pengguna lebih dari atau sama dengan 150%, maka akan memulihkan 1 Poin Skill.
Saat setiap gelombang pertempuran dimulai, seluruh rekan tim akan segera memulihkan 10 Energy, efek dari kemampuan yang sama tidak dapat ditumpuk.
Stellaris Symphony
Immortal Lumintwig
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Cerita

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62 responses to “”

  1. I have an E2 The Herta and I’m wondering if Cerydra’s double skill would give The Herta a total of 70% AP up
    Since The Herta E2 says it AP ups by 35% during empowered skill

    I’ve seen some say its not the best combo, Cerydra and The Herta since The Herta eats her own Interpretation stacks on the 1st skill but I think it would be neat to double skill and AP more than usual (only if it does work)

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  2. so, some observations:
    The skill copy is most impactful for characters whose damage is spiky. That is, characters who have some skill turns that are build up and some that are discharge–characters who have those big turns a disproportionate amount of their damage and want those copied but don’t care as much about the rest.
    so Phainon. he really wants to copy the meteor but the other moves aren’t nearly as important.

    while characters with smooth damage profiles won’t really care about. a character like phainon who’s damage profile per turn is spiky like 15%, 15%, 15%, 55% REALLY wants to copy the 55 and doesn’t care about the others. someone who has an even spread of 20, 20, 20, 20, 20 doesn’t benefit nearly as much if just one of those is doubled

    because she generates charge on her ult, and… you know, she generates most of her energy on her own turns… for most characters you will probably be getting an extra skill significantly faster than every 6 turns. which means it’s a higher proportion of skills than 1/6. most dps will probably get an extra skill one turn out of every four or so.

    [actually, since you need to build 6 charge and the skill isn’t copied until after you’ve done that, and the copied skill doesn’t contribute to Charge… huh, it’s one copy every seven attacks, not six…]

    unless your name is Archer of Phainon, that is. Archer being a machine gun ironically means he gets LESS benefit from cerydra’s skill copy, because a smaller percentage of his attacks get the bonus. he has to supply all the Charge himself, instead of cery helping with as many ults. getting an eighth arrow for every seven really isn’t all that impactful.

    phainon is cool with that though, he REALLY wants to copy that meteor. just make sure you don’t waste her Charge on a generator skill

    aside from that, I think her best comparison is OG Tingyun (but more so and a cool extra effect that certain characters really want but most won’t care about). Gives a lot of Atk, speed (… why does that only last three turns when her skill apparently doesn’t have a duration? I hope they change that to refresh on ult, since that applies her skill if there isn’t one on the field)… hell, she even helps with energy, since the copied skill generated it for the carry. while being more sp positive and contributing more personal damage.

      
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    • I think the 3 turn limit is probably to prevent her from being too good for someone like Firefly (who cares a lot about SPD and ATK and not much else). While FF still wants proper break supports, an unconditional 1000 ATK (=80 break effect) and 20 SPD is too nice for a support not meant for her to begin with.

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    • Sunday definitely. He has everything she wants, but especially the battery. Seiba wants all the energy you can give her.

      For Cerydra, it really depends on whether copying the enhanced skill repeats the energy gain from converting dragoncore stacks, and how reliably you can land the copy on doing so. Remember that Seiba can overfill her energy to an extent.
      note that, even then, most of Seiba’s damage comes from her Ultimate, which Cerydra doesn’t buff much.

      Seiba’s current best team is almost assuredly Sunday/Huohuo/X, and I don’t think Cerydra is anything special in that last spot. The chatter is that Cyrene in patch 3.7 will give teamwide energy reliably, she’s probably the last piece of the team.

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  3. I’m prepping for Cerydra and haven’t gotten to relics/planers. Does anyone have early calcs for relics/planers? or are we thinking a new relic set will come out? oh and any thoughts on preferred speed or er requirements?

    currently I plan to go for lightcone to, but just in case, any calcs on best f2p cone?

      
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    • No calcs but, here’s what I think:

      Eagle or Sacerdos, depending on how much the DPS cares about the duplicate skill; and Lushaka, since she wants ERR and buffs ATK herself (so the DPS should be one who benefits from ATK).
      ATK on everything except ERR rope and SPD boots.
      I think Cery would want to be as fast as possible, since none of her abilities are tied to her own turns, and she wants frequent ult to stack charge. The exact amount of ATK you’d want to sacrifice for SPD though, again depends on whether the DPS cares more about the skill duplication or ATK & other buffs.

      Maze Restaurant Forever (the new 4* LC in 3.5) might be the best; For tomorrow’s Journey improves her personal damage a bit; Poised to Bloom would be useful for THerta (assuming Cery works with her); these three all have unconditional ATK plus a bit more.
      Dreamville Adventure is meh due to Cery might want to use her ult to fill charge and thus making Dreamville’s buff unstable, and the buff is smaller for being teamwide, while Cery being a single target buffer shines the most in hypercarry teams.
      And then there’s always DDD if you need the action advance (since Cery can’t use Messenger).

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      • that sound great! ill consider all of it, thank you! I really like cery’s design in general but I plan to run her with anaxa as hes my current main :).

        Anaxa, sunday/RMTB, Gallegher/aventurine, Cerydra, is my current plan for team. so, is she similar to building regular tingyun?

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        • No problem 🙂
          Yup, basically builds like regular Tingyun, though she’s considerably more durable and might want to use more SP; if you want to be aggressive, her ATK-to-CDMG trace can be easily maxed out at 4000 ATK, which I’ve got Robin reaching it with a lv 70 For Tomorrow’s Journey. Cery lacks DMG bonus for both her beneficiary and herself, so you might want to adjust the DPS’s build.

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  4. Are they really out of ideas for harmony units that they have to make another Bronya sidegrade? Like they really can’t think of any other stats a support can give you other than atk and crit dmg?

      
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    • I don’t know if you’re ragebaiting but there is no shot that you genuinely think this is remotely similar to Bronya.

      The only stats that a harmony character (an offensive support character) should be able to supply are Crit. dam, crit. rate, attack and speed.
      Crit rate should VERY rarely be given in a support characters kit considering how powerful a stat it is. That leaves speed, crit damage and attack.

      Speed is also ridiculously powerful and usually gets implemented in a different way (advance forwards).

      So we now have 2 realistic options for upgrading stats, crit damage and attack. If it’s not a gimmick support that provides other uses (Like Sparkle or Hanya) for a support to be able to compete it needs to give both of these stats. That’s the baseline requirement for a harmony character.

      Now about Bronya. The main point of running Bronya is for her advance forward and dmg% increase on next attack. Both of those utilities, are nowhere listed in this kit. Just because Bronya came first, doesn’t mean everything is a copy of her.

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      • Yeah after hearing them say she like Bronya. I search and found no action advance in the kit.
        Making me go. What are they talking about? Given harmony units in general offer buffs or is anything that offers crit damage now a copy of Bronya?

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    • she dont have 100% adv or extra turn like brony
      only 1 additional skill that require 6 skills to activate

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  5. For clarification on Coup de Main and where it says “trigger a Coup de Main when using a Skill on enemies”: When Coup de Main is triggered, it copies the ability that is about to be used, immediately uses it, then uses the original ability.

    Site does not really clarify it that much, but it definitely takes a gambit and runs with it.

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