
![]() | 名词 | 刻律德菈 |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
战斗属性 | ![]() | |
专属材料 | ![]() ![]() ![]() ![]() ![]() | |
行迹材料 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主线 | 北境帝国,失落的王朝,寒冷的疆土燃烧着征伐的野心。 君主刻律德菈,执握「律法」火种的黄金裔,布局设子,与神相弈,审判异心的罪囚,为此世奠定逐火的基业 ——「这绝非终点,翁法罗斯的征途,当是银河群星!」 |
目录 |
属性 |
战技 |
行迹 |
星魂 |
光锥 |
背包 |
Gallery |
语音音量 |
主线 |
属性
等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | 专属材料 |
1 | 84.48 | 66 | 185 | 99 | 5% | 50% | 100 | 130 | |
20 | 164.74 | 128.7 | 360 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() |
20+ | 198.53 | 155.1 | 434 | 99 | 5% | 50% | 100 | 130 | |
30 | 240.77 | 188.1 | 527 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() |
30+ | 274.56 | 214.5 | 601 | 99 | 5% | 50% | 100 | 130 | |
40 | 316.8 | 247.5 | 693 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
40+ | 350.59 | 273.9 | 767 | 99 | 5% | 50% | 100 | 130 | |
50 | 392.83 | 306.9 | 859 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
50+ | 426.62 | 333.3 | 933 | 99 | 5% | 50% | 100 | 130 | |
60 | 468.86 | 366.3 | 1026 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
60+ | 502.66 | 392.7 | 1100 | 99 | 5% | 50% | 100 | 130 | |
70 | 544.9 | 425.7 | 1192 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
70+ | 578.69 | 452.1 | 1266 | 99 | 5% | 50% | 100 | 130 | |
80 | 620.93 | 485.1 | 1358 | 99 | 5% | 50% | 100 | 130 |
战技
![]() | 易位,兵贵神速 - 普攻 | 单攻 |
能量恢复 : 20 | |
弱点击破 : 单攻 : 30 | |
对指定敌方单体造成等同于刻律德菈 对敌方单体造成少量风属性伤害。 | |
等级 | |
![]() | 升变,士皆可帅 - 战技 | 强化 |
能量恢复 : 30 | |
弱点击破 : 0 | |
使指定我方单体角色获得【军功】并使刻律德菈获得 使我方角色获得【军功】并使刻律德菈获得充能。当充能达到 | |
等级 | |
![]() | 世事如棋,四步堪杀 - 终结技 | 群攻 |
能量恢复 : 5 | |
弱点击破 : 群攻 : 60 | |
获得 获得充能。对敌方全体造成风属性伤害。 | |
等级 | |
![]() | 荣光属于凯撒 - 天赋 | 强化 |
能量恢复 : 0 | |
弱点击破 : 0 | |
持有【军功】的角色攻击力提高,提高数值等同于刻律德菈攻击力的 持有【军功】的角色攻击力提高,且施放普攻或战技时使刻律德菈获得充能。 | |
等级 | |
![]() | 攻击 |
能量恢复 : 0 | |
弱点击破 : 0 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
![]() | 先手优势 - 秘技 | 辅助 |
能量恢复 : 0 | |
弱点击破 : 0 | |
使用秘技后获得【军功】,切换行动角色时【军功】转移至当前行动角色。下一次战斗开始时自动对持有【军功】的角色施放1次战技,此次战技不消耗战技点。 使当前行动角色获得【军功】,下一次战斗开始时自动对持有【军功】的角色施放战技。 | |
行迹
![]() | 来者 |
需要角色晋阶 2 | |
刻律德菈的攻击力大于 | ![]() ![]() ![]() |
![]() | 攻击强化 (攻击力) |
需要角色晋阶 2 | |
攻击力提高 | ![]() ![]() ![]() |
![]() | 伤害强化•风 (风属性伤害提高) |
需要角色晋阶 3 | |
风属性伤害提高 | ![]() ![]() ![]() |
![]() | 见者 |
需要角色晋阶 4 | |
刻律德菈的暴击率提高 | ![]() ![]() ![]() ![]() |
![]() | 伤害强化•风 (风属性伤害提高) |
需要角色晋阶 4 | |
风属性伤害提高 | ![]() ![]() ![]() |
![]() | 攻击强化 (攻击力) |
需要角色晋阶 5 | |
攻击力提高 | ![]() ![]() ![]() |
![]() | 征服者 |
需要角色晋阶 6 | |
施放战技时,使自身和持有【军功】的队友速度提高 | ![]() ![]() ![]() ![]() |
![]() | 生命强化 (生命值) |
需要角色晋阶 6 | |
生命值上限提高 | ![]() ![]() ![]() |
![]() | 攻击强化 (攻击力) |
需要角色等级 75 | |
攻击力提高 | ![]() ![]() ![]() |
![]() | 伤害强化•风 (风属性伤害提高) |
需要角色等级 80 | |
风属性伤害提高 | ![]() ![]() ![]() |
![]() | 伤害强化•风 (风属性伤害提高) |
风属性伤害提高 | ![]() ![]() |
![]() | 生命强化 (生命值) |
需要角色晋阶 3 | |
生命值上限提高 | ![]() ![]() ![]() |
![]() | 伤害强化•风 (风属性伤害提高) |
需要角色晋阶 5 | |
风属性伤害提高 | ![]() ![]() ![]() |
星魂
![]() | 夺走一切王冠 | ![]() |
持有【军功】的角色造成伤害时无视目标 |
![]() | 凝聚万众宏愿 | ![]() |
持有【军功】的角色造成的伤害提高 |
![]() | 燃尽旧日律法 | ![]() |
战技等级+2,最多不超过 |
![]() | 重塑天地人间 | ![]() |
终结技的伤害倍率提高 |
![]() | 帮助与加害,全数奉还 | ![]() |
终结技等级+2,最多不超过 |
![]() | 征途只在,星辰大海 | ![]() |
持有【军功】的角色全属性抗性穿透提高 |
光锥
名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | 专属材料 | |
![]() | 齐颂 | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 进入战斗后,使我方全体的攻击力提高 | ![]() ![]() |
![]() | 轮契 | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 使装备者施放攻击或受到攻击后,额外恢复 | ![]() ![]() |
![]() | 调和 | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 进入战斗时,我方全体速度提高 | ![]() ![]() |
![]() | 记忆中的模样 | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 使装备者的击破特攻提高 | ![]() ![]() |
![]() | 与行星相会 | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 330.75 | 1058.4 | 进入战斗后,当我方目标造成与装备者相同属性的伤害时,造成的伤害提高 | ![]() ![]() |
![]() | 舞!舞!舞! | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 当装备者施放终结技后,我方全体行动提前 | ![]() ![]() |
![]() | 镂月裁云之意 | 4![]() ![]() ![]() ![]() | harmony-class![]() | 476.28 | 330.75 | 952.56 | 在战斗开始时以及当装备者回合开始时,随机生效1个效果。该效果生效时,替换上次的效果且本次不会与上次重复。效果包含:使我方全体攻击力提高 | ![]() ![]() |
![]() | 但战斗还未结束 | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 463.05 | 1164.24 | 使装备者的能量恢复效率提高 | ![]() ![]() |
![]() | 过往未来 | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高 | ![]() ![]() |
![]() | 镜中故我 | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 529.2 | 1058.4 | 使装备者击破特攻提高 每个波次开始时,我方全体立即恢复 | ![]() ![]() |
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59 responses to “刻律德菈”
so, some observations:
The skill copy is most impactful for characters whose damage is spiky. That is, characters who have some skill turns that are build up and some that are discharge–characters who have those big turns a disproportionate amount of their damage and want those copied but don’t care as much about the rest.
so Phainon. he really wants to copy the meteor but the other moves aren’t nearly as important.
while characters with smooth damage profiles won’t really care about. a character like phainon who’s damage profile per turn is spiky like 15%, 15%, 15%, 55% REALLY wants to copy the 55 and doesn’t care about the others. someone who has an even spread of 20, 20, 20, 20, 20 doesn’t benefit nearly as much if just one of those is doubled
because she generates charge on her ult, and… you know, she generates most of her energy on her own turns… for most characters you will probably be getting an extra skill significantly faster than every 6 turns. which means it’s a higher proportion of skills than 1/6. most dps will probably get an extra skill one turn out of every four or so.
[actually, since you need to build 6 charge and the skill isn’t copied until after you’ve done that, and the copied skill doesn’t contribute to Charge… huh, it’s one copy every seven attacks, not six…]
unless your name is Archer of Phainon, that is. Archer being a machine gun ironically means he gets LESS benefit from cerydra’s skill copy, because a smaller percentage of his attacks get the bonus. he has to supply all the Charge himself, instead of cery helping with as many ults. getting an eighth arrow for every seven really isn’t all that impactful.
phainon is cool with that though, he REALLY wants to copy that meteor. just make sure you don’t waste her Charge on a generator skill
aside from that, I think her best comparison is OG Tingyun (but more so and a cool extra effect that certain characters really want but most won’t care about). Gives a lot of Atk, speed (… why does that only last three turns when her skill apparently doesn’t have a duration? I hope they change that to refresh on ult, since that applies her skill if there isn’t one on the field)… hell, she even helps with energy, since the copied skill generated it for the carry. while being more sp positive and contributing more personal damage.
I think the 3 turn limit is probably to prevent her from being too good for someone like Firefly (who cares a lot about SPD and ATK and not much else). While FF still wants proper break supports, an unconditional 1000 ATK (=80 break effect) and 20 SPD is too nice for a support not meant for her to begin with.
For Saber would it be Sunday or Cerydra or both for her?
Sunday definitely. He has everything she wants, but especially the battery. Seiba wants all the energy you can give her.
For Cerydra, it really depends on whether copying the enhanced skill repeats the energy gain from converting dragoncore stacks, and how reliably you can land the copy on doing so. Remember that Seiba can overfill her energy to an extent.
note that, even then, most of Seiba’s damage comes from her Ultimate, which Cerydra doesn’t buff much.
Seiba’s current best team is almost assuredly Sunday/Huohuo/X, and I don’t think Cerydra is anything special in that last spot. The chatter is that Cyrene in patch 3.7 will give teamwide energy reliably, she’s probably the last piece of the team.
I’m prepping for Cerydra and haven’t gotten to relics/planers. Does anyone have early calcs for relics/planers? or are we thinking a new relic set will come out? oh and any thoughts on preferred speed or er requirements?
currently I plan to go for lightcone to, but just in case, any calcs on best f2p cone?
No calcs but, here’s what I think:
Eagle or Sacerdos, depending on how much the DPS cares about the duplicate skill; and Lushaka, since she wants ERR and buffs ATK herself (so the DPS should be one who benefits from ATK).
ATK on everything except ERR rope and SPD boots.
I think Cery would want to be as fast as possible, since none of her abilities are tied to her own turns, and she wants frequent ult to stack charge. The exact amount of ATK you’d want to sacrifice for SPD though, again depends on whether the DPS cares more about the skill duplication or ATK & other buffs.
Maze Restaurant Forever (the new 4* LC in 3.5) might be the best; For tomorrow’s Journey improves her personal damage a bit; Poised to Bloom would be useful for THerta (assuming Cery works with her); these three all have unconditional ATK plus a bit more.
Dreamville Adventure is meh due to Cery might want to use her ult to fill charge and thus making Dreamville’s buff unstable, and the buff is smaller for being teamwide, while Cery being a single target buffer shines the most in hypercarry teams.
And then there’s always DDD if you need the action advance (since Cery can’t use Messenger).
that sound great! ill consider all of it, thank you! I really like cery’s design in general but I plan to run her with anaxa as hes my current main :).
Anaxa, sunday/RMTB, Gallegher/aventurine, Cerydra, is my current plan for team. so, is she similar to building regular tingyun?
Are they really out of ideas for harmony units that they have to make another Bronya sidegrade? Like they really can’t think of any other stats a support can give you other than atk and crit dmg?
I don’t know if you’re ragebaiting but there is no shot that you genuinely think this is remotely similar to Bronya.
The only stats that a harmony character (an offensive support character) should be able to supply are Crit. dam, crit. rate, attack and speed.
Crit rate should VERY rarely be given in a support characters kit considering how powerful a stat it is. That leaves speed, crit damage and attack.
Speed is also ridiculously powerful and usually gets implemented in a different way (advance forwards).
So we now have 2 realistic options for upgrading stats, crit damage and attack. If it’s not a gimmick support that provides other uses (Like Sparkle or Hanya) for a support to be able to compete it needs to give both of these stats. That’s the baseline requirement for a harmony character.
Now about Bronya. The main point of running Bronya is for her advance forward and dmg% increase on next attack. Both of those utilities, are nowhere listed in this kit. Just because Bronya came first, doesn’t mean everything is a copy of her.
Yeah after hearing them say she like Bronya. I search and found no action advance in the kit.
Making me go. What are they talking about? Given harmony units in general offer buffs or is anything that offers crit damage now a copy of Bronya?
she dont have 100% adv or extra turn like brony
only 1 additional skill that require 6 skills to activate
For clarification on Coup de Main and where it says “trigger a Coup de Main when using a Skill on enemies”: When Coup de Main is triggered, it copies the ability that is about to be used, immediately uses it, then uses the original ability.
Site does not really clarify it that much, but it definitely takes a gambit and runs with it.