刻律德菈

刻律德菈
刻律德菈名词刻律德菈
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 同谐
战斗属性Class 
专属材料
信用点308K
预兆似有若无15
悲鸣由远及近15
暮晖烬蕾65
哀叹漫无止息15
行迹材料
信用点3M
云际音符18
预兆似有若无41
空际小节69
悲鸣由远及近56
天外乐章139
哀叹漫无止息58
阳雷的遥想12
命运的足迹8
主线北境帝国,失落的王朝,寒冷的疆土燃烧着征伐的野心。
君主刻律德菈,执握「律法」火种的黄金裔,布局设子,与神相弈,审判异心的罪囚,为此世奠定逐火的基业
——「这绝非终点,翁法罗斯的征途,当是银河群星!」

目录
属性
战技
行迹
星魂
光锥
背包
Gallery
语音音量
主线

属性

等级攻击力防御力生命值速度暴击率暴击伤害嘲讽能量专属材料
184.4866185995%50%100130
20164.74128.7360995%50%100130
信用点4000
预兆似有若无5
20+198.53155.1434995%50%100130
30240.77188.1527995%50%100130
信用点8000
预兆似有若无10
30+274.56214.5601995%50%100130
40316.8247.5693995%50%100130
信用点16000
悲鸣由远及近6
暮晖烬蕾3
40+350.59273.9767995%50%100130
50392.83306.9859995%50%100130
信用点40000
悲鸣由远及近9
暮晖烬蕾7
50+426.62333.3933995%50%100130
60468.86366.31026995%50%100130
信用点80000
哀叹漫无止息6
暮晖烬蕾20
60+502.66392.71100995%50%100130
70544.9425.71192995%50%100130
信用点160K
哀叹漫无止息9
暮晖烬蕾35
70+578.69452.11266995%50%100130
80620.93485.11358995%50%100130
等级专属材料
1
20
信用点4000
预兆似有若无5
20+
40
信用点16000
悲鸣由远及近6
暮晖烬蕾3
40+
50
信用点40000
悲鸣由远及近9
暮晖烬蕾7
50+
60
信用点80000
哀叹漫无止息6
暮晖烬蕾20
60+
70
信用点160K
哀叹漫无止息9
暮晖烬蕾35
70+
80

战技

易位,兵贵神速易位,兵贵神速 - 普攻 | 单攻
能量恢复 : 20
弱点击破 : 单攻 : 30
对指定敌方单体造成等同于刻律德菈攻击力的风属性伤害。

对敌方单体造成少量风属性伤害。
等级 10
升变,士皆可帅升变,士皆可帅 - 战技 | 强化
能量恢复 : 30
弱点击破 : 0
使指定我方单体角色获得【军功】并使刻律德菈获得点充能。充能上限点。当充能达到点时,【军功】升级为【爵位】并解除其控制类负面状态。持有【爵位】的角色造成的战技伤害的暴击伤害提高,对敌人施放战技时触发奇袭奇袭结束后,消耗点充能使【爵位】变回【军功】。

使我方角色获得【军功】并使刻律德菈获得充能。当充能达到#4[i]点时,【军功】升级为【爵位】,持有【爵位】的角色造成的战技伤害的暴击伤害提高并可以触发奇袭
等级 15
世事如棋,四步堪杀世事如棋,四步堪杀 - 终结技 | 群攻
能量恢复 : 5
弱点击破 : 群攻 : 60
获得点充能。对敌方全体造成等同于刻律德菈攻击力的风属性伤害。若场上不存在持有【军功】的角色,优先使当前我方编队中的第一位角色获得【军功】。

获得充能。对敌方全体造成风属性伤害。
等级 15
荣光属于凯撒荣光属于凯撒 - 天赋 | 强化
能量恢复 : 0
弱点击破 : 0
持有【军功】的角色攻击力提高,提高数值等同于刻律德菈攻击力的,施放普攻或战技时使刻律德菈获得点充能,奇袭期间无法使刻律德菈获得充能。【军功】仅对最新被施加的目标生效,目标改变时使刻律德菈充能重置为0点。

持有【军功】的角色攻击力提高,且施放普攻或战技时使刻律德菈获得充能。
等级 15
攻击攻击
能量恢复 : 0
弱点击破 : 0
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

等级 1
先手优势先手优势 - 秘技 | 辅助
能量恢复 : 0
弱点击破 : 0
使用秘技后获得【军功】,切换行动角色时【军功】转移至当前行动角色。下一次战斗开始时自动对持有【军功】的角色施放1次战技,此次战技不消耗战技点。

使当前行动角色获得【军功】,下一次战斗开始时自动对持有【军功】的角色施放战技。
等级 1

行迹

来者来者
需要角色晋阶 2
刻律德菈的攻击力大于2000时,每超过100点攻击力可使自身暴击伤害提高18%,最多提高360%
信用点5000
云际音符3
阳雷的遥想1
攻击强化攻击强化 (攻击力)
需要角色晋阶 2
攻击力提高4%
信用点5000
云际音符3
预兆似有若无6
伤害强化•风伤害强化•风 (风属性伤害提高)
需要角色晋阶 3
风属性伤害提高3.2%
信用点10000
空际小节3
悲鸣由远及近3
见者见者
需要角色晋阶 4
刻律德菈的暴击率提高100%。当刻律德菈的充能小于上限时,持有【军功】的角色首次施放终结技时使刻律德菈获得1点充能,该效果单场战斗中可以触发1次。
信用点20000
空际小节5
命运的足迹1
阳雷的遥想1
伤害强化•风伤害强化•风 (风属性伤害提高)
需要角色晋阶 4
风属性伤害提高4.8%
信用点20000
空际小节5
悲鸣由远及近4
攻击强化攻击强化 (攻击力)
需要角色晋阶 5
攻击力提高6%
信用点45000
天外乐章3
哀叹漫无止息3
征服者征服者
需要角色晋阶 6
施放战技时,使自身和持有【军功】的队友速度提高20点,持续3回合。持有【军功】的角色施放普攻或战技时,为刻律德菈恢复5点能量。
信用点160K
天外乐章8
命运的足迹1
阳雷的遥想1
生命强化生命强化 (生命值)
需要角色晋阶 6
生命值上限提高6%
信用点160K
天外乐章8
哀叹漫无止息8
攻击强化攻击强化 (攻击力)
需要角色等级 75
攻击力提高8%
信用点160K
天外乐章8
哀叹漫无止息8
伤害强化•风伤害强化•风 (风属性伤害提高)
需要角色等级 80
风属性伤害提高6.4%
信用点160K
天外乐章8
哀叹漫无止息8
伤害强化•风伤害强化•风 (风属性伤害提高)
风属性伤害提高3.2%
信用点2500
预兆似有若无2
生命强化生命强化 (生命值)
需要角色晋阶 3
生命值上限提高4%
信用点10000
空际小节3
悲鸣由远及近3
伤害强化•风伤害强化•风 (风属性伤害提高)
需要角色晋阶 5
风属性伤害提高4.8%
信用点45000
天外乐章3
哀叹漫无止息3

星魂

夺走一切王冠夺走一切王冠夺走一切王冠
持有【军功】的角色造成伤害时无视目标15%的防御力。【爵位】状态下造成战技伤害时额外无视目标18%的防御力。
凝聚万众宏愿凝聚万众宏愿凝聚万众宏愿
持有【军功】的角色造成的伤害提高40%。场上存在持有【军功】的队友时,刻律德菈造成的伤害提高160%
燃尽旧日律法燃尽旧日律法燃尽旧日律法
战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
重塑天地人间重塑天地人间重塑天地人间
终结技的伤害倍率提高240%
帮助与加害,全数奉还帮助与加害,全数奉还帮助与加害,全数奉还
终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
征途只在,星辰大海征途只在,星辰大海征途只在,星辰大海
持有【军功】的角色全属性抗性穿透提高20%,且施放攻击后刻律德菈额外造成1次等同于刻律德菈360%攻击力的风属性附加伤害,该效果最多触发20次,刻律德菈每次施放终结技时重置触发次数。场上存在持有【军功】的队友时,刻律德菈全属性抗性穿透提高20%

光锥

名词稀有度命途攻击力防御力生命值战技专属材料
齐颂
齐颂3
RarstrRarstrRarstr
harmony-class317.52264.6846.72进入战斗后,使我方全体的攻击力提高8%。同类技能无法重复生效。
群星乐章
铁卫勋章
轮契
轮契3
RarstrRarstrRarstr
harmony-class317.52264.6846.72使装备者施放攻击或受到攻击后,额外恢复4点能量,该效果单个回合内不可重复触发。
群星乐章
铁卫勋章
调和
调和3
RarstrRarstrRarstr
harmony-class317.52264.6846.72进入战斗时,我方全体速度提高12点,持续1回合。
群星乐章
蠢动原核
记忆中的模样
记忆中的模样4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56使装备者的击破特攻提高28%。装备者施放攻击后,额外恢复4点能量,该效果单个回合内不可重复触发。
群星乐章
铁卫勋章
与行星相会
与行星相会4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4进入战斗后,当我方目标造成与装备者相同属性的伤害时,造成的伤害提高12%
群星乐章
践踏的意志
舞!舞!舞!
舞!舞!舞!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56当装备者施放终结技后,我方全体行动提前16%
群星乐章
工造浑心
镂月裁云之意
镂月裁云之意4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56在战斗开始时以及当装备者回合开始时,随机生效1个效果。该效果生效时,替换上次的效果且本次不会与上次重复。效果包含:使我方全体攻击力提高10%;使我方全体暴击伤害提高12%;使我方全体能量恢复效率提高6%。同类效果无法叠加,在装备者陷入无法战斗状态时解除。
群星乐章
践踏的意志
但战斗还未结束
但战斗还未结束5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24使装备者的能量恢复效率提高10%,并在对我方目标施放终结技时恢复1个战技点。该效果每施放2次终结技可触发1次。当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高30%,持续1回合。
群星乐章
铁卫勋章
过往未来
过往未来4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高16%,持续1回合。
群星乐章
蠢动原核
镜中故我
镜中故我5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4使装备者击破特攻提高60%。装备者施放终结技后,使我方全体造成的伤害提高24%,持续3回合,并且若装备者击破特攻大于等于150%,则恢复1个战技点。
每个波次开始时,我方全体立即恢复10点能量,同类技能无法重复生效。
群星乐章
永寿荣枝
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Title文本语言

59 responses to “刻律德菈”

  1. so, some observations:
    The skill copy is most impactful for characters whose damage is spiky. That is, characters who have some skill turns that are build up and some that are discharge–characters who have those big turns a disproportionate amount of their damage and want those copied but don’t care as much about the rest.
    so Phainon. he really wants to copy the meteor but the other moves aren’t nearly as important.

    while characters with smooth damage profiles won’t really care about. a character like phainon who’s damage profile per turn is spiky like 15%, 15%, 15%, 55% REALLY wants to copy the 55 and doesn’t care about the others. someone who has an even spread of 20, 20, 20, 20, 20 doesn’t benefit nearly as much if just one of those is doubled

    because she generates charge on her ult, and… you know, she generates most of her energy on her own turns… for most characters you will probably be getting an extra skill significantly faster than every 6 turns. which means it’s a higher proportion of skills than 1/6. most dps will probably get an extra skill one turn out of every four or so.

    [actually, since you need to build 6 charge and the skill isn’t copied until after you’ve done that, and the copied skill doesn’t contribute to Charge… huh, it’s one copy every seven attacks, not six…]

    unless your name is Archer of Phainon, that is. Archer being a machine gun ironically means he gets LESS benefit from cerydra’s skill copy, because a smaller percentage of his attacks get the bonus. he has to supply all the Charge himself, instead of cery helping with as many ults. getting an eighth arrow for every seven really isn’t all that impactful.

    phainon is cool with that though, he REALLY wants to copy that meteor. just make sure you don’t waste her Charge on a generator skill

    aside from that, I think her best comparison is OG Tingyun (but more so and a cool extra effect that certain characters really want but most won’t care about). Gives a lot of Atk, speed (… why does that only last three turns when her skill apparently doesn’t have a duration? I hope they change that to refresh on ult, since that applies her skill if there isn’t one on the field)… hell, she even helps with energy, since the copied skill generated it for the carry. while being more sp positive and contributing more personal damage.

      
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    • I think the 3 turn limit is probably to prevent her from being too good for someone like Firefly (who cares a lot about SPD and ATK and not much else). While FF still wants proper break supports, an unconditional 1000 ATK (=80 break effect) and 20 SPD is too nice for a support not meant for her to begin with.

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    • Sunday definitely. He has everything she wants, but especially the battery. Seiba wants all the energy you can give her.

      For Cerydra, it really depends on whether copying the enhanced skill repeats the energy gain from converting dragoncore stacks, and how reliably you can land the copy on doing so. Remember that Seiba can overfill her energy to an extent.
      note that, even then, most of Seiba’s damage comes from her Ultimate, which Cerydra doesn’t buff much.

      Seiba’s current best team is almost assuredly Sunday/Huohuo/X, and I don’t think Cerydra is anything special in that last spot. The chatter is that Cyrene in patch 3.7 will give teamwide energy reliably, she’s probably the last piece of the team.

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  2. I’m prepping for Cerydra and haven’t gotten to relics/planers. Does anyone have early calcs for relics/planers? or are we thinking a new relic set will come out? oh and any thoughts on preferred speed or er requirements?

    currently I plan to go for lightcone to, but just in case, any calcs on best f2p cone?

      
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    • No calcs but, here’s what I think:

      Eagle or Sacerdos, depending on how much the DPS cares about the duplicate skill; and Lushaka, since she wants ERR and buffs ATK herself (so the DPS should be one who benefits from ATK).
      ATK on everything except ERR rope and SPD boots.
      I think Cery would want to be as fast as possible, since none of her abilities are tied to her own turns, and she wants frequent ult to stack charge. The exact amount of ATK you’d want to sacrifice for SPD though, again depends on whether the DPS cares more about the skill duplication or ATK & other buffs.

      Maze Restaurant Forever (the new 4* LC in 3.5) might be the best; For tomorrow’s Journey improves her personal damage a bit; Poised to Bloom would be useful for THerta (assuming Cery works with her); these three all have unconditional ATK plus a bit more.
      Dreamville Adventure is meh due to Cery might want to use her ult to fill charge and thus making Dreamville’s buff unstable, and the buff is smaller for being teamwide, while Cery being a single target buffer shines the most in hypercarry teams.
      And then there’s always DDD if you need the action advance (since Cery can’t use Messenger).

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      • that sound great! ill consider all of it, thank you! I really like cery’s design in general but I plan to run her with anaxa as hes my current main :).

        Anaxa, sunday/RMTB, Gallegher/aventurine, Cerydra, is my current plan for team. so, is she similar to building regular tingyun?

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  3. Are they really out of ideas for harmony units that they have to make another Bronya sidegrade? Like they really can’t think of any other stats a support can give you other than atk and crit dmg?

      
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    • I don’t know if you’re ragebaiting but there is no shot that you genuinely think this is remotely similar to Bronya.

      The only stats that a harmony character (an offensive support character) should be able to supply are Crit. dam, crit. rate, attack and speed.
      Crit rate should VERY rarely be given in a support characters kit considering how powerful a stat it is. That leaves speed, crit damage and attack.

      Speed is also ridiculously powerful and usually gets implemented in a different way (advance forwards).

      So we now have 2 realistic options for upgrading stats, crit damage and attack. If it’s not a gimmick support that provides other uses (Like Sparkle or Hanya) for a support to be able to compete it needs to give both of these stats. That’s the baseline requirement for a harmony character.

      Now about Bronya. The main point of running Bronya is for her advance forward and dmg% increase on next attack. Both of those utilities, are nowhere listed in this kit. Just because Bronya came first, doesn’t mean everything is a copy of her.

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      • Yeah after hearing them say she like Bronya. I search and found no action advance in the kit.
        Making me go. What are they talking about? Given harmony units in general offer buffs or is anything that offers crit damage now a copy of Bronya?

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    • she dont have 100% adv or extra turn like brony
      only 1 additional skill that require 6 skills to activate

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  4. For clarification on Coup de Main and where it says “trigger a Coup de Main when using a Skill on enemies”: When Coup de Main is triggered, it copies the ability that is about to be used, immediately uses it, then uses the original ability.

    Site does not really clarify it that much, but it definitely takes a gambit and runs with it.

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